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  1. hlcsg v3.4 Final (Feb 25 2006)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (amckern@yahoo.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: C:\Users\ANDREA\Desktop\MAPAS\zhtl\hlcsg.exe -wadautodetect -wadinclude texture_map_pack.wad -wadinclude halflife.wad -wadinclude cs_office.wad "C:\Users\ANDREA\Desktop\MAPAS\ARCHIVOS MAPA\zm_school[zpchile]\zm_school[ZPChile]"
  8. Entering C:\Users\ANDREA\Desktop\MAPAS\ARCHIVOS MAPA\zm_school[zpchile]\zm_school[ZPChile].map
  9.  
  10. Current hlcsg Settings
  11. Name | Setting | Default
  12. ---------------------|-----------|-------------------------
  13. threads [ 4 ] [ Varies ]
  14. verbose [ off ] [ off ]
  15. log [ on ] [ on ]
  16. developer [ 0 ] [ 0 ]
  17. chart [ off ] [ off ]
  18. estimate [ off ] [ off ]
  19. max texture memory [ 4194304 ] [ 4194304 ]
  20. max lighting memory [ 6291456 ] [ 6291456 ]
  21. priority [ Normal ] [ Normal ]
  22.  
  23. noclip [ off ] [ off ]
  24. null texture stripping[ on ] [ on ]
  25. clipnode economy mode [ on ] [ on ]
  26. clip hull type [ legacy ] [ legacy ]
  27. onlyents [ off ] [ off ]
  28. wadtextures [ on ] [ on ]
  29. skyclip [ on ] [ on ]
  30. hullfile [ None ] [ None ]
  31. nullfile [ None ] [ None ]
  32. min surface area [ 0.500 ] [ 0.500 ]
  33. brush union threshold [ 0.000 ] [ 0.000 ]
  34.  
  35. Using mapfile wad configuration
  36. Wadfiles not in use by the map will be excluded
  37. Wadinclude list :
  38. [zhlt.wad]
  39. [texture_map_pack.wad]
  40. [halflife.wad]
  41. [cs_office.wad]
  42.  
  43. 27 brushes (totalling 162 sides) discarded from clipping hulls
  44. CreateBrush:
  45. (0.05 seconds)
  46. SetModelCenters:
  47. (0.00 seconds)
  48. CSGBrush:
  49. (0.19 seconds)
  50.  
  51. Warning: Wad file '/Steam/steamapps/common/Half-Life/valve/halflife.wad' not found, also tried 'D:\Steam\steamapps\common\Half-Life\cstrike\valve/halflife.wad'
  52. Including Wadfile: /Users/ANDREA/Desktop/MAPAS/zhtl/zhlt.wad
  53. - Contains 3 used textures, 7.69 percent of map (8 textures in wad)
  54. Including Wadfile: /Users/ANDREA/Desktop/MAPAS/ARCHIVOS MAPA/zm_sunset/texture_map_pack.wad
  55. - Contains 16 used textures, 41.03 percent of map (826 textures in wad)
  56. Including Wadfile: /Users/ANDREA/Desktop/MAPAS/wads/cs_office.wad
  57. - Contains 4 used textures, 10.26 percent of map (102 textures in wad)
  58.  
  59. Warning: ::FindTexture() texture GENERIC106A not found!
  60. Warning: ::FindTexture() texture GENERIC106 not found!
  61. Warning: ::FindTexture() texture GENERIC106B not found!
  62. Warning: ::FindTexture() texture SIGN13 not found!
  63. Warning: ::FindTexture() texture DRKMTLT_CEIL01 not found!
  64. Warning: ::FindTexture() texture STRIPES1 not found!
  65. Warning: ::FindTexture() texture +0~WHITE not found!
  66. Warning: ::FindTexture() texture GENERIC107 not found!
  67. Warning: ::FindTexture() texture GENERIC107B not found!
  68. Warning: ::FindTexture() texture WHITE not found!
  69. Warning: ::FindTexture() texture +0~LIGHT4A not found!
  70. Warning: ::FindTexture() texture ~LIGHT3A not found!
  71. Warning: ::FindTexture() texture C1A3_DR1 not found!
  72. Warning: ::FindTexture() texture GLASS_MED not found!
  73. Warning: ::FindTexture() texture GLASSBLUE1 not found!
  74. Warning: ::FindTexture() texture {RAZOR2 not found!
  75. Warning: ::LoadLump() texture +0~LIGHT4A not found!
  76. Warning: ::LoadLump() texture +0~WHITE not found!
  77. Warning: ::LoadLump() texture C1A3_DR1 not found!
  78. Warning: ::LoadLump() texture DRKMTLT_CEIL01 not found!
  79. Warning: ::LoadLump() texture GENERIC106 not found!
  80. Warning: ::LoadLump() texture GENERIC106A not found!
  81. Warning: ::LoadLump() texture GENERIC106B not found!
  82. Warning: ::LoadLump() texture GENERIC107 not found!
  83. Warning: ::LoadLump() texture GENERIC107B not found!
  84. Warning: ::LoadLump() texture GLASSBLUE1 not found!
  85. Warning: ::LoadLump() texture GLASS_MED not found!
  86. Warning: ::LoadLump() texture SIGN13 not found!
  87. Warning: ::LoadLump() texture STRIPES1 not found!
  88. Warning: ::LoadLump() texture WHITE not found!
  89. Warning: ::LoadLump() texture {RAZOR2 not found!
  90. Warning: ::LoadLump() texture ~LIGHT3A not found!
  91. Texture usage is at 1.43 mb (of 4.00 mb MAX)
  92. 0.36 seconds elapsed
  93.  
  94. ----- END hlcsg -----
  95.  
  96.  
  97.  
  98. hlbsp v3.4 Final (Feb 25 2006)
  99. Zoner's Half-Life Compilation Tools -- Custom Build
  100. Based on code modifications by Sean 'Zoner' Cavanaugh
  101. Based on Valve's version, modified with permission.
  102. Submit detailed bug reports to (amckern@yahoo.com)
  103. ----- BEGIN hlbsp -----
  104. Command line: C:\Users\ANDREA\Desktop\MAPAS\zhtl\hlbsp.exe "C:\Users\ANDREA\Desktop\MAPAS\ARCHIVOS MAPA\zm_school[zpchile]\zm_school[ZPChile]"
  105.  
  106. Current hlbsp Settings
  107. Name | Setting | Default
  108. -------------------|-----------|-------------------------
  109. threads [ 4 ] [ Varies ]
  110. verbose [ off ] [ off ]
  111. log [ on ] [ on ]
  112. developer [ 0 ] [ 0 ]
  113. chart [ off ] [ off ]
  114. estimate [ off ] [ off ]
  115. max texture memory [ 4194304 ] [ 4194304 ]
  116. priority [ Normal ] [ Normal ]
  117.  
  118. noclip [ off ] [ off ]
  119. nofill [ off ] [ off ]
  120. noopt [ off ] [ off ]
  121. null tex. stripping [ on ] [ on ]
  122. notjunc [ off ] [ off ]
  123. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  124. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
  125.  
  126.  
  127. SolidBSP [hull 0] 500...1000...1500...1577 (0.03 seconds)
  128. Warning: === LEAK in hull 0 ===
  129. Entity info_player_deathmatch @ (1249,-880, 51)
  130. Error:
  131. A LEAK is a hole in the map, where the inside of it is exposed to the
  132. (unwanted) outside region. The entity listed in the error is just a helpful
  133. indication of where the beginning of the leak pointfile starts, so the
  134. beginning of the line can be quickly found and traced to until reaching the
  135. outside. Unless this entity is accidentally on the outside of the map, it
  136. probably should not be deleted. Some complex rotating objects entities need
  137. their origins outside the map. To deal with these, just enclose the origin
  138. brush with a solid world brush
  139.  
  140. Leak pointfile generated
  141.  
  142. SolidBSP [hull 1] 500...1000...1305 (0.03 seconds)
  143. SolidBSP [hull 2] 500...1000...1183 (0.02 seconds)
  144. SolidBSP [hull 3] 500...1000...1500...1540 (0.05 seconds)
  145. 0.39 seconds elapsed
  146.  
  147. ----- END hlbsp -----
  148.  
  149.  
  150.  
  151. hlvis v3.4 Final (Feb 25 2006)
  152. Zoner's Half-Life Compilation Tools -- Custom Build
  153. Based on code modifications by Sean 'Zoner' Cavanaugh
  154. Based on Valve's version, modified with permission.
  155. Submit detailed bug reports to (amckern@yahoo.com)
  156. ----- BEGIN hlvis -----
  157. Command line: C:\Users\ANDREA\Desktop\MAPAS\zhtl\hlvis.exe "C:\Users\ANDREA\Desktop\MAPAS\ARCHIVOS MAPA\zm_school[zpchile]\zm_school[ZPChile]"
  158. >> There was a problem compiling the map.
  159. >> Check the file C:\Users\ANDREA\Desktop\MAPAS\ARCHIVOS MAPA\zm_school[zpchile]\zm_school[ZPChile].log for the cause.
  160.  
  161. ----- END hlvis -----
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