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Jun 24th, 2018
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  1. /*
  2. * robotNav.js
  3. *
  4. * The green key is located in a slightly more
  5. * complicated room. You'll need to get the robot
  6. * past these obstacles.
  7. */
  8.  
  9. function startLevel(map) {
  10. // Hint: you can press R or 5 to "rest" and not move the
  11. // player, while the robot moves around.
  12.  
  13. map.placePlayer(0, map.getHeight() - 1);
  14. var player = map.getPlayer();
  15.  
  16. map.defineObject('robot', {
  17. 'type': 'dynamic',
  18. 'symbol': 'R',
  19. 'color': 'gray',
  20. 'onCollision': function (player, me) {
  21. me.giveItemTo(player, 'greenKey');
  22. },
  23. 'behavior': function (me) {
  24. if (me.getX() < 5) {
  25. me.move('right');
  26. }
  27. else if (me.getX() == 5 && me.getY() < 5) {
  28. me.move('down');
  29. }
  30. else if (me.getX() < 20 && me.getY() == 5) {
  31. me.move('right');
  32. }
  33. else if (me.getX() == 20 && me.getY() > 4) {
  34. me.move('up');
  35. }
  36. else if (me.canMove("right")) {
  37. me.move('right');
  38. }
  39. else if (me.getY() < 10) {
  40. me.move('down');
  41. }
  42. }
  43. });
  44.  
  45. map.defineObject('barrier', {
  46. 'symbol': '░',
  47. 'color': 'purple',
  48. 'impassable': true,
  49. 'passableFor': ['robot']
  50. });
  51.  
  52. map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  53. map.placeObject(1, 1, 'robot');
  54. map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  55. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  56.  
  57. for (var x = 0; x < map.getWidth(); x++) {
  58. map.placeObject(x, 0, 'block');
  59. if (x != map.getWidth() - 2) {
  60. map.placeObject(x, 9, 'block');
  61. }
  62. }
  63.  
  64. for (var y = 1; y < 9; y++) {
  65. map.placeObject(0, y, 'block');
  66. map.placeObject(map.getWidth() - 1, y, 'block');
  67. }
  68.  
  69. for (var i = 0; i < 4; i++) {
  70. map.placeObject(20 - i, i + 1, 'block');
  71. map.placeObject(35 - i, 8 - i, 'block');
  72. }
  73. }
  74.  
  75. function validateLevel(map) {
  76. map.validateExactlyXManyObjects(1, 'exit');
  77. map.validateExactlyXManyObjects(1, 'robot');
  78. map.validateAtMostXObjects(1, 'greenKey');
  79. }
  80.  
  81. function onExit(map) {
  82. if (!map.getPlayer().hasItem('greenKey')) {
  83. map.writeStatus("We need to get that key!");
  84. return false;
  85. } else {
  86. return true;
  87. }
  88. }
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