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May 5th, 2021
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  1. Windows build errors
  2.  
  3. 1)
  4. Severity    Code    Description Project File    Line    Suppression State
  5. Error       field 'bTiledDeferredLightingSupported' will be initialized after field 'bAffectWaterCaustics' [-Werror,-Wreorder-ctor] UE4 D:\UnrealEngine-NvRTX_Caustics-4.26\Engine\Source\Runtime\Engine\Private\Components\LightComponent.cpp  321
  6.  
  7. 2)
  8. Severity    Code    Description Project File    Line    Suppression State
  9. Error       field 'bAffectWaterCaustics' will be initialized after field 'WaterCausticsPrecision' [-Werror,-Wreorder-ctor]  UE4 D:\UnrealEngine-NvRTX_Caustics-4.26\Engine\Source\Runtime\Engine\Private\Components\LightComponent.cpp  323
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  11. 3)
  12. Severity    Code    Description Project File    Line    Suppression State
  13. Error       field 'bRenderInTranslucencyUpscaledRTPass' will be initialized after field 'bIsComponentLevelVisible' [-Werror,-Wreorder-ctor] UE4 D:\UnrealEngine-NvRTX_Caustics-4.26\Engine\Source\Runtime\Engine\Private\PrimitiveSceneProxy.cpp    108
  14.  
  15. 4)
  16. Severity    Code    Description Project File    Line    Suppression State
  17. Error       field 'bTreatAsBackgroundForOcclusion' will be initialized after field 'bRequiresVisibleLevelToRender' [-Werror,-Wreorder-ctor] UE4 D:\UnrealEngine-NvRTX_Caustics-4.26\Engine\Source\Runtime\Engine\Private\PrimitiveSceneProxy.cpp    111
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  19. 5)
  20. Severity    Code    Description Project File    Line    Suppression State
  21. Error   MSB3073 The command "..\..\Build\BatchFiles\Build.bat -Target="UE4Editor Linux Development" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 6. UE4 C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets  45 
  22.  
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