Pou_help

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Jan 30th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. m = owner
  88. char = m.Character
  89. local txt = Instance.new("BillboardGui", char)
  90. txt.Adornee = char.Head
  91. txt.Name = "_status"
  92. txt.Size = UDim2.new(2, 0, 1.2, 0)
  93. txt.StudsOffset = Vector3.new(-9, 8, 0)
  94. local text = Instance.new("TextLabel", txt)
  95. text.Size = UDim2.new(10, 0, 7, 0)
  96. text.FontSize = "Size24"
  97. text.TextScaled = true
  98. text.TextTransparency = 0
  99. text.BackgroundTransparency = 1
  100. text.TextTransparency = 0
  101. text.TextStrokeTransparency = 0
  102. text.Font = "Bodoni"
  103. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  104. v = Instance.new("Part")
  105. v.Name = "ColorBrick"
  106. v.Parent = m.Character
  107. v.FormFactor = "Symmetric"
  108. v.Anchored = true
  109. v.CanCollide = false
  110. v.BottomSurface = "Smooth"
  111. v.TopSurface = "Smooth"
  112. v.Size = Vector3.new(10, 5, 3)
  113. v.Transparency = 1
  114. v.CFrame = char.Torso.CFrame
  115. v.BrickColor = BrickColor.new("Really red")
  116. v.Transparency = 1
  117. v.Shape = "Block"
  118. spawn(function()
  119. local TweenService = game:GetService("TweenService")
  120. local Colours = {Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(0,1,0),Color3.fromRGB(0,1,0),Color3.fromRGB(0,1,0),Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0)}
  121. local Int = 0
  122. while wait(0.5) do
  123. if Int == #Colours then Int = 0 end
  124. Int = Int+1
  125. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  126. end
  127. end)
  128. text.Text = "Hackmaster12"
  129.  
  130. script.Name = "Banisher Gun V3 / 1"
  131. --//====================================================\\--
  132. --|| CREATED BY SHACKLUSTER
  133. --\\====================================================//--
  134.  
  135. script:ClearAllChildren()
  136. wait(0.2)
  137.  
  138. Player = owner
  139. PlayerGui = Player.PlayerGui
  140. Cam = workspace.CurrentCamera
  141. Backpack = Player.Backpack
  142. Character = Player.Character
  143. Humanoid = Character.Humanoid
  144. RootPart = Character["HumanoidRootPart"]
  145. Torso = Character["Torso"]
  146. Head = Character["Head"]
  147. RightArm = Character["Right Arm"]
  148. LeftArm = Character["Left Arm"]
  149. RightLeg = Character["Right Leg"]
  150. LeftLeg = Character["Left Leg"]
  151. RootJoint = RootPart["RootJoint"]
  152. Neck = Torso["Neck"]
  153. RightShoulder = Torso["Right Shoulder"]
  154. LeftShoulder = Torso["Left Shoulder"]
  155. RightHip = Torso["Right Hip"]
  156. LeftHip = Torso["Left Hip"]
  157. local TIME = 0
  158. local sick = Instance.new("Sound",Torso)
  159.  
  160. IT = Instance.new
  161. CF = CFrame.new
  162. VT = Vector3.new
  163. RAD = math.rad
  164. C3 = Color3.new
  165. UD2 = UDim2.new
  166. BRICKC = BrickColor.new
  167. ANGLES = CFrame.Angles
  168. EULER = CFrame.fromEulerAnglesXYZ
  169. COS = math.cos
  170. ACOS = math.acos
  171. SIN = math.sin
  172. ASIN = math.asin
  173. ABS = math.abs
  174. MRANDOM = math.random
  175. FLOOR = math.floor
  176. local BODY = {}
  177.  
  178. --//=================================\\
  179. --|| USEFUL VALUES
  180. --\\=================================//
  181.  
  182. Animation_Speed = 3
  183. local FORCERESET = false
  184. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  185. local Speed = 16
  186. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  187. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  188. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  189. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  190. local DAMAGEMULTIPLIER = 100
  191. local ANIM = "Idle"
  192. local ATTACK = false
  193. local EQUIPPED = false
  194. local HOLD = false
  195. local COMBO = 10
  196. local Rooted = false
  197. local SINE = 0
  198. local KEYHOLD = false
  199. local CHANGE = 2 / Animation_Speed
  200. local WALKINGANIM = false
  201. local VALUE1 = false
  202. local VALUE2 = false
  203. local ROBLOXIDLEANIMATION = IT("Animation")
  204. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  205. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  206. --ROBLOXIDLEANIMATION.Parent = Humanoid
  207. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  208. WEAPONGUI.Name = "BanishV3Gui"
  209. local Weapon = IT("Model")
  210. Weapon.Name = "Adds"
  211. local Effects = IT("Folder", Weapon)
  212. Effects.Name = "Effects"
  213. local ANIMATOR = Humanoid.Animator
  214. local ANIMATE = Character:FindFirstChild("Animate")
  215. local UNANCHOR = true
  216. local TOBANISH = {}
  217. script.Parent = PlayerGui
  218.  
  219. --//=================================\\
  220. --\\=================================//
  221.  
  222.  
  223. --//=================================\\
  224. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  225. --\\=================================//
  226.  
  227. ArtificialHB = Instance.new("BindableEvent", script)
  228. ArtificialHB.Name = "ArtificialHB"
  229.  
  230. script:WaitForChild("ArtificialHB")
  231.  
  232. frame = Frame_Speed
  233. tf = 0
  234. allowframeloss = false
  235. tossremainder = false
  236. lastframe = tick()
  237. script.ArtificialHB:Fire()
  238.  
  239. game:GetService("RunService").Heartbeat:connect(function(s, p)
  240. tf = tf + s
  241. if tf >= frame then
  242. if allowframeloss then
  243. script.ArtificialHB:Fire()
  244. lastframe = tick()
  245. else
  246. for i = 1, math.floor(tf / frame) do
  247. script.ArtificialHB:Fire()
  248. end
  249. lastframe = tick()
  250. end
  251. if tossremainder then
  252. tf = 0
  253. else
  254. tf = tf - frame * math.floor(tf / frame)
  255. end
  256. end
  257. end)
  258.  
  259. --//=================================\\
  260. --\\=================================//
  261.  
  262. --//=================================\\
  263. --|| SOME FUNCTIONS
  264. --\\=================================//
  265.  
  266. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  267. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  268. end
  269.  
  270. function PositiveAngle(NUMBER)
  271. if NUMBER >= 0 then
  272. NUMBER = 0
  273. end
  274. return NUMBER
  275. end
  276.  
  277. function NegativeAngle(NUMBER)
  278. if NUMBER <= 0 then
  279. NUMBER = 0
  280. end
  281. return NUMBER
  282. end
  283.  
  284. function Swait(NUMBER)
  285. if NUMBER == 0 or NUMBER == nil then
  286. ArtificialHB.Event:wait()
  287. else
  288. for i = 1, NUMBER do
  289. ArtificialHB.Event:wait()
  290. end
  291. end
  292. end
  293.  
  294. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  295. local NEWMESH = IT(MESH)
  296. if MESH == "SpecialMesh" then
  297. NEWMESH.MeshType = MESHTYPE
  298. if MESHID ~= "nil" and MESHID ~= "" then
  299. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  300. end
  301. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  302. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  303. end
  304. end
  305. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  306. NEWMESH.Scale = SCALE
  307. NEWMESH.Parent = PARENT
  308. return NEWMESH
  309. end
  310.  
  311. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  312. local NEWPART = IT("Part")
  313. NEWPART.formFactor = FORMFACTOR
  314. NEWPART.Reflectance = REFLECTANCE
  315. NEWPART.Transparency = TRANSPARENCY
  316. NEWPART.CanCollide = false
  317. NEWPART.Locked = true
  318. NEWPART.Anchored = true
  319. if ANCHOR == false then
  320. NEWPART.Anchored = false
  321. end
  322. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  323. NEWPART.Name = NAME
  324. NEWPART.Size = SIZE
  325. NEWPART.Position = Torso.Position
  326. NEWPART.Material = MATERIAL
  327. NEWPART:BreakJoints()
  328. NEWPART.Parent = PARENT
  329. return NEWPART
  330. end
  331.  
  332. Player_Size = 1
  333.  
  334. local function weldBetween(a, b)
  335. local weldd = Instance.new("ManualWeld")
  336. weldd.Part0 = a
  337. weldd.Part1 = b
  338. weldd.C0 = CFrame.new()
  339. weldd.C1 = b.CFrame:inverse() * a.CFrame
  340. weldd.Parent = a
  341. return weldd
  342. end
  343.  
  344.  
  345. function QuaternionFromCFrame(cf)
  346. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  347. local trace = m00 + m11 + m22
  348. if trace > 0 then
  349. local s = math.sqrt(1 + trace)
  350. local recip = 0.5 / s
  351. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  352. else
  353. local i = 0
  354. if m11 > m00 then
  355. i = 1
  356. end
  357. if m22 > (i == 0 and m00 or m11) then
  358. i = 2
  359. end
  360. if i == 0 then
  361. local s = math.sqrt(m00 - m11 - m22 + 1)
  362. local recip = 0.5 / s
  363. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  364. elseif i == 1 then
  365. local s = math.sqrt(m11 - m22 - m00 + 1)
  366. local recip = 0.5 / s
  367. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  368. elseif i == 2 then
  369. local s = math.sqrt(m22 - m00 - m11 + 1)
  370. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  371. end
  372. end
  373. end
  374.  
  375. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  376. local xs, ys, zs = x + x, y + y, z + z
  377. local wx, wy, wz = w * xs, w * ys, w * zs
  378. local xx = x * xs
  379. local xy = x * ys
  380. local xz = x * zs
  381. local yy = y * ys
  382. local yz = y * zs
  383. local zz = z * zs
  384. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  385. end
  386.  
  387. function QuaternionSlerp(a, b, t)
  388. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  389. local startInterp, finishInterp;
  390. if cosTheta >= 0.0001 then
  391. if (1 - cosTheta) > 0.0001 then
  392. local theta = ACOS(cosTheta)
  393. local invSinTheta = 1 / SIN(theta)
  394. startInterp = SIN((1 - t) * theta) * invSinTheta
  395. finishInterp = SIN(t * theta) * invSinTheta
  396. else
  397. startInterp = 1 - t
  398. finishInterp = t
  399. end
  400. else
  401. if (1 + cosTheta) > 0.0001 then
  402. local theta = ACOS(-cosTheta)
  403. local invSinTheta = 1 / SIN(theta)
  404. startInterp = SIN((t - 1) * theta) * invSinTheta
  405. finishInterp = SIN(t * theta) * invSinTheta
  406. else
  407. startInterp = t - 1
  408. finishInterp = t
  409. end
  410. end
  411. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  412. end
  413.  
  414. function Clerp(a, b, t)
  415. local qa = {QuaternionFromCFrame(a)}
  416. local qb = {QuaternionFromCFrame(b)}
  417. local ax, ay, az = a.x, a.y, a.z
  418. local bx, by, bz = b.x, b.y, b.z
  419. local _t = 1 - t
  420. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  421. end
  422.  
  423. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  424. local frame = IT("Frame")
  425. frame.BackgroundTransparency = TRANSPARENCY
  426. frame.BorderSizePixel = BORDERSIZEPIXEL
  427. frame.Position = POSITION
  428. frame.Size = SIZE
  429. frame.BackgroundColor3 = COLOR
  430. frame.BorderColor3 = BORDERCOLOR
  431. frame.Name = NAME
  432. frame.Parent = PARENT
  433. return frame
  434. end
  435.  
  436. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  437. local label = IT("TextLabel")
  438. label.BackgroundTransparency = 1
  439. label.Size = UD2(1, 0, 1, 0)
  440. label.Position = UD2(0, 0, 0, 0)
  441. label.TextColor3 = TEXTCOLOR
  442. label.TextStrokeTransparency = STROKETRANSPARENCY
  443. label.TextTransparency = TRANSPARENCY
  444. label.FontSize = TEXTFONTSIZE
  445. label.Font = TEXTFONT
  446. label.BorderSizePixel = BORDERSIZEPIXEL
  447. label.TextScaled = false
  448. label.Text = TEXT
  449. label.Name = NAME
  450. label.Parent = PARENT
  451. return label
  452. end
  453.  
  454. function NoOutlines(PART)
  455. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  456. end
  457.  
  458. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  459. local NEWWELD = IT(TYPE)
  460. NEWWELD.Part0 = PART0
  461. NEWWELD.Part1 = PART1
  462. NEWWELD.C0 = C0
  463. NEWWELD.C1 = C1
  464. NEWWELD.Parent = PARENT
  465. return NEWWELD
  466. end
  467.  
  468. local S = IT("Sound")
  469. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  470. local NEWSOUND = nil
  471. coroutine.resume(coroutine.create(function()
  472. NEWSOUND = S:Clone()
  473. NEWSOUND.Parent = PARENT
  474. NEWSOUND.Volume = VOLUME
  475. NEWSOUND.Pitch = PITCH
  476. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  477. NEWSOUND:play()
  478. if DOESLOOP == true then
  479. NEWSOUND.Looped = true
  480. else
  481. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  482. NEWSOUND:remove()
  483. end
  484. end))
  485. return NEWSOUND
  486. end
  487.  
  488. function CFrameFromTopBack(at, top, back)
  489. local right = top:Cross(back)
  490. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  491. end
  492.  
  493. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  494. function WACKYEFFECT(Table)
  495. local TYPE = (Table.EffectType or "Sphere")
  496. local SIZE = (Table.Size or VT(1,1,1))
  497. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  498. local TRANSPARENCY = (Table.Transparency or 0)
  499. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  500. local CFRAME = (Table.CFrame or Torso.CFrame)
  501. local MOVEDIRECTION = (Table.MoveToPos or nil)
  502. local ROTATION1 = (Table.RotationX or 0)
  503. local ROTATION2 = (Table.RotationY or 0)
  504. local ROTATION3 = (Table.RotationZ or 0)
  505. local MATERIAL = (Table.Material or "Neon")
  506. local COLOR = (Table.Color or C3(1,1,1))
  507. local TIME = (Table.Time or 45)
  508. local SOUNDID = (Table.SoundID or nil)
  509. local SOUNDPITCH = (Table.SoundPitch or nil)
  510. local SOUNDVOLUME = (Table.SoundVolume or nil)
  511. coroutine.resume(coroutine.create(function()
  512. local PLAYSSOUND = false
  513. local SOUND = nil
  514. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  515. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  516. PLAYSSOUND = true
  517. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  518. end
  519. EFFECT.Color = COLOR
  520. local MSH = nil
  521. if TYPE == "Sphere" then
  522. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  523. elseif TYPE == "Block" then
  524. MSH = IT("BlockMesh",EFFECT)
  525. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  526. elseif TYPE == "Wave" then
  527. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  528. elseif TYPE == "Ring" then
  529. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  530. elseif TYPE == "Slash" then
  531. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  532. elseif TYPE == "Round Slash" then
  533. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  534. elseif TYPE == "Swirl" then
  535. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  536. elseif TYPE == "Skull" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  538. elseif TYPE == "Crystal" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  540. end
  541. if MSH ~= nil then
  542. local MOVESPEED = nil
  543. if MOVEDIRECTION ~= nil then
  544. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  545. end
  546. local GROWTH = SIZE - ENDSIZE
  547. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  548. if TYPE == "Block" then
  549. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  550. else
  551. EFFECT.CFrame = CFRAME
  552. end
  553. for LOOP = 1, TIME+1 do
  554. Swait()
  555. MSH.Scale = MSH.Scale - GROWTH/TIME
  556. if TYPE == "Wave" then
  557. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  558. end
  559. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  560. if TYPE == "Block" then
  561. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  562. else
  563. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  564. end
  565. if MOVEDIRECTION ~= nil then
  566. local ORI = EFFECT.Orientation
  567. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  568. EFFECT.Orientation = ORI
  569. end
  570. end
  571. if PLAYSSOUND == false then
  572. EFFECT:remove()
  573. else
  574. SOUND.Stopped:Connect(function()
  575. EFFECT:remove()
  576. end)
  577. end
  578. else
  579. if PLAYSSOUND == false then
  580. EFFECT:remove()
  581. else
  582. repeat Swait() until SOUND.Playing == false
  583. EFFECT:remove()
  584. end
  585. end
  586. end))
  587. end
  588.  
  589. function MakeForm(PART,TYPE)
  590. if TYPE == "Cyl" then
  591. local MSH = IT("CylinderMesh",PART)
  592. elseif TYPE == "Ball" then
  593. local MSH = IT("SpecialMesh",PART)
  594. MSH.MeshType = "Sphere"
  595. elseif TYPE == "Wedge" then
  596. local MSH = IT("SpecialMesh",PART)
  597. MSH.MeshType = "Wedge"
  598. end
  599. end
  600.  
  601. function SpawnTrail(FROM,TO,BIG)
  602. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  603. MakeForm(TRAIL,"Cyl")
  604. local DIST = (FROM - TO).Magnitude
  605. if BIG == true then
  606. TRAIL.Size = VT(0.5,DIST,0.5)
  607. else
  608. TRAIL.Size = VT(0.25,DIST,0.25)
  609. end
  610. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  611. coroutine.resume(coroutine.create(function()
  612. for i = 1, 5 do
  613. Swait()
  614. TRAIL.Transparency = TRAIL.Transparency + 0.1
  615. end
  616. TRAIL:remove()
  617. end))
  618. end
  619.  
  620. Debris = game:GetService("Debris")
  621.  
  622. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  623. local DIRECTION = CF(StartPos,EndPos).lookVector
  624. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  625. end
  626.  
  627. function turnto(position)
  628. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  629. end
  630. local asd = Instance.new("ParticleEmitter")
  631. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  632. asd.LightEmission = .1
  633. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  634. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  635. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  636. asd.Transparency = bbb
  637. asd.Size = aaa
  638. asd.ZOffset = .9
  639. asd.Acceleration = Vector3.new(0, -15, 0)
  640. asd.LockedToPart = false
  641. asd.EmissionDirection = "Back"
  642. asd.Lifetime = NumberRange.new(1, 2)
  643. asd.Rotation = NumberRange.new(-100, 100)
  644. asd.RotSpeed = NumberRange.new(-100, 100)
  645. asd.Speed = NumberRange.new(10)
  646. asd.Enabled = false
  647. asd.VelocitySpread = 999
  648.  
  649. function getbloody(victim,amount)
  650. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  651. PART.CFrame = victim.CFrame
  652. local HITPLAYERSOUNDS = {"356551938","264486467"}
  653. Debris:AddItem(PART,5)
  654. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  655. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  656. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  657. local prtcl = asd:Clone()
  658. prtcl.Parent = PART
  659. prtcl:Emit(amount*10)
  660. end
  661.  
  662. local Particle = IT("ParticleEmitter",nil)
  663. Particle.Enabled = false
  664. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  665. Particle.LightEmission = 0.5
  666. Particle.Rate = 150
  667. Particle.ZOffset = 1
  668. Particle.Rotation = NumberRange.new(-180, 180)
  669. Particle.RotSpeed = NumberRange.new(-180, 180)
  670. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  671. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  672.  
  673. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  674. function ParticleEmitter(Table)
  675. local PRTCL = Particle:Clone()
  676. local Speed = Table.Speed or 5
  677. local Drag = Table.Drag or 0
  678. local Size1 = Table.Size1 or 1
  679. local Size2 = Table.Size2 or 5
  680. local Lifetime1 = Table.Lifetime1 or 1
  681. local Lifetime2 = Table.Lifetime2 or 1.5
  682. local Parent = Table.Parent or Torso
  683. local Emit = Table.Emit or 100
  684. local Offset = Table.Offset or 360
  685. local Acel = Table.Acel or VT(0,0,0)
  686. local Enabled = Table.Enabled or false
  687. PRTCL.Parent = Parent
  688. PRTCL.Size = NumberSequence.new(Size1,Size2)
  689. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  690. PRTCL.Speed = NumberRange.new(Speed)
  691. PRTCL.VelocitySpread = Offset
  692. PRTCL.Drag = Drag
  693. PRTCL.Acceleration = Acel
  694. if Enabled == false then
  695. PRTCL:Emit(Emit)
  696. Debris:AddItem(PRTCL,Lifetime2)
  697. else
  698. PRTCL.Enabled = true
  699. end
  700. return PRTCL
  701. end
  702.  
  703. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  704. if DoesCourontine == false then
  705. local Direction = CF(Part.Position, ToLocation)
  706. local Distance = (Part.Position - ToLocation).magnitude
  707. for i = 1, AmountOfTime do
  708. Swait()
  709. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  710. Direction = Part.CFrame
  711. end
  712. Part:remove()
  713. elseif DoesCourontine == true then
  714. coroutine.resume(coroutine.create(function()
  715. local Direction = CF(Part.Position, ToLocation)
  716. local Distance = (Part.Position - ToLocation).magnitude
  717. for i = 1, AmountOfTime do
  718. Swait()
  719. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  720. Direction = Part.CFrame
  721. end
  722. Part:remove()
  723. end))
  724. end
  725. end
  726.  
  727. --//=================================\\
  728. --|| WEAPON CREATION
  729. --\\=================================//
  730.  
  731. local DECAL = IT("Decal")
  732. function MakeRing()
  733. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "MagicRing", VT(0, 0, 0), true)
  734. local MSH = IT("BlockMesh", RING)
  735. local TOP = DECAL:Clone()
  736. local BOTTOM = DECAL:Clone()
  737. TOP.Parent = RING
  738. BOTTOM.Parent = RING
  739. TOP.Face = "Top"
  740. BOTTOM.Face = "Bottom"
  741. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  742. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  743. local function REMOVE()
  744. coroutine.resume(coroutine.create(function()
  745. local SIZE = MSH.Scale.X
  746. for i = 1, 35 do
  747. Swait()
  748. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  749. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  750. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  751. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  752. end
  753. RING:remove()
  754. end))
  755. end
  756. return RING, MSH, REMOVE
  757. end
  758.  
  759.  
  760. local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2,1,0.2),false)
  761. MakeForm(Handle,"Cyl")
  762. local Grasp = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  763. local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Bop", VT(0.5,0.5,0.5),false)
  764. MakeForm(Bop,"Ball")
  765. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0,0.7,0), CF(0, 0, 0))
  766. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.5,0.2,0.5),false)
  767. MakeForm(Part,"Pine")
  768. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  769. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.6,0.3,0.6),false)
  770. MakeForm(Part,"Pine")
  771. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.7,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  772. local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Blade", VT(0.3,5,0.3),false)
  773. MakeForm(Blade,"Pine")
  774. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0,-2.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  775.  
  776. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(1.05,0.1,1.05),false)
  777. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0,-0.3,0), CF(0, 0, 0))
  778. local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(2,2,1),false)
  779. CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1,1,1), VT(0,0,0))
  780. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  781. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false)
  782. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
  783. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4,-0.3,0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  784. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false)
  785. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
  786. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  787. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false)
  788. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7,0.7,1), VT(0,0,0))
  789. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  790. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false)
  791. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0))
  792. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  793. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.8,2,0.2),false)
  794. MakeForm(Shield,"Ball")
  795. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
  796. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.8,0.2,2),false)
  797. MakeForm(Shield,"Ball")
  798. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
  799. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0.8,2,0.3),false)
  800. MakeForm(Shield,"Ball")
  801. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
  802. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0.8,0.3,2),false)
  803. MakeForm(Shield,"Ball")
  804. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
  805.  
  806. local A = IT("Attachment",LeftArm)
  807. A.Position = VT(1,1.3,0)
  808. A.Orientation = VT(-0.098, -89.999, 0.227)
  809. local B = IT("Attachment",LeftArm)
  810. B.Position = VT(-1.3,-0.6,0)
  811. B.Orientation = VT(-88.911, -68.808, 158.782)
  812. local ChainLink = IT("Beam",LeftArm)
  813. ChainLink.Texture = "rbxassetid://73042633"
  814. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  815. ChainLink.TextureSpeed = 1
  816. ChainLink.FaceCamera = true
  817. ChainLink.Width0 = 1
  818. ChainLink.Width1 = 1
  819. ChainLink.TextureLength = 3
  820. ChainLink.Attachment0 = A
  821. ChainLink.Attachment1 = B
  822. ChainLink.CurveSize0 = 1.6
  823. ChainLink.CurveSize1 = 1.6
  824. ChainLink.FaceCamera = true
  825. ChainLink.Transparency = NumberSequence.new(0)
  826. local ChainLink = IT("Beam",LeftArm)
  827. ChainLink.Texture = "rbxassetid://73042633"
  828. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  829. ChainLink.TextureSpeed = 1
  830. ChainLink.FaceCamera = true
  831. ChainLink.Width0 = 1
  832. ChainLink.Width1 = 1
  833. ChainLink.TextureLength = 3
  834. ChainLink.Attachment0 = B
  835. ChainLink.Attachment1 = A
  836. ChainLink.CurveSize0 = 1.6
  837. ChainLink.CurveSize1 = 1.6
  838. ChainLink.FaceCamera = true
  839. ChainLink.Transparency = NumberSequence.new(0)
  840. local A = IT("Attachment",RightArm)
  841. A.Position = VT(1.3,-0.85,0)
  842. A.Orientation = VT(-0.098, -89.999, 0.227)
  843. local B = IT("Attachment",RightArm)
  844. B.Position = VT(-1,2,0)
  845. B.Orientation = VT(-88.911, -68.808, 158.782)
  846. local ChainLink = IT("Beam",RightArm)
  847. ChainLink.Texture = "rbxassetid://73042633"
  848. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  849. ChainLink.TextureSpeed = 1
  850. ChainLink.FaceCamera = true
  851. ChainLink.Width0 = 1
  852. ChainLink.Width1 = 1
  853. ChainLink.TextureLength = 3
  854. ChainLink.Attachment0 = A
  855. ChainLink.Attachment1 = B
  856. ChainLink.CurveSize0 = 1.3
  857. ChainLink.CurveSize1 = 1.3
  858. ChainLink.FaceCamera = true
  859. ChainLink.Transparency = NumberSequence.new(0)
  860. local ChainLink = IT("Beam",RightArm)
  861. ChainLink.Texture = "rbxassetid://73042633"
  862. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  863. ChainLink.TextureSpeed = 1
  864. ChainLink.FaceCamera = true
  865. ChainLink.Width0 = 1
  866. ChainLink.Width1 = 1
  867. ChainLink.TextureLength = 3
  868. ChainLink.Attachment0 = B
  869. ChainLink.Attachment1 = A
  870. ChainLink.CurveSize0 = 1.3
  871. ChainLink.CurveSize1 = 1.3
  872. ChainLink.FaceCamera = true
  873. ChainLink.Transparency = NumberSequence.new(0)
  874.  
  875.  
  876. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  877. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  878. MakeForm(Part,"Wedge")
  879.  
  880. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  881. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  882. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  883. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  884. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  885. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  886. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  887. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  888. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  889. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  890.  
  891. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  892. local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
  893. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  894. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  895.  
  896. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  897. function WACKYEFFECT(Table)
  898. local TYPE = (Table.EffectType or "Sphere")
  899. local SIZE = (Table.Size or VT(1,1,1))
  900. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  901. local TRANSPARENCY = (Table.Transparency or 0)
  902. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  903. local CFRAME = (Table.CFrame or Torso.CFrame)
  904. local MOVEDIRECTION = (Table.MoveToPos or nil)
  905. local ROTATION1 = (Table.RotationX or 0)
  906. local ROTATION2 = (Table.RotationY or 0)
  907. local ROTATION3 = (Table.RotationZ or 0)
  908. local MATERIAL = (Table.Material or "Neon")
  909. local COLOR = (Table.Color or C3(1,1,1))
  910. local TIME = (Table.Time or 45)
  911. local SOUNDID = (Table.SoundID or nil)
  912. local SOUNDPITCH = (Table.SoundPitch or nil)
  913. local SOUNDVOLUME = (Table.SoundVolume or nil)
  914. coroutine.resume(coroutine.create(function()
  915. local PLAYSSOUND = false
  916. local SOUND = nil
  917. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  918. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  919. PLAYSSOUND = true
  920. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  921. end
  922. EFFECT.Color = COLOR
  923. local MSH = nil
  924. if TYPE == "Sphere" then
  925. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  926. elseif TYPE == "Block" then
  927. MSH = IT("BlockMesh",EFFECT)
  928. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  929. elseif TYPE == "Wave" then
  930. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  931. elseif TYPE == "Ring" then
  932. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  933. elseif TYPE == "Slash" then
  934. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  935. elseif TYPE == "Round Slash" then
  936. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  937. elseif TYPE == "Swirl" then
  938. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  939. elseif TYPE == "Skull" then
  940. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  941. elseif TYPE == "Crystal" then
  942. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  943. end
  944. if MSH ~= nil then
  945. local MOVESPEED = nil
  946. if MOVEDIRECTION ~= nil then
  947. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  948. end
  949. local GROWTH = SIZE - ENDSIZE
  950. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  951. if TYPE == "Block" then
  952. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  953. else
  954. EFFECT.CFrame = CFRAME
  955. end
  956. for LOOP = 1, TIME+1 do
  957. Swait()
  958. MSH.Scale = MSH.Scale - GROWTH/TIME
  959. if TYPE == "Wave" then
  960. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  961. end
  962. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  963. if TYPE == "Block" then
  964. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  965. else
  966. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  967. end
  968. if MOVEDIRECTION ~= nil then
  969. local ORI = EFFECT.Orientation
  970. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  971. EFFECT.Orientation = ORI
  972. end
  973. end
  974. if PLAYSSOUND == false then
  975. EFFECT:remove()
  976. else
  977. SOUND.Stopped:Connect(function()
  978. EFFECT:remove()
  979. end)
  980. end
  981. else
  982. if PLAYSSOUND == false then
  983. EFFECT:remove()
  984. else
  985. repeat Swait() until SOUND.Playing == false
  986. EFFECT:remove()
  987. end
  988. end
  989. end))
  990. end
  991.  
  992. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  993. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  994. local mesh
  995. if KIND == "Base" then
  996. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  997. elseif KIND == "Thin" then
  998. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  999. elseif KIND == "Round" then
  1000. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1001. end
  1002. wave.CFrame = CFRAME
  1003. coroutine.resume(coroutine.create(function(PART)
  1004. for i = 1, WAIT do
  1005. Swait()
  1006. mesh.Scale = mesh.Scale + GROW / 10
  1007. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1008. if wave.Transparency > 0.99 then
  1009. wave:remove()
  1010. end
  1011. end
  1012. end))
  1013. end
  1014.  
  1015. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  1016. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1017. wave.Color = COLOR
  1018. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1019. wave.CFrame = CFRAME
  1020. coroutine.resume(coroutine.create(function(PART)
  1021. for i = 1, WAIT do
  1022. Swait()
  1023. mesh.Scale = mesh.Scale + GROW
  1024. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  1025. if DOESROT == true then
  1026. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1027. end
  1028. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1029. if wave.Transparency > 0.99 then
  1030. wave:remove()
  1031. end
  1032. end
  1033. end))
  1034. end
  1035.  
  1036. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1037. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1038. wave.Color = COLOR
  1039. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1040. wave.CFrame = CFRAME
  1041. coroutine.resume(coroutine.create(function(PART)
  1042. for i = 1, WAIT do
  1043. Swait()
  1044. mesh.Scale = mesh.Scale + GROW
  1045. wave.Transparency = wave.Transparency + 1 / WAIT
  1046. if wave.Transparency > 0.99 then
  1047. wave:remove()
  1048. end
  1049. end
  1050. end))
  1051. end
  1052.  
  1053. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1054. PRT.Color = C3(0,0,0)
  1055. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1056. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1057. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1058. PRT.Color = C3(0,0,0)
  1059. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1060. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1061. for i = 1, 16 do
  1062. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1063. FACE.Color = C3(0,0,0)
  1064. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1065. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1066. end
  1067. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15,0.15,0.15),false)
  1068. MakeForm(EYE,"Ball")
  1069. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1070. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15,0.15,0.15),false)
  1071. MakeForm(EYE2,"Ball")
  1072. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1073.  
  1074. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1075. function ParticleEmitter(Table)
  1076. local PRTCL = Particle:Clone()
  1077. local Speed = Table.Speed or 5
  1078. local Drag = Table.Drag or 0
  1079. local Size1 = Table.Size1 or 1
  1080. local Size2 = Table.Size2 or 5
  1081. local Lifetime1 = Table.Lifetime1 or 1
  1082. local Lifetime2 = Table.Lifetime2 or 1.5
  1083. local Parent = Table.Parent or Torso
  1084. local Emit = Table.Emit or 100
  1085. local Offset = Table.Offset or 360
  1086. local Acel = Table.Acel or VT(0,0,0)
  1087. local Enabled = Table.Enabled or false
  1088. PRTCL.Parent = Parent
  1089. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1090. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1091. PRTCL.Speed = NumberRange.new(Speed)
  1092. PRTCL.VelocitySpread = Offset
  1093. PRTCL.Drag = Drag
  1094. PRTCL.Acceleration = Acel
  1095. if Enabled == false then
  1096. PRTCL:Emit(Emit)
  1097. Debris:AddItem(PRTCL,Lifetime2)
  1098. else
  1099. PRTCL.Enabled = true
  1100. end
  1101. return PRTCL
  1102. end
  1103.  
  1104. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1105. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1106.  
  1107. for _, c in pairs(Weapon:GetDescendants()) do
  1108. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1109. c.Material = "Glass"
  1110. c.Color = C3(0,0,0)
  1111. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1112. c.Color = C3(1,0,0)
  1113. c.Material = "Neon"
  1114. end
  1115. end
  1116.  
  1117. Weapon.Parent = Character
  1118. for _, c in pairs(Weapon:GetChildren()) do
  1119. if c.ClassName == "Part" then
  1120. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1121. end
  1122. end
  1123.  
  1124. local SKILLTEXTCOLOR = C3(1,0,0)
  1125. local SKILLFONT = "Antique"
  1126. local SKILLTEXTSIZE = 7
  1127.  
  1128. Humanoid.Died:connect(function()
  1129. ATTACK = true
  1130. end)
  1131.  
  1132. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1133. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1134. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1135. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1136. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1137. ]]
  1138. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] ", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1139. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1140. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1141. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1142. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1143. ]]
  1144. function printbye(Name)
  1145. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1146. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1147. end
  1148.  
  1149. workspace.ChildAdded:connect(function(instance)
  1150. for BANISH = 1, #TOBANISH do
  1151. if TOBANISH[BANISH] ~= nil then
  1152. if instance.Name == TOBANISH[BANISH] then
  1153. coroutine.resume(coroutine.create(function()
  1154. printbye(instance.Name)
  1155. instance:ClearAllChildren()
  1156. Debris:AddItem(instance,0.0005)
  1157. end))
  1158. end
  1159. end
  1160. end
  1161. end)
  1162.  
  1163. --//=================================\\
  1164. --|| DAMAGING
  1165. --\\=================================//
  1166.  
  1167.  
  1168. function BulletDetection(FROM,TO,BRUTAL)
  1169. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1170. coroutine.resume(coroutine.create(function()
  1171. if AIMHIT ~= nil then
  1172. if AIMHIT.Parent ~= Character then
  1173. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1174. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1175. if BRUTAL == true then
  1176. Kill(AIMHIT.Parent)
  1177. else
  1178. getbloody(AIMHIT,15)
  1179. AIMHIT.Parent:BreakJoints()
  1180. if AIMHIT.Name == "Head" then
  1181. AIMHIT.Name = "HEADSHOT"
  1182. AIMHIT:remove()
  1183. end
  1184. end
  1185. else
  1186. if BRUTAL == true then
  1187. Kill(AIMHIT.Parent.Parent)
  1188. else
  1189. AIMHIT.Parent.Parent:BreakJoints()
  1190. end
  1191. end
  1192. end
  1193. end
  1194. end
  1195. end))
  1196. SpawnTrail(FROM,AIMPOS)
  1197. return AIMHIT,AIMPOS,NORMAL
  1198. end
  1199.  
  1200. function Banish(Foe)
  1201. if Foe then
  1202. coroutine.resume(coroutine.create(function()
  1203. --if game.Players:FindFirstChild(Foe.Name) then
  1204. table.insert(TOBANISH,Foe.Name)
  1205. printbye(Foe.Name)
  1206. --end
  1207. Foe.Archivable = true
  1208. local CLONE = Foe:Clone()
  1209. Foe:Destroy()
  1210. CLONE.Parent = Effects
  1211. CLONE:BreakJoints()
  1212. local MATERIALS = {"Glass","Neon"}
  1213. for _, c in pairs(CLONE:GetDescendants()) do
  1214. if c:IsA("BasePart") then
  1215. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1216. CreateSound(340722848, c, 10, 1, false)
  1217. end
  1218. c.Anchored = true
  1219. c.Transparency = c.Transparency + 0.2
  1220. c.Material = MATERIALS[MRANDOM(1,2)]
  1221. c.Color = C3(0,1,0)
  1222. if c.ClassName == "MeshPart" then
  1223. c.TextureID = ""
  1224. end
  1225. if c:FindFirstChildOfClass("SpecialMesh") then
  1226. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1227. end
  1228. if c:FindFirstChildOfClass("Decal") then
  1229. c:FindFirstChildOfClass("Decal"):remove()
  1230. end
  1231. c.Name = "Banished"
  1232. c.CanCollide = false
  1233. else
  1234. c:remove()
  1235. end
  1236. end
  1237. local A = false
  1238. for i = 1, 35 do
  1239. if A == false then
  1240. A = true
  1241. elseif A == true then
  1242. A = false
  1243. end
  1244. for _, c in pairs(CLONE:GetDescendants()) do
  1245. if c:IsA("BasePart") then
  1246. c.Anchored = true
  1247. c.Material = MATERIALS[MRANDOM(1,2)]
  1248. c.Transparency = c.Transparency + 0.8/35
  1249. if A == false then
  1250. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1251. elseif A == true then
  1252. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1253. end
  1254. end
  1255. end
  1256. Swait()
  1257. end
  1258. CLONE:remove()
  1259. end))
  1260. end
  1261. end
  1262.  
  1263. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1264. local CHILDREN = workspace:GetDescendants()
  1265. for index, CHILD in pairs(CHILDREN) do
  1266. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1267. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1268. if HUM then
  1269. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1270. if TORSO then
  1271. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1272. if ISBANISH == true then
  1273. Banish(CHILD)
  1274. else
  1275. if ISBANISH == "Gravity" then
  1276. HUM.PlatformStand = true
  1277. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1278. local grav = Instance.new("BodyPosition",TORSO)
  1279. grav.D = 15
  1280. grav.P = 20000
  1281. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1282. grav.position = TORSO.Position
  1283. grav.Name = "V3BanishForce"..Player.Name
  1284. else
  1285. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1286. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1287. end
  1288. else
  1289. HUM.PlatformStand = false
  1290. end
  1291. end
  1292. elseif ISBANISH == "Gravity" then
  1293. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1294. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1295. HUM.PlatformStand = false
  1296. end
  1297. end
  1298. end
  1299. end
  1300. end
  1301. end
  1302. end
  1303.  
  1304. function Kill(Char)
  1305. local NewCharacter = IT("Model",Effects)
  1306. NewCharacter.Name = "Ow im ded ;-;"
  1307. for _, c in pairs(Char:GetDescendants()) do
  1308. if c:IsA("BasePart") and c.Transparency == 0 then
  1309. if c.Parent == Char then
  1310. getbloody(c,5)
  1311. end
  1312. c:BreakJoints()
  1313. c.Material = "Glass"
  1314. c.Color = C3(0.5,0,0)
  1315. c.CanCollide = true
  1316. c.Transparency = 0.3
  1317. if c:FindFirstChildOfClass("SpecialMesh") then
  1318. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1319. end
  1320. if c.Name == "Head" then
  1321. c:ClearAllChildren()
  1322. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1323. end
  1324. if c.ClassName == "MeshPart" then
  1325. c.TextureID = ""
  1326. end
  1327. if c:FindFirstChildOfClass("BodyPosition") then
  1328. c:FindFirstChildOfClass("BodyPosition"):remove()
  1329. end
  1330. if c:FindFirstChildOfClass("ParticleEmitter") then
  1331. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1332. end
  1333. c.Parent = NewCharacter
  1334. c.Name = "DeadPart"
  1335. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1336. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1337. end
  1338. end
  1339. Char:remove()
  1340. Debris:AddItem(NewCharacter,5)
  1341. end
  1342.  
  1343. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1344. local CHILDREN = workspace:GetDescendants()
  1345. for index, CHILD in pairs(CHILDREN) do
  1346. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1347. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1348. if HUM then
  1349. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1350. if TORSO then
  1351. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1352. if BRUTAL == true then
  1353. Kill(CHILD)
  1354. else
  1355. CHILD:BreakJoints()
  1356. end
  1357. end
  1358. end
  1359. end
  1360. end
  1361. end
  1362. end
  1363.  
  1364. function BulletDetection(FROM,TO,BRUTAL)
  1365. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1366. coroutine.resume(coroutine.create(function()
  1367. if AIMHIT ~= nil then
  1368. if AIMHIT.Parent ~= Character then
  1369. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1370. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1371. if BRUTAL == true then
  1372. Kill(AIMHIT.Parent)
  1373. else
  1374. getbloody(AIMHIT,15)
  1375. AIMHIT.Parent:BreakJoints()
  1376. if AIMHIT.Name == "Head" then
  1377. AIMHIT.Name = "HEADSHOT"
  1378. AIMHIT:remove()
  1379. end
  1380. end
  1381. else
  1382. if BRUTAL == true then
  1383. Kill(AIMHIT.Parent.Parent)
  1384. else
  1385. AIMHIT.Parent.Parent:BreakJoints()
  1386. end
  1387. end
  1388. end
  1389. end
  1390. end
  1391. end))
  1392. SpawnTrail(FROM,AIMPOS)
  1393. return AIMHIT,AIMPOS,NORMAL
  1394. end
  1395.  
  1396. function Banish(Foe)
  1397. if Foe then
  1398. coroutine.resume(coroutine.create(function()
  1399. --if game.Players:FindFirstChild(Foe.Name) then
  1400. table.insert(TOBANISH,Foe.Name)
  1401. printbye(Foe.Name)
  1402. --end
  1403. Foe.Archivable = true
  1404. local CLONE = Foe:Clone()
  1405. Foe:Destroy()
  1406. CLONE.Parent = Effects
  1407. CLONE:BreakJoints()
  1408. local MATERIALS = {"Glass","Neon"}
  1409. for _, c in pairs(CLONE:GetDescendants()) do
  1410. if c:IsA("BasePart") then
  1411. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1412. CreateSound(340722848, c, 10, 1, false)
  1413. end
  1414. c.Anchored = true
  1415. c.Transparency = c.Transparency + 0.2
  1416. c.Material = MATERIALS[MRANDOM(1,2)]
  1417. c.Color = C3(1,0,0)
  1418. if c.ClassName == "MeshPart" then
  1419. c.TextureID = ""
  1420. end
  1421. if c:FindFirstChildOfClass("SpecialMesh") then
  1422. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1423. end
  1424. if c:FindFirstChildOfClass("Decal") then
  1425. c:FindFirstChildOfClass("Decal"):remove()
  1426. end
  1427. c.Name = "Banished"
  1428. c.CanCollide = false
  1429. else
  1430. c:remove()
  1431. end
  1432. end
  1433. local A = false
  1434. for i = 1, 35 do
  1435. if A == false then
  1436. A = true
  1437. elseif A == true then
  1438. A = false
  1439. end
  1440. for _, c in pairs(CLONE:GetDescendants()) do
  1441. if c:IsA("BasePart") then
  1442. c.Anchored = true
  1443. c.Material = MATERIALS[MRANDOM(1,2)]
  1444. c.Transparency = c.Transparency + 0.8/35
  1445. if A == false then
  1446. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1447. elseif A == true then
  1448. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1449. end
  1450. end
  1451. end
  1452. Swait()
  1453. end
  1454. CLONE:remove()
  1455. end))
  1456. end
  1457. end
  1458.  
  1459. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1460. local CHILDREN = workspace:GetDescendants()
  1461. for index, CHILD in pairs(CHILDREN) do
  1462. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1463. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1464. if HUM then
  1465. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1466. if TORSO then
  1467. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1468. if ISBANISH == true then
  1469. Banish(CHILD)
  1470. else
  1471. if ISBANISH == "Gravity" then
  1472. HUM.PlatformStand = true
  1473. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1474. local grav = Instance.new("BodyPosition",TORSO)
  1475. grav.D = 15
  1476. grav.P = 20000
  1477. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1478. grav.position = TORSO.Position
  1479. grav.Name = "V3BanishForce"..Player.Name
  1480. else
  1481. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1482. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1483. end
  1484. else
  1485. HUM.PlatformStand = false
  1486. end
  1487. end
  1488. elseif ISBANISH == "Gravity" then
  1489. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1490. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1491. HUM.PlatformStand = false
  1492. end
  1493. end
  1494. end
  1495. end
  1496. end
  1497. end
  1498. end
  1499.  
  1500. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1501. local CHILDREN = workspace:GetDescendants()
  1502. for index, CHILD in pairs(CHILDREN) do
  1503. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1504. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1505. if HUM then
  1506. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1507. if TORSO then
  1508. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1509. if BRUTAL == true then
  1510. Kill(CHILD)
  1511. else
  1512. CHILD:BreakJoints()
  1513. end
  1514. end
  1515. end
  1516. end
  1517. end
  1518. end
  1519. end
  1520.  
  1521. function Kill(Char)
  1522. local NewCharacter = IT("Model",Effects)
  1523. NewCharacter.Name = "Ow im ded ;-;"
  1524. for _, c in pairs(Char:GetDescendants()) do
  1525. if c:IsA("BasePart") and c.Transparency == 0 then
  1526. if c.Parent == Char then
  1527. getbloody(c,5)
  1528. end
  1529. c:BreakJoints()
  1530. c.Material = "Glass"
  1531. c.Color = C3(1,0,0)
  1532. c.CanCollide = true
  1533. c.Transparency = 0.3
  1534. if c:FindFirstChildOfClass("SpecialMesh") then
  1535. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1536. end
  1537. if c.Name == "Head" then
  1538. c:ClearAllChildren()
  1539. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1540. end
  1541. if c.ClassName == "MeshPart" then
  1542. c.TextureID = ""
  1543. end
  1544. if c:FindFirstChildOfClass("BodyPosition") then
  1545. c:FindFirstChildOfClass("BodyPosition"):remove()
  1546. end
  1547. if c:FindFirstChildOfClass("ParticleEmitter") then
  1548. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1549. end
  1550. c.Parent = NewCharacter
  1551. c.Name = "DeadPart"
  1552. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1553. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1554. end
  1555. end
  1556. Char:remove()
  1557. Debris:AddItem(NewCharacter,5)
  1558. end
  1559.  
  1560. function ApplyClock(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1561. local CHILDREN = workspace:GetDescendants()
  1562. for index, CHILD in pairs(CHILDREN) do
  1563. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1564. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1565. if HUM then
  1566. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1567. if TORSO then
  1568. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1569. if INSTAKILL == true then
  1570. CHILD:BreakJoints()
  1571. else
  1572. local DMG = MRANDOM(MINDMG,MAXDMG)
  1573. ApplyDamage(HUM,DMG,TORSO)
  1574. end
  1575. if FLING > 0 then
  1576. for _, c in pairs(CHILD:GetChildren()) do
  1577. if c:IsA("BasePart") then
  1578. local bv = Instance.new("BodyVelocity")
  1579. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1580. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1581. bv.Parent = c
  1582. Debris:AddItem(bv,0.05)
  1583. end
  1584. end
  1585. end
  1586. end
  1587. end
  1588. end
  1589. end
  1590. end
  1591. end
  1592.  
  1593. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1594. local TORSO = Torso
  1595. local HUM = Humanoid
  1596. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1597. coroutine.wrap(function()
  1598. VT = Vector3.new
  1599. MRANDOM = math.random
  1600. local A = TIME
  1601. local B = INTENSITY
  1602. local C = true
  1603. local HUMANOID = Humanoid
  1604. local TIMER = A or 35
  1605. local SHAKE = B or 5
  1606. local FADE = C or true
  1607. if HUMANOID then
  1608. local FADER = SHAKE / TIMER
  1609. for i = 1, TIMER do
  1610. wait()
  1611. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  1612. end
  1613. HUMANOID.CameraOffset = VT(0, 0, 0)
  1614. end
  1615.  
  1616. end)()
  1617. end
  1618. end
  1619.  
  1620. function killnearest(position, range, maxstrength)
  1621. for i, v in ipairs(workspace:GetChildren()) do
  1622. local body = v:GetChildren()
  1623. for part = 1, #body do
  1624. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  1625. if v.ClassName == "Model" then
  1626. v:BreakJoints()
  1627. end
  1628. local bv = Instance.new("BodyVelocity")
  1629. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1630. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  1631. bv.Parent = body[part]
  1632. Debris:AddItem(bv, 0.2)
  1633. end
  1634. end
  1635. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  1636. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  1637. end
  1638. end
  1639. end
  1640.  
  1641. --//=================================\\
  1642. --|| ATTACK FUNCTIONS AND STUFF
  1643. --\\=================================//
  1644.  
  1645. function TakeOnMe()
  1646. Speed = 16
  1647. local MEME = CreateSound(1171341451, Effects, 2, 1, false)
  1648. ATTACK = true
  1649. Rooted = false
  1650. local DANCE = true
  1651. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1652. if NEWKEY == "p" then
  1653. DANCE = false
  1654. end
  1655. end)
  1656. PLAYSONG = false
  1657. while true do
  1658. for i = 1, 15 do
  1659. Swait()
  1660. MEME.Parent = Effects
  1661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. end
  1668. if DANCE == false then
  1669. break
  1670. end
  1671. for i = 1, 15 do
  1672. Swait()
  1673. MEME.Parent = Effects
  1674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1680. end
  1681. end
  1682. PLAYSONG = true
  1683. KEY:Disconnect()
  1684. MEME:remove()
  1685. Speed = 25
  1686. ATTACK = false
  1687. Rooted = false
  1688. end
  1689.  
  1690. function Morning_Star()
  1691. ATTACK = true
  1692. Rooted = true
  1693. for i=0, 1, 0.1 / Animation_Speed do
  1694. Swait()
  1695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. end
  1702. coroutine.resume(coroutine.create(function()
  1703. local POS = Mouse.Hit.p
  1704. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "Strike", VT(0,2000,0))
  1705. MakeForm(RAY,"Cyl")
  1706. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "Strike", VT(0,0,0))
  1707. MakeForm(SPHERE,"Ball")
  1708. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Maroon", "Strike", VT(0,0,0))
  1709. MakeForm(SHIELD,"Ball")
  1710. SHIELD.CFrame = CF(POS)
  1711. RAY.CFrame = CF(POS)
  1712. SPHERE.CFrame = CF(POS)
  1713. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1714. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1715. for i = 1, 200 do
  1716. Swait()
  1717. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1718. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1719. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1720. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1721. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1722. end
  1723. for i = 1, 45 do
  1724. Swait()
  1725. RAY.Transparency = RAY.Transparency + 1/45
  1726. SPHERE.Transparency = RAY.Transparency
  1727. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1728. end
  1729. RAY:remove()
  1730. SHIELD:remove()
  1731. SPHERE:remove()
  1732. end))
  1733. for i=0, 1, 0.1 / Animation_Speed do
  1734. Swait()
  1735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. end
  1742. ATTACK = false
  1743. Rooted = false
  1744. end
  1745.  
  1746. function Taunt()
  1747. ATTACK = true
  1748. local LAUGH = nil
  1749. coroutine.resume(coroutine.create(function()
  1750. repeat
  1751. Swait()
  1752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. until LAUGH ~= nil
  1759. repeat
  1760. Swait()
  1761. LAUGH.Parent = Head
  1762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(180), RAD(10), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. until LAUGH.Playing == false
  1769. ATTACK = false
  1770. end))
  1771. wait(0.1)
  1772. LAUGH = CreateSound(300208779, Head, 10, 1, false)
  1773. sick:Resume()
  1774. end
  1775.  
  1776. function Shell()
  1777. ATTACK = true
  1778. Rooted = false
  1779. local GYRO = IT("BodyGyro",RootPart)
  1780. GYRO.D = 750
  1781. GYRO.P = 20000
  1782. GYRO.MaxTorque = VT(0,40000000,0)
  1783. for i=0, 1, 0.1 / Animation_Speed do
  1784. Swait()
  1785. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. end
  1793. GYRO:remove()
  1794. CreateSound(696483710, Gun, 5, 1, false)
  1795. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  1796. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  1797. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1798. for i=0, 0.3, 0.1 / Animation_Speed do
  1799. Swait()
  1800. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(110), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806. end
  1807. ATTACK = false
  1808. Rooted = false
  1809. end
  1810.  
  1811. function Teleport()
  1812. ATTACK = true
  1813. Rooted = false
  1814. for i=0, 0.5, 0.1 / Animation_Speed do
  1815. Swait()
  1816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1818. end
  1819. for e = 1, #BODY do
  1820. if BODY[e] ~= nil then
  1821. local STUFF = BODY[e]
  1822. local PART = STUFF[1]
  1823. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1824. local PRT = PART:Clone()
  1825. PRT.Anchored = true
  1826. PRT.CanCollide = false
  1827. PRT.Material = "Neon"
  1828. PRT.Color = C3(1,1,1)
  1829. PRT.Name = "WarpEffect"
  1830. PRT.Parent = Effects
  1831. PRT.CFrame = PART.CFrame
  1832. PRT:BreakJoints()
  1833. if PRT:FindFirstChildOfClass("Sound") then
  1834. PRT:FindFirstChildOfClass("Sound"):remove()
  1835. end
  1836. if PRT:FindFirstChildOfClass("Decal") then
  1837. PRT:FindFirstChildOfClass("Decal"):remove()
  1838. end
  1839. coroutine.resume(coroutine.create(function()
  1840. for i = 1, 100 do
  1841. Swait()
  1842. PRT.Transparency = PRT.Transparency + 1/100
  1843. end
  1844. PRT:remove()
  1845. end))
  1846. end
  1847. end
  1848. end
  1849. CreateSound(217767125, Torso, 10, 1)
  1850. local POS = RootPart.Orientation
  1851. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1852. RootPart.Orientation = POS
  1853. RootJoint.Parent = RootPart
  1854. for i=0, 0.5, 0.1 / Animation_Speed do
  1855. Swait()
  1856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1858. end
  1859. for i=0, 0.1, 0.1 / Animation_Speed do
  1860. Swait()
  1861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1862. end
  1863. ATTACK = false
  1864. Rooted = false
  1865. end
  1866.  
  1867. function G()
  1868. ATTACK = true
  1869. Rooted = true
  1870. FORCEWINGS = true
  1871. CreateSound(1537955136, Torso, 5, 1, false)
  1872. for i=1, 15 do
  1873. Swait()
  1874. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.8)
  1875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1879. end
  1880. for i=0, 0.3, 0.1 / Animation_Speed do
  1881. Swait()
  1882. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015)
  1883. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1887. end
  1888. for i=0, 1, 0.1 / Animation_Speed do
  1889. Swait()
  1890. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1895. end
  1896. CreateSound(1537955679, Blade, 7, 0.7, false)
  1897. for i=0, 0.4, 0.1 / Animation_Speed do
  1898. Swait()
  1899. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1904. end
  1905. local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Tornado", VT(5,45/2,5))
  1906. MakeForm(TORNADOBASE,"Ball")
  1907. TORNADOBASE.Mesh.Scale = VT(1,8,1)
  1908. local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Tornado", VT(0,0,0))
  1909. CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  1910. local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Tornado", VT(0,0,0))
  1911. CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  1912. CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  1913. coroutine.resume(coroutine.create(function()
  1914. local FRAME = RootPart.CFrame*CF(0,-5,-0.5)
  1915. for E = 1, 185 do
  1916. Swait()
  1917. FRAME = FRAME * CF(0,0,-0.8)
  1918. TORNADOBASE.CFrame = FRAME*CF(0,TORNADOBASE.Size.Y/2,0)
  1919. SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E*5), RAD(0))
  1920. SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E*15), RAD(0))
  1921. for i = 1, math.ceil(TORNADOBASE.Size.Y/6) do
  1922. ApplyAoE(TORNADOBASE.CFrame*CF(0,TORNADOBASE.Size.Y/2,0)*CF(0,-i*6,0).p,8,2,2,-35,0)
  1923. end
  1924. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(10,8,10), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = TORNADOBASE.Color, SoundID = nil, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
  1925. end
  1926. for i = 1, 15 do
  1927. Swait()
  1928. TORNADOBASE.Transparency = i/15
  1929. SWIRL.Transparency = i/15
  1930. SWIRL2.Transparency = i/15
  1931. SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0))
  1932. SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i*15), RAD(0))
  1933. end
  1934. TORNADOBASE:remove()
  1935. SWIRL:remove()
  1936. SWIRL2:remove()
  1937. end))
  1938. for i=0, 0.2, 0.1 / Animation_Speed do
  1939. Swait()
  1940. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1945. end
  1946. FORCEWINGS = false
  1947. ATTACK = false
  1948. Rooted = false
  1949. end
  1950.  
  1951. function Ruler()
  1952. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1953. if HITFLOOR ~= nil then
  1954. do
  1955. local HITBODIES = {}
  1956. ATTACK = true
  1957. Rooted = true
  1958. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0))
  1959. ABSOLUTE.Color = SKILLTEXTCOLOR
  1960. MakeForm(ABSOLUTE, "Ball")
  1961. CreateSound("814168787", ABSOLUTE, 10, 0.3)
  1962. for i = 0, 4, 0.1 / Animation_Speed do
  1963. Swait()
  1964. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1965. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1966. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1967. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1))
  1968. MakeForm(CHARGE, "Ball")
  1969. CHARGE.Color = C3(0, 0, 0)
  1970. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  1971. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1972. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1973. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1978. end
  1979. CreateSound("907333406", Head, 10, 1)
  1980. for i = 0, 2, 0.1 / Animation_Speed do
  1981. Swait()
  1982. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1983. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. end
  1989. coroutine.resume(coroutine.create(function()
  1990. local PITS = {}
  1991. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  1992. for i = 1, 6 do
  1993. for i = 1, 10 do
  1994. Swait()
  1995. Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  1996. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  1997. end
  1998. for i = 1, 10 do
  1999. Swait()
  2000. ABSOLUTE.Size = ABSOLUTE.Size * 1.12
  2001. end
  2002. end
  2003. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  2004. CreateSound("215395388", ABSOLUTE, 10, 0.65)
  2005. CreateSound("215395388", ABSOLUTE, 10, 0.7)
  2006. for i = 1, 75 do
  2007. Swait()
  2008. local ICICLE = IT("CornerWedgePart", Effects)
  2009. ICICLE.Locked = true
  2010. ICICLE.CanCollide = false
  2011. ICICLE.Anchored = true
  2012. ICICLE.Color = C3(0, 0, 0)
  2013. ICICLE.Material = "Neon"
  2014. ICICLE.Size = VT(i / 3, i * 2, i / 3)
  2015. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  2016. table.insert(PITS, ICICLE)
  2017. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  2018. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  2019. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  2020. for i = 1, 3 do
  2021. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  2022. end
  2023. CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3))
  2024. end
  2025. ABSOLUTE.Transparency = 0
  2026. for i = 1, 10 do
  2027. Swait()
  2028. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  2029. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  2030. end
  2031. Debris:AddItem(ABSOLUTE, 5)
  2032. Swait(50)
  2033. for i = 1, 10 do
  2034. Swait()
  2035. for e = 1, #PITS do
  2036. if PITS[e] ~= nil then
  2037. local E = PITS[e]
  2038. E.Transparency = E.Transparency + 0.1
  2039. end
  2040. end
  2041. end
  2042. for e = 1, #PITS do
  2043. if PITS[e] ~= nil then
  2044. local E = PITS[e]
  2045. E:remove()
  2046. end
  2047. end
  2048. end))
  2049. ATTACK = false
  2050. Rooted = false
  2051. end
  2052. end
  2053. end
  2054.  
  2055. function Governor_Bomb()
  2056. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0))
  2057. local RAY = CreatePart(3, Effects, "Neon", 0, 1, SKILLTEXTCOLOR, "Laser01", VT(25, 25, 25))
  2058. RAY.Color = SKILLTEXTCOLOR
  2059. MakeForm(RAY, "Ball")
  2060. local ECH = Mouse.Hit.p
  2061. CENTER.CFrame = CF(Mouse.Hit.p)
  2062. RAY.CFrame = CENTER.CFrame
  2063. CreateSound("814168787", CENTER, 10, 0.6)
  2064. for i = 1, 80 do
  2065. Swait()
  2066. RAY.Size = RAY.Size * 0.98
  2067. RAY.Transparency = RAY.Transparency - 0.016666666666666666
  2068. end
  2069. killnearest(ECH, 25, 250)
  2070. MagicSphere(VT(1, 1, 1), 55, CF(ECH), SKILLTEXTCOLOR, VT(2, 2, 2))
  2071. MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2))
  2072. CreateSound("314970790", CENTER, 10, 1)
  2073. Debris:AddItem(CENTER, 5)
  2074. RAY:remove()
  2075. end
  2076.  
  2077. function Smite()
  2078. local RING, MESH, DELET = MakeRing()
  2079. local POS = Mouse.Hit.p
  2080. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  2081. for i = 1, 45 do
  2082. Swait()
  2083. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  2084. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2085. end
  2086. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  2087. if HITFLOOR then
  2088. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2089. MakeForm(BEAM, "Cyl")
  2090. local DIST = (RING.Position - HITPOS).Magnitude
  2091. BEAM.Size = VT(0, DIST, 0)
  2092. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2093. for i = 1, 5 do
  2094. WACKYEFFECT({
  2095. EffectType = "Wave",
  2096. Size = VT(25, 0, 25),
  2097. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  2098. Transparency = 0,
  2099. Transparency2 = 1,
  2100. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2101. MoveToPos = nil,
  2102. RotationX = 0,
  2103. RotationY = 3,
  2104. RotationZ = 0,
  2105. Material = "Neon",
  2106. Color = C3(1, 1, 1),
  2107. SoundID = nil,
  2108. SoundPitch = nil,
  2109. SoundVolume = nil
  2110. })
  2111. WACKYEFFECT({
  2112. EffectType = "Round Slash",
  2113. Size = VT(3, 0, 3) / 13,
  2114. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  2115. Transparency = 0,
  2116. Transparency2 = 1,
  2117. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2118. MoveToPos = nil,
  2119. RotationX = 0,
  2120. RotationY = 0,
  2121. RotationZ = 0,
  2122. Material = "Neon",
  2123. Color = C3(1, 1, 1),
  2124. SoundID = nil,
  2125. SoundPitch = nil,
  2126. SoundVolume = nil
  2127. })
  2128. WACKYEFFECT({
  2129. Time = 35,
  2130. EffectType = "Sphere",
  2131. Size = VT(22, 22, 22),
  2132. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  2133. Transparency = 0,
  2134. Transparency2 = 1,
  2135. CFrame = CF(HITPOS),
  2136. MoveToPos = nil,
  2137. RotationX = 0,
  2138. RotationY = 0,
  2139. RotationZ = 0,
  2140. Material = "Neon",
  2141. Color = C3(1, 1, 1),
  2142. SoundID = 459523898,
  2143. SoundPitch = MRANDOM(9, 12) / 10,
  2144. SoundVolume = 10
  2145. })
  2146. end
  2147. SHAKECAM(HITPOS, 100, 8, 15)
  2148. ApplyAoE(HITPOS, 50)
  2149. for i = 1, 25 do
  2150. Swait()
  2151. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  2152. BEAM.Transparency = BEAM.Transparency + 0.04
  2153. end
  2154. BEAM:remove()
  2155. end
  2156. wait(0.2)
  2157. DELET()
  2158. end
  2159.  
  2160. --//=================================\\
  2161. --|| ASSIGN THINGS TO KEYS
  2162. --\\=================================//
  2163.  
  2164. function MouseDown(Mouse)
  2165. if ATTACK == false then
  2166. end
  2167. end
  2168.  
  2169. function MouseUp(Mouse)
  2170. HOLD = false
  2171. end
  2172.  
  2173. function KeyDown(Key)
  2174. KEYHOLD = true
  2175. if Key == "z" and ATTACK == false then
  2176. Morning_Star()
  2177. end
  2178.  
  2179. if Key == "t" and ATTACK == false then
  2180. Taunt()
  2181. end
  2182.  
  2183. if Key == "c" and ATTACK == false then
  2184. Shell()
  2185. end
  2186.  
  2187. if Key == "q" and ATTACK == false then
  2188. Teleport()
  2189. end
  2190.  
  2191. if Key == "e" and ATTACK == false then
  2192. G()
  2193. end
  2194.  
  2195. if Key == "r" and ATTACK == false then
  2196. Ruler()
  2197. end
  2198.  
  2199. if Key == "f" and ATTACK == false then
  2200. Governor_Bomb()
  2201. end
  2202.  
  2203. if Key == "g" and ATTACK == false then
  2204. Smite()
  2205. end
  2206.  
  2207. if Key == "p" and ATTACK == false then
  2208. TakeOnMe()
  2209. end
  2210. end
  2211.  
  2212. function KeyUp(Key)
  2213. KEYHOLD = false
  2214. end
  2215.  
  2216. Mouse.Button1Down:connect(function(NEWKEY)
  2217. MouseDown(NEWKEY)
  2218. end)
  2219. Mouse.Button1Up:connect(function(NEWKEY)
  2220. MouseUp(NEWKEY)
  2221. end)
  2222. Mouse.KeyDown:connect(function(NEWKEY)
  2223. KeyDown(NEWKEY)
  2224. end)
  2225. Mouse.KeyUp:connect(function(NEWKEY)
  2226. KeyUp(NEWKEY)
  2227. end)
  2228.  
  2229. --//=================================\\
  2230. --\\=================================//
  2231.  
  2232.  
  2233. function unanchor()
  2234. if UNANCHOR == true then
  2235. g = Character:GetChildren()
  2236. for i = 1, #g do
  2237. if g[i].ClassName == "Part" then
  2238. g[i].Anchored = false
  2239. end
  2240. end
  2241. end
  2242. end
  2243.  
  2244.  
  2245. --//=================================\\
  2246. --|| WRAP THE WHOLE SCRIPT UP
  2247. --\\=================================//
  2248.  
  2249. Humanoid.Changed:connect(function(Jump)
  2250. if Jump == "Jump" and (Disable_Jump == true) then
  2251. Humanoid.Jump = false
  2252. end
  2253. end)
  2254.  
  2255. local CONNECT = nil
  2256.  
  2257. while true do
  2258. Swait()
  2259. ANIMATE.Parent = nil
  2260. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2261. Humanoid = IT("Humanoid",Character)
  2262. end
  2263. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2264. v:Stop();
  2265. end
  2266. SINE = SINE + CHANGE
  2267. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2268. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2269. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2270. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2271. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2272. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2273. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2274. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2275. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2276. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2277. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2278. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2279. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2280. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2281. end
  2282. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2283. ANIM = "Jump"
  2284. if ATTACK == false then
  2285. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2286. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2291. end
  2292. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2293. ANIM = "Fall"
  2294. if ATTACK == false then
  2295. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2296. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2301. end
  2302. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2303. ANIM = "Idle"
  2304. if ATTACK == false then
  2305. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2306. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2311. end
  2312. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2313. ANIM = "Walk"
  2314. if ATTACK == false then
  2315. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2316. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2319. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2321. end
  2322. end
  2323. unanchor()
  2324. Humanoid.MaxHealth = 1.0E298
  2325. Humanoid.Health = 1.0E298
  2326. if Rooted == false then
  2327. Disable_Jump = false
  2328. Humanoid.WalkSpeed = Speed
  2329. elseif Rooted == true then
  2330. Disable_Jump = true
  2331. Humanoid.WalkSpeed = 0
  2332. end
  2333. sick.Parent = Torso
  2334. sick:resume()
  2335. sick.Volume = 0.3
  2336. sick.Pitch = 1
  2337. sick.SoundId = "rbxassetid://1547875818"
  2338. sick.Name = "Hackmaster12"
  2339. end
  2340.  
  2341. --//=================================\\
  2342. --\\=================================//
  2343.  
  2344.  
  2345.  
  2346.  
  2347.  
  2348. --//====================================================\\--
  2349. --|| END OF SCRIPT
  2350. --\\====================================================//--
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