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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-12-1-0 Dec 22 2023 02:20:56
- Game Version: 1.5.97
- Script Extender: 1.5.97
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- RAM
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- RAM Total: 31.18 GB
- RAM Used: 25.64 GB
- RAM Free: 5.54 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
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- Mod Count:
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- Light: 237 Regular: 244 Total: 481
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- Header indicators:
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- Memory: 0x7FFCE571A610 count: (2)
- File: SCAR.dll count: (15)
- Address: 00CA610 count: (2)
- Assembler: mov rax, [rbx] | F:\SKSE_Development\SKSEPlugins\Plugins\SCAR\src\SCARActionData.cpp:175 ?PerformSCARAction@SCARActionData@SCAR@@QEAA_NPEAVActor@RE@@0PEAVCombatBehaviorContextMelee@4@PEAVhkbClipGenerator@4@@Z) count: (1)
- [ 0] 0x7FFCE571A610 SCAR.dll+00CA610 mov rax, [rbx] | F:\SKSE_Development\SKSEPlugins\Plugins\SCAR\src\SCARActionData.cpp:175 ?PerformSCARAction@SCARActionData@SCAR@@QEAA_NPEAVActor@RE@@0PEAVCombatBehaviorContextMelee@4@PEAVhkbClipGenerator@4@@Z -//- count: (1)
- [ 1] 0x7FFCE5719C3F SCAR.dll+00C9C3F mov rsi, rax | F:\SKSE_Development\SKSEPlugins\Plugins\SCAR\src\SCARActionData.cpp:204 ?PerformSCARAction@SCARActionData@SCAR@@QEAA_NPEAVActor@RE@@0PEAVCombatBehaviorContextMelee@4@PEAVhkbClipGenerator@4@@Z -//- count: (1)
- [ 2] 0x7FFCE570C2F4 SCAR.dll+00BC2F4 nop | F:\SKSE_Development\SKSEPlugins\Plugins\SCAR\src\Hook_AttackStart.cpp:25 ??Rrandom_device@std@@QEAAIXZ -//- count: (1)
- [ 3] 0x7FFCE570C524 SCAR.dll+00BC524 mov rbx, [rsp+0x30] | F:\SKSE_Development\SKSEPlugins\Plugins\SCAR\src\Hook_AttackStart.cpp:44 ?StartAttack@AIAttackStartHook@SCAR@@CA_NPEAVCombatBehaviorContextMelee@RE@@@Z -//- count: (1)
- R14 0x7FFCE57DDAE7 (void* -> SCAR.dll+018DAE7 add [rsi+0x43], ah | ?EMPTY@?$BSFixedString@D@detail@RE@@0QBDB_18DAE7) -//- count: (1)
- [RSP+8 ] 0x7FFCE57072CB (void* -> SCAR.dll+00B72CB mov rsi, [rsp+0x38] | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.35.32215\include\xstring:2627 ??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QEAA@AEBV01@@Z) -//- count: (1)
- [RSP+38 ] 0x7FFCE5719C3F (void* -> SCAR.dll+00C9C3F mov rsi, rax | F:\SKSE_Development\SKSEPlugins\Plugins\SCAR\src\SCARActionData.cpp:204 ?PerformSCARAction@SCARActionData@SCAR@@QEAA_NPEAVActor@RE@@0PEAVCombatBehaviorContextMelee@4@PEAVhkbClipGenerator@4@@Z) -//- count: (1)
- [RSP+160] 0x7FFCE571A6B0 (void* -> SCAR.dll+00CA6B0 mov [rsp+0x18], rbx | F:\SKSE_Development\SKSEPlugins\Plugins\SCAR\src\SCARActionData.cpp:264 ?SortByWeight@SCARActionData@SCAR@@SA_NU12@0@Z) -//- count: (1)
- [RSP+238] 0x7FFCE579FCD3 (void* -> SCAR.dll+014FCD3 test rax, rax | D:\a\_work\1\s\src\vctools\crt\vcstartup\src\heap\new_scalar.cpp:35 ??2@YAPEAX_K@Z D:\a\_work\1\s\src\vctools\crt\vcstartup\src\eh\std_type_info_static.cpp:18 ??2@YAPEAX_K@Z) -//- count: (1)
- [RSP+2C8] 0x7FFCE570C2F4 (void* -> SCAR.dll+00BC2F4 nop | F:\SKSE_Development\SKSEPlugins\Plugins\SCAR\src\Hook_AttackStart.cpp:25 ??Rrandom_device@std@@QEAAIXZ) -//- count: (1)
- [RSP+448] 0x7FFCE5730B6C (void* -> SCAR.dll+00E0B6C mov rcx, [rdx] | F:\SKSE_Development\CommonLibSSE\include\REL\Relocation.h:341 ??$invoke@P8CombatBehaviorTarget@CombatBehaviorTreeUtils@RE@@EAAPEAVActor@3@XZPEAV123@@REL@@YAPEAVActor@RE@@$$QEAP8CombatBehaviorTarget@CombatBehaviorTreeUtils@2@EAAPEAV12@XZ$$QEAPEAV342@@Z) -//- count: (1)
- [RSP+4A8] 0x7FFCE570C524 (void* -> SCAR.dll+00BC524 mov rbx, [rsp+0x30] | F:\SKSE_Development\SKSEPlugins\Plugins\SCAR\src\Hook_AttackStart.cpp:44 ?StartAttack@AIAttackStartHook@SCAR@@CA_NPEAVCombatBehaviorContextMelee@RE@@@Z) -//- count: (1)
- SCAR.dll 0x7FFCE5650000 -//- count: (1)
- SCAR.dll v1.2.8 -//- count: (1)
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- Solutions
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- SkyrimSE.exe: count: (29)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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- Modified by: count: (44)
- These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
- If you do have other indicators, try to solve those first!
- That said, it is common to have 2-4 mods listed in a row, however,
- lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
- Chance: MEDIUM (5)
- Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> Dragonborn.esm -> ccQDRSSE001-SurvivalMode.esl -//- count: (1)
- Chance: MEDIUM (9)
- Modified by: Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -> Unofficial Skyrim Modders Patch.esp -> High Poly NPC Overhaul - Skyrim Special Edition.esp -> AI Overhaul.esp -> [xPatch] High Poly NPC Overhaul - Skyrim Special Edition - AI Overhaul.esp -> USMP - AI Overhaul patch.esp -> Sons of Nirn - Whiterun.esp -> Bashed Patch, 0.esp -> Synthesis - NPCs.esp -//- count: (19)
- Chance: LOW (1)
- Modified by: Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -//- count: (35)
- Chance: LOW (1)
- Modified by: Skyrim.esm -> RevampedReleveled.esp -//- count: (8)
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- DynDOLOD.esm: count: (1)
- There is a chance that this might cause a CTD when changing locations.
- Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall.
- To avoid that, it is recomended to DISABLE Autosave in game settings.
- If that does not help, please report to either:
- https://www.nexusmods.com/skyrimspecialedition/mods/32382
- <OR>
- https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ for a more detailed investigation.
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 3
- Issues Solved: 3
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimSE.exe, Modified by, DynDOLOD.esm,
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- Random 'Fallback' Checks
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- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- File: "Skyrim.esm" -//- count: (39)
- File: "scar-adxp-patch.esp" -//- count: (1)
- File: "ccQDRSSE001-SurvivalMode.esl" -//- count: (1)
- File: "Synthesis - NPCs.esp" -//- count: (19)
- File: "Unofficial Skyrim Special Edition Patch.esp" -//- count: (16)
- File: "RevampedReleveled.esp" -//- count: (8)
- Name: "Farkas" -//- count: (38)
- Name: "Géant" -//- count: (16)
- Animation Name: "Animations\SCAR_BlockIdleDummy.hkx" -//- count: (3)
- Skeleton Name: "NPC Root [Root]" -//- count: (3)
- Name: "SCAR_BlockIdleDummy0" -//- count: (3)
- EditorID: "ActionRightPowerAttack" -//- count: (1)
- FormID: 0x00013383 -//- count: (1)
- EditorID: "ADXP_NPCPowerAttack" -//- count: (1)
- FormID: 0xFE216801 -//- count: (1)
- FormID: 0x00000031 -//- count: (1)
- EditorID: "FarkasRef" -//- count: (38)
- FormID: 0x0001A693 -//- count: (38)
- EditorID: "Farkas" -//- count: (19)
- FormID: 0x0001A692 -//- count: (19)
- EditorID: "C00GiantREF" -//- count: (16)
- FormID: 0x000C97D2 -//- count: (16)
- EditorID: "C00GiantForWhiterunBattle" -//- count: (8)
- FormID: 0x000C97D1 -//- count: (8)
- ID: 0x00002036 -//- count: (3)
- R12 0x27786D06E60 (BGSAction*) -//- count: (1)
- [RSP+28 ] 0x7FF70438D710 (BGSDefaultObjectManager*) -//- count: (1)
- [ 5] ccBGSSSE001-Fish.esm -//- count: (1)
- [ 6] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
- [FE: 1] ccBGSSSE037-Curios.esl -//- count: (1)
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