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- [2016.10.25-19.49.45:576][905]LogWindows:Error: === Critical error: ===
- [2016.10.25-19.49.45:576][905]LogWindows:Error:
- [2016.10.25-19.49.45:576][905]LogWindows:Error: Fatal error!
- [2016.10.25-19.49.45:576][905]LogWindows:Error:
- [2016.10.25-19.49.45:576][905]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
- [2016.10.25-19.49.45:576][905]LogWindows:Error:
- [2016.10.25-19.49.45:576][905]LogWindows:Error: VCRUNTIME140.dll
- [2016.10.25-19.49.45:576][905]LogWindows:Error: UE4Editor-Engine.dll!TArray<float,NavMeshMemory::FNavigationMemoryStat>::Append<float,NavMeshMemory::FNavigationMemoryStat>() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\containers\array.h:1790]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!RecastGeometryExport::ExportHeightFieldSlice() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:572]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!FRecastGeometryExport::ExportHeightFieldSlice() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:1086]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Landscape.dll!ULandscapeHeightfieldCollisionComponent::GatherGeometrySlice() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\landscape\private\landscapecollision.cpp:1518]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!FRecastTileGenerator::GatherGeometry() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:1851]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!FRecastTileGenerator::Setup() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:1646]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!FRecastNavMeshGenerator::CreateTileGenerator() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:4000]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!FRecastNavMeshGenerator::ProcessTileTasks() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:4024]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!FRecastNavMeshGenerator::TickAsyncBuild() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:3383]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!ANavigationData::TickAsyncBuild() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ai\navigation\navigationdata.cpp:530]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!UNavigationSystem::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ai\navigation\navigationsystem.cpp:839]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!UWorld::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1247]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1408]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:371]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2834]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
- [2016.10.25-19.49.45:577][905]LogWindows:Error: KERNEL32.DLL
- [2016.10.25-19.49.45:577][905]LogWindows:Error: ntdll.dll
- [2016.10.25-19.49.45:577][905]LogWindows:Error: ntdll.dll
- [2016.10.25-19.49.45:577][905]LogWindows:Error:
- [2016.10.25-19.49.45:604][905]LogExit: Executing StaticShutdownAfterError
- [2016.10.25-19.50.11:159][905]LogWindows: FPlatformMisc::RequestExit(1)
- [2016.10.25-19.50.11:159][905]Log file closed, 10/25/16 21:50:11
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