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  1. [2016.10.25-19.49.45:576][905]LogWindows:Error: === Critical error: ===
  2. [2016.10.25-19.49.45:576][905]LogWindows:Error:
  3. [2016.10.25-19.49.45:576][905]LogWindows:Error: Fatal error!
  4. [2016.10.25-19.49.45:576][905]LogWindows:Error:
  5. [2016.10.25-19.49.45:576][905]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
  6. [2016.10.25-19.49.45:576][905]LogWindows:Error:
  7. [2016.10.25-19.49.45:576][905]LogWindows:Error: VCRUNTIME140.dll
  8. [2016.10.25-19.49.45:576][905]LogWindows:Error: UE4Editor-Engine.dll!TArray<float,NavMeshMemory::FNavigationMemoryStat>::Append<float,NavMeshMemory::FNavigationMemoryStat>() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\containers\array.h:1790]
  9. [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!RecastGeometryExport::ExportHeightFieldSlice() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:572]
  10. [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!FRecastGeometryExport::ExportHeightFieldSlice() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:1086]
  11. [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Landscape.dll!ULandscapeHeightfieldCollisionComponent::GatherGeometrySlice() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\landscape\private\landscapecollision.cpp:1518]
  12. [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!FRecastTileGenerator::GatherGeometry() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:1851]
  13. [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!FRecastTileGenerator::Setup() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:1646]
  14. [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!FRecastNavMeshGenerator::CreateTileGenerator() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:4000]
  15. [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!FRecastNavMeshGenerator::ProcessTileTasks() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:4024]
  16. [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!FRecastNavMeshGenerator::TickAsyncBuild() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:3383]
  17. [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!ANavigationData::TickAsyncBuild() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ai\navigation\navigationdata.cpp:530]
  18. [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!UNavigationSystem::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ai\navigation\navigationsystem.cpp:839]
  19. [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-Engine.dll!UWorld::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1247]
  20. [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1408]
  21. [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:371]
  22. [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2834]
  23. [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156]
  24. [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  25. [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
  26. [2016.10.25-19.49.45:577][905]LogWindows:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  27. [2016.10.25-19.49.45:577][905]LogWindows:Error: KERNEL32.DLL
  28. [2016.10.25-19.49.45:577][905]LogWindows:Error: ntdll.dll
  29. [2016.10.25-19.49.45:577][905]LogWindows:Error: ntdll.dll
  30. [2016.10.25-19.49.45:577][905]LogWindows:Error:
  31. [2016.10.25-19.49.45:604][905]LogExit: Executing StaticShutdownAfterError
  32. [2016.10.25-19.50.11:159][905]LogWindows: FPlatformMisc::RequestExit(1)
  33. [2016.10.25-19.50.11:159][905]Log file closed, 10/25/16 21:50:11
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