Advertisement
AugusTH

Advance RTX

Nov 8th, 2023
229
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.22 KB | None | 0 0
  1. -- ok no longer license protection, it just bullsh*t anyways
  2. -- Original By Chillz's Enhancer v0.2
  3. --is true XD
  4.  
  5. local function SetLightingEngine(yes)
  6. local scs, _ = pcall(function()
  7. if type(yes) == "string" then
  8. sethiddenproperty(game.Lighting, "Technology", yes)
  9. end
  10. end)
  11. task.wait()
  12. if not scs then
  13. game:GetService("StarterGui"):SetCore("SendNotification",{
  14. Title = "Error", -- Required
  15. Text = "Error: Exploit does not supported function sethiddenproperty.", -- Required
  16. })
  17.  
  18. end
  19. end
  20.  
  21.  
  22. local Library = loadstring(game:HttpGet("https://pastebin.com/raw/vff1bQ9F"))()
  23.  
  24. local Window = Library.CreateLib("Advance RTX", "DarkTheme")
  25.  
  26.  
  27. --Enhancer
  28. local EnhancerTab = Window:NewTab("Enhancer")
  29. local EnhancerSection = EnhancerTab:NewSection("Enhancer Lighting")
  30.  
  31. EnhancerSection:NewButton("Morning (6am)", "Reser ur character", function()
  32.  
  33.  
  34.  
  35. -- Shader, Morning Realistic (6pm).
  36. local lighting = game.Lighting
  37.  
  38. for i,v in pairs(lighting:GetChildren()) do
  39. v:Destroy()
  40. end
  41.  
  42. local blur = Instance.new("BlurEffect", lighting)
  43. local bloom = Instance.new("BloomEffect", lighting)
  44. local atmosphere = Instance.new("Atmosphere", lighting)
  45. local sky = Instance.new("Sky", lighting)
  46. local colorc = Instance.new("ColorCorrectionEffect", lighting)
  47. local dof = Instance.new("DepthOfFieldEffect", lighting)
  48. local sunray = Instance.new("SunRaysEffect", lighting)
  49.  
  50.  
  51. --Color3.fromRGB()
  52. -- Lighting
  53. lighting.Ambient = Color3.fromRGB(33, 33, 33)
  54. lighting.Brightness = 2.25
  55. lighting.ColorShift_Bottom = Color3.fromRGB(0,0,0)
  56. lighting.ColorShift_Top = Color3.fromRGB(255, 247, 237)
  57. lighting.EnvironmentDiffuseScale = 0.203
  58. lighting.EnvironmentSpecularScale = 0.255
  59.  
  60. lighting.OutdoorAmbient = Color3.fromRGB(51, 54, 67)
  61. lighting.ShadowSoftness = 0.19
  62. lighting.ClockTime = 6.05
  63. lighting.GeographicLatitude = -1.12
  64. lighting.ExposureCompensation = 0.85
  65.  
  66. -- Atmosphere
  67. atmosphere.Density = 0.364
  68. atmosphere.Offset = 0.556
  69. atmosphere.Color = Color3.fromRGB(200, 170, 108)
  70. atmosphere.Decay = Color3.fromRGB(92, 60, 14)
  71. atmosphere.Glare = 0
  72. atmosphere.Haze = 0
  73.  
  74. -- Sky
  75. sky.CelestialBodiesShown = true
  76. sky.MoonAngularSize = 11
  77. sky.MoonTextureId = "rbxasset://sky/moon.jpg"
  78. sky.SkyboxBk = 'rbxasset://textures/sky/sky512_bk.tex'
  79. sky.SkyboxDn = 'rbxasset://textures/sky/sky512_dn.tex'
  80. sky.SkyboxFt = 'rbxasset://textures/sky/sky512_ft.tex'
  81. sky.SkyboxLf = 'rbxasset://textures/sky/sky512_lf.tex'
  82. sky.SkyboxRt = 'rbxasset://textures/sky/sky512_rt.tex'
  83. sky.SkyboxUp = 'rbxasset://textures/sky/sky512_up.tex'
  84.  
  85. -- Bloom
  86. bloom.Intensity = 0.3
  87. bloom.Size = 10
  88. bloom.Threshold = 0.8
  89.  
  90. -- Blur
  91. blur.Size = 5
  92.  
  93. --Color Correction (Main)
  94. colorc.Brightness = 0.4
  95. colorc.Contrast = 0.9
  96. colorc.Contrast = 0.9
  97. colorc.Saturation = -0.3
  98. colorc.TintColor = Color3.fromRGB(49, 87, 120)
  99.  
  100. -- Depth Of Field
  101. dof.FarIntensity = 0.077
  102. dof.FocusDistance = 21.54
  103. dof.InFocusRadius = 16.77
  104. dof.NearIntensity = 0.277
  105.  
  106. sunray.Intensity = .25
  107. sunray.Spread = .1
  108. --End
  109.  
  110.  
  111.  
  112.  
  113. end)
  114.  
  115. EnhancerSection:NewButton("Morning (8am)", "Reser ur character", function()
  116. -- Shader, Morning Realistic (8pm).
  117. local lighting = game.Lighting
  118.  
  119. for i,v in pairs(lighting:GetChildren()) do
  120. v:Destroy()
  121. end
  122.  
  123. local blur = Instance.new("BlurEffect", lighting)
  124. local bloom = Instance.new("BloomEffect", lighting)
  125. local atmosphere = Instance.new("Atmosphere", lighting)
  126. local sky = Instance.new("Sky", lighting)
  127. local colorc = Instance.new("ColorCorrectionEffect", lighting)
  128. local dof = Instance.new("DepthOfFieldEffect", lighting)
  129. local sunray = Instance.new("SunRaysEffect", lighting)
  130.  
  131.  
  132. --Color3.fromRGB()
  133. -- Lighting
  134. lighting.Ambient = Color3.fromRGB(33, 33, 33)
  135. lighting.Brightness = 0.75
  136. lighting.ColorShift_Bottom = Color3.fromRGB(0,0,0)
  137. lighting.ColorShift_Top = Color3.fromRGB(255, 247, 237)
  138. lighting.EnvironmentDiffuseScale = 0.203
  139. lighting.EnvironmentSpecularScale = 0.255
  140.  
  141. lighting.OutdoorAmbient = Color3.fromRGB(51, 54, 67)
  142. lighting.ShadowSoftness = 0.19
  143. lighting.ClockTime = 8
  144. lighting.GeographicLatitude = -1.12
  145. lighting.ExposureCompensation = 0.65
  146.  
  147. -- Atmosphere
  148. atmosphere.Density = 0.25
  149. atmosphere.Offset = 0.556
  150. atmosphere.Color = Color3.fromRGB(200, 170, 108)
  151. atmosphere.Decay = Color3.fromRGB(92, 60, 14)
  152. atmosphere.Glare = 0
  153. atmosphere.Haze = 0
  154.  
  155. -- Sky
  156. sky.CelestialBodiesShown = true
  157. sky.MoonAngularSize = 11
  158. sky.MoonTextureId = "rbxasset://sky/moon.jpg"
  159. sky.SkyboxBk = 'rbxasset://textures/sky/sky512_bk.tex'
  160. sky.SkyboxDn = 'rbxasset://textures/sky/sky512_dn.tex'
  161. sky.SkyboxFt = 'rbxasset://textures/sky/sky512_ft.tex'
  162. sky.SkyboxLf = 'rbxasset://textures/sky/sky512_lf.tex'
  163. sky.SkyboxRt = 'rbxasset://textures/sky/sky512_rt.tex'
  164. sky.SkyboxUp = 'rbxasset://textures/sky/sky512_up.tex'
  165.  
  166. -- Bloom
  167. bloom.Intensity = 0.87
  168. bloom.Size = 10
  169. bloom.Threshold = 0.97
  170.  
  171. -- Blur
  172. blur.Size = 5
  173.  
  174. --Color Correction (Main)
  175. colorc.Brightness = 0.5
  176. colorc.Contrast = 0.5
  177. colorc.Contrast = 0.5
  178. colorc.Saturation = 0
  179. colorc.TintColor = Color3.fromRGB(238, 214, 140)
  180.  
  181. -- Depth Of Field
  182. dof.FarIntensity = 0.077
  183. dof.FocusDistance = 21.54
  184. dof.InFocusRadius = 16.77
  185. dof.NearIntensity = 0.277
  186.  
  187. sunray.Intensity = .25
  188. sunray.Spread = .1
  189. --End
  190. end)
  191.  
  192.  
  193. EnhancerSection:NewButton("Afternoon (2pm)", "Reser ur character", function()
  194. -- Shader, Day Realistic (2pm).
  195. local lighting = game.Lighting
  196.  
  197. for i,v in pairs(lighting:GetChildren()) do
  198. v:Destroy()
  199. end
  200.  
  201. local blur = Instance.new("BlurEffect", lighting)
  202. local bloom = Instance.new("BloomEffect", lighting)
  203. local atmosphere = Instance.new("Atmosphere", lighting)
  204. local sky = Instance.new("Sky", lighting)
  205. local colorc = Instance.new("ColorCorrectionEffect", lighting)
  206. local dof = Instance.new("DepthOfFieldEffect", lighting)
  207. local sunray = Instance.new("SunRaysEffect", lighting)
  208.  
  209.  
  210. --Color3.fromRGB()
  211. -- Lighting
  212. lighting.Ambient = Color3.fromRGB(33, 33, 33)
  213. lighting.Brightness = 2.25
  214. lighting.ColorShift_Bottom = Color3.fromRGB(0,0,0)
  215. lighting.ColorShift_Top = Color3.fromRGB(255, 247, 237)
  216. lighting.EnvironmentDiffuseScale = 0.203
  217. lighting.EnvironmentSpecularScale = 0.255
  218.  
  219. lighting.OutdoorAmbient = Color3.fromRGB(51, 54, 67)
  220. lighting.ShadowSoftness = 0.19
  221. lighting.ClockTime = 13
  222. lighting.GeographicLatitude = -1.12
  223. lighting.ExposureCompensation = 0.85
  224.  
  225. -- Atmosphere
  226. atmosphere.Density = 0.364
  227. atmosphere.Offset = 0.556
  228. atmosphere.Color = Color3.fromRGB(200, 170, 108)
  229. atmosphere.Decay = Color3.fromRGB(92, 60, 14)
  230. atmosphere.Glare = 0
  231. atmosphere.Haze = 0
  232.  
  233. -- Sky
  234. sky.CelestialBodiesShown = true
  235. sky.MoonAngularSize = 11
  236. sky.MoonTextureId = "rbxasset://sky/moon.jpg"
  237. sky.SkyboxBk = 'rbxasset://textures/sky/sky512_bk.tex'
  238. sky.SkyboxDn = 'rbxasset://textures/sky/sky512_dn.tex'
  239. sky.SkyboxFt = 'rbxasset://textures/sky/sky512_ft.tex'
  240. sky.SkyboxLf = 'rbxasset://textures/sky/sky512_lf.tex'
  241. sky.SkyboxRt = 'rbxasset://textures/sky/sky512_rt.tex'
  242. sky.SkyboxUp = 'rbxasset://textures/sky/sky512_up.tex'
  243.  
  244. -- Bloom
  245. bloom.Intensity = 0.3
  246. bloom.Size = 10
  247. bloom.Threshold = 0.8
  248.  
  249. -- Blur
  250. blur.Size = 5
  251.  
  252. --Color Correction (Main)
  253. colorc.Brightness = 0.1
  254. colorc.Contrast = 0.5
  255. colorc.Contrast = 0.5
  256. colorc.Saturation = -0.3
  257. colorc.TintColor = Color3.fromRGB(241, 241, 214)
  258.  
  259. -- Depth Of Field
  260. dof.FarIntensity = 0.077
  261. dof.FocusDistance = 21.54
  262. dof.InFocusRadius = 16.77
  263. dof.NearIntensity = 0.277
  264.  
  265. sunray.Intensity = .25
  266. sunray.Spread = .1
  267. --End
  268. end)
  269.  
  270.  
  271. EnhancerSection:NewButton("Evening (5pm)", "Reser ur character", function()
  272. -- Shader, Evening Realistic (5pm).
  273. local lighting = game.Lighting
  274.  
  275. for i,v in pairs(lighting:GetChildren()) do
  276. v:Destroy()
  277. end
  278.  
  279. local blur = Instance.new("BlurEffect", lighting)
  280. local bloom = Instance.new("BloomEffect", lighting)
  281. local atmosphere = Instance.new("Atmosphere", lighting)
  282. local sky = Instance.new("Sky", lighting)
  283. local colorc = Instance.new("ColorCorrectionEffect", lighting)
  284. local dof = Instance.new("DepthOfFieldEffect", lighting)
  285. local sunray = Instance.new("SunRaysEffect", lighting)
  286.  
  287.  
  288. --Color3.fromRGB()
  289. -- Lighting
  290. lighting.Ambient = Color3.fromRGB(59, 33, 27)
  291. lighting.Brightness = 2.14
  292. lighting.ColorShift_Bottom = Color3.fromRGB(11, 0, 20)
  293. lighting.ColorShift_Top = Color3.fromRGB(240, 127, 14)
  294. lighting.EnvironmentDiffuseScale = 0.203
  295. lighting.EnvironmentSpecularScale = 0.255
  296.  
  297. lighting.OutdoorAmbient = Color3.fromRGB(34, 0, 49)
  298. lighting.ShadowSoftness = 0
  299. lighting.ClockTime = 6.7
  300. lighting.GeographicLatitude = -20.356
  301. lighting.ExposureCompensation = 0.24
  302.  
  303. -- Atmosphere
  304. atmosphere.Density = 0.364
  305. atmosphere.Offset = 0.556
  306. atmosphere.Color = Color3.fromRGB(200, 170, 108)
  307. atmosphere.Decay = Color3.fromRGB(92, 60, 14)
  308. atmosphere.Glare = 0
  309. atmosphere.Haze = 0
  310.  
  311. -- Sky
  312. sky.CelestialBodiesShown = true
  313. sky.MoonAngularSize = 11
  314. sky.MoonTextureId = "rbxasset://sky/moon.jpg"
  315. sky.SkyboxBk = 'rbxassetid://323494035'
  316. sky.SkyboxDn = 'rbxassetid://323494368'
  317. sky.SkyboxFt = 'rbxassetid://323494130'
  318. sky.SkyboxLf = 'rbxassetid://323494252'
  319. sky.SkyboxRt = 'rbxassetid://323494067'
  320. sky.SkyboxUp = 'rbxassetid://323493360'
  321.  
  322. -- Bloom
  323. bloom.Intensity = 0.1
  324. bloom.Size = 100
  325. bloom.Threshold = 0
  326.  
  327. -- Blur
  328. blur.Size = 2
  329.  
  330. --Color Correction (Main)
  331. colorc.Brightness = 0
  332. colorc.Contrast = 0
  333. colorc.Saturation = 0.05
  334. colorc.TintColor = Color3.fromRGB(255, 224, 219)
  335.  
  336. -- Depth Of Field
  337. dof.FarIntensity = 0.077
  338. dof.FocusDistance = 21.54
  339. dof.InFocusRadius = 16.77
  340. dof.NearIntensity = 0.277
  341.  
  342. sunray.Intensity = .25
  343. sunray.Spread = .1
  344. --End
  345. end)
  346.  
  347.  
  348. EnhancerSection:NewButton("Night (8pm)", "Reser ur character", function()
  349. -- Shader, Night Realistic (8pm).
  350. local lighting = game.Lighting
  351.  
  352. for i,v in pairs(lighting:GetChildren()) do
  353. v:Destroy()
  354. end
  355.  
  356. local blur = Instance.new("BlurEffect", lighting)
  357. local bloom = Instance.new("BloomEffect", lighting)
  358. local atmosphere = Instance.new("Atmosphere", lighting)
  359. local sky = Instance.new("Sky", lighting)
  360. local colorc = Instance.new("ColorCorrectionEffect", lighting)
  361. local dof = Instance.new("DepthOfFieldEffect", lighting)
  362. local sunray = Instance.new("SunRaysEffect", lighting)
  363.  
  364.  
  365. --Color3.fromRGB()
  366. -- Lighting
  367. lighting.Ambient = Color3.fromRGB(33, 33, 33)
  368. lighting.Brightness = 5.25
  369. lighting.ColorShift_Bottom = Color3.fromRGB(0,0,0)
  370. lighting.ColorShift_Top = Color3.fromRGB(255, 247, 237)
  371. lighting.EnvironmentDiffuseScale = 0.203
  372. lighting.EnvironmentSpecularScale = 0.255
  373.  
  374. lighting.OutdoorAmbient = Color3.fromRGB(51, 54, 67)
  375. lighting.ShadowSoftness = 0.19
  376. lighting.ClockTime = 20
  377. lighting.GeographicLatitude = -1.12
  378. lighting.ExposureCompensation = 0.85
  379.  
  380. -- Atmosphere
  381. atmosphere.Density = 0.364
  382. atmosphere.Offset = 0.556
  383. atmosphere.Color = Color3.fromRGB(200, 170, 108)
  384. atmosphere.Decay = Color3.fromRGB(92, 60, 14)
  385. atmosphere.Glare = 0
  386. atmosphere.Haze = 0
  387.  
  388. -- Sky
  389. sky.CelestialBodiesShown = true
  390. sky.MoonAngularSize = 11
  391. sky.MoonTextureId = "rbxasset://sky/moon.jpg"
  392. sky.SkyboxBk = 'rbxasset://textures/sky/sky512_bk.tex'
  393. sky.SkyboxDn = 'rbxasset://textures/sky/sky512_dn.tex'
  394. sky.SkyboxFt = 'rbxasset://textures/sky/sky512_ft.tex'
  395. sky.SkyboxLf = 'rbxasset://textures/sky/sky512_lf.tex'
  396. sky.SkyboxRt = 'rbxasset://textures/sky/sky512_rt.tex'
  397. sky.SkyboxUp = 'rbxasset://textures/sky/sky512_up.tex'
  398.  
  399. -- Bloom
  400. bloom.Intensity = 0.7
  401. bloom.Size = 10
  402. bloom.Threshold = 0.8
  403.  
  404. -- Blur
  405. blur.Size = 5
  406.  
  407. --Color Correction (Main)
  408. colorc.Brightness = 0.2
  409. colorc.Contrast = 0.5
  410. colorc.Contrast = 0.8
  411. colorc.Saturation = -0.3
  412. colorc.TintColor = Color3.fromRGB(255, 255, 226)
  413.  
  414. -- Depth Of Field
  415. dof.FarIntensity = 0.077
  416. dof.FocusDistance = 21.54
  417. dof.InFocusRadius = 16.77
  418. dof.NearIntensity = 0.277
  419.  
  420. sunray.Intensity = .25
  421. sunray.Spread = .1
  422. --End
  423. end)
  424.  
  425.  
  426.  
  427. --Materials
  428. local EngineTab = Window:NewTab("Lighting Engine")
  429. local EngineSection = EngineTab:NewSection("Lighting Technology that render 3D objects.")
  430.  
  431. EngineSection:NewButton("Legacy", "Legacy.", function()
  432. SetLightingEngine("Legacy")
  433. end)
  434. EngineSection:NewButton("Voxel", "Voxel.", function()
  435. SetLightingEngine("Voxel")
  436. end)
  437. EngineSection:NewButton("Compatibility", "Compatibility.", function()
  438. SetLightingEngine("Compatibility")
  439. end)
  440. EngineSection:NewButton("ShadowMap", "ShadowMap.", function()
  441. SetLightingEngine("ShadowMap")
  442. end)
  443. EngineSection:NewButton("Future", "Future.", function()
  444. SetLightingEngine("Future")
  445. end)
  446.  
  447. local ShadowSection = EngineTab:NewSection("Mess with shadows.")
  448.  
  449. ShadowSection:NewToggle("Lighting Shadows", "Light will respect shadow or not, applied in 5s", function(state)
  450. while state do
  451. for i,v in pairs(workspace:GetDescendants()) do
  452. if v:IsA("SpotLight") or v:IsA("SurfaceLight") or v:IsA("PointLight") then
  453. v.Shadows = true
  454. end
  455. end
  456. task.wait(5)
  457. end
  458. end)
  459. ShadowSection:NewToggle("Global Shadows", "Shadow in game, toggle or disable", function(state)
  460. game.Lighting.GlobalShadows = state
  461. end)
  462.  
  463.  
  464. --Materials
  465. local MaterialTab = Window:NewTab("Material Enhancer")
  466. local MaterialSection = MaterialTab:NewSection("Materials")
  467.  
  468. MaterialSection:NewButton("Reflection", "Reser ur character", function()
  469. for i,v in pairs(workspace:GetDescendants()) do
  470. if v:IsA("Part") or v:IsA("UnionOperation") then
  471. if not v.Parent:FindFirstChild("Humanoid") then
  472. pcall(function()
  473. v.Reflectance = 0.15
  474. end)
  475. end
  476. end
  477. end
  478. end)
  479.  
  480. --Remover
  481. local RemoverTab = Window:NewTab("Remover")
  482. local RemoverSection = RemoverTab:NewSection("Remove some Modification by Enhancer.")
  483.  
  484. RemoverSection:NewButton("Remove Reflection", "Remove Reflections in Workspace.", function()
  485. for i,v in pairs(workspace:GetDescendants()) do
  486. if v:IsA("Part") or v:IsA("UnionOperation") then
  487. if not v.Parent:FindFirstChild("Humanoid") then
  488. pcall(function()
  489. if v.Reflectance > 0 then
  490. v.Reflectance = 0
  491. end
  492. end)
  493. end
  494. end
  495. end
  496. end)
  497.  
  498. RemoverSection:NewButton("Clear All Lighting", "Remove every items in Lighting.", function()
  499. for i,v in pairs(game.Lighting:GetChildren()) do
  500. v:Destroy()
  501. end
  502. end)
  503.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement