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- EntityWindFX var31;
- var31 = new EntityWindFX(this.worldObj, d + (double)f8 * d4, d1 + (double)f9 * d4, d2 + (double)f10 * d4, d6 / 2D, d7 / 2D, d8 / 2D, 5.5D);
- this.effR.addEffect(var31);
- this.funnelEffects.add(var31);
- mod_EntMover.particleCount++;
- var31.renderDistanceWeight = 10.0D;
- var31.noClip = true;
- var31.setSize(1.25F, 1.25F);
- var31.posY = var6 + 0D;
- var31.setPosition(tryX2, this.posY, tryZ2);
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