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- Windows build errors
- 1)
- Severity Code Description Project File Line Suppression State
- Error field 'bTiledDeferredLightingSupported' will be initialized after field 'bAffectWaterCaustics' [-Werror,-Wreorder-ctor] UE4 D:\UnrealEngine-NvRTX_Caustics-4.26\Engine\Source\Runtime\Engine\Private\Components\LightComponent.cpp 321
- 2)
- Severity Code Description Project File Line Suppression State
- Error field 'bAffectWaterCaustics' will be initialized after field 'WaterCausticsPrecision' [-Werror,-Wreorder-ctor] UE4 D:\UnrealEngine-NvRTX_Caustics-4.26\Engine\Source\Runtime\Engine\Private\Components\LightComponent.cpp 323
- 3)
- Severity Code Description Project File Line Suppression State
- Error field 'bRenderInTranslucencyUpscaledRTPass' will be initialized after field 'bIsComponentLevelVisible' [-Werror,-Wreorder-ctor] UE4 D:\UnrealEngine-NvRTX_Caustics-4.26\Engine\Source\Runtime\Engine\Private\PrimitiveSceneProxy.cpp 108
- 4)
- Severity Code Description Project File Line Suppression State
- Error field 'bTreatAsBackgroundForOcclusion' will be initialized after field 'bRequiresVisibleLevelToRender' [-Werror,-Wreorder-ctor] UE4 D:\UnrealEngine-NvRTX_Caustics-4.26\Engine\Source\Runtime\Engine\Private\PrimitiveSceneProxy.cpp 111
- 5)
- Severity Code Description Project File Line Suppression State
- Error MSB3073 The command "..\..\Build\BatchFiles\Build.bat -Target="UE4Editor Linux Development" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 6. UE4 C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 45
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