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- -- ok no longer license protection, it just bullsh*t anyways
- -- Original By Chillz's Enhancer v0.2
- --is true XD
- local function SetLightingEngine(yes)
- local scs, _ = pcall(function()
- if type(yes) == "string" then
- sethiddenproperty(game.Lighting, "Technology", yes)
- end
- end)
- task.wait()
- if not scs then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Error", -- Required
- Text = "Error: Exploit does not supported function sethiddenproperty.", -- Required
- })
- end
- end
- local Library = loadstring(game:HttpGet("https://pastebin.com/raw/vff1bQ9F"))()
- local Window = Library.CreateLib("Advance RTX", "DarkTheme")
- --Enhancer
- local EnhancerTab = Window:NewTab("Enhancer")
- local EnhancerSection = EnhancerTab:NewSection("Enhancer Lighting")
- EnhancerSection:NewButton("Morning (6am)", "Reser ur character", function()
- -- Shader, Morning Realistic (6pm).
- local lighting = game.Lighting
- for i,v in pairs(lighting:GetChildren()) do
- v:Destroy()
- end
- local blur = Instance.new("BlurEffect", lighting)
- local bloom = Instance.new("BloomEffect", lighting)
- local atmosphere = Instance.new("Atmosphere", lighting)
- local sky = Instance.new("Sky", lighting)
- local colorc = Instance.new("ColorCorrectionEffect", lighting)
- local dof = Instance.new("DepthOfFieldEffect", lighting)
- local sunray = Instance.new("SunRaysEffect", lighting)
- --Color3.fromRGB()
- -- Lighting
- lighting.Ambient = Color3.fromRGB(33, 33, 33)
- lighting.Brightness = 2.25
- lighting.ColorShift_Bottom = Color3.fromRGB(0,0,0)
- lighting.ColorShift_Top = Color3.fromRGB(255, 247, 237)
- lighting.EnvironmentDiffuseScale = 0.203
- lighting.EnvironmentSpecularScale = 0.255
- lighting.OutdoorAmbient = Color3.fromRGB(51, 54, 67)
- lighting.ShadowSoftness = 0.19
- lighting.ClockTime = 6.05
- lighting.GeographicLatitude = -1.12
- lighting.ExposureCompensation = 0.85
- -- Atmosphere
- atmosphere.Density = 0.364
- atmosphere.Offset = 0.556
- atmosphere.Color = Color3.fromRGB(200, 170, 108)
- atmosphere.Decay = Color3.fromRGB(92, 60, 14)
- atmosphere.Glare = 0
- atmosphere.Haze = 0
- -- Sky
- sky.CelestialBodiesShown = true
- sky.MoonAngularSize = 11
- sky.MoonTextureId = "rbxasset://sky/moon.jpg"
- sky.SkyboxBk = 'rbxasset://textures/sky/sky512_bk.tex'
- sky.SkyboxDn = 'rbxasset://textures/sky/sky512_dn.tex'
- sky.SkyboxFt = 'rbxasset://textures/sky/sky512_ft.tex'
- sky.SkyboxLf = 'rbxasset://textures/sky/sky512_lf.tex'
- sky.SkyboxRt = 'rbxasset://textures/sky/sky512_rt.tex'
- sky.SkyboxUp = 'rbxasset://textures/sky/sky512_up.tex'
- -- Bloom
- bloom.Intensity = 0.3
- bloom.Size = 10
- bloom.Threshold = 0.8
- -- Blur
- blur.Size = 5
- --Color Correction (Main)
- colorc.Brightness = 0.4
- colorc.Contrast = 0.9
- colorc.Contrast = 0.9
- colorc.Saturation = -0.3
- colorc.TintColor = Color3.fromRGB(49, 87, 120)
- -- Depth Of Field
- dof.FarIntensity = 0.077
- dof.FocusDistance = 21.54
- dof.InFocusRadius = 16.77
- dof.NearIntensity = 0.277
- sunray.Intensity = .25
- sunray.Spread = .1
- --End
- end)
- EnhancerSection:NewButton("Morning (8am)", "Reser ur character", function()
- -- Shader, Morning Realistic (8pm).
- local lighting = game.Lighting
- for i,v in pairs(lighting:GetChildren()) do
- v:Destroy()
- end
- local blur = Instance.new("BlurEffect", lighting)
- local bloom = Instance.new("BloomEffect", lighting)
- local atmosphere = Instance.new("Atmosphere", lighting)
- local sky = Instance.new("Sky", lighting)
- local colorc = Instance.new("ColorCorrectionEffect", lighting)
- local dof = Instance.new("DepthOfFieldEffect", lighting)
- local sunray = Instance.new("SunRaysEffect", lighting)
- --Color3.fromRGB()
- -- Lighting
- lighting.Ambient = Color3.fromRGB(33, 33, 33)
- lighting.Brightness = 0.75
- lighting.ColorShift_Bottom = Color3.fromRGB(0,0,0)
- lighting.ColorShift_Top = Color3.fromRGB(255, 247, 237)
- lighting.EnvironmentDiffuseScale = 0.203
- lighting.EnvironmentSpecularScale = 0.255
- lighting.OutdoorAmbient = Color3.fromRGB(51, 54, 67)
- lighting.ShadowSoftness = 0.19
- lighting.ClockTime = 8
- lighting.GeographicLatitude = -1.12
- lighting.ExposureCompensation = 0.65
- -- Atmosphere
- atmosphere.Density = 0.25
- atmosphere.Offset = 0.556
- atmosphere.Color = Color3.fromRGB(200, 170, 108)
- atmosphere.Decay = Color3.fromRGB(92, 60, 14)
- atmosphere.Glare = 0
- atmosphere.Haze = 0
- -- Sky
- sky.CelestialBodiesShown = true
- sky.MoonAngularSize = 11
- sky.MoonTextureId = "rbxasset://sky/moon.jpg"
- sky.SkyboxBk = 'rbxasset://textures/sky/sky512_bk.tex'
- sky.SkyboxDn = 'rbxasset://textures/sky/sky512_dn.tex'
- sky.SkyboxFt = 'rbxasset://textures/sky/sky512_ft.tex'
- sky.SkyboxLf = 'rbxasset://textures/sky/sky512_lf.tex'
- sky.SkyboxRt = 'rbxasset://textures/sky/sky512_rt.tex'
- sky.SkyboxUp = 'rbxasset://textures/sky/sky512_up.tex'
- -- Bloom
- bloom.Intensity = 0.87
- bloom.Size = 10
- bloom.Threshold = 0.97
- -- Blur
- blur.Size = 5
- --Color Correction (Main)
- colorc.Brightness = 0.5
- colorc.Contrast = 0.5
- colorc.Contrast = 0.5
- colorc.Saturation = 0
- colorc.TintColor = Color3.fromRGB(238, 214, 140)
- -- Depth Of Field
- dof.FarIntensity = 0.077
- dof.FocusDistance = 21.54
- dof.InFocusRadius = 16.77
- dof.NearIntensity = 0.277
- sunray.Intensity = .25
- sunray.Spread = .1
- --End
- end)
- EnhancerSection:NewButton("Afternoon (2pm)", "Reser ur character", function()
- -- Shader, Day Realistic (2pm).
- local lighting = game.Lighting
- for i,v in pairs(lighting:GetChildren()) do
- v:Destroy()
- end
- local blur = Instance.new("BlurEffect", lighting)
- local bloom = Instance.new("BloomEffect", lighting)
- local atmosphere = Instance.new("Atmosphere", lighting)
- local sky = Instance.new("Sky", lighting)
- local colorc = Instance.new("ColorCorrectionEffect", lighting)
- local dof = Instance.new("DepthOfFieldEffect", lighting)
- local sunray = Instance.new("SunRaysEffect", lighting)
- --Color3.fromRGB()
- -- Lighting
- lighting.Ambient = Color3.fromRGB(33, 33, 33)
- lighting.Brightness = 2.25
- lighting.ColorShift_Bottom = Color3.fromRGB(0,0,0)
- lighting.ColorShift_Top = Color3.fromRGB(255, 247, 237)
- lighting.EnvironmentDiffuseScale = 0.203
- lighting.EnvironmentSpecularScale = 0.255
- lighting.OutdoorAmbient = Color3.fromRGB(51, 54, 67)
- lighting.ShadowSoftness = 0.19
- lighting.ClockTime = 13
- lighting.GeographicLatitude = -1.12
- lighting.ExposureCompensation = 0.85
- -- Atmosphere
- atmosphere.Density = 0.364
- atmosphere.Offset = 0.556
- atmosphere.Color = Color3.fromRGB(200, 170, 108)
- atmosphere.Decay = Color3.fromRGB(92, 60, 14)
- atmosphere.Glare = 0
- atmosphere.Haze = 0
- -- Sky
- sky.CelestialBodiesShown = true
- sky.MoonAngularSize = 11
- sky.MoonTextureId = "rbxasset://sky/moon.jpg"
- sky.SkyboxBk = 'rbxasset://textures/sky/sky512_bk.tex'
- sky.SkyboxDn = 'rbxasset://textures/sky/sky512_dn.tex'
- sky.SkyboxFt = 'rbxasset://textures/sky/sky512_ft.tex'
- sky.SkyboxLf = 'rbxasset://textures/sky/sky512_lf.tex'
- sky.SkyboxRt = 'rbxasset://textures/sky/sky512_rt.tex'
- sky.SkyboxUp = 'rbxasset://textures/sky/sky512_up.tex'
- -- Bloom
- bloom.Intensity = 0.3
- bloom.Size = 10
- bloom.Threshold = 0.8
- -- Blur
- blur.Size = 5
- --Color Correction (Main)
- colorc.Brightness = 0.1
- colorc.Contrast = 0.5
- colorc.Contrast = 0.5
- colorc.Saturation = -0.3
- colorc.TintColor = Color3.fromRGB(241, 241, 214)
- -- Depth Of Field
- dof.FarIntensity = 0.077
- dof.FocusDistance = 21.54
- dof.InFocusRadius = 16.77
- dof.NearIntensity = 0.277
- sunray.Intensity = .25
- sunray.Spread = .1
- --End
- end)
- EnhancerSection:NewButton("Evening (5pm)", "Reser ur character", function()
- -- Shader, Evening Realistic (5pm).
- local lighting = game.Lighting
- for i,v in pairs(lighting:GetChildren()) do
- v:Destroy()
- end
- local blur = Instance.new("BlurEffect", lighting)
- local bloom = Instance.new("BloomEffect", lighting)
- local atmosphere = Instance.new("Atmosphere", lighting)
- local sky = Instance.new("Sky", lighting)
- local colorc = Instance.new("ColorCorrectionEffect", lighting)
- local dof = Instance.new("DepthOfFieldEffect", lighting)
- local sunray = Instance.new("SunRaysEffect", lighting)
- --Color3.fromRGB()
- -- Lighting
- lighting.Ambient = Color3.fromRGB(59, 33, 27)
- lighting.Brightness = 2.14
- lighting.ColorShift_Bottom = Color3.fromRGB(11, 0, 20)
- lighting.ColorShift_Top = Color3.fromRGB(240, 127, 14)
- lighting.EnvironmentDiffuseScale = 0.203
- lighting.EnvironmentSpecularScale = 0.255
- lighting.OutdoorAmbient = Color3.fromRGB(34, 0, 49)
- lighting.ShadowSoftness = 0
- lighting.ClockTime = 6.7
- lighting.GeographicLatitude = -20.356
- lighting.ExposureCompensation = 0.24
- -- Atmosphere
- atmosphere.Density = 0.364
- atmosphere.Offset = 0.556
- atmosphere.Color = Color3.fromRGB(200, 170, 108)
- atmosphere.Decay = Color3.fromRGB(92, 60, 14)
- atmosphere.Glare = 0
- atmosphere.Haze = 0
- -- Sky
- sky.CelestialBodiesShown = true
- sky.MoonAngularSize = 11
- sky.MoonTextureId = "rbxasset://sky/moon.jpg"
- sky.SkyboxBk = 'rbxassetid://323494035'
- sky.SkyboxDn = 'rbxassetid://323494368'
- sky.SkyboxFt = 'rbxassetid://323494130'
- sky.SkyboxLf = 'rbxassetid://323494252'
- sky.SkyboxRt = 'rbxassetid://323494067'
- sky.SkyboxUp = 'rbxassetid://323493360'
- -- Bloom
- bloom.Intensity = 0.1
- bloom.Size = 100
- bloom.Threshold = 0
- -- Blur
- blur.Size = 2
- --Color Correction (Main)
- colorc.Brightness = 0
- colorc.Contrast = 0
- colorc.Saturation = 0.05
- colorc.TintColor = Color3.fromRGB(255, 224, 219)
- -- Depth Of Field
- dof.FarIntensity = 0.077
- dof.FocusDistance = 21.54
- dof.InFocusRadius = 16.77
- dof.NearIntensity = 0.277
- sunray.Intensity = .25
- sunray.Spread = .1
- --End
- end)
- EnhancerSection:NewButton("Night (8pm)", "Reser ur character", function()
- -- Shader, Night Realistic (8pm).
- local lighting = game.Lighting
- for i,v in pairs(lighting:GetChildren()) do
- v:Destroy()
- end
- local blur = Instance.new("BlurEffect", lighting)
- local bloom = Instance.new("BloomEffect", lighting)
- local atmosphere = Instance.new("Atmosphere", lighting)
- local sky = Instance.new("Sky", lighting)
- local colorc = Instance.new("ColorCorrectionEffect", lighting)
- local dof = Instance.new("DepthOfFieldEffect", lighting)
- local sunray = Instance.new("SunRaysEffect", lighting)
- --Color3.fromRGB()
- -- Lighting
- lighting.Ambient = Color3.fromRGB(33, 33, 33)
- lighting.Brightness = 5.25
- lighting.ColorShift_Bottom = Color3.fromRGB(0,0,0)
- lighting.ColorShift_Top = Color3.fromRGB(255, 247, 237)
- lighting.EnvironmentDiffuseScale = 0.203
- lighting.EnvironmentSpecularScale = 0.255
- lighting.OutdoorAmbient = Color3.fromRGB(51, 54, 67)
- lighting.ShadowSoftness = 0.19
- lighting.ClockTime = 20
- lighting.GeographicLatitude = -1.12
- lighting.ExposureCompensation = 0.85
- -- Atmosphere
- atmosphere.Density = 0.364
- atmosphere.Offset = 0.556
- atmosphere.Color = Color3.fromRGB(200, 170, 108)
- atmosphere.Decay = Color3.fromRGB(92, 60, 14)
- atmosphere.Glare = 0
- atmosphere.Haze = 0
- -- Sky
- sky.CelestialBodiesShown = true
- sky.MoonAngularSize = 11
- sky.MoonTextureId = "rbxasset://sky/moon.jpg"
- sky.SkyboxBk = 'rbxasset://textures/sky/sky512_bk.tex'
- sky.SkyboxDn = 'rbxasset://textures/sky/sky512_dn.tex'
- sky.SkyboxFt = 'rbxasset://textures/sky/sky512_ft.tex'
- sky.SkyboxLf = 'rbxasset://textures/sky/sky512_lf.tex'
- sky.SkyboxRt = 'rbxasset://textures/sky/sky512_rt.tex'
- sky.SkyboxUp = 'rbxasset://textures/sky/sky512_up.tex'
- -- Bloom
- bloom.Intensity = 0.7
- bloom.Size = 10
- bloom.Threshold = 0.8
- -- Blur
- blur.Size = 5
- --Color Correction (Main)
- colorc.Brightness = 0.2
- colorc.Contrast = 0.5
- colorc.Contrast = 0.8
- colorc.Saturation = -0.3
- colorc.TintColor = Color3.fromRGB(255, 255, 226)
- -- Depth Of Field
- dof.FarIntensity = 0.077
- dof.FocusDistance = 21.54
- dof.InFocusRadius = 16.77
- dof.NearIntensity = 0.277
- sunray.Intensity = .25
- sunray.Spread = .1
- --End
- end)
- --Materials
- local EngineTab = Window:NewTab("Lighting Engine")
- local EngineSection = EngineTab:NewSection("Lighting Technology that render 3D objects.")
- EngineSection:NewButton("Legacy", "Legacy.", function()
- SetLightingEngine("Legacy")
- end)
- EngineSection:NewButton("Voxel", "Voxel.", function()
- SetLightingEngine("Voxel")
- end)
- EngineSection:NewButton("Compatibility", "Compatibility.", function()
- SetLightingEngine("Compatibility")
- end)
- EngineSection:NewButton("ShadowMap", "ShadowMap.", function()
- SetLightingEngine("ShadowMap")
- end)
- EngineSection:NewButton("Future", "Future.", function()
- SetLightingEngine("Future")
- end)
- local ShadowSection = EngineTab:NewSection("Mess with shadows.")
- ShadowSection:NewToggle("Lighting Shadows", "Light will respect shadow or not, applied in 5s", function(state)
- while state do
- for i,v in pairs(workspace:GetDescendants()) do
- if v:IsA("SpotLight") or v:IsA("SurfaceLight") or v:IsA("PointLight") then
- v.Shadows = true
- end
- end
- task.wait(5)
- end
- end)
- ShadowSection:NewToggle("Global Shadows", "Shadow in game, toggle or disable", function(state)
- game.Lighting.GlobalShadows = state
- end)
- --Materials
- local MaterialTab = Window:NewTab("Material Enhancer")
- local MaterialSection = MaterialTab:NewSection("Materials")
- MaterialSection:NewButton("Reflection", "Reser ur character", function()
- for i,v in pairs(workspace:GetDescendants()) do
- if v:IsA("Part") or v:IsA("UnionOperation") then
- if not v.Parent:FindFirstChild("Humanoid") then
- pcall(function()
- v.Reflectance = 0.15
- end)
- end
- end
- end
- end)
- --Remover
- local RemoverTab = Window:NewTab("Remover")
- local RemoverSection = RemoverTab:NewSection("Remove some Modification by Enhancer.")
- RemoverSection:NewButton("Remove Reflection", "Remove Reflections in Workspace.", function()
- for i,v in pairs(workspace:GetDescendants()) do
- if v:IsA("Part") or v:IsA("UnionOperation") then
- if not v.Parent:FindFirstChild("Humanoid") then
- pcall(function()
- if v.Reflectance > 0 then
- v.Reflectance = 0
- end
- end)
- end
- end
- end
- end)
- RemoverSection:NewButton("Clear All Lighting", "Remove every items in Lighting.", function()
- for i,v in pairs(game.Lighting:GetChildren()) do
- v:Destroy()
- end
- end)
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