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Dec 13th, 2014
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  1. options:
  2. SoundAlert: false
  3.  
  4.  
  5. on pressure plate:
  6. block at location 1 below event-block is sandstone
  7. block at location 2 below event-block is tnt
  8. add "&c%event-player%&a" to {_People::*}
  9. loop players in radius 10 around event-block:
  10. loop-player is not event-player
  11. add "&a%loop-player%" to {_People::*}
  12. if (size of ({_People::*})) is 1:
  13. set {_People::*} to "&c%event-player%&r and &ano one else."
  14. loop all players:
  15. loop-player is an op
  16. message "&e&lTemple Bomb: %{_People::*}%" to loop-player
  17. {@SoundAlert} is true
  18. command "/playsound random.explode %loop-player%"
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