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- options:
- SoundAlert: false
- on pressure plate:
- block at location 1 below event-block is sandstone
- block at location 2 below event-block is tnt
- add "&c%event-player%&a" to {_People::*}
- loop players in radius 10 around event-block:
- loop-player is not event-player
- add "&a%loop-player%" to {_People::*}
- if (size of ({_People::*})) is 1:
- set {_People::*} to "&c%event-player%&r and &ano one else."
- loop all players:
- loop-player is an op
- message "&e&lTemple Bomb: %{_People::*}%" to loop-player
- {@SoundAlert} is true
- command "/playsound random.explode %loop-player%"
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