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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-12-1-0 Dec 22 2023 02:20:56
  7. Game Version: 1.5.97
  8. Script Extender: 1.5.97
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 31.18 GB
  15. RAM Used: 25.64 GB
  16. RAM Free: 5.54 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 237 Regular: 244 Total: 481
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FFCE571A610 count: (2)
  33. File: SCAR.dll count: (15)
  34. Address: 00CA610 count: (2)
  35. Assembler: mov rax, [rbx] | F:\SKSE_Development\SKSEPlugins\Plugins\SCAR\src\SCARActionData.cpp:175 ?PerformSCARAction@SCARActionData@SCAR@@QEAA_NPEAVActor@RE@@0PEAVCombatBehaviorContextMelee@4@PEAVhkbClipGenerator@4@@Z) count: (1)
  36.  
  37. [ 0] 0x7FFCE571A610 SCAR.dll+00CA610 mov rax, [rbx] | F:\SKSE_Development\SKSEPlugins\Plugins\SCAR\src\SCARActionData.cpp:175 ?PerformSCARAction@SCARActionData@SCAR@@QEAA_NPEAVActor@RE@@0PEAVCombatBehaviorContextMelee@4@PEAVhkbClipGenerator@4@@Z -//- count: (1)
  38. [ 1] 0x7FFCE5719C3F SCAR.dll+00C9C3F mov rsi, rax | F:\SKSE_Development\SKSEPlugins\Plugins\SCAR\src\SCARActionData.cpp:204 ?PerformSCARAction@SCARActionData@SCAR@@QEAA_NPEAVActor@RE@@0PEAVCombatBehaviorContextMelee@4@PEAVhkbClipGenerator@4@@Z -//- count: (1)
  39. [ 2] 0x7FFCE570C2F4 SCAR.dll+00BC2F4 nop | F:\SKSE_Development\SKSEPlugins\Plugins\SCAR\src\Hook_AttackStart.cpp:25 ??Rrandom_device@std@@QEAAIXZ -//- count: (1)
  40. [ 3] 0x7FFCE570C524 SCAR.dll+00BC524 mov rbx, [rsp+0x30] | F:\SKSE_Development\SKSEPlugins\Plugins\SCAR\src\Hook_AttackStart.cpp:44 ?StartAttack@AIAttackStartHook@SCAR@@CA_NPEAVCombatBehaviorContextMelee@RE@@@Z -//- count: (1)
  41. R14 0x7FFCE57DDAE7 (void* -> SCAR.dll+018DAE7 add [rsi+0x43], ah | ?EMPTY@?$BSFixedString@D@detail@RE@@0QBDB_18DAE7) -//- count: (1)
  42. [RSP+8 ] 0x7FFCE57072CB (void* -> SCAR.dll+00B72CB mov rsi, [rsp+0x38] | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.35.32215\include\xstring:2627 ??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QEAA@AEBV01@@Z) -//- count: (1)
  43. [RSP+38 ] 0x7FFCE5719C3F (void* -> SCAR.dll+00C9C3F mov rsi, rax | F:\SKSE_Development\SKSEPlugins\Plugins\SCAR\src\SCARActionData.cpp:204 ?PerformSCARAction@SCARActionData@SCAR@@QEAA_NPEAVActor@RE@@0PEAVCombatBehaviorContextMelee@4@PEAVhkbClipGenerator@4@@Z) -//- count: (1)
  44. [RSP+160] 0x7FFCE571A6B0 (void* -> SCAR.dll+00CA6B0 mov [rsp+0x18], rbx | F:\SKSE_Development\SKSEPlugins\Plugins\SCAR\src\SCARActionData.cpp:264 ?SortByWeight@SCARActionData@SCAR@@SA_NU12@0@Z) -//- count: (1)
  45. [RSP+238] 0x7FFCE579FCD3 (void* -> SCAR.dll+014FCD3 test rax, rax | D:\a\_work\1\s\src\vctools\crt\vcstartup\src\heap\new_scalar.cpp:35 ??2@YAPEAX_K@Z D:\a\_work\1\s\src\vctools\crt\vcstartup\src\eh\std_type_info_static.cpp:18 ??2@YAPEAX_K@Z) -//- count: (1)
  46. [RSP+2C8] 0x7FFCE570C2F4 (void* -> SCAR.dll+00BC2F4 nop | F:\SKSE_Development\SKSEPlugins\Plugins\SCAR\src\Hook_AttackStart.cpp:25 ??Rrandom_device@std@@QEAAIXZ) -//- count: (1)
  47. [RSP+448] 0x7FFCE5730B6C (void* -> SCAR.dll+00E0B6C mov rcx, [rdx] | F:\SKSE_Development\CommonLibSSE\include\REL\Relocation.h:341 ??$invoke@P8CombatBehaviorTarget@CombatBehaviorTreeUtils@RE@@EAAPEAVActor@3@XZPEAV123@@REL@@YAPEAVActor@RE@@$$QEAP8CombatBehaviorTarget@CombatBehaviorTreeUtils@2@EAAPEAV12@XZ$$QEAPEAV342@@Z) -//- count: (1)
  48. [RSP+4A8] 0x7FFCE570C524 (void* -> SCAR.dll+00BC524 mov rbx, [rsp+0x30] | F:\SKSE_Development\SKSEPlugins\Plugins\SCAR\src\Hook_AttackStart.cpp:44 ?StartAttack@AIAttackStartHook@SCAR@@CA_NPEAVCombatBehaviorContextMelee@RE@@@Z) -//- count: (1)
  49. SCAR.dll 0x7FFCE5650000 -//- count: (1)
  50. SCAR.dll v1.2.8 -//- count: (1)
  51.  
  52.  
  53.  
  54. ################################################################################
  55. Solutions
  56. ################################################################################
  57.  
  58. SkyrimSE.exe: count: (29)
  59. This file on its own is not the cause, however, we'll do further parsing...
  60.  
  61. Could not find any known issues related to SkyrimSE.exe.
  62. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  63. --------------------------------------------------------------------------------
  64.  
  65. Modified by: count: (44)
  66. These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
  67. If you do have other indicators, try to solve those first!
  68. That said, it is common to have 2-4 mods listed in a row, however,
  69. lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
  70.  
  71.  
  72. Chance: MEDIUM (5)
  73. Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> Dragonborn.esm -> ccQDRSSE001-SurvivalMode.esl -//- count: (1)
  74.  
  75. Chance: MEDIUM (9)
  76. Modified by: Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -> Unofficial Skyrim Modders Patch.esp -> High Poly NPC Overhaul - Skyrim Special Edition.esp -> AI Overhaul.esp -> [xPatch] High Poly NPC Overhaul - Skyrim Special Edition - AI Overhaul.esp -> USMP - AI Overhaul patch.esp -> Sons of Nirn - Whiterun.esp -> Bashed Patch, 0.esp -> Synthesis - NPCs.esp -//- count: (19)
  77.  
  78. Chance: LOW (1)
  79. Modified by: Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -//- count: (35)
  80.  
  81. Chance: LOW (1)
  82. Modified by: Skyrim.esm -> RevampedReleveled.esp -//- count: (8)
  83.  
  84. --------------------------------------------------------------------------------
  85.  
  86. DynDOLOD.esm: count: (1)
  87. There is a chance that this might cause a CTD when changing locations.
  88. Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall.
  89. To avoid that, it is recomended to DISABLE Autosave in game settings.
  90.  
  91. If that does not help, please report to either:
  92. https://www.nexusmods.com/skyrimspecialedition/mods/32382
  93. <OR>
  94. https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ for a more detailed investigation.
  95.  
  96. ################################################################################
  97. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  98. ################################################################################
  99. Issues Found: 3
  100. Issues Solved: 3
  101.  
  102. ################################################################################
  103. DEBUG State:
  104. ################################################################################
  105. Culprit list content: (just a list)
  106. SkyrimSE.exe, Modified by, DynDOLOD.esm,
  107.  
  108. ################################################################################
  109. Random 'Fallback' Checks
  110. ################################################################################
  111.  
  112. How to read these results?
  113. - They are simple keywords that may appear when you have a lot of issues.
  114. - They do NOT have to mean anything.
  115. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  116.  
  117.  
  118. File: "Skyrim.esm" -//- count: (39)
  119. File: "scar-adxp-patch.esp" -//- count: (1)
  120. File: "ccQDRSSE001-SurvivalMode.esl" -//- count: (1)
  121. File: "Synthesis - NPCs.esp" -//- count: (19)
  122. File: "Unofficial Skyrim Special Edition Patch.esp" -//- count: (16)
  123. File: "RevampedReleveled.esp" -//- count: (8)
  124.  
  125.  
  126. Name: "Farkas" -//- count: (38)
  127. Name: "Géant" -//- count: (16)
  128. Animation Name: "Animations\SCAR_BlockIdleDummy.hkx" -//- count: (3)
  129. Skeleton Name: "NPC Root [Root]" -//- count: (3)
  130. Name: "SCAR_BlockIdleDummy0" -//- count: (3)
  131.  
  132.  
  133. EditorID: "ActionRightPowerAttack" -//- count: (1)
  134. FormID: 0x00013383 -//- count: (1)
  135. EditorID: "ADXP_NPCPowerAttack" -//- count: (1)
  136. FormID: 0xFE216801 -//- count: (1)
  137. FormID: 0x00000031 -//- count: (1)
  138. EditorID: "FarkasRef" -//- count: (38)
  139. FormID: 0x0001A693 -//- count: (38)
  140. EditorID: "Farkas" -//- count: (19)
  141. FormID: 0x0001A692 -//- count: (19)
  142. EditorID: "C00GiantREF" -//- count: (16)
  143. FormID: 0x000C97D2 -//- count: (16)
  144. EditorID: "C00GiantForWhiterunBattle" -//- count: (8)
  145. FormID: 0x000C97D1 -//- count: (8)
  146. ID: 0x00002036 -//- count: (3)
  147.  
  148.  
  149. R12 0x27786D06E60 (BGSAction*) -//- count: (1)
  150. [RSP+28 ] 0x7FF70438D710 (BGSDefaultObjectManager*) -//- count: (1)
  151. [ 5] ccBGSSSE001-Fish.esm -//- count: (1)
  152. [ 6] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
  153. [FE: 1] ccBGSSSE037-Curios.esl -//- count: (1)
  154.  
  155.  
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