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- PerfOverlay.DrawFps 1
- GameTime.MaxVariableFps 400
- WorldRender.PlanarReflectionEnable 0
- WorldRender.MotionBlurEnable 0
- WorldRender.MotionBlurQuality 0
- WorldRender.MotionBlurMaxSampleCount 0
- WorldRender.MotionBlurRadialBlurMax 0
- WorldRender.MotionBlurForceOn 0
- WorldRender.MotionBlurFixedShutterTime 0
- WorldRender.MotionBlurMax 0
- WorldRender.LightTileCsPathEnable 1 (0 - рендерит какие-то эффекты на цпу, 1 - на гпу)
- WorldRender.DxDeferredCsPathEnable 0
- WorldRender.SpotLightShadowmapEnable 0
- WorldRender.SpotLightShadowmapResolution 64
- WorldRender.TransparencyShadowmapsEnable 0
- RenderDevice.Dx11Enable 0
- RenderDevice.Dx11Dot1Enable 0
- RenderDevice.Dx11Dot1RuntimeEnable 0
- RenderDevice.StereoConvergenceScale 0
- RenderDevice.StereoSeparationScale 0
- RenderDevice.StereoSoldierZoomConvergenceScale 0
- RenderDevice.VSyncEnable 0
- PostProcess.DofMethod 0
- PostProcess.BlurMethod 0
- PostProcess.DynamicAOEnable 0
- PostProcess.DynamicAOMethod 0
- Render.VSyncFlashTestEnable 0
- RenderDevice.DxDiagDriverDectectionEnable 0
- RenderDevice.TripleBufferingEnable 0
- WorldRender.FxaaEnable 0
- Render.DrawScreenInfo 0
- PerfOverlay.FramefileLogEnable 0
- Also:
- Thread.JobThreadPriority (your CPU thread #)
- Thread.ProcessorCount (your CPU thread #)
- Thread.MaxProcessorCount (your CPU thread #)
- Thread.MinFreeProcessorCount 0
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