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LDMCoding

fill v2

Oct 30th, 2023 (edited)
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Lua 0.22 KB | None | 0 0
  1. local tArgs = { ... }
  2.  
  3. local x = tonumber(tArgs[1])
  4. local z = tonumber(tArgs[2])
  5. local y = tonumber(tArgs[3])
  6. if x == nil or z == nil or y == nil then
  7.     print("Usage: fill <x> <z> <y> <true/false>")
  8.     return
  9. end
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