Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --// ANTI-KICK
- local mt = getrawmetatable(game)
- local ncallsa = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = newcclosure(function(...)
- local args = {...}
- if not checkcaller() and getnamecallmethod() == "Kick" then
- return nil
- end
- return ncallsa(...)
- end)
- setreadonly(mt, true)
- --//
- --// ANTI-BAN
- local mmt = getrawmetatable(game)
- local oldnamecall = mmt.__namecall
- setreadonly(mmt, false)
- mmt.__namecall = newcclosure(function(self, ...)
- local method = tostring(getnamecallmethod())
- local Args = {...}
- if not checkcaller() and method == "FireServer" and tostring(self) == "Banned" then
- return nil
- end
- return oldnamecall(self, ...)
- end)
- setreadonly(mmt, true)
- local gmt = getrawmetatable(game);
- setreadonly(gmt, false);
- local old_index = gmt.__index;
- gmt.__index = function(a, b)
- if tostring(a) == "BannedA" or tostring(a) == "BannedB" or tostring(a) == "BannedC" or tostring(a) == "BannedD" then
- if tostring(b) == "Value" then
- return false;
- end
- end
- return old_index(a, b);
- end
- local bgmt = getrawmetatable(game);
- setreadonly(bgmt, false);
- local bold_index = bgmt.__index;
- bgmt.__index = function(a, b)
- if tostring(a) == "BCount" then
- if tostring(b) == "Value" then
- return 0;
- end
- end
- return bold_index(a, b);
- end
- for i,BN in pairs(game:GetService("Workspace").FE.Settings:GetChildren()) do
- if BN.Name == "BName" then
- BN:Destroy()
- end
- end
- --//
- --// ANTI-WALKSPEED AND ANTI-JUMPPOWER
- for i,b in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if b.Name == " " then
- b:Destroy()
- end
- end
- for i,lc2 in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if lc2:IsA("LocalScript") and string.match(lc2.Name, "1") or string.match(lc2.Name, "2") or string.match(lc2.Name, "3") or string.match(lc2.Name, "4") or string.match(lc2.Name, "5") or string.match(lc2.Name, "6") or string.match(lc2.Name, "7") or string.match(lc2.Name, "8") or string.match(lc2.Name, "9") then
- lc2:Destroy()
- end
- end
- for i,lc in pairs(game.Players.LocalPlayer.PlayerGui.Start:GetChildren()) do
- if lc:IsA("LocalScript") and string.match(lc.Name, "1") or string.match(lc.Name, "2") or string.match(lc.Name, "3") or string.match(lc.Name, "4") or string.match(lc.Name, "5") or string.match(lc.Name, "6") or string.match(lc.Name, "7") or string.match(lc.Name, "8") or string.match(lc.Name, "9") then
- lc:Destroy()
- end
- end
- for i,c in pairs(game.Players.LocalPlayer.PlayerGui.Start:GetChildren()) do
- if c.Name == "CheckPlayerW" then
- c:Destroy()
- end
- end
- for i,z in pairs(game.StarterGui.Start:GetChildren()) do
- if z.Name == "CheckPlayerW" then
- z:Destroy()
- end
- end
- for _, v in pairs(game.StarterPlayer.StarterCharacterScripts:GetDescendants()) do
- if v.Name == " " then
- v:Destroy()
- end
- end
- game.Players.LocalPlayer.CharacterAdded:Connect(function()
- wait(0.5)
- for i,char in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if char.Name == " " then
- char:Destroy()
- end
- end
- end)
- --//
- --// ANTI-LAG (REMOVES LAG FROM GUI)
- for i,nolag in pairs(game.StarterGui.Start:GetChildren()) do
- if nolag.Name == "Gradient" then
- nolag:Destroy()
- end
- end
- for i,nolaglp in pairs(game.Players.LocalPlayer.PlayerGui.Start:GetChildren()) do
- if nolaglp.Name == "Gradient" then
- nolaglp:Destroy()
- end
- end
- --//
- --// FUNCTIONS, VARIABLES AND SCRIPTS //--
- function GetPlayer(String)
- local Foundplr = {}
- local strl = String:lower()
- if strl == "all" then
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- table.insert(Foundplr,v)
- end
- elseif strl == "others" then
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- table.insert(Foundplr,v)
- end
- end
- elseif strl == "me" then
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Name == game.Players.LocalPlayer.Name then
- table.insert(Foundplr,v)
- end
- end
- else
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.DisplayName:lower():sub(1, #String) == String:lower() or v.Name:lower():sub(1, #String) == String:lower() then
- table.insert(Foundplr,v)
- end
- end
- end
- return Foundplr
- end
- local RS
- local LeftLeg
- local RightLeg
- local LeftFoot
- local RightFoot
- local Distance = 0
- local DistanceTackle = 0
- local DistanceReach = 0
- local DistancePass = 0
- local DistanceWalk = 0
- local DistanceSide = 0
- local DistanceJump = 0
- local SaveDelay = 0
- local Heartbeat
- local HumanoidDied
- local TouchedBallLoop
- local RunStepped2
- local RunStepBall
- local AddBallA
- local TouchedGKBallBox
- local Player = game.Players.LocalPlayer
- local RootPart = Player.Character.HumanoidRootPart
- local library = loadstring(game:HttpGet('https://raw.githubusercontent.com/IsaacDaDev/VanisUILIB/main/Vanis.lua'))()
- local Window = library:CreateWindow("chadpou TPS UI", "Made by chadpou", 10044538000)
- local Tab = Window:CreateTab("Scripts")
- local GKPage = Tab:CreateFrame("Goalkeeper")
- local SPage = Tab:CreateFrame("Striker")
- local MPage = Tab:CreateFrame("Miscellaneous")
- local LPPage = Tab:CreateFrame("LocalPlayer")
- local PPage = Tab:CreateFrame("Players")
- local KPage = Tab:CreateFrame("Kicks")
- local PWRPage = Tab:CreateFrame("Powers")
- local BPage = Tab:CreateFrame("Ball")
- local MRPage = Tab:CreateFrame("Mobile Reach")
- local TPPage = Tab:CreateFrame("Teleports")
- local CPage = Tab:CreateFrame("Celebrations")
- local VPage = Tab:CreateFrame("Visuals")
- GKPage:CreateLabel("Miscellaneous")
- GKPage:CreateToggle("Allow Save Everywhere", "Allows You Save On The Field", function(arg)
- if arg then
- for i,v in pairs(game.Workspace.GKSystem:GetChildren()) do
- if v.Name == "Fix" then
- v.CanTouch = false
- end
- end
- else
- for i,v in pairs(game.Workspace.GKSystem:GetChildren()) do
- if v.Name == "Fix" then
- v.CanTouch = true
- end
- end
- end
- end)
- GKPage:CreateToggle("Auto Save [Touched Method]", "Auto Save The Ball [Touched Method]", function(arg)
- if arg then
- TouchedGKBallBox = game.Workspace.TPSSystem.TPS.Touched:Connect(function(HRP)
- if HRP == game.Players.LocalPlayer.Character.HumanoidRootPart then
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "TPS" and v:IsA("Part") then
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- AnimationId = "304581045"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- wait(SaveDelay)
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game.Players.LocalPlayer.Character["Right Leg"]
- local Event = game:GetService("Workspace").FE.Actions.SaveRL
- Event:FireServer(A_1, A_2)
- local Events2 = game:GetService("Workspace").FE.Kick.RemoteEvent2
- Events2:FireServer()
- else
- AnimationId = "3008336125"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- wait(SaveDelay)
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game.Players.LocalPlayer.Character["HumanoidRootPart"]
- local Event = game:GetService("Workspace").FE.Actions.SaveT
- Event:FireServer(A_1, A_2)
- local Events3 = game:GetService("Workspace").FE.Kick.RemoteEvent2
- Events3:FireServer()
- end
- end
- end
- end
- end)
- else
- TouchedGKBallBox:Disconnect()
- end
- end)
- GKPage:CreateToggle("Auto Save [RemoteEvent Method]", "Auto Save The Ball [RemoteEvent Method]", function(arg)
- if arg then
- _G.GKS = true
- while _G.GKS do
- wait()
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "TPS" and v:IsA("Part") then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).Magnitude <= Distance then
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- AnimationId = "304581045"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- wait(SaveDelay)
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game.Players.LocalPlayer.Character["Right Leg"]
- local Event = game:GetService("Workspace").FE.Actions.SaveRL
- Event:FireServer(A_1, A_2)
- local Events2 = game:GetService("Workspace").FE.Kick.RemoteEvent2
- Events2:FireServer()
- else
- AnimationId = "3008336125"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- wait(SaveDelay)
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game.Players.LocalPlayer.Character["HumanoidRootPart"]
- local Event = game:GetService("Workspace").FE.Actions.SaveT
- Event:FireServer(A_1, A_2)
- local Events3 = game:GetService("Workspace").FE.Kick.RemoteEvent2
- Events3:FireServer()
- end
- end
- end
- end
- end
- else
- if _G.GKS == true then
- _G.GKS = false
- else
- _G.GKS = true
- end
- end
- end)
- GKPage:CreateToggle("Auto Jump", "Auto Jump For The Ball", function(arg)
- if arg then
- _G.JUMP = true
- while _G.JUMP do
- wait()
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "TPS" and v:IsA("Part") then
- local a = Vector3.new(0, v.Position.Y, 0)
- local b = Vector3.new(0, game.Players.LocalPlayer.Character.Head.Position.Y, 0)
- if (a - b).Magnitude >= 5 then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).Magnitude <= DistanceJump then
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end
- end
- end
- end
- end
- else
- if _G.JUMP == true then
- _G.JUMP = false
- else
- _G.JUMP = true
- end
- end
- end)
- GKPage:CreateToggle("Auto Walk Sideways [WalkToPoint Method]", "Auto Walk Sideways In Net When The Ball Is Near", function(arg)
- if arg then
- _G.SIDEW = true
- while _G.SIDEW do
- wait(0.8)
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "TPS" and v:IsA("Part") then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).Magnitude <= DistanceSide then
- if game.Players.LocalPlayer.TeamColor == BrickColor.new("Bright red") then
- game.Players.LocalPlayer.Character.Humanoid.WalkToPoint = Vector3.new(9.488, 13.3, -126.9)
- wait(0.8)
- game.Players.LocalPlayer.Character.Humanoid.WalkToPoint = Vector3.new(-9.697, 13.3, -126.49)
- else
- game.Players.LocalPlayer.Character.Humanoid.WalkToPoint = Vector3.new(-8.878, 13.3, 129.295)
- wait(0.8)
- game.Players.LocalPlayer.Character.Humanoid.WalkToPoint = Vector3.new(9.07, 13.3, 129.73)
- end
- end
- end
- end
- end
- else
- if _G.SIDEW == true then
- _G.SIDEW = false
- else
- _G.SIDEW = true
- end
- end
- end)
- GKPage:CreateToggle("Auto Walk Sideways [MoveTo Method]", "Auto Walk Sideways In Net When The Ball Is Near", function(arg)
- if arg then
- _G.SIDEM = true
- while _G.SIDEM do
- wait(0.8)
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude <= DistanceSide then
- game.Players.LocalPlayer.Character.Humanoid:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(game.Workspace.TPSSystem.TPS.Position.X, 0, 0))
- wait(0.8)
- game.Players.LocalPlayer.Character.Humanoid:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(-game.Workspace.TPSSystem.TPS.Position.X, 0, 0))
- end
- end
- else
- if _G.SIDEM == true then
- _G.SIDEM = false
- else
- _G.SIDEM = true
- end
- end
- end)
- local PartRedTouched
- local PartBlueTouched
- GKPage:CreateToggle("Auto Look At The Ball", "Auto Look At The Ball When In The Box. Switched Teams = Untoggle", function(arg)
- if arg then
- local PartB = game:GetService("Workspace").GKSystem.Fix2
- local PartR = game:GetService("Workspace").GKSystem.Fix1
- if game.Players.LocalPlayer.TeamColor == BrickColor.new("Bright blue") then
- PartBlueTouched = PartB.Touched:Connect(function()
- local touching = PartB:GetTouchingParts()
- for i=1,#touching do
- if touching[i] == game.Players.LocalPlayer.Character.HumanoidRootPart then
- repeat wait()
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude > 6 then
- game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = true
- game.Workspace.CurrentCamera.CFrame = CFrame.lookAt(game.Workspace.CurrentCamera.CFrame.Position,game.Workspace.TPSSystem.TPS.Position)
- end
- until (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude <= 4.5
- end
- end
- end)
- else
- PartRedTouched = PartR.Touched:Connect(function()
- local touching = PartR:GetTouchingParts()
- for i=1,#touching do
- if touching[i] == game.Players.LocalPlayer.Character.HumanoidRootPart then
- repeat wait()
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude > 6 then
- game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = true
- game.Workspace.CurrentCamera.CFrame = CFrame.lookAt(game.Workspace.CurrentCamera.CFrame.Position,game.Workspace.TPSSystem.TPS.Position)
- end
- until (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude <= 4.5
- end
- end
- end)
- end
- else
- PartRedTouched:Disconnect()
- PartBlueTouched:Disconnect()
- wait(1)
- game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = false
- end
- end)
- GKPage:CreateToggle("Auto Return", "Auto Return To Team Goal When You Died.", function(arg)
- if arg then
- HumanoidDied = game.Players.LocalPlayer.CharacterAdded:Connect(function()
- wait(0.5)
- if game.Players.LocalPlayer.TeamColor == BrickColor.new("Bright red") then
- game.Players.LocalPlayer.Character.Humanoid.WalkToPoint = Vector3.new(-2.114, 13.3, -118.341)
- else
- game.Players.LocalPlayer.Character.Humanoid.WalkToPoint = Vector3.new(0.512, 13.3, 122.121)
- end
- end)
- else
- HumanoidDied:Disconnect()
- end
- end)
- GKPage:CreateLabel("Configurations")
- GKPage:CreateBox("Auto Save Delay", 10044538000, function(arg)
- SaveDelay = tonumber(arg)
- end)
- GKPage:CreateSlider("Auto Save Distance", 0, 10,function(arg)
- Distance = arg
- end)
- GKPage:CreateSlider("Auto Jump Distance", 0, 50,function(arg)
- DistanceJump = arg
- end)
- GKPage:CreateSlider("Auto Walk Sideways Distance", 0, 300,function(arg)
- DistanceSide = arg
- end)
- SPage:CreateLabel("Miscellaneous")
- SPage:CreateToggle("Auto Goal [Autofarm]", "Auto Goal [Autofarn]. Use At Your Own Risk", function(arg)
- if arg then
- _G.AUTOFARM = true
- while _G.AUTOFARM do
- wait()
- local HRPRotation = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Rotation
- local GoalPST = game.Workspace.TPSSystem.TPS.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = HRPRotation + GoalPST.Position
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.Head
- local Event = game:GetService("Workspace").FE.Actions.Tackle
- Event:FireServer(A_1, A_2)
- local Events2 = game:GetService("Workspace").FE.Kick.RemoteEvent2
- Events2:FireServer()
- if game.Players.LocalPlayer.TeamColor == BrickColor.new("Bright red") then
- game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = true
- game.Workspace.CurrentCamera.CFrame = CFrame.lookAt(game.Workspace.CurrentCamera.CFrame.Position + Vector3.new(0, 45, 0),game.Workspace.BlueGoal.Part.Position)
- end
- if game.Players.LocalPlayer.TeamColor == BrickColor.new("Bright blue") then
- game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = true
- game.Workspace.CurrentCamera.CFrame = CFrame.lookAt(game.Workspace.CurrentCamera.CFrame.Position + Vector3.new(0, 45, 0),game.Workspace.RedGoal.Part.Position)
- end
- end
- else
- _G.AUTOFARM = false
- wait(1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Lines.Line12.CFrame
- game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = false
- end
- end)
- SPage:CreateToggle("Allow Kick GK Box", "Allows You Shoot From Goalkeeper's Goal Box", function(arg)
- if arg then
- game:GetService("Workspace").GKSystem.Fix1.CanTouch = false
- game:GetService("Workspace").GKSystem.Fix2.CanTouch = false
- else
- game:GetService("Workspace").GKSystem.Fix1.CanTouch = true
- game:GetService("Workspace").GKSystem.Fix2.CanTouch = true
- end
- end)
- SPage:CreateToggle("Auto Shoot", "Auto Shoot The Ball When You Are Near", function(arg)
- if arg then
- _G.MOD = true
- while _G.MOD do
- wait()
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "TPS" and v:IsA("Part") then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).Magnitude <= 6 then
- local ModuleKick = require(game:GetService("Players").LocalPlayer.Backpack.Module)
- ModuleKick.Kick()
- ModuleKick.Kick2()
- end
- end
- end
- end
- else
- _G.MOD = false
- end
- end)
- SPage:CreateToggle("Auto Tackle", "Auto Tackle The Ball. Recommended 'Face At The Ball'", function(arg)
- if arg then
- _G.MODT = true
- while _G.MODT do
- wait()
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "TPS" and v:IsA("Part") then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).Magnitude <= 6 then
- local ModuleKick = require(game:GetService("Players").LocalPlayer.Backpack.Module)
- ModuleKick.Tackle()
- end
- end
- end
- end
- else
- _G.MODT = false
- end
- end)
- SPage:CreateToggle("Auto Defence [BUGGY]", "Auto Defending Your Team Goal", function(arg)
- if arg then
- if game.Players.LocalPlayer.TeamColor == BrickColor.new("Bright blue") then
- game.Players.LocalPlayer.Character.Humanoid.WalkToPoint = Vector3.new(0.6464786529541016, 13.299994468688965, 92.49656677246094)
- else
- game.Players.LocalPlayer.Character.Humanoid.WalkToPoint = Vector3.new(0.11751431971788406, 13.299994468688965, -91.30338287353516)
- end
- _G.AUTODEFENCE = true
- while _G.AUTODEFENCE do
- wait()
- if game.Players.LocalPlayer.TeamColor == BrickColor.new("Bright blue") then
- if (game.Workspace.TPSSystem.TPS.Position - game.Workspace.TPSSystem.Part2.Position).Magnitude <= 125 then
- game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = true
- game.Workspace.CurrentCamera.CFrame = CFrame.lookAt(game.Workspace.CurrentCamera.CFrame.Position + Vector3.new(0, 45, 0),game.Workspace.RedGoal.Part.Position)
- game.Players.LocalPlayer.Character.Humanoid:MoveTo(game.Workspace.TPSSystem.TPS.Position)
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "TPS" and v:IsA("Part") then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).Magnitude <= 6 then
- local ModuleKick = require(game:GetService("Players").LocalPlayer.Backpack.Module)
- ModuleKick.Tackle()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.Head
- local Event = game:GetService("Workspace").FE.Actions.Tackle
- Event:FireServer(A_1, A_2)
- end
- end
- end
- end
- end
- if game.Players.LocalPlayer.TeamColor == BrickColor.new("Bright red") then
- if (game.Workspace.TPSSystem.TPS.Position - game.Workspace.TPSSystem.Part1.Position).Magnitude <= 125 then
- game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = true
- game.Workspace.CurrentCamera.CFrame = CFrame.lookAt(game.Workspace.CurrentCamera.CFrame.Position + Vector3.new(0, 45, 0),game.Workspace.BlueGoal.Part.Position)
- game.Players.LocalPlayer.Character.Humanoid:MoveTo(game.Workspace.TPSSystem.TPS.Position)
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "TPS" and v:IsA("Part") then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).Magnitude <= 6 then
- local ModuleKick = require(game:GetService("Players").LocalPlayer.Backpack.Module)
- ModuleKick.Tackle()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.Head
- local Event = game:GetService("Workspace").FE.Actions.Tackle
- Event:FireServer(A_1, A_2)
- end
- end
- end
- end
- end
- end
- else
- _G.AUTODEFENCE = false
- wait(1)
- game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = false
- end
- end)
- SPage:CreateToggle("Auto Power", "Auto Changes Power Of The Kick By Distance. Just Click To Shoot", function(arg)
- if arg then
- _G.AUTOPOWER = true
- while _G.AUTOPOWER do
- wait()
- if game.Players.LocalPlayer.TeamColor == BrickColor.new("Bright blue") then
- if (game.Workspace.TPSSystem.TPS.Position - game.Workspace.TPSSystem.Part1.Position).Magnitude <= 90 then
- game.Players.LocalPlayer.Backpack.Speed.Value = 65
- game.Players.LocalPlayer.Backpack.Angle.Value = Vector3.new(4000000, 1000, 4000000)
- elseif (game.Workspace.TPSSystem.TPS.Position - game.Workspace.TPSSystem.Part1.Position).Magnitude > 99 then
- game.Players.LocalPlayer.Backpack.Speed.Value = 65
- game.Players.LocalPlayer.Backpack.Angle.Value = Vector3.new(4000000, 1100, 4000000)
- end
- end
- if game.Players.LocalPlayer.TeamColor == BrickColor.new("Bright red") then
- if (game.Workspace.TPSSystem.TPS.Position - game.Workspace.TPSSystem.Part2.Position).Magnitude <= 99 then
- game.Players.LocalPlayer.Backpack.Speed.Value = 65
- game.Players.LocalPlayer.Backpack.Angle.Value = Vector3.new(4000000, 1000, 4000000)
- elseif (game.Workspace.TPSSystem.TPS.Position - game.Workspace.TPSSystem.Part2.Position).Magnitude > 100 then
- game.Players.LocalPlayer.Backpack.Speed.Value = 65
- game.Players.LocalPlayer.Backpack.Angle.Value = Vector3.new(4000000, 1100, 4000000)
- end
- end
- end
- else
- _G.AUTOPOWER = false
- end
- end)
- SPage:CreateToggle("Auto Aim Goal [BodyGyro]", "Locks/Faces At Opponent's Goal. Don't Use ShiftLock", function(arg)
- if arg then
- local Offset = CFrame.new(4, 0, 0)
- local BGyro = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart)
- BGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
- BGyro.P = 99999
- BGyro.D = 500
- _G.GOAL = true
- while _G.GOAL do
- wait()
- if game.Players.LocalPlayer.TeamColor == BrickColor.new("Bright red") then
- local BLUE = game.Workspace.BlueGoal.Part
- local Direction = ((BLUE.CFrame * Offset).p - game.Players.LocalPlayer.Character.HumanoidRootPart.Position) * Vector3.new(1, 0, 1)
- BGyro.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Direction)
- else
- local RED = game.Workspace.RedGoal.Part
- local Direction = ((RED.CFrame * Offset).p - game.Players.LocalPlayer.Character.HumanoidRootPart.Position) * Vector3.new(1, 0, 1)
- BGyro.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Direction)
- end
- end
- else
- _G.GOAL = false
- for i,v in pairs(game.Players.LocalPlayer.Character.HumanoidRootPart:GetChildren()) do
- if v.Name == "BodyGyro" then
- v:Destroy()
- end
- end
- end
- end)
- SPage:CreateToggle("Auto Aim Goal [lookAt]", "Locks/Faces At Opponent's Goal. [lookAt Method]", function(arg)
- if arg then
- _G.LookAt = true
- while _G.LookAt do
- wait()
- if game.Players.LocalPlayer.TeamColor == BrickColor.new("Bright red") then
- game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = true
- game.Workspace.CurrentCamera.CFrame = CFrame.lookAt(game.Workspace.CurrentCamera.CFrame.Position + Vector3.new(0, 45, 0),game.Workspace.BlueGoal.Part.Position)
- end
- if game.Players.LocalPlayer.TeamColor == BrickColor.new("Bright blue") then
- game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = true
- game.Workspace.CurrentCamera.CFrame = CFrame.lookAt(game.Workspace.CurrentCamera.CFrame.Position + Vector3.new(0, 45, 0),game.Workspace.RedGoal.Part.Position)
- end
- end
- else
- _G.LookAt = false
- wait(0.5)
- game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = false
- end
- end)
- SPage:CreateToggle("Auto Aim Pass Teammate [BodyGyro]", "Locks/Faces At Your Teammate. Don't Use ShiftLock", function(arg)
- if arg then
- local Offset = CFrame.new(4, 0, 0)
- local BGyro = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart)
- BGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
- BGyro.P = 99999
- BGyro.D = 500
- _G.PLR = true
- while _G.PLR do
- wait()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Character.Name and (v.Character.Head.CFrame.p - game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.p).Magnitude < DistancePass and Player.TeamColor == v.TeamColor then
- local Direction = ((v.Character.Head.CFrame * Offset).p - game.Players.LocalPlayer.Character.HumanoidRootPart.Position) * Vector3.new(1, 0, 1)
- BGyro.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Direction)
- end
- end
- end
- else
- _G.PLR = false
- for i,v in pairs(game.Players.LocalPlayer.Character.HumanoidRootPart:GetChildren()) do
- if v.Name == "BodyGyro" then
- v:Destroy()
- end
- end
- end
- end)
- SPage:CreateToggle("Auto Aim Pass Teammate [lookAt]", "Locks/Faces At Your Teammate. [lookAt Method]", function(arg)
- if arg then
- _G.LookAAA = true
- while _G.LookAAA do
- wait()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Character.Name and (v.Character.Head.CFrame.p - game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.p).Magnitude < DistancePass and Player.TeamColor == v.TeamColor then
- game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = true
- game.Workspace.CurrentCamera.CFrame = CFrame.lookAt(game.Workspace.CurrentCamera.CFrame.Position + Vector3.new(0, 45, 0),v.Character.HumanoidRootPart.Position)
- end
- end
- end
- else
- _G.LookAAA = false
- wait(0.5)
- game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = false
- end
- end)
- SPage:CreateLabel("Configurations")
- SPage:CreateSlider("Auto Aim Pass Teammate Distance", 0, 275,function(arg)
- DistancePass = arg
- end)
- MPage:CreateLabel("Functions")
- MPage:CreateToggle("Face At The Ball", "Locks/Faces At The Ball", function(arg)
- if arg then
- local Offset = CFrame.new(4, 0, 0)
- local BGyro = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart)
- BGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
- BGyro.P = 99999
- BGyro.D = 500
- _G.FACE = true
- while _G.FACE do
- wait()
- local Ball = game.Workspace.TPSSystem.TPS
- if Ball then
- local Direction = ((Ball.CFrame * Offset).p - game.Players.LocalPlayer.Character.HumanoidRootPart.Position) * Vector3.new(1, 0, 1)
- BGyro.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Direction)
- end
- end
- else
- _G.FACE = false
- for i,v in pairs(game.Players.LocalPlayer.Character.HumanoidRootPart:GetChildren()) do
- if v.Name == "BodyGyro" then
- v:Destroy()
- end
- end
- end
- end)
- MPage:CreateToggle("Unlock Celebrations Tab", "Unlocking/Locking Celebrations Tab", function(arg)
- if arg then
- game:GetService("Workspace").Celebrate1.Value = true
- game:GetService("Workspace").Celebrate2.Value = true
- else
- game:GetService("Workspace").Celebrate1.Value = false
- game:GetService("Workspace").Celebrate2.Value = false
- end
- end)
- MPage:CreateToggle("Meter Indicator", "Shows Meters Of The Ball From The Goal. Also The GUI Is Draggable", function(arg)
- if arg then
- local MeterIndicator = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local Blue = Instance.new("TextLabel")
- local Red = Instance.new("TextLabel")
- local BMeters = Instance.new("TextLabel")
- local RMeters = Instance.new("TextLabel")
- MeterIndicator.Name = "MeterIndicator"
- MeterIndicator.Parent = game.CoreGui
- MeterIndicator.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Main.Name = "Main"
- Main.Parent = MeterIndicator
- Main.BackgroundColor3 = Color3.fromRGB(76, 76, 76)
- Main.BorderSizePixel = 0
- Main.Position = UDim2.new(0.412142843, 0, 0.882352948, 0)
- Main.Size = UDim2.new(0, 242, 0, 60)
- Main.Active = true
- Main.Draggable = true
- Blue.Name = "Blue"
- Blue.Parent = Main
- Blue.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Blue.BackgroundTransparency = 1.000
- Blue.BorderSizePixel = 0
- Blue.Size = UDim2.new(0, 120, 0, 13)
- Blue.Font = Enum.Font.FredokaOne
- Blue.Text = "Blue Team"
- Blue.TextColor3 = Color3.fromRGB(0, 85, 255)
- Blue.TextScaled = true
- Blue.TextSize = 14.000
- Blue.TextWrapped = true
- Red.Name = "Red"
- Red.Parent = Main
- Red.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Red.BackgroundTransparency = 1.000
- Red.BorderSizePixel = 0
- Red.Position = UDim2.new(0.533057868, 0, 0, 0)
- Red.Size = UDim2.new(0, 113, 0, 13)
- Red.Font = Enum.Font.FredokaOne
- Red.Text = "Red Team"
- Red.TextColor3 = Color3.fromRGB(255, 0, 0)
- Red.TextScaled = true
- Red.TextSize = 14.000
- Red.TextWrapped = true
- BMeters.Name = "BMeters"
- BMeters.Parent = Main
- BMeters.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- BMeters.BackgroundTransparency = 1.000
- BMeters.BorderSizePixel = 0
- BMeters.Position = UDim2.new(0, 0, 0.566666663, 0)
- BMeters.Size = UDim2.new(0, 120, 0, 13)
- BMeters.Font = Enum.Font.FredokaOne
- BMeters.Text = "From 26 Meters"
- BMeters.TextColor3 = Color3.fromRGB(255, 255, 255)
- BMeters.TextScaled = true
- BMeters.TextSize = 14.000
- BMeters.TextWrapped = true
- RMeters.Name = "RMeters"
- RMeters.Parent = Main
- RMeters.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- RMeters.BackgroundTransparency = 1.000
- RMeters.BorderSizePixel = 0
- RMeters.Position = UDim2.new(0.533057868, 0, 0.566666663, 0)
- RMeters.Size = UDim2.new(0, 113, 0, 13)
- RMeters.Font = Enum.Font.FredokaOne
- RMeters.Text = "From 26 Meters"
- RMeters.TextColor3 = Color3.fromRGB(255, 255, 255)
- RMeters.TextScaled = true
- RMeters.TextSize = 14.000
- RMeters.TextWrapped = true
- local Player = game.Players.LocalPlayer
- Heartbeat = game:GetService("RunService").Heartbeat
- local function HeartbeatUPD()
- RMeters.Text = "From " .. math.floor((game.Workspace.TPSSystem.TPS.Position - game.Workspace.TPSSystem.Part1.Position).Magnitude / 10) .. " Meters"
- BMeters.Text = "From " .. math.floor((game.Workspace.TPSSystem.TPS.Position - game.Workspace.TPSSystem.Part2.Position).Magnitude / 10) .. " Meters"
- end
- Heartbeat:Connect(HeartbeatUPD)
- else
- game.CoreGui.MeterIndicator:Destroy()
- Heartbeat:Disconnect()
- end
- end)
- MPage:CreateToggle("Ball Information", "Shows Information About The Ball (Curved, Trail, etc)", function(arg)
- if arg then
- local BallInformationGUI = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local Context = Instance.new("TextLabel")
- local Curving = Instance.new("TextLabel")
- local Flaming = Instance.new("TextLabel")
- local Trail = Instance.new("TextLabel")
- local TextureID = Instance.new("ImageLabel")
- local BallTexture = Instance.new("TextLabel")
- BallInformationGUI.Name = "BallInformationGUI"
- BallInformationGUI.Parent = game.CoreGui
- BallInformationGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Main.Name = "Main"
- Main.Parent = BallInformationGUI
- Main.BackgroundColor3 = Color3.fromRGB(77, 77, 0)
- Main.BorderSizePixel = 0
- Main.Position = UDim2.new(0.29072684, 0, 0.29411763, 0)
- Main.Size = UDim2.new(0, 500, 0, 350)
- Main.Active = true
- Main.Draggable = true
- Context.Name = "Context"
- Context.Parent = Main
- Context.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Context.BackgroundTransparency = 1.000
- Context.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Context.BorderSizePixel = 0
- Context.Size = UDim2.new(0, 500, 0, 50)
- Context.Font = Enum.Font.Roboto
- Context.Text = "The Ball Information"
- Context.TextColor3 = Color3.fromRGB(255, 255, 255)
- Context.TextScaled = true
- Context.TextSize = 14.000
- Context.TextWrapped = true
- Curving.Name = "Curving"
- Curving.Parent = Main
- Curving.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Curving.BackgroundTransparency = 1.000
- Curving.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Curving.BorderSizePixel = 0
- Curving.Position = UDim2.new(0.0719999969, 0, 0.208571419, 0)
- Curving.Size = UDim2.new(0, 195, 0, 50)
- Curving.Font = Enum.Font.Roboto
- Curving.Text = "Curve: No"
- Curving.TextColor3 = Color3.fromRGB(255, 0, 0)
- Curving.TextScaled = true
- Curving.TextSize = 14.000
- Curving.TextWrapped = true
- Flaming.Name = "Flaming"
- Flaming.Parent = Main
- Flaming.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Flaming.BackgroundTransparency = 1.000
- Flaming.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Flaming.BorderSizePixel = 0
- Flaming.Position = UDim2.new(0.537, 0, 0.209000006, 0)
- Flaming.Size = UDim2.new(0, 195, 0, 50)
- Flaming.Font = Enum.Font.Roboto
- Flaming.Text = "Flame Power Shot: No"
- Flaming.TextColor3 = Color3.fromRGB(255, 0, 0)
- Flaming.TextScaled = true
- Flaming.TextSize = 14.000
- Flaming.TextWrapped = true
- Trail.Name = "Trail"
- Trail.Parent = Main
- Trail.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Trail.BackgroundTransparency = 1.000
- Trail.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Trail.BorderSizePixel = 0
- Trail.Position = UDim2.new(0.305000007, 0, 0.374714315, 0)
- Trail.Size = UDim2.new(0, 195, 0, 50)
- Trail.Font = Enum.Font.Roboto
- Trail.Text = "Trail: Disabled"
- Trail.TextColor3 = Color3.fromRGB(255, 0, 0)
- Trail.TextScaled = true
- Trail.TextSize = 14.000
- Trail.TextWrapped = true
- TextureID.Name = "TextureID"
- TextureID.Parent = Main
- TextureID.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextureID.Position = UDim2.new(0.400000006, 0, 0.694285691, 0)
- TextureID.Size = UDim2.new(0, 100, 0, 100)
- BallTexture.Name = "BallTexture"
- BallTexture.Parent = Main
- BallTexture.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- BallTexture.BackgroundTransparency = 1.000
- BallTexture.BorderColor3 = Color3.fromRGB(27, 42, 53)
- BallTexture.BorderSizePixel = 0
- BallTexture.Position = UDim2.new(0.305000007, 0, 0.551857233, 0)
- BallTexture.Size = UDim2.new(0, 195, 0, 40)
- BallTexture.Font = Enum.Font.Roboto
- BallTexture.Text = "Texture/Decals:"
- BallTexture.TextColor3 = Color3.fromRGB(255, 255, 255)
- BallTexture.TextScaled = true
- BallTexture.TextSize = 14.000
- BallTexture.TextWrapped = true
- RunStepBall = game:GetService("RunService").Stepped:Connect(function()
- for i, ang in pairs(game.Workspace.TPSSystem.TPS:GetChildren()) do
- if ang.Name == "AngularVelocity" then
- Curving.Text = "Curve: Yes"
- Curving.TextColor3 = Color3.fromRGB(0, 255, 0)
- elseif not ang:FindFirstChild("AngularVelocity") then
- Curving.Text = "Curve: No"
- Curving.TextColor3 = Color3.fromRGB(255, 0, 0)
- end
- end
- for i, power in pairs(game.Workspace.TPSSystem.TPS:GetChildren()) do
- if power.Name == "Fire" or power.Name == "FireB" then
- if power.Enabled == true then
- Flaming.Text = "Flame Power Shot: Yes"
- Flaming.TextColor3 = Color3.fromRGB(0, 255, 0)
- else
- Flaming.Text = "Flame Power Shot: No"
- Flaming.TextColor3 = Color3.fromRGB(255, 0, 0)
- end
- end
- end
- for i, trail in pairs(game.Workspace.TPSSystem.TPS:GetChildren()) do
- if trail.Name == "Trail" then
- if trail.Enabled == true then
- Trail.Text = "Trail: Enabled"
- Trail.TextColor3 = Color3.fromRGB(0, 255, 0)
- else
- Trail.Text = "Trail: Disabled"
- Trail.TextColor3 = Color3.fromRGB(255, 0, 0)
- end
- end
- end
- TextureID.Image = game.Workspace.TPSSystem.TPS.Decal1.Texture
- end)
- else
- game.CoreGui.BallInformationGUI:Destroy()
- RunStepBall:Disconnect()
- end
- end)
- MPage:CreateButton("Crash The Ball [Stay Close To The Ball]", "Crashing And Teleporting The Ball To Void. Very Overpowered Function", function()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 70
- local A_4 = Vector3.new(4000000, -math.huge, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end)
- MPage:CreateButton("Remove BillboardGui", "Removes Username, Level, Red/Blue Circle Above Your Head", function()
- for i,v in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
- if v:IsA("BillboardGui") then
- v:Destroy()
- end
- end
- end)
- MPage:CreateButton("Remove Map", "Removes Map For Less Lag", function()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Map" then
- v:Destroy()
- end
- end
- end)
- MPage:CreateButton("Secret BadgeAwarder", "Gives You Secret Badge", function()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "BadgeAwarder" then
- v.Platform.CanCollide = false
- v.Platform.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- v.Platform.Transparency = 1
- v.Platform.Decal.Transparency = 1
- wait(2)
- v.Platform.CanCollide = true
- v.Platform.Transparency = 0
- v.Platform.Decal.Transparency = 0
- v.Platform.CFrame = CFrame.new(-2, -0, 363, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- end
- end
- end)
- MPage:CreateLabel("Scripts")
- MPage:CreateToggle("Chat Log Spy", "Spying And Showing Hidden & Private Messages. It's Gray Color", function(arg)
- if arg then
- EnabledChatLogger = true
- SpyOnMyself = true
- IsPublic = false
- IsPublicItalics = false
- ChatMessageProperties = {
- Color = Color3.fromRGB(162,163,165);
- Font = Enum.Font.SourceSansBold;
- TextSize = 18;
- }
- local StarterGui = game:GetService("StarterGui")
- local Players = game:GetService("Players")
- local Player = Players.LocalPlayer or Players:GetPropertyChangedSignal("LocalPlayer"):Wait() or Players.LocalPlayer
- local SayMessageRequest = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest")
- local OnMessageDoneFiltering = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("OnMessageDoneFiltering")
- local InstanceNUM = (_G.ChatLogger or 0) + 1
- _G.ChatLogger = InstanceNUM
- local function onChatted(plr, msg)
- if _G.ChatLogger == InstanceNUM then
- if plr == Player then
- EnabledChatLogger = not EnabledChatLogger
- elseif EnabledChatLogger and SpyOnMyself == true or plr ~= Player then
- msg = msg:gsub("[\n\r]",''):gsub("\t",' '):gsub("[ ]+",' ')
- local HiddenMSG = true
- local Connection = OnMessageDoneFiltering.OnClientEvent:Connect(function(packet,channel)
- if packet.SpeakerUserId == plr.UserId and packet.Message==msg:sub(#msg-#packet.Message+1) and (channel=="All" or (channel=="Team" and IsPublic == false)) then
- HiddenMSG = false
- end
- end)
- wait(0.2)
- Connection:Disconnect()
- if HiddenMSG and EnabledChatLogger then
- if IsPublic then
- SayMessageRequest:FireServer((IsPublicItalics and "/me " or '').."{SPY} [".. p.Name .."]: "..msg,"All")
- else
- ChatMessageProperties.Text = " [".. plr.Name .."]: "..msg
- StarterGui:SetCore("ChatMakeSystemMessage", ChatMessageProperties)
- end
- end
- end
- end
- end
- for _,getplayers in ipairs(Players:GetPlayers()) do
- getplayers.Chatted:Connect(function(msg)
- onChatted(getplayers, msg)
- end)
- end
- Players.PlayerAdded:Connect(function(plradded)
- plradded.Chatted:Connect(function(msg)
- onChatted(plradded, msg)
- end)
- end)
- wait(3)
- local ChatFrame = Player.PlayerGui.Chat.Frame
- ChatFrame.ChatChannelParentFrame.Visible = true
- ChatFrame.ChatBarParentFrame.Position = ChatFrame.ChatChannelParentFrame.Position + UDim2.new(UDim.new(), ChatFrame.ChatChannelParentFrame.Size.Y)
- else
- EnabledChatLogger = false
- end
- end)
- MPage:CreateButton("Infinite Yield Admin", "Executes The Admin Script. Use For Trolling", function()
- loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
- end)
- LPPage:CreateLabel("Miscellaneous")
- local FireHeartbeat
- LPPage:CreateToggle("Invisible [Fire Power Method]", "You Will Be Invisible When Someone Kills You With Fire", function(arg)
- if arg then
- FireHeartbeat = game:GetService("RunService").Heartbeat:Connect(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- for i,b in pairs(v.Character.HumanoidRootPart:GetDescendants()) do
- if b.Name == "Fire" or b.Name == "HitScript" then
- b:Destroy()
- end
- end
- end
- end
- end)
- else
- FireHeartbeat:Disconnect()
- end
- end)
- LPPage:CreateButton("Invisible [R15]", "You Will Be Invisible. Dribbling & Kicking Are FE", function()
- --// REMOVE BILLBOARDGUI NAME, LEVEL AND INFORMATION --\\
- for i,v in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
- if v:IsA("BillboardGui") then
- v:Destroy()
- end
- end
- --// VARIABLES, SERVICES --\\
- local HRP = game.Players.LocalPlayer.Character.HumanoidRootPart
- local LT = game.Players.LocalPlayer.Character.LowerTorso
- local OldCF = HRP.CFrame
- --// SCRIPTING --\\
- if game.Players.LocalPlayer.Character.PrimaryPart ~= HRP then
- game.Players.LocalPlayer.Character.PrimaryPart = HRP
- end
- local NewRootMotor6D = LT:FindFirstChild("Root"):Clone()
- HRP.Parent = game.Workspace
- game.Players.LocalPlayer.Character.PrimaryPart = HRP
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(OldCF.X, 9e9, OldCF.Z))
- HRP.Parent = game.Players.LocalPlayer.Character
- wait(0.45)
- NewRootMotor6D.Parent = HRP
- HRP.CFrame = OldCF
- end)
- LPPage:CreateButton("Fake Join Group", "Unlocks Black Trail For The Ball", function()
- local mt = getrawmetatable(game);
- local nc = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = newcclosure(function(self, ...)
- local Method = getnamecallmethod();
- if Method == 'IsInGroup' then
- return 5334925
- end
- return nc(self, ...)
- end)
- end)
- LPPage:CreateButton("Rejoin The Server", "Rejoining To Same Server", function()
- local plr = game.Players.LocalPlayer
- game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, plr)
- end)
- LPPage:CreateButton("Reset The Character", "Resetting Your Character", function()
- game.Players.LocalPlayer.Character:BreakJoints()
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
- end)
- LPPage:CreateLabel("Humanoid Properties")
- LPPage:CreateSlider("WalkSpeed", 0, 1000,function(arg)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = arg
- end)
- LPPage:CreateSlider("JumpPower", 0, 500,function(arg)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = arg
- end)
- LPPage:CreateSlider("HipHeight", 0, 15,function(arg)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = arg
- end)
- LPPage:CreateButton("Default WalkSpeed", "Set Custom WalkSpeed To Default (22)", function()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 22
- end)
- LPPage:CreateButton("Default JumpPower", "Set Custom JumpPower To Default (50)", function()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- end)
- LPPage:CreateButton("Default HipHeight", "Set Custom HipHeight To Default (0)", function()
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
- end)
- LPPage:CreateLabel("Teams")
- LPPage:CreateToggle("Fake Switch The Blue Team", "Shows A Blue Circle Above Your Head", function(arg)
- if arg then
- _G.FB = true
- while _G.FB do
- wait()
- game.Workspace.FE.PlayerTeam.RemoteEventB:FireServer()
- end
- else
- _G.FB = false
- end
- end)
- LPPage:CreateToggle("Fake Switch The Red Team", "Shows A Red Circle Above Your Head", function(arg)
- if arg then
- _G.FR = true
- while _G.FR do
- wait()
- game.Workspace.FE.PlayerTeam.RemoteEventR:FireServer()
- end
- else
- _G.FR = false
- end
- end)
- LPPage:CreateButton("Join The Blue Team", "You Will Join The Blue Team", function()
- local Event = game:GetService("Workspace").FE.CTeamColor.RemoteEventB
- Event:FireServer()
- end)
- LPPage:CreateButton("Join The Red Team", "You Will Join The Red Team", function()
- local Event = game:GetService("Workspace").FE.CTeamColor.RemoteEventR
- Event:FireServer()
- end)
- LPPage:CreateButton("Join The Waiting Team", "You Will Join The Waiting Team", function()
- local Event = game:GetService("Workspace").FE.CTeamColor.RemoteEvent
- Event:FireServer()
- end)
- LPPage:CreateLabel("Reach")
- local RunStepped
- LPPage:CreateToggle("Reach", "Enables Reach", function(arg)
- if arg then
- RunStepped = game:GetService("RunService").RenderStepped:Connect(function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude <= DistanceReach then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
- firetouchinterest(game.Players.LocalPlayer.Character["Right Leg"], game.Workspace.TPSSystem.TPS, 0)
- firetouchinterest(game.Players.LocalPlayer.Character["Right Leg"], game.Workspace.TPSSystem.TPS, 1)
- elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- firetouchinterest(game.Players.LocalPlayer.Character["Left Leg"], game.Workspace.TPSSystem.TPS, 0)
- firetouchinterest(game.Players.LocalPlayer.Character["Left Leg"], game.Workspace.TPSSystem.TPS, 1)
- end
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude <= DistanceReach then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
- firetouchinterest(game.Players.LocalPlayer.Character["RightLowerLeg"], game.Workspace.TPSSystem.TPS, 0)
- firetouchinterest(game.Players.LocalPlayer.Character["RightLowerLeg"], game.Workspace.TPSSystem.TPS, 1)
- elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- firetouchinterest(game.Players.LocalPlayer.Character["LeftLowerLeg"], game.Workspace.TPSSystem.TPS, 0)
- firetouchinterest(game.Players.LocalPlayer.Character["LeftLowerLeg"], game.Workspace.TPSSystem.TPS, 1)
- end
- end
- end
- end)
- else
- RunStepped:Disconnect()
- end
- end)
- LPPage:CreateSlider("Reach Distance", 0, 100,function(arg)
- DistanceReach = arg
- end)
- LPPage:CreateLabel("Reach Leg")
- LPPage:CreateLabel("Customize Reach Size And Transparency. After Use Fake Leg")
- LPPage:CreateButton("Fake Leg [R6]", "Creates Fake Leg For Better View", function()
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- LeftLeg = Instance.new("Part", game.Players.LocalPlayer.Character)
- LeftLeg.Name = "Left Leg"
- LeftLeg.CanCollide = false
- LeftLeg.Color = game.Players.LocalPlayer.Character["Left Leg"].Color
- LeftLeg.Size = Vector3.new(1, 2, 1)
- LeftLeg.Locked = true
- LeftLeg.Position = game.Players.LocalPlayer.Character["Left Leg"].Position
- local Attachment = Instance.new("Attachment", LeftLeg)
- Attachment.Name = "LeftFootAttachment"
- Attachment.Position = Vector3.new(0, -1, 0)
- local MotorHip = Instance.new("Motor6D", game.Players.LocalPlayer.Character.Torso)
- MotorHip.Name = "Fake Left Hip"
- MotorHip.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- MotorHip.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- MotorHip.CurrentAngle = 0
- MotorHip.DesiredAngle = 0
- MotorHip.MaxVelocity = 0.1
- MotorHip.Part0 = game.Players.LocalPlayer.Character.Torso
- MotorHip.Part1 = LeftLeg
- elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- RightLeg = Instance.new("Part", game.Players.LocalPlayer.Character)
- RightLeg.Name = "Right Leg"
- RightLeg.CanCollide = false
- RightLeg.Color = game.Players.LocalPlayer.Character["Right Leg"].Color
- RightLeg.Size = Vector3.new(1, 2, 1)
- RightLeg.Locked = true
- RightLeg.Position = game.Players.LocalPlayer.Character["Right Leg"].Position
- local Attachment = Instance.new("Attachment", RightLeg)
- Attachment.Name = "RightFootAttachment"
- Attachment.Position = Vector3.new(0, -1, 0)
- local MotorHip = Instance.new("Motor6D", game.Players.LocalPlayer.Character.Torso)
- MotorHip.Name = "Fake Right Hip"
- MotorHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- MotorHip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- MotorHip.CurrentAngle = 0
- MotorHip.DesiredAngle = 0
- MotorHip.MaxVelocity = 0.1
- MotorHip.Part0 = game.Players.LocalPlayer.Character.Torso
- MotorHip.Part1 = RightLeg
- end
- end)
- LPPage:CreateButton("Remove Fake Leg [R6]", "Removes Fake Leg", function()
- if LeftLeg ~= nil then
- LeftLeg:Destroy()
- elseif RightLeg ~= nil then
- RightLeg:Destroy()
- elseif LeftFoot ~= nil then
- LeftFoot:Destroy()
- elseif RightFoot ~= nil then
- RightFoot:Destroy()
- end
- for i,z in pairs(game.Players.LocalPlayer.Character.Torso:GetDescendants()) do
- if z.Name == "Fake Left Hip" or z.Name == "Fake Right Hip" then
- z:Destroy()
- end
- end
- end)
- LPPage:CreateSlider("Reach Leg Size", 1, 100,function(arg)
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(arg, 2, arg)
- else
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(arg, 2, arg)
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Size = Vector3.new(arg, 2, arg)
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["RightLowerLeg"].Size = Vector3.new(arg, 2, arg)
- end
- end
- end)
- LPPage:CreateBox("Reach Leg Transparency", 10044538000, function(arg)
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = tonumber(arg)
- else
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = tonumber(arg)
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Transparency = tonumber(arg)
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Transparency = tonumber(arg)
- end
- end
- end)
- LPPage:CreateLabel("Settings")
- LPPage:CreateBox("Replication Lag-Ping [Use 0.01 or 0.02 For Tricks]", 10044538000, function(arg)
- settings():GetService("NetworkSettings").IncomingReplicationLag = tonumber(arg)
- end)
- LPPage:CreateToggle("Vibration", "Turning Off/On Vibration", function(arg)
- if arg then
- require(game:GetService("Players").LocalPlayer.PlayerGui.Start.Settings.Options.Module).Vibration(2)
- else
- require(game:GetService("Players").LocalPlayer.PlayerGui.Start.Settings.Options.Module).Vibration(1)
- end
- end)
- LPPage:CreateToggle("ViewLock", "Turning Off/On ViewLock", function(arg)
- if arg then
- require(game:GetService("Players").LocalPlayer.PlayerGui.Start.Settings.Options.Module).ViewLock(2)
- else
- require(game:GetService("Players").LocalPlayer.PlayerGui.Start.Settings.Options.Module).ViewLock(1)
- end
- end)
- LPPage:CreateToggle("Tool Tips", "Turning On/Off Tool Tips", function(arg)
- if arg then
- require(game:GetService("Players").LocalPlayer.PlayerGui.Start.Settings.Options.Module).ToolTips(1)
- else
- require(game:GetService("Players").LocalPlayer.PlayerGui.Start.Settings.Options.Module).ToolTips(2)
- end
- end)
- LPPage:CreateSlider("Brightness", 0, 7,function(arg)
- require(game:GetService("Players").LocalPlayer.PlayerGui.Start.Settings.Options.Module).Brightness(arg)
- end)
- LPPage:CreateSlider("Graphics Quality", 0, 4,function(arg)
- require(game:GetService("Players").LocalPlayer.PlayerGui.Start.Settings.Options.Module).Quality(arg)
- end)
- LPPage:CreateSlider("FOV", 70, 120,function(arg)
- game.Workspace.CurrentCamera.FieldOfView = arg
- end)
- LPPage:CreateLabel("Level Spoofer")
- LPPage:CreateBox("Level", 10044538000, function(arg)
- local Targets
- Targets = tonumber(arg)
- wait(0.1)
- local mt = getrawmetatable(game);
- setreadonly(mt, false);
- local old_index = mt.__index;
- mt.__index = function(a, b)
- if tostring(a) == "PPLevel" or tostring(a) == "Level" then
- if tostring(b) == "Value" then
- return Targets;
- end
- end
- return old_index(a, b);
- end
- end)
- LPPage:CreateBox("XP", 10044538000, function(arg)
- local Targetz
- Targetz = tonumber(arg)
- wait(0.1)
- local mt = getrawmetatable(game);
- setreadonly(mt, false);
- local old_index = mt.__index;
- mt.__index = function(a, b)
- if tostring(a) == "XP" then
- if tostring(b) == "Value" then
- return Targetz;
- end
- end
- return old_index(a, b);
- end
- end)
- LPPage:CreateLabel("Power Shot")
- LPPage:CreateToggle("Always Power Ready", "Each Time You Press 'Z', Power Will Be Ready/Activated", function(arg)
- if arg then
- _G.READY = true
- while _G.READY do
- wait()
- for i,v in pairs(game.Players.LocalPlayer:GetDescendants()) do
- if v.Name == "PowerReady" and v:IsA("BoolValue") then
- v.Value = true
- end
- end
- end
- else
- _G.READY = false
- end
- end)
- LPPage:CreateButton("Activate Power", "Power Will Be Activated", function()
- game.Players.LocalPlayer.Backpack.PowerActive.Value = true
- end)
- LPPage:CreateSlider("Power Cooldown", 0, 60,function(arg)
- for i,v in pairs(game.Players.LocalPlayer:GetDescendants()) do
- if v.Name == "PowerValue" and v:IsA("NumberValue") then
- v.Value = arg
- end
- end
- end)
- LPPage:CreateLabel("Gamepasses")
- LPPage:CreateButton("Enable GamepassController", "Probably Allows You To Use Gamepasses From Players", function()
- local mt = getrawmetatable(game);
- setreadonly(mt, false);
- local old_index = mt.__index;
- mt.__index = function(a, b)
- if tostring(a) == "GamePassController" or tostring(a) == "GamePassControllerFix" or tostring(a) == "GamePassC" then
- if tostring(b) == "Enabled" then
- return true;
- elseif tostring(b) == "Disabled" then
- return false;
- end
- end
- return old_index(a, b);
- end
- wait(.5)
- game:GetService("Workspace").FE.Store.Check:FireServer()
- end)
- LPPage:CreateButton("Unlock Celebration Packs", "Unlocking Every Celebration Pack", function()
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack1.Tick.Visible = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack1.CelebrationPack1.Style = "RobloxRoundButton"
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack2.Tick.Visible = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack2.CelebrationPack2.Style = "RobloxRoundButton"
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack3.Tick.Visible = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack3.CelebrationPack3.Style = "RobloxRoundButton"
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack4.Tick.Visible = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack4.CelebrationPack4.Style = "RobloxRoundButton"
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack5.Tick.Visible = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack5.CelebrationPack5.Style = "RobloxRoundButton"
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack6.Tick.Visible = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack6.CelebrationPack6.Style = "RobloxRoundButton"
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack7.Tick.Visible = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack7.CelebrationPack7.Style = "RobloxRoundButton"
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.Package1.Button.Visible = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.Package2.Button.Visible = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.Package3.Button.Visible = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.Package4.Button.Visible = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.Package5.Button.Visible = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.Package6.Button.Visible = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.Package7.Button.Visible = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF04.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF04.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF04.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF05.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF05.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF05.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF06.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF06.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF06.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF07.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF07.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF07.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF08.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF08.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF08.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF09.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF09.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF09.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF10.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF10.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF10.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF11.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF11.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF11.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF12.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF12.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF12.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF13.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF13.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF13.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF14.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF14.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF14.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF15.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF15.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF15.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF16.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF16.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF16.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF17.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF17.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF17.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF18.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF18.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF18.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF19.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF19.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF19.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF20.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF20.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF20.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF21.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF21.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF21.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF22.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF22.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF22.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF23.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF23.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF23.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF24.Active = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF24.Selectable = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF24.Script.Disabled = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF04.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration4()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF05.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration5()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF06.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration6()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF07.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration7()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF08.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration8()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF09.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration9()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF10.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration10()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF11.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration11()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF12.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration12()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF13.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration13()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF14.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration14()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF15.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration15()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF16.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration16()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF17.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration17()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF18.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration18()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF19.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration19()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF20.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration20()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF21.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration21()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF22.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration22()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF23.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration23()
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF24.MouseButton1Click:Connect(function()
- require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration24()
- end)
- end)
- LPPage:CreateToggle("Blue Flame", "Flame Color Effect Will Be Blue Now.", function(arg)
- if arg then
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.BlueFlame.Tick.Visible = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.BlueFlame.BlueFlame.Style = "RobloxRoundButton"
- game:GetService("Players").LocalPlayer.PlayerGui.Start.PowerShot.Image = "rbxassetid://5366457711"
- game:GetService("Players").LocalPlayer.Backpack.FValue.Value = 2
- else
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.BlueFlame.Tick.Visible = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.BlueFlame.BlueFlame.Style = "RobloxRoundDefaultButton"
- game:GetService("Players").LocalPlayer.PlayerGui.Start.PowerShot.Image = "rbxassetid://1595877615"
- game:GetService("Players").LocalPlayer.Backpack.FValue.Value = 1
- end
- end)
- LPPage:CreateToggle("Blue Flame", "Flame Color Effect Will Be Blue Now.", function(arg)
- if arg then
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.BlueFlame.Tick.Visible = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.BlueFlame.BlueFlame.Style = "RobloxRoundButton"
- game:GetService("Players").LocalPlayer.PlayerGui.Start.PowerShot.Image = "rbxassetid://5366457711"
- game:GetService("Players").LocalPlayer.Backpack.FValue.Value = 2
- else
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.BlueFlame.Tick.Visible = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.BlueFlame.BlueFlame.Style = "RobloxRoundDefaultButton"
- game:GetService("Players").LocalPlayer.PlayerGui.Start.PowerShot.Image = "rbxassetid://1595877615"
- game:GetService("Players").LocalPlayer.Backpack.FValue.Value = 1
- end
- end)
- local AnimationCurveLoop
- LPPage:CreateToggle("More Curve", "The Ball Curves More", function(arg)
- if arg then
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.WoodenFloor.Tick.Visible = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.WoodenFloor.WoodenFloor.Style = "RobloxRoundButton"
- local Humanoid = game.Players.LocalPlayer.Character.Humanoid
- AnimationCurveLoop = Humanoid.AnimationPlayed:Connect(function(AnimationTrack)
- if AnimationTrack.Name == "OldMKickL" or AnimationTrack.Name == "OldMKick" or AnimationTrack.Name == "OldLKickL" or AnimationTrack.Name == "OldLKick" or AnimationTrack.Name == "MKickL" or AnimationTrack.Name == "MKick" or AnimationTrack.Name == "LKickL" or AnimationTrack.Name == "LKick" or AnimationTrack.Name == "OldDribbleL" or AnimationTrack.Name == "OldDribble" or AnimationTrack.Name == "DribbleL" or AnimationTrack.Name == "Dribble" then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude < 3.45 then
- if game.Players.LocalPlayer.Backpack.Curving.Value == 2 then
- wait(0.1)
- local A_1T = game:GetService("Workspace").TPSSystem.TPS
- local A_2T = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local EventT = game:GetService("Workspace").FE.Actions.KickC1
- EventT:FireServer(A_1T, A_2T)
- wait(0.2)
- EventT:FireServer(A_1T, A_2T)
- elseif game.Players.LocalPlayer.Backpack.Curving.Value == 1 then
- wait(0.1)
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local Event = game:GetService("Workspace").FE.Actions.KickC2
- Event:FireServer(A_1, A_2)
- wait(0.2)
- Event:FireServer(A_1, A_2)
- end
- end
- end
- end)
- else
- AnimationCurveLoop:Disconnect()
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.WoodenFloor.Tick.Visible = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.WoodenFloor.WoodenFloor.Style = "RobloxRoundDefaultButton"
- end
- end)
- LPPage:CreateToggle("Frozen Ball", "Freezes The Flame Ball When It Touched You. Ice Is NON-FE", function(arg)
- if arg then
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.Frozen.Tick.Visible = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.Frozen.Frozen.Style = "RobloxRoundButton"
- _G.FROZEN = true
- while _G.FROZEN do
- wait()
- game:GetService("Players").LocalPlayer.Backpack.Frozen.Value = true
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "TPS" and v:IsA("Part") then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).Magnitude <= 5 then
- if v.Fire.Enabled == true or v.FireB.Enabled == true then
- v.BrickColor = BrickColor.new("Cyan")
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 0
- local A_4 = Vector3.new(4000000, 300, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- wait(.1)
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 0
- local A_4 = Vector3.new(4000000, 300, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- wait(2.4)
- v.BrickColor = BrickColor.new("Institutional white")
- end
- end
- end
- end
- end
- else
- game:GetService("Players").LocalPlayer.Backpack.Frozen.Value = false
- _G.FROZEN = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.Frozen.Tick.Visible = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.Frozen.Frozen.Style = "RobloxRoundDefaultButton"
- end
- end)
- LPPage:CreateToggle("Faster Cooldown", "Reduces The Power Show Cooldown By 50% (30)", function(arg)
- if arg then
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.Cooldown.Tick.Visible = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.Cooldown.Cooldown.Style = "RobloxRoundButton"
- game:GetService("Players").LocalPlayer.PlayerGui.Start.PowerShot.PowerValue.Value = 30
- else
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.Cooldown.Cooldown.Style = "RobloxRoundDefaultButton"
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.Cooldown.Tick.Visible = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.PowerShot.PowerValue.Value = 60
- end
- end)
- local AnimationTackleLoop
- LPPage:CreateToggle("Powerful Tackle [BUGGY]", "Your Tackle Will Be Powerful. Very Buggy - Don't Recommend To Use", function(arg)
- if arg then
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.RandomWeather.Tick.Visible = true
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.RandomWeather.RandomWeather.Style = "RobloxRoundButton"
- game:GetService("Players").LocalPlayer.PlayerGui.Start.TackleGamePass.Value = true
- local Humanoid = game.Players.LocalPlayer.Character.Humanoid
- AnimationTackleLoop = Humanoid.AnimationPlayed:Connect(function(AnimationTrack)
- if AnimationTrack.Name == "TackleL" or AnimationTrack.Name == "Tackle" or AnimationTrack.Name == "OldTackleL" or AnimationTrack.Name == "OldTackle" then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude < 4.87 then
- wait(0.8)
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 30
- local A_4 = Vector3.new(4000000, 700, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- end
- end)
- else
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.RandomWeather.Tick.Visible = false
- game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.RandomWeather.RandomWeather.Style = "RobloxRoundDefaultButton"
- game:GetService("Players").LocalPlayer.PlayerGui.Start.TackleGamePass.Value = false
- AnimationTackleLoop:Disconnect()
- end
- end)
- PPage:CreateLabel("Users")
- local Target
- PPage:CreateBox("Player's Name", 10044538000, function(arg)
- Target = unpack(GetPlayer(arg))
- end)
- PPage:CreateButton("Kill Player", "Kill Player In The Server. Burn Needed", function()
- local Event = game:GetService("Workspace").FE.Powers.Burn
- Event:FireServer()
- wait(0.25)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Fire:Destroy()
- game.Players.LocalPlayer.Character.HumanoidRootPart.PointLight:Destroy()
- for i,v in pairs(Target.Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = true
- v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- end
- end)
- PPage:CreateButton("Kill All", "Kill All In The Server. Burn Needed", function()
- local Event = game:GetService("Workspace").FE.Powers.Burn
- Event:FireServer()
- wait(0.25)
- game.Players.LocalPlayer.Character.HumanoidRootPart.PointLight:Destroy()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Fire:Destroy()
- for i, v1 in pairs(game.Players:GetPlayers()) do
- if v1.Name ~= game.Players.LocalPlayer.Name then
- local Character = v1.Character
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = true
- v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- end
- end
- end
- end)
- PPage:CreateButton("Kill The Blue Team", "Kill Only The Blue Team. Burn Needed", function()
- local Event = game:GetService("Workspace").FE.Powers.Burn
- Event:FireServer()
- wait(0.25)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Fire:Destroy()
- game.Players.LocalPlayer.Character.HumanoidRootPart.PointLight:Destroy()
- for i, v1 in pairs(game.Players:GetPlayers()) do
- if v1.Name ~= game.Players.LocalPlayer.Name and v1.TeamColor == BrickColor.new("Bright blue") then
- local Character = v1.Character
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = true
- v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- end
- end
- end
- end)
- PPage:CreateButton("Kill The Red Team", "Kill Only The Red Team. Burn Needed", function()
- local Event = game:GetService("Workspace").FE.Powers.Burn
- Event:FireServer()
- wait(0.25)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Fire:Destroy()
- game.Players.LocalPlayer.Character.HumanoidRootPart.PointLight:Destroy()
- for i, v1 in pairs(game.Players:GetPlayers()) do
- if v1.Name ~= game.Players.LocalPlayer.Name and v1.TeamColor == BrickColor.new("Bright red") then
- local Character = v1.Character
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = true
- v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- end
- end
- end
- end)
- PPage:CreateButton("Fix Players", "Fixing Player's Parts", function()
- for i, v1 in pairs(game.Players:GetPlayers()) do
- if v1.Name ~= game.Players.LocalPlayer.Name then
- local Character = v1.Character
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- end
- end
- end
- end
- end)
- PPage:CreateButton("Teleport To Player", "Teleporting To Player", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame
- end)
- local LoopTPPlay
- local LoopClosePlayer
- PPage:CreateToggle("Loop Teleport Under Player", "Used For Trolling: Crash The Ball Or Kicks", function(arg)
- if arg then
- LoopTPPlay = game:GetService("RunService").Heartbeat:Connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame + Vector3.new(0, -17, 0)
- end)
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "Dirt" or v.Name == "SoccerField" and v:IsA("Part") then
- v.LocalTransparencyModifier = 0.50
- end
- end
- for i,b in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
- if b:IsA("BillboardGui") then
- b:Destroy()
- end
- end
- else
- LoopTPPlay:Disconnect()
- wait(1.5)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Lines.Line12.CFrame
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "Dirt" or v.Name == "SoccerField" and v:IsA("Part") then
- v.LocalTransparencyModifier = 0
- end
- end
- end
- end)
- PPage:CreateToggle("Loop Teleport Under Closest Player", "Loop Teleporting Under Player Who Is Near Ball", function(arg)
- if arg then
- local Distance = 500
- LoopClosePlayer = game:GetService("RunService").Heartbeat:Connect(function()
- local NearestPlayer, NearestDistance
- for _, player in pairs(game.Players:GetPlayers()) do
- if player.Name ~= game.Players.LocalPlayer.Name then
- local Character = player.Character
- local DistanceCharacter = player:DistanceFromCharacter(game.Workspace.TPSSystem.TPS.Position)
- if not Character or
- DistanceCharacter > Distance or
- (NearestDistance and DistanceCharacter >= NearestDistance)
- then
- continue
- end
- NearestDistance = DistanceCharacter
- NearestPlayer = player
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = NearestPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, -17, 0)
- end)
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "Dirt" or v.Name == "SoccerField" and v:IsA("Part") then
- v.LocalTransparencyModifier = 0.50
- end
- end
- for i,b in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
- if b:IsA("BillboardGui") then
- b:Destroy()
- end
- end
- else
- LoopClosePlayer:Disconnect()
- wait(1.5)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Lines.Line12.CFrame
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "Dirt" or v.Name == "SoccerField" and v:IsA("Part") then
- v.LocalTransparencyModifier = 0
- end
- end
- end
- end)
- local ViewHumDiew
- local ViewCamChanged
- PPage:CreateToggle("View Player", "Spectate The Player", function(arg)
- if arg then
- if ViewHumDiew then
- ViewHumDiew:Disconnect()
- ViewCamChanged:Disconnect()
- end
- Viewing = Target
- game.Workspace.CurrentCamera.CameraSubject = Viewing.Character
- local function ViewDied()
- repeat wait() until Target.Character ~= nil
- game.Workspace.CurrentCamera.CameraSubject = Viewing.Character
- end
- ViewHumDied = Target.CharacterAdded:Connect(ViewDied)
- local function ViewChangedF()
- game.Workspace.CurrentCamera.CameraSubject = Viewing.Character
- end
- ViewCamChanged = game.Workspace.CurrentCamera:GetPropertyChangedSignal("CameraSubject"):Connect(ViewChangedF)
- else
- if Viewing ~= nil then
- Viewing = nil
- end
- if ViewHumDied then
- ViewHumDied:Disconnect()
- ViewCamChanged:Disconnect()
- end
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
- end
- end)
- PPage:CreateLabel("Stats")
- local Targeted
- local LabelClaimedRewards
- local LabelGoals
- local LabelSaves
- local LabelGames
- local LabelAssist
- local LabelKOs
- local LabelMOTM
- local LabelLevel
- local LabelXP
- local LabelBombs
- local LabelSpikes
- local LabelBurns
- local LabelWalls
- local LabelQuality
- local LabelBrightness
- local LabelFOV
- local LabelFoot
- local LabelToolT
- local LabelVib
- local LabelViewL
- PPage:CreateBox("Player Name", 10044538000, function(arg)
- Targeted = unpack(GetPlayer(arg))
- wait(0.1)
- LabelClaimedRewards:UpdateLabel("Claim Rewards: ".. game.Lighting[Targeted.Name].ClaimReward.Value)
- LabelGoals:UpdateLabel("Goals: ".. game.Lighting[Targeted.Name].Goals.Value)
- LabelSaves:UpdateLabel("Saves: ".. game.Lighting[Targeted.Name].Saves.Value)
- LabelGames:UpdateLabel("Games: ".. game.Lighting[Targeted.Name].Games.Value)
- LabelAssist:UpdateLabel("Assists: ".. game.Lighting[Targeted.Name].Assist.Value)
- LabelKOs:UpdateLabel("Knockouts [KO]: ".. game.Lighting[Targeted.Name].KOs.Value)
- LabelMOTM:UpdateLabel("Player Of The Match: ".. game.Lighting[Targeted.Name].MOTM.Value)
- LabelLevel:UpdateLabel("Level: ".. game.Lighting[Targeted.Name].Level.Value)
- LabelXP:UpdateLabel("Experience Point [XP]: ".. game.Lighting[Targeted.Name].XP.Value)
- LabelBombs:UpdateLabel("Bombs: ".. game.Lighting[Targeted.Name].Bomb.Value)
- LabelSpikes:UpdateLabel("Spikes: ".. game.Lighting[Targeted.Name].Spike.Value)
- LabelBurns:UpdateLabel("Burns: ".. game.Lighting[Targeted.Name].Burn.Value)
- LabelWalls:UpdateLabel("Walls: ".. game.Lighting[Targeted.Name].Wall.Value)
- LabelQuality:UpdateLabel("Graphics Quality: ".. game.Lighting[Targeted.Name].Quality.Value)
- LabelBrightness:UpdateLabel("Brightness: ".. game.Lighting[Targeted.Name].Brightness.Value)
- LabelFOV:UpdateLabel("Field Of View [FOV]: ".. game.Lighting[Targeted.Name].FOVS.Value)
- LabelFoot:UpdateLabel("Preferred Foot: ".. game.Lighting[Targeted.Name].PreferredFoot.Value)
- LabelToolT:UpdateLabel("Tool Tips: ".. game.Lighting[Targeted.Name].ToolTips.Value)
- LabelVib:UpdateLabel("Vibration: ".. game.Lighting[Targeted.Name].Vibration.Value)
- LabelViewL:UpdateLabel("ViewLock: ".. game.Lighting[Targeted.Name].ViewLock.Value)
- end)
- PPage:CreateToggle("Auto Update Stats", "Every Two Seconds Information Updates", function(arg)
- if arg then
- _G.INF = true
- while _G.INF do
- wait(2)
- LabelClaimedRewards:UpdateLabel("Claim Rewards: ".. game.Lighting[Targeted.Name].ClaimReward.Value)
- LabelGoals:UpdateLabel("Goals: ".. game.Lighting[Targeted.Name].Goals.Value)
- LabelSaves:UpdateLabel("Saves: ".. game.Lighting[Targeted.Name].Saves.Value)
- LabelGames:UpdateLabel("Games: ".. game.Lighting[Targeted.Name].Games.Value)
- LabelAssist:UpdateLabel("Assists: ".. game.Lighting[Targeted.Name].Assist.Value)
- LabelKOs:UpdateLabel("Knockouts [KO]: ".. game.Lighting[Targeted.Name].KOs.Value)
- LabelMOTM:UpdateLabel("Player Of The Match: ".. game.Lighting[Targeted.Name].MOTM.Value)
- LabelLevel:UpdateLabel("Level: ".. game.Lighting[Targeted.Name].Level.Value)
- LabelXP:UpdateLabel("Experience Point [XP]: ".. game.Lighting[Targeted.Name].XP.Value)
- LabelBombs:UpdateLabel("Bombs: ".. game.Lighting[Targeted.Name].Bomb.Value)
- LabelSpikes:UpdateLabel("Spikes: ".. game.Lighting[Targeted.Name].Spike.Value)
- LabelBurns:UpdateLabel("Burns: ".. game.Lighting[Targeted.Name].Burn.Value)
- LabelWalls:UpdateLabel("Walls: ".. game.Lighting[Targeted.Name].Wall.Value)
- LabelQuality:UpdateLabel("Graphics Quality: ".. game.Lighting[Targeted.Name].Quality.Value)
- LabelBrightness:UpdateLabel("Brightness: ".. game.Lighting[Targeted.Name].Brightness.Value)
- LabelFOV:UpdateLabel("Field Of View [FOV]: ".. game.Lighting[Targeted.Name].FOVS.Value)
- LabelFoot:UpdateLabel("Preferred Foot: ".. game.Lighting[Targeted.Name].PreferredFoot.Value)
- LabelToolT:UpdateLabel("Tool Tips: ".. game.Lighting[Targeted.Name].ToolTips.Value)
- LabelVib:UpdateLabel("Vibration: ".. game.Lighting[Targeted.Name].Vibration.Value)
- LabelViewL:UpdateLabel("ViewLock: ".. game.Lighting[Targeted.Name].ViewLock.Value)
- end
- else
- _G.INF = false
- end
- end)
- PPage:CreateButton("Update Stats", "Update Player's Stats", function()
- LabelClaimedRewards:UpdateLabel("Claim Rewards: ".. game.Lighting[Targeted.Name].ClaimReward.Value)
- LabelGoals:UpdateLabel("Goals: ".. game.Lighting[Targeted.Name].Goals.Value)
- LabelSaves:UpdateLabel("Saves: ".. game.Lighting[Targeted.Name].Saves.Value)
- LabelGames:UpdateLabel("Games: ".. game.Lighting[Targeted.Name].Games.Value)
- LabelAssist:UpdateLabel("Assists: ".. game.Lighting[Targeted.Name].Assist.Value)
- LabelKOs:UpdateLabel("Knockouts [KO]: ".. game.Lighting[Targeted.Name].KOs.Value)
- LabelMOTM:UpdateLabel("Player Of The Match: ".. game.Lighting[Targeted.Name].MOTM.Value)
- LabelLevel:UpdateLabel("Level: ".. game.Lighting[Targeted.Name].Level.Value)
- LabelXP:UpdateLabel("Experience Point [XP]: ".. game.Lighting[Targeted.Name].XP.Value)
- LabelBombs:UpdateLabel("Bombs: ".. game.Lighting[Targeted.Name].Bomb.Value)
- LabelSpikes:UpdateLabel("Spikes: ".. game.Lighting[Targeted.Name].Spike.Value)
- LabelBurns:UpdateLabel("Burns: ".. game.Lighting[Targeted.Name].Burn.Value)
- LabelWalls:UpdateLabel("Walls: ".. game.Lighting[Targeted.Name].Wall.Value)
- LabelQuality:UpdateLabel("Graphics Quality: ".. game.Lighting[Targeted.Name].Quality.Value)
- LabelBrightness:UpdateLabel("Brightness: ".. game.Lighting[Targeted.Name].Brightness.Value)
- LabelFOV:UpdateLabel("Field Of View [FOV]: ".. game.Lighting[Targeted.Name].FOVS.Value)
- LabelFoot:UpdateLabel("Preferred Foot: ".. game.Lighting[Targeted.Name].PreferredFoot.Value)
- LabelToolT:UpdateLabel("Tool Tips: ".. game.Lighting[Targeted.Name].ToolTips.Value)
- LabelVib:UpdateLabel("Vibration: ".. game.Lighting[Targeted.Name].Vibration.Value)
- LabelViewL:UpdateLabel("ViewLock: ".. game.Lighting[Targeted.Name].ViewLock.Value)
- end)
- LabelClaimedRewards = PPage:CreateLabel("Claim Rewards: 33")
- LabelGoals = PPage:CreateLabel("Goals: 0")
- LabelSaves = PPage:CreateLabel("Saves: 0")
- LabelGames = PPage:CreateLabel("Games: 0")
- LabelAssist = PPage:CreateLabel("Assists: 0")
- LabelKOs = PPage:CreateLabel("Knockouts [KO]: 0")
- LabelMOTM = PPage:CreateLabel("Player Of The Match: 0")
- LabelLevel = PPage:CreateLabel("Level: 1")
- LabelXP = PPage:CreateLabel("Experience Point [XP]: 0")
- LabelBombs = PPage:CreateLabel("Bombs: 0")
- LabelSpikes = PPage:CreateLabel("Spikes: 0")
- LabelBurns = PPage:CreateLabel("Burns: 0")
- LabelWalls = PPage:CreateLabel("Walls: 0")
- LabelQuality = PPage:CreateLabel("Graphics Quality: 2")
- LabelBrightness = PPage:CreateLabel("Brightness: 4")
- LabelFOV = PPage:CreateLabel("Field Of View [FOV]: 80")
- LabelFoot = PPage:CreateLabel("Preferred Foot: 1")
- LabelToolT = PPage:CreateLabel("Tool Tips: 1")
- LabelVib = PPage:CreateLabel("Vibration: 2")
- LabelViewL = PPage:CreateLabel("ViewLock: 1")
- KPage:CreateLabel("Striker")
- KPage:CreateToggle("Very Super KickG1", "Regular Kick, But Very Super", function(arg)
- if arg then
- _G.SKickG1 = true
- while _G.SKickG1 do
- wait()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 70
- local A_4 = Vector3.new(math.huge, math.huge, math.huge)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- else
- _G.SKickG1 = false
- end
- end)
- KPage:CreateToggle("Very Super KickC1", "Right Curve, But Very Super", function(arg)
- if arg then
- _G.SKickC1 = true
- while _G.SKickC1 do
- wait()
- for i = 1, 10 do
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local Event = game:GetService("Workspace").FE.Actions.KickC1
- Event:FireServer(A_1, A_2)
- end
- end
- else
- _G.SKickC1 = false
- end
- end)
- KPage:CreateToggle("Very Super KickC2", "Left Curve, But Very Super", function(arg)
- if arg then
- _G.SKickC2 = true
- while _G.SKickC2 do
- wait()
- for i = 1, 10 do
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local Event = game:GetService("Workspace").FE.Actions.KickC2
- Event:FireServer(A_1, A_2)
- end
- end
- else
- _G.SKickC2 = false
- end
- end)
- KPage:CreateToggle("KickG1", "Regular Kick", function(arg)
- if arg then
- _G.KickG1 = true
- while _G.KickG1 do
- wait()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 65
- local A_4 = Vector3.new(4000000, 1300, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- else
- _G.KickG1 = false
- end
- end)
- KPage:CreateToggle("KickG2", "Ground Shot", function(arg)
- if arg then
- _G.KickG2 = true
- while _G.KickG2 do
- wait()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 65
- local A_4 = Vector3.new(4000000, 1300, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG2
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- else
- _G.KickG2 = false
- end
- end)
- KPage:CreateToggle("KickP1", "Power Shot", function(arg)
- if arg then
- _G.KickP1 = true
- while _G.KickP1 do
- wait()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 65
- local A_4 = Vector3.new(4000000, 1100, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickP1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- else
- _G.KickP1 = false
- end
- end)
- KPage:CreateToggle("KickP1", "Ground Power Shot", function(arg)
- if arg then
- _G.KickP2 = true
- while _G.KickP2 do
- wait()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 65
- local A_4 = Vector3.new(4000000, 1100, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickP2
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- else
- _G.KickP2 = false
- end
- end)
- KPage:CreateToggle("KickC1", "Adds Right Curve", function(arg)
- if arg then
- _G.KickC1 = true
- while _G.KickC1 do
- wait()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local Event = game:GetService("Workspace").FE.Actions.KickC1
- Event:FireServer(A_1, A_2)
- end
- else
- _G.KickC1 = false
- end
- end)
- KPage:CreateToggle("KickC2", "Adds Left Curve", function(arg)
- if arg then
- _G.KickC2 = true
- while _G.KickC2 do
- wait()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local Event = game:GetService("Workspace").FE.Actions.KickC2
- Event:FireServer(A_1, A_2)
- end
- else
- _G.KickC2 = false
- end
- end)
- KPage:CreateToggle("Tackle", "Tackle Slide", function(arg)
- if arg then
- _G.Tackle = true
- while _G.Tackle do
- wait()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.Head
- local Event = game:GetService("Workspace").FE.Actions.Tackle
- Event:FireServer(A_1, A_2)
- end
- else
- _G.Tackle = false
- end
- end)
- KPage:CreateToggle("Header", "Head Control", function(arg)
- if arg then
- _G.Header = true
- while _G.Header do
- wait()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.Head
- local Event = game:GetService("Workspace").FE.Actions.Header
- Event:FireServer(A_1, A_2)
- end
- else
- _G.Header = false
- end
- end)
- KPage:CreateLabel("Goalkeeper")
- KPage:CreateToggle("SaveT", "Save [Torso]", function(arg)
- if arg then
- _G.SaveT = true
- while _G.SaveT do
- wait()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local Event = game:GetService("Workspace").FE.Actions.SaveT
- Event:FireServer(A_1, A_2)
- end
- else
- _G.SaveT = false
- end
- end)
- KPage:CreateToggle("SaveLA", "Save [Left Arm]", function(arg)
- if arg then
- _G.SaveLA = true
- while _G.SaveLA do
- wait()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local Event = game:GetService("Workspace").FE.Actions.SaveLA
- Event:FireServer(A_1, A_2)
- end
- else
- _G.SaveLA = false
- end
- end)
- KPage:CreateToggle("SaveRA", "Save [Right Arm]", function(arg)
- if arg then
- _G.SaveRA = true
- while _G.SaveRA do
- wait()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local Event = game:GetService("Workspace").FE.Actions.SaveRA
- Event:FireServer(A_1, A_2)
- end
- else
- _G.SaveRA = false
- end
- end)
- KPage:CreateToggle("SaveLL", "Save [Left Leg]", function(arg)
- if arg then
- _G.SaveLL = true
- while _G.SaveLL do
- wait()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local Event = game:GetService("Workspace").FE.Actions.SaveLL
- Event:FireServer(A_1, A_2)
- end
- else
- _G.SaveLL = false
- end
- end)
- KPage:CreateToggle("SaveRL", "Save [Right Leg]", function(arg)
- if arg then
- _G.SaveRL = true
- while _G.SaveRL do
- wait()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local Event = game:GetService("Workspace").FE.Actions.SaveRL
- Event:FireServer(A_1, A_2)
- end
- else
- _G.SaveRL = false
- end
- end)
- KPage:CreateLabel("Functions")
- KPage:CreateToggle("Auto Hold Ground Shot", "Auto Holding Ground Shot", function(arg)
- if arg then
- _G.HoldGround = true
- while _G.HoldGround do
- wait()
- game:GetService("Players").LocalPlayer.Backpack.Ground.Value = true
- end
- else
- _G.HoldGround = false
- wait(1)
- game:GetService("Players").LocalPlayer.Backpack.Ground.Value = false
- end
- end)
- KPage:CreateToggle("Auto Hold Right Curve", "Auto Holding Right Curve", function(arg)
- if arg then
- _G.HoldRight = true
- while _G.HoldRight do
- wait()
- game:GetService("Players").LocalPlayer.Backpack.Curving.Value = 2
- end
- else
- _G.HoldRight = false
- wait(1)
- game:GetService("Players").LocalPlayer.Backpack.Curving.Value = 0
- end
- end)
- KPage:CreateToggle("Auto Hold Left Curve", "Auto Holding Left Curve", function(arg)
- if arg then
- _G.HoldLeft = true
- while _G.HoldLeft do
- wait()
- game:GetService("Players").LocalPlayer.Backpack.Curving.Value = 1
- end
- else
- _G.HoldLeft = false
- wait(1)
- game:GetService("Players").LocalPlayer.Backpack.Curving.Value = 0
- end
- end)
- KPage:CreateToggle("Stop The Ball", "Loop Stop The Ball", function(arg)
- if arg then
- _G.StopBall = true
- while _G.StopBall do
- wait()
- for i = 1, 10 do
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 0
- local A_4 = Vector3.new(4000000, 0, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- end
- else
- _G.StopBall = false
- end
- end)
- KPage:CreateToggle("Launch The Ball", "Loop Launch The Ball", function(arg)
- if arg then
- _G.LaunchBall = true
- while _G.LaunchBall do
- wait()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 0
- local A_4 = Vector3.new(4000000, math.huge, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- else
- _G.LaunchBall = false
- end
- end)
- KPage:CreateLabel("Trolling")
- KPage:CreateButton("Stop The Ball [Once]", "Stop The Ball Once", function()
- for i = 1, 10 do
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 0
- local A_4 = Vector3.new(4000000, 0, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- end)
- KPage:CreateButton("Launch The Ball [Once]", "Launch The Ball Once", function()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 0
- local A_4 = Vector3.new(4000000, math.huge, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end)
- KPage:CreateLabel("Goal")
- KPage:CreateButton("Loop Score To The Red Team", "Scoring The Goal To The Red Team. Sometimes Work - Unfixable", function()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 70
- local A_4 = Vector3.new(4000000, 1, -4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end)
- KPage:CreateButton("Score To The Red Team", "Scoring The Goal To The Red Team. Sometimes Work", function()
- local A_1 = game:GetService("Workspace").TPSSystem.TPS
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 70
- local A_4 = Vector3.new(0, 1, -100000)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end)
- PWRPage:CreateLabel("Miscellaneous")
- PWRPage:CreateToggle("Auto Kick Powers", "Kicks Away Bombs And Spikes If They Are Near", function(arg)
- if arg then
- _G.BOMBS = true
- while _G.BOMBS do
- wait()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Bomb" or v.Name == "Spike" then
- local A_1 = v
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 65
- local A_4 = Vector3.new(4000000, 1300, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- end
- end
- else
- _G.BOMBS = false
- end
- end)
- PWRPage:CreateToggle("Auto Crash Powers", "Crashing Bombs And Spikes If They Are Near", function(arg)
- if arg then
- _G.CRASHB = true
- while _G.CRASHB do
- wait()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Bomb" or v.Name == "Spike" then
- local A_1 = v
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 70
- local A_4 = Vector3.new(4000000, -math.huge, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- end
- end
- else
- _G.CRASHB = false
- end
- end)
- PWRPage:CreateToggle("Auto Pass Through The Wall", "Allows You To Pass Through The Power Wall", function(arg)
- if arg then
- _G.THROUWAL = true
- while _G.THROUWAL do
- wait()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Wall" then
- v.CanCollide = false
- end
- end
- end
- else
- _G.THROUWAL = false
- end
- end)
- PWRPage:CreateToggle("Auto Dodge Powers [BUGGY]", "Auto Dodging Bombs And Spikes When They Are Near", function(arg)
- if arg then
- _G.DODGE = true
- while _G.DODGE do
- wait()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Bomb" or v.Name == "Spike" then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).Magnitude <= 40 then
- game.Players.LocalPlayer.Character.Humanoid:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(-10, 30), 0, math.random(-10, 20)))
- end
- end
- end
- end
- else
- _G.DODGE = false
- end
- end)
- PWRPage:CreateLabel("Activation")
- local POWERSTIME
- PWRPage:CreateBox("Use Time", 10044538000, function(arg)
- POWERSTIME = tonumber(arg)
- end)
- PWRPage:CreateButton("All Powers", "Using All Powers. Set Use Time For Work", function()
- for i = 1, POWERSTIME do
- local Wall = game:GetService("Workspace").FE.Powers.Wall
- Wall:FireServer()
- local Burn = game:GetService("Workspace").FE.Powers.Burn
- Burn:FireServer()
- local Bomb = game:GetService("Workspace").FE.Powers.Bomb
- Bomb:FireServer()
- local Spike = game:GetService("Workspace").FE.Powers.Spike
- Spike:FireServer()
- end
- end)
- PWRPage:CreateButton("Wall", "Using Wall. Set Use Time For Work", function()
- for i = 1, POWERSTIME do
- local Event = game:GetService("Workspace").FE.Powers.Wall
- Event:FireServer()
- end
- end)
- PWRPage:CreateButton("Burn", "Using Burn. Set Use Time For Work", function()
- for i = 1, POWERSTIME do
- local Event = game:GetService("Workspace").FE.Powers.Burn
- Event:FireServer()
- end
- end)
- PWRPage:CreateButton("Bomb", "Using Bomb. Set Use Time For Work", function()
- for i = 1, POWERSTIME do
- local Event = game:GetService("Workspace").FE.Powers.Bomb
- Event:FireServer()
- end
- end)
- PWRPage:CreateButton("Spike", "Using Spike. Set Use Time For Work", function()
- for i = 1, POWERSTIME do
- local Event = game:GetService("Workspace").FE.Powers.Spike
- Event:FireServer()
- end
- end)
- PWRPage:CreateLabel("Kicks")
- PWRPage:CreateToggle("Very Super KickG1", "Regular Kicking Bombs & Spikes, But Very Super", function(arg)
- if arg then
- _G.PSKickG1 = true
- while _G.PSKickG1 do
- wait()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Bomb" or v.Name == "Spike" then
- local A_1 = v
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 70
- local A_4 = Vector3.new(math.huge, math.huge, math.huge)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- end
- end
- else
- _G.PSKickG1 = false
- end
- end)
- PWRPage:CreateToggle("Very Super KickC1", "Right Curving Bombs & Spikes, But Very Super", function(arg)
- if arg then
- _G.PSKickC1 = true
- while _G.PSKickC1 do
- wait()
- for i = 1, 10 do
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Bomb" or v.Name == "Spike" then
- local A_1 = v
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local Event = game:GetService("Workspace").FE.Actions.KickC1
- Event:FireServer(A_1, A_2)
- end
- end
- end
- end
- else
- _G.PSKickC1 = false
- end
- end)
- PWRPage:CreateToggle("Very Super KickC2", "Left Curving Bombs & Spikes, But Very Super", function(arg)
- if arg then
- _G.PSKickC2 = true
- while _G.PSKickC2 do
- wait()
- for i = 1, 10 do
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Bomb" or v.Name == "Spike" then
- local A_1 = v
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local Event = game:GetService("Workspace").FE.Actions.KickC2
- Event:FireServer(A_1, A_2)
- end
- end
- end
- end
- else
- _G.PSKickC2 = false
- end
- end)
- PWRPage:CreateToggle("KickG1", "Regular Kicking Bombs & Spikes", function(arg)
- if arg then
- _G.BOMBSG1 = true
- while _G.BOMBSG1 do
- wait()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Bomb" or v.Name == "Spike" then
- local A_1 = v
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 65
- local A_4 = Vector3.new(4000000, 1300, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- end
- end
- else
- _G.BOMBSG1 = false
- end
- end)
- PWRPage:CreateToggle("KickG2", "Ground Shot Kicking Bombs & Spikes", function(arg)
- if arg then
- _G.BOMBSG2 = true
- while _G.BOMBSG2 do
- wait()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Bomb" or v.Name == "Spike" then
- local A_1 = v
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 65
- local A_4 = Vector3.new(4000000, 1300, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG2
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- end
- end
- else
- _G.BOMBSG2 = false
- end
- end)
- PWRPage:CreateToggle("KickP1", "Power Shot Kicking Bombs & Spikes", function(arg)
- if arg then
- _G.BOMBSP1 = true
- while _G.BOMBSP1 do
- wait()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Bomb" or v.Name == "Spike" then
- local A_1 = v
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 65
- local A_4 = Vector3.new(4000000, 1100, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickP1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- end
- end
- else
- _G.BOMBSP1 = false
- end
- end)
- PWRPage:CreateToggle("KickP2", "Ground Power Shot Kicking Bombs & Spikes", function(arg)
- if arg then
- _G.BOMBSP2 = true
- while _G.BOMBSP2 do
- wait()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Bomb" or v.Name == "Spike" then
- local A_1 = v
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 65
- local A_4 = Vector3.new(4000000, 1100, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickP2
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- end
- end
- else
- _G.BOMBSP2 = false
- end
- end)
- PWRPage:CreateToggle("KickC1", "Adds Right Curve To Bombs & Spikes", function(arg)
- if arg then
- _G.PKickC1 = true
- while _G.PKickC1 do
- wait()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Bomb" or v.Name == "Spike" then
- local A_1 = v
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local Event = game:GetService("Workspace").FE.Actions.KickC1
- Event:FireServer(A_1, A_2)
- end
- end
- end
- else
- _G.PKickC1 = false
- end
- end)
- PWRPage:CreateToggle("KickC2", "Adds Left Curve To Bombs & Spikes", function(arg)
- if arg then
- _G.PKickC2 = true
- while _G.PKickC2 do
- wait()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Bomb" or v.Name == "Spike" then
- local A_1 = v
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local Event = game:GetService("Workspace").FE.Actions.KickC2
- Event:FireServer(A_1, A_2)
- end
- end
- end
- else
- _G.PKickC2 = false
- end
- end)
- PWRPage:CreateToggle("Stop The Powers", "Loop Stopping The Bombs & Spikes", function(arg)
- if arg then
- _G.PStopBall = true
- while _G.PStopBall do
- wait()
- for i = 1, 10 do
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Bomb" or v.Name == "Spike" then
- local A_1 = v
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 0
- local A_4 = Vector3.new(4000000, 0, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- end
- end
- end
- else
- _G.PStopBall = false
- end
- end)
- PWRPage:CreateToggle("Launch The Powers", "Loop Launching The Bombs & Spikes", function(arg)
- if arg then
- _G.PLaunchBall = true
- while _G.PLaunchBall do
- wait()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Bomb" or v.Name == "Spike" then
- local A_1 = v
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 0
- local A_4 = Vector3.new(4000000, math.huge, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- end
- end
- else
- _G.PLaunchBall = false
- end
- end)
- PWRPage:CreateButton("Stop The Powers [Once]", "Stopping The Bombs & Spikes Once", function()
- for i = 1, 10 do
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Bomb" or v.Name == "Spike" then
- local A_1 = v
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 0
- local A_4 = Vector3.new(4000000, 0, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- end
- end
- end)
- PWRPage:CreateButton("Launch The Powers [Once]", "Launching The Bombs & Spikes Once", function()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Bomb" or v.Name == "Spike" then
- local A_1 = v
- local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- local A_3 = 0
- local A_4 = Vector3.new(4000000, math.huge, 4000000)
- local Event = game:GetService("Workspace").FE.Actions.KickG1
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- end
- end)
- BPage:CreateLabel("Miscellaneous")
- BPage:CreateToggle("Trail", "Enables Trail Of The Ball", function(arg)
- if arg then
- game.Workspace.TPSSystem.TPS.Trail.Enabled = true
- else
- game.Workspace.TPSSystem.TPS.Trail.Enabled = false
- end
- end)
- BPage:CreateToggle("Tracer", "Shows Tracer", function(arg)
- if arg then
- local beam = Instance.new("Beam")
- beam.Name = "TracerBeam"
- beam.Parent = game.Workspace.TPSSystem.TPS
- -- beam.Color = ColorSequence.new(Color3.fromRGB(18, 200, 5))
- beam.TextureLength = 7
- beam.TextureMode = "Static"
- beam.TextureSpeed = 1
- beam.FaceCamera = true
- local attachmentPlayer = Instance.new("Attachment")
- attachmentPlayer.Name = "BallArrow"
- attachmentPlayer.Parent = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
- beam.Attachment1 = game.Workspace.TPSSystem.TPS.Attachment1
- beam.Attachment0 = attachmentPlayer
- else
- game.Workspace.TPSSystem.TPS.TracerBeam:Destroy()
- end
- end)
- BPage:CreateToggle("Rainbow Color", "Color From RGB", function(arg)
- if arg then
- local Brick = workspace.TPSSystem.TPS --Change To Brick
- local speed = 10 --Change to speed you want
- _G.RAIN = true
- while _G.RAIN do
- for i = 0,1,0.001*speed do
- Brick.Color = Color3.fromHSV(i,1,1) --creates a color using i
- wait()
- end
- end
- else
- _G.RAIN = false
- wait(3.3)
- workspace.TPSSystem.TPS.Color = Color3.fromRGB(248, 248, 248) --creates a color using i
- end
- end)
- BPage:CreateToggle("Rainbow Trail", "Enables Special Rainbow Trail", function(arg)
- if arg then
- local speed = 15 --Change to speed you want
- _G.RANB = true
- while _G.RANB do
- for i = 0,1,0.001*speed do
- local startColor = Color3.fromHSV(i, 1, 1)
- local endColor = Color3.fromHSV(i, 1, 1)
- local sequence = ColorSequence.new(startColor, endColor)
- game.Workspace.TPSSystem.TPS.Trail.Color = sequence
- wait()
- end
- end
- else
- _G.RANB = false
- wait(3.3)
- local startColor = Color3.fromRGB(255, 255, 255)
- local endColor = Color3.fromRGB(255, 255, 255)
- local sequence = ColorSequence.new(startColor, endColor)
- game.Workspace.TPSSystem.TPS.Trail.Color = sequence
- end
- end)
- BPage:CreateLabel("Configurations")
- BPage:CreateBox("Size", 10044538000, function(arg)
- game.Workspace.TPSSystem.TPS.Size = Vector3.new(arg, arg, arg)
- end)
- BPage:CreateToggle("Better React", "Gives You A Better Reaction Time Of The Ball", function(arg)
- if arg then
- RunStepped2 = game:GetService("RunService").RenderStepped:Connect(function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude <= 3 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
- firetouchinterest(game.Players.LocalPlayer.Character["Right Leg"],game.Workspace.TPSSystem.TPS,0)
- firetouchinterest(game.Players.LocalPlayer.Character["Right Leg"],game.Workspace.TPSSystem.TPS,1)
- elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- firetouchinterest(game.Players.LocalPlayer.Character["Left Leg"],game.Workspace.TPSSystem.TPS,0)
- firetouchinterest(game.Players.LocalPlayer.Character["Left Leg"],game.Workspace.TPSSystem.TPS,1)
- end
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude <= 3 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
- firetouchinterest(game.Players.LocalPlayer.Character["RightLowerLeg"], game.Workspace.TPSSystem.TPS, 0)
- firetouchinterest(game.Players.LocalPlayer.Character["RightLowerLeg"], game.Workspace.TPSSystem.TPS, 1)
- elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- firetouchinterest(game.Players.LocalPlayer.Character["LeftLowerLeg"], game.Workspace.TPSSystem.TPS, 0)
- firetouchinterest(game.Players.LocalPlayer.Character["LeftLowerLeg"], game.Workspace.TPSSystem.TPS, 1)
- end
- end
- end
- end)
- else
- RunStepped2:Disconnect()
- end
- end)
- BPage:CreateToggle("Collision", "Enables/Disables The Ball Collision", function(arg)
- if arg then
- game.Workspace.TPSSystem.TPS.CanCollide = false
- else
- game.Workspace.TPSSystem.TPS.CanCollide = true
- end
- end)
- BPage:CreateToggle("View", "Spectate The Ball", function(arg)
- if arg then
- game.Workspace.CurrentCamera.CameraSubject = game.Workspace.TPSSystem.TPS
- else
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
- end
- end)
- BPage:CreateButton("Remove Textures", "Removes Decals, Effects [Expect Flame] And Textures From The Ball", function()
- local Ball = game.Workspace.TPSSystem.TPS
- local Player = game.Players.LocalPlayer
- local HRP = Player.Character.HumanoidRootPart
- local RightLeg, LeftLeg = Player.Character["Right Leg"], Player.Character["Left Leg"]
- for i,BallCON in pairs(Ball:GetChildren()) do
- if BallCON:IsA("Decal") or BallCON:IsA("Smoke") or BallCON:IsA("PointLight") or BallCON:IsA("ParticleEmitter") then
- BallCON:Destroy()
- end
- end
- for i,BALLFIRE in pairs(Ball:GetChildren()) do
- if BALLFIRE:IsA("Fire") then
- BALLFIRE.Heat = 1
- BALLFIRE.Size = 5
- end
- end
- Ball.Massless = true
- Ball.CustomPhysicalProperties = false
- end)
- MRPage:CreateLabel("Mobile Reach [CAN BE USED WITH PC AND MOBILE]")
- MRPage:CreateLabel("If It Still Doesn't Work For Mobile Players - Let Me Know And I'll Fix It")
- MRPage:CreateLabel("Reach: Method 1")
- local RunSteppedMobile
- local DistanceReachMobile = 0
- MRPage:CreateButton("Enable Reach", "Enables Reach", function()
- RunSteppedMobile = game:GetService("RunService").RenderStepped:Connect(function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude <= DistanceReachMobile then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
- firetouchinterest(game.Players.LocalPlayer.Character["Right Leg"], game.Workspace.TPSSystem.TPS, 0)
- firetouchinterest(game.Players.LocalPlayer.Character["Right Leg"], game.Workspace.TPSSystem.TPS, 1)
- elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- firetouchinterest(game.Players.LocalPlayer.Character["Left Leg"], game.Workspace.TPSSystem.TPS, 0)
- firetouchinterest(game.Players.LocalPlayer.Character["Left Leg"], game.Workspace.TPSSystem.TPS, 1)
- end
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude <= DistanceReach then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
- firetouchinterest(game.Players.LocalPlayer.Character["RightLowerLeg"], game.Workspace.TPSSystem.TPS, 0)
- firetouchinterest(game.Players.LocalPlayer.Character["RightLowerLeg"], game.Workspace.TPSSystem.TPS, 1)
- elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- firetouchinterest(game.Players.LocalPlayer.Character["LeftLowerLeg"], game.Workspace.TPSSystem.TPS, 0)
- firetouchinterest(game.Players.LocalPlayer.Character["LeftLowerLeg"], game.Workspace.TPSSystem.TPS, 1)
- end
- end
- end
- end)
- end)
- MRPage:CreateButton("Disable Reach", "Disable Reach", function()
- RunSteppedMobile:Disconnect()
- end)
- MRPage:CreateButton("Reach - 2", "Setting Size Of Reach", function()
- DistanceReachMobile = 2
- end)
- MRPage:CreateButton("Reach - 3", "Setting Size Of Reach", function()
- DistanceReachMobile = 3
- end)
- MRPage:CreateButton("Reach - 3.5", "Setting Size Of Reach", function()
- DistanceReachMobile = 3.5
- end)
- MRPage:CreateButton("Reach - 4", "Setting Size Of Reach", function()
- DistanceReachMobile = 4
- end)
- MRPage:CreateButton("Reach - 4.5", "Setting Size Of Reach", function()
- DistanceReachMobile = 4.5
- end)
- MRPage:CreateButton("Reach - 5", "Setting Size Of Reach", function()
- DistanceReachMobile = 5.5
- end)
- MRPage:CreateButton("Reach - 5.5", "Setting Size Of Reach", function()
- DistanceReachMobile = 5.5
- end)
- MRPage:CreateButton("Reach - 20", "Setting Size Of Reach", function()
- DistanceReachMobile = 20
- end)
- MRPage:CreateButton("Reach - 25", "Setting Size Of Reach", function()
- DistanceReachMobile = 25
- end)
- MRPage:CreateButton("Reach - 30", "Setting Size Of Reach", function()
- DistanceReachMobile = 30
- end)
- MRPage:CreateButton("Reach - 35", "Setting Size Of Reach", function()
- DistanceReachMobile = 35
- end)
- MRPage:CreateButton("Reach - 50", "Setting Size Of Reach", function()
- DistanceReachMobile = 50
- end)
- MRPage:CreateButton("Reach - 60", "Setting Size Of Reach", function()
- DistanceReachMobile = 60
- end)
- MRPage:CreateButton("Reach - 70", "Setting Size Of Reach", function()
- DistanceReachMobile = 70
- end)
- MRPage:CreateButton("Reach - 80", "Setting Size Of Reach", function()
- DistanceReachMobile = 80
- end)
- MRPage:CreateButton("Reach - 90", "Setting Size Of Reach", function()
- DistanceReachMobile = 90
- end)
- MRPage:CreateButton("Reach - 100", "Setting Size Of Reach", function()
- DistanceReachMobile = 100
- end)
- MRPage:CreateLabel("Reach: Method 2")
- MRPage:CreateLabel("Customize Reach Size And Transparency. After Use Fake Leg")
- local LeftLegM
- local RightLegM
- local LeftFootM
- local RightFootM
- MRPage:CreateButton("Fake Leg [R6]", "Creates Fake Leg For Better View", function()
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- LeftLegM = Instance.new("Part", game.Players.LocalPlayer.Character)
- LeftLegM.Name = "Left Leg"
- LeftLegM.CanCollide = false
- LeftLegM.Color = game.Players.LocalPlayer.Character["Left Leg"].Color
- LeftLegM.Size = Vector3.new(1, 2, 1)
- LeftLegM.Locked = true
- LeftLegM.Position = game.Players.LocalPlayer.Character["Left Leg"].Position
- local Attachment = Instance.new("Attachment", LeftLegM)
- Attachment.Name = "LeftFootAttachment"
- Attachment.Position = Vector3.new(0, -1, 0)
- local MotorHip = Instance.new("Motor6D", game.Players.LocalPlayer.Character.Torso)
- MotorHip.Name = "Fake Left Hip"
- MotorHip.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- MotorHip.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- MotorHip.CurrentAngle = 0
- MotorHip.DesiredAngle = 0
- MotorHip.MaxVelocity = 0.1
- MotorHip.Part0 = game.Players.LocalPlayer.Character.Torso
- MotorHip.Part1 = LeftLegM
- elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- RightLegM = Instance.new("Part", game.Players.LocalPlayer.Character)
- RightLegM.Name = "Right Leg"
- RightLegM.CanCollide = false
- RightLegM.Color = game.Players.LocalPlayer.Character["Right Leg"].Color
- RightLegM.Size = Vector3.new(1, 2, 1)
- RightLegM.Locked = true
- RightLegM.Position = game.Players.LocalPlayer.Character["Right Leg"].Position
- local Attachment = Instance.new("Attachment", RightLegM)
- Attachment.Name = "RightFootAttachment"
- Attachment.Position = Vector3.new(0, -1, 0)
- local MotorHip = Instance.new("Motor6D", game.Players.LocalPlayer.Character.Torso)
- MotorHip.Name = "Fake Right Hip"
- MotorHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- MotorHip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- MotorHip.CurrentAngle = 0
- MotorHip.DesiredAngle = 0
- MotorHip.MaxVelocity = 0.1
- MotorHip.Part0 = game.Players.LocalPlayer.Character.Torso
- MotorHip.Part1 = RightLegM
- end
- end)
- MRPage:CreateButton("Remove Fake Leg [R6]", "Removes Fake Leg", function()
- if LeftLegM ~= nil then
- LeftLegM:Destroy()
- elseif RightLegM ~= nil then
- RightLegM:Destroy()
- elseif LeftFootM ~= nil then
- LeftFootM:Destroy()
- elseif RightFootM ~= nil then
- RightFootM:Destroy()
- end
- for i,z in pairs(game.Players.LocalPlayer.Character.Torso:GetDescendants()) do
- if z.Name == "Fake Left Hip" or z.Name == "Fake Right Hip" then
- z:Destroy()
- end
- end
- end)
- MRPage:CreateButton("Reach Leg Transparency - 0", "Setting Leg's Transparency To 0", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = 0
- else
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = 0
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Transparency = 0
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Transparency = 0
- end
- end
- end)
- MRPage:CreateButton("Reach Leg Transparency - 0.2", "Setting Leg's Transparency To 0.2", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = 0.2
- else
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = 0.2
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Transparency = 0.2
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Transparency = 0.2
- end
- end
- end)
- MRPage:CreateButton("Reach Leg Transparency - 0.5", "Setting Leg's Transparency To 0.5", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = 0.5
- else
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = 0.5
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Transparency = 0.5
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Transparency = 0.5
- end
- end
- end)
- MRPage:CreateButton("Reach Leg Transparency - 1", "Setting Leg's Transparency To 1", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
- else
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Transparency = 1
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Transparency = 1
- end
- end
- end)
- MRPage:CreateButton("Reach Leg - 1", "Setting Leg's Size To 1", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(1, 2, 1)
- else
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(1, 2, 1)
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Size = Vector3.new(1, 2, 1)
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["RightLowerLeg"].Size = Vector3.new(1, 2, 1)
- end
- end
- end)
- MRPage:CreateButton("Reach Leg - 3", "Setting Leg's Size To 3", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(3, 2, 3)
- else
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(3, 2, 3)
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Size = Vector3.new(3, 2, 3)
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["RightLowerLeg"].Size = Vector3.new(3, 2, 3)
- end
- end
- end)
- MRPage:CreateButton("Reach Leg - 5", "Setting Leg's Size To 5", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(5, 2, 5)
- else
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(5, 2, 5)
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Size = Vector3.new(5, 2, 5)
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["RightLowerLeg"].Size = Vector3.new(5, 2, 5)
- end
- end
- end)
- MRPage:CreateButton("Reach Leg - 8", "Setting Leg's Size To 8", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(8, 2, 8)
- else
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(8, 2, 8)
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Size = Vector3.new(8, 2, 8)
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["RightLowerLeg"].Size = Vector3.new(8, 2, 8)
- end
- end
- end)
- MRPage:CreateButton("Reach Leg - 10", "Setting Leg's Size To 10", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(10, 2, 10)
- else
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(10, 2, 10)
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Size = Vector3.new(10, 2, 10)
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["RightLowerLeg"].Size = Vector3.new(10, 2, 10)
- end
- end
- end)
- MRPage:CreateButton("Reach Leg - 15", "Setting Leg's Size To 15", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(15, 2, 15)
- else
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(15, 2, 15)
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Size = Vector3.new(15, 2, 15)
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["RightLowerLeg"].Size = Vector3.new(15, 2, 15)
- end
- end
- end)
- MRPage:CreateButton("Reach Leg - 20", "Setting Leg's Size To 20", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(20, 2, 20)
- else
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(20, 2, 20)
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Size = Vector3.new(20, 2, 20)
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["RightLowerLeg"].Size = Vector3.new(20, 2, 20)
- end
- end
- end)
- MRPage:CreateButton("Reach Leg - 25", "Setting Leg's Size To 25", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(25, 2, 25)
- else
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(25, 2, 25)
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Size = Vector3.new(25, 2, 25)
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["RightLowerLeg"].Size = Vector3.new(25, 2, 25)
- end
- end
- end)
- MRPage:CreateButton("Reach Leg - 30", "Setting Leg's Size To 30", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(30, 2, 30)
- else
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(30, 2, 30)
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Size = Vector3.new(30, 2, 30)
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["RightLowerLeg"].Size = Vector3.new(30, 2, 30)
- end
- end
- end)
- MRPage:CreateButton("Reach Leg - 35", "Setting Leg's Size To 35", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(35, 2, 35)
- else
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(35, 2, 35)
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Size = Vector3.new(35, 2, 35)
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["RightLowerLeg"].Size = Vector3.new(35, 2, 35)
- end
- end
- end)
- MRPage:CreateButton("Reach Leg - 50", "Setting Leg's Size To 50", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(50, 2, 50)
- else
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(50, 2, 50)
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Size = Vector3.new(50, 2, 50)
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["RightLowerLeg"].Size = Vector3.new(50, 2, 50)
- end
- end
- end)
- MRPage:CreateButton("Reach Leg - 60", "Setting Leg's Size To 60", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(60, 2, 60)
- else
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(60, 2, 60)
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Size = Vector3.new(60, 2, 60)
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["RightLowerLeg"].Size = Vector3.new(60, 2, 60)
- end
- end
- end)
- MRPage:CreateButton("Reach Leg - 70", "Setting Leg's Size To 70", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(70, 2, 70)
- else
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(70, 2, 70)
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Size = Vector3.new(70, 2, 70)
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["RightLowerLeg"].Size = Vector3.new(70, 2, 70)
- end
- end
- end)
- MRPage:CreateButton("Reach Leg - 80", "Setting Leg's Size To 80", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(80, 2, 80)
- else
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(80, 2, 80)
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Size = Vector3.new(80, 2, 80)
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["RightLowerLeg"].Size = Vector3.new(80, 2, 80)
- end
- end
- end)
- MRPage:CreateButton("Reach Leg - 90", "Setting Leg's Size To 90", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(90, 2, 90)
- else
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(90, 2, 90)
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Size = Vector3.new(90, 2, 90)
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["RightLowerLeg"].Size = Vector3.new(90, 2, 90)
- end
- end
- end)
- MRPage:CreateButton("Reach Leg - 100", "Setting Leg's Size To 100", function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["Left Leg"].Massless = true
- game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(100, 2, 100)
- else
- game.Players.LocalPlayer.Character["Right Leg"].Massless = true
- game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(100, 2, 100)
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["LeftLowerLeg"].Size = Vector3.new(100, 2, 100)
- else
- game.Players.LocalPlayer.Character["RightLowerLeg"].Massless = true
- game.Players.LocalPlayer.Character["RightLowerLeg"].Size = Vector3.new(100, 2, 100)
- end
- end
- end)
- TPPage:CreateLabel("Waypoints")
- TPPage:CreateButton("Teleport To The Ball", "Teleporting You To The Ball", function()
- game.Players.LocalPlayer.Character:MoveTo(game.Workspace.TPSSystem.TPS.Position)
- end)
- TPPage:CreateButton("Teleport To The Center", "Teleporting You To The Center", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Lines.Line12.CFrame
- end)
- TPPage:CreateButton("Teleport To The Red Box", "Teleporting You To The Red Goal", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0.229434282, 13.2999945, -111.25293, -0.999964356, 6.47347465e-09, -0.00844059512, 5.92729865e-09, 1, 6.47332428e-08, 0.00844059512, 6.46809042e-08, -0.999964356)
- end)
- TPPage:CreateButton("Teleport To The Blue Box", "Teleporting You To The Blue Goal", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-0.337467283, 13.2999945, 113.940865, 0.999967039, 4.84168332e-08, 0.00811586808, -4.90094685e-08, 1, 7.28228073e-08, -0.00811586808, -7.32181604e-08, 0.999967039)
- end)
- TPPage:CreateButton("Teleport To Random Blue Spawn", "Teleporting You To The Blue Spawn", function()
- local BlueSpawns = game.Workspace.BSpawns:GetChildren()
- local WayRandom = math.random(1, #BlueSpawns)
- game.Players.LocalPlayer.Character:MoveTo(BlueSpawns[WayRandom].Position)
- end)
- TPPage:CreateButton("Teleport To Random Red Spawn", "Teleporting You To The Red Spawn", function()
- local RedSpawns = game.Workspace.RSpawns:GetChildren()
- local WayRandom = math.random(1, #RedSpawns)
- game.Players.LocalPlayer.Character:MoveTo(RedSpawns[WayRandom].Position)
- end)
- CPage:CreateLabel("R15 Animations")
- CPage:CreateButton("CelebrationB", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.NewCelebrationB
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationBHold", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.NewCelebrationBHold
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationG", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.NewCelebrationG
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationGHold", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.NewCelebrationGHold
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationH", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.NewCelebrationH
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationHHold", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.NewCelebrationHHold
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationJ", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.NewCelebrationJ
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationJHold", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.NewCelebrationJHold
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationM", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.NewCelebrationM
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationMHold", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.NewCelebrationMHold
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationN", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.NewCelebrationN
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationNHold", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.NewCelebrationNHold
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationT", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.NewCelebrationT
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationTHold", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.NewCelebrationTHold
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationU", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.NewCelebrationU
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationUHold", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.NewCelebrationUHold
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationY", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.NewCelebrationY
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationYHold", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.NewCelebrationYHold
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateLabel("R6 Animations")
- CPage:CreateButton("CelebrationB", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.CelebrationB
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationBHold", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.CelebrationBHold
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationG", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.CelebrationG
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationGHold", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.CelebrationGHold
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationH", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.CelebrationH
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationHHold", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.CelebrationHHold
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationJ", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.CelebrationJ
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationJHold", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.CelebrationJHold
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationM", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.CelebrationM
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationMHold", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.CelebrationMHold
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationN", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.CelebrationN
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationNHold", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.CelebrationNHold
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationT", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.CelebrationT
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationTHold", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.CelebrationTHold
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationU", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.CelebrationU
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationUHold", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.CelebrationUHold
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationY", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.CelebrationY
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- CPage:CreateButton("CelebrationYHold", "Loads Animation.", function()
- local Anim = game:GetService("Players").LocalPlayer.PlayerGui.Animations.CelebrationYHold
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- end)
- VPage:CreateLabel("Ball ESP")
- VPage:CreateToggle("Highlight", "Allows You To See Normally And Through Walls", function(arg)
- if arg then
- local Highlight = Instance.new("Highlight", game.Workspace.TPSSystem.TPS)
- Highlight.FillColor = Color3.fromRGB(255, 255, 255)
- Highlight.FillTransparency = 0.2
- Highlight.OutlineColor = Color3.fromRGB(0, 255, 0)
- else
- game.Workspace.TPSSystem.TPS.Highlight:Destroy()
- end
- end)
- VPage:CreateToggle("Box", "Creates Box", function(arg)
- if arg then
- local Ball = game.Workspace.TPSSystem.TPS
- surfaces = {"Front", "Back", "Top", "Bottom", "Left", "Right"}
- for i = 1, #surfaces do
- local sgui = Instance.new("SurfaceGui", Ball)
- sgui.Name = "BallESP"
- sgui.AlwaysOnTop = true
- sgui.Face = surfaces[i]
- local frm = Instance.new("Frame", sgui)
- frm.Size = UDim2.new(1,0,1,0)
- frm.BackgroundColor3 = Color3.fromRGB(255, 250, 250)
- frm.BackgroundTransparency = 0.25
- end
- else
- local Ball = game.Workspace.TPSSystem.TPS
- for i,v in pairs(Ball:GetChildren()) do
- if v.Name == "BallESP" or v.Name == "BallName" then
- v:Destroy()
- end
- end
- end
- end)
- VPage:CreateToggle("Textlabel", "Creates Text", function(arg)
- if arg then
- local Ball = game.Workspace.TPSSystem.TPS
- local bgui = Instance.new("BillboardGui", Ball)
- bgui.Name = ("BallName")
- bgui.AlwaysOnTop = true
- bgui.ExtentsOffset = Vector3.new(0,3,0)
- bgui.Size = UDim2.new(0,200,0,50)
- local nam = Instance.new("TextLabel",bgui)
- nam.Text = "Ball"
- nam.BackgroundTransparency = 1
- nam.TextSize = 19
- nam.Font = ("Arial")
- nam.TextColor3 = Color3.new(255, 250, 250)
- nam.Size = UDim2.new(0,200,0,66)
- else
- local Ball = game.Workspace.TPSSystem.TPS
- for i,v in pairs(Ball:GetChildren()) do
- if v.Name == "BallESP" or v.Name == "BallName" then
- v:Destroy()
- end
- end
- end
- end)
- VPage:CreateLabel("Players ESP")
- local ESPz = loadstring(game:HttpGet("https://paste.ee/r/aFx08", true))()
- VPage:CreateToggle("ESP", "Toggles ESP", function(arg)
- ESPz:Toggle(arg)
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement