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  1. {
  2. "actions": [
  3. {
  4. "name": "/actions/Onward/in/ControllerPose",
  5. "type": "pose",
  6. "requirement": "mandatory"
  7. },
  8. {
  9. "name": "/actions/Onward/in/MovementDirection",
  10. "type": "vector2",
  11. "requirement": "mandatory"
  12. },
  13. {
  14. "name": "/actions/Onward/in/MovementTurning",
  15. "type": "vector2"
  16. },
  17. {
  18. "name": "/actions/Onward/in/MovementSpectator",
  19. "type": "vector2"
  20. },
  21. {
  22. "name": "/actions/Onward/in/DroneMovement",
  23. "type": "vector2"
  24. },
  25. {
  26. "name": "/actions/Onward/in/DroneRotation",
  27. "type": "vector2"
  28. },
  29. {
  30. "name": "/actions/Onward/in/DroneFlyUp",
  31. "type": "vector1"
  32. },
  33. {
  34. "name": "/actions/Onward/in/DroneFlyDown",
  35. "type": "vector1"
  36. },
  37. {
  38. "name": "/actions/Onward/in/PickupSmallObject",
  39. "type": "boolean",
  40. "requirement": "mandatory"
  41. },
  42. {
  43. "name": "/actions/Onward/in/InteractSmallObject",
  44. "type": "boolean",
  45. "requirement": "mandatory"
  46. },
  47. {
  48. "name": "/actions/Onward/in/WeaponFire",
  49. "type": "boolean",
  50. "requirement": "mandatory"
  51. },
  52. {
  53. "name": "/actions/Onward/in/WeaponEjectMag",
  54. "type": "boolean",
  55. "requirement": "mandatory"
  56. },
  57. {
  58. "name": "/actions/Onward/in/WeaponFireMode",
  59. "type": "boolean"
  60. },
  61. {
  62. "name": "/actions/Onward/in/WeaponBoltRelease",
  63. "type": "boolean"
  64. },
  65. {
  66. "name": "/actions/Onward/in/WeaponEjectMagSnap",
  67. "type": "boolean",
  68. "requirement": "mandatory"
  69. },
  70. {
  71. "name": "/actions/Onward/in/WeaponFireModeSnap",
  72. "type": "boolean"
  73. },
  74. {
  75. "name": "/actions/Onward/in/WeaponBoltReleaseSnap",
  76. "type": "boolean"
  77. },
  78. {
  79. "name": "/actions/Onward/in/KnifeStab",
  80. "type": "boolean",
  81. "requirement": "optional"
  82. },
  83. {
  84. "name": "/actions/Onward/in/SyringeHeal",
  85. "type": "boolean",
  86. "requirement": "optional"
  87. },
  88. {
  89. "name": "/actions/Onward/in/GrenadeFlap",
  90. "type": "boolean"
  91. },
  92. {
  93. "name": "/actions/Onward/in/FlickLighter",
  94. "type": "boolean"
  95. },
  96. {
  97. "name": "/actions/Onward/in/FingerIndex",
  98. "type": "vector1"
  99. },
  100. {
  101. "name": "/actions/Onward/in/FingerThumb",
  102. "type": "boolean"
  103. },
  104. {
  105. "name": "/actions/Onward/in/FingerMiddle",
  106. "type": "vector1"
  107. },
  108. {
  109. "name": "/actions/Onward/in/SelectUI",
  110. "type": "boolean",
  111. "requirement": "mandatory"
  112. },
  113. {
  114. "name": "/actions/Onward/in/SelectTabletUI",
  115. "type": "boolean"
  116. },
  117. {
  118. "name": "/actions/Onward/in/QuitGameUI",
  119. "type": "boolean",
  120. "requirement": "mandatory"
  121. },
  122. {
  123. "name": "/actions/Onward/in/MovementSprint",
  124. "type": "boolean"
  125. },
  126. {
  127. "name": "/actions/Onward/in/ShowUserIDs",
  128. "type": "boolean"
  129. },
  130. {
  131. "name": "/actions/Onward/in/SpectatorLightPrimary",
  132. "type": "boolean"
  133. },
  134. {
  135. "name": "/actions/Onward/in/SpectatorLightSecondary",
  136. "type": "boolean"
  137. },
  138. {
  139. "name": "/actions/Onward/in/ControllerSkeletonLeft",
  140. "type": "skeleton",
  141. "skeleton": "/skeleton/hand/left",
  142. "requirement": "optional"
  143. },
  144. {
  145. "name": "/actions/Onward/in/ControllerSkeletonRight",
  146. "type": "skeleton",
  147. "skeleton": "/skeleton/hand/right",
  148. "requirement": "optional"
  149. },
  150. {
  151. "name": "/actions/Onward/in/ScrollUIPosition",
  152. "type": "vector2"
  153. },
  154. {
  155. "name": "/actions/Onward/in/PickupLargeObjectPress",
  156. "type": "boolean",
  157. "requirement": "mandatory"
  158. },
  159. {
  160. "name": "/actions/Onward/in/PickupLargeObjectRelease",
  161. "type": "boolean",
  162. "requirement": "mandatory"
  163. },
  164. {
  165. "name": "/actions/Onward/in/WeaponForegripPress",
  166. "type": "boolean",
  167. "requirement": "mandatory"
  168. },
  169. {
  170. "name": "/actions/Onward/in/WeaponForegripRelease",
  171. "type": "boolean",
  172. "requirement": "mandatory"
  173. },
  174. {
  175. "name": "/actions/Onward/in/DroneMisc",
  176. "type": "boolean"
  177. },
  178. {
  179. "name": "/actions/Onward/out/ControllerHaptics",
  180. "type": "vibration"
  181. },
  182. {
  183. "name": "/actions/Hidden/in/BlockoutPullIn",
  184. "type": "boolean",
  185. "requirement": "optional"
  186. },
  187. {
  188. "name": "/actions/Hidden/in/BlockoutPushOut",
  189. "type": "boolean",
  190. "requirement": "optional"
  191. },
  192. {
  193. "name": "/actions/Hidden/in/BlockoutRotate",
  194. "type": "boolean",
  195. "requirement": "optional"
  196. },
  197. {
  198. "name": "/actions/Hidden/in/BlockoutDelete",
  199. "type": "boolean",
  200. "requirement": "optional"
  201. }
  202. ],
  203. "action_sets": [
  204. {
  205. "name": "/actions/Onward",
  206. "usage": "single"
  207. },
  208. {
  209. "name": "/actions/Hidden",
  210. "usage": "hidden"
  211. }
  212. ],
  213. "default_bindings": [
  214. {
  215. "controller_type": "razer_hydra",
  216. "binding_url": "bindings_vive_controller.json"
  217. },
  218. {
  219. "controller_type": "oculus_touch",
  220. "binding_url": "bindings_oculus_touch.json"
  221. },
  222. {
  223. "controller_type": "knuckles",
  224. "binding_url": "bindings_knuckles.json"
  225. },
  226. {
  227. "controller_type": "holographic_controller",
  228. "binding_url": "bindings_holographic_controller.json"
  229. },
  230. {
  231. "controller_type": "vive",
  232. "binding_url": "binding_vive.json"
  233. },
  234. {
  235. "controller_type": "vive_pro",
  236. "binding_url": "binding_vive_pro.json"
  237. },
  238. {
  239. "controller_type": "rift",
  240. "binding_url": "binding_rift.json"
  241. },
  242. {
  243. "controller_type": "holographic_hmd",
  244. "binding_url": "binding_holographic_hmd.json"
  245. },
  246. {
  247. "controller_type": "vive_tracker_camera",
  248. "binding_url": "binding_vive_tracker_camera.json"
  249. },
  250. {
  251. "controller_type": "vive_cosmos_controller",
  252. "binding_url": "binding_vive_cosmos_controller.json"
  253. }
  254. ],
  255. "localization": [
  256. {
  257. "language_tag": "en_US",
  258. "/actions/Hidden/in/BlockoutDelete": "Blockout Delete",
  259. "/actions/Hidden/in/BlockoutPullIn": "Blockout Pull In",
  260. "/actions/Hidden/in/BlockoutPushOut": "Blockout Push Out",
  261. "/actions/Hidden/in/BlockoutRotate": "Blockout Rotate",
  262. "/actions/Onward/in/ControllerPose": "Controller Pose",
  263. "/actions/Onward/in/ControllerSkeletonLeft": "Controller Skeleton (Left)",
  264. "/actions/Onward/in/ControllerSkeletonRight": "Controller Skeleton (Right)",
  265. "/actions/Onward/in/DroneFlyDown": "Drone Fly Down",
  266. "/actions/Onward/in/DroneFlyUp": "Drone Fly Up",
  267. "/actions/Onward/in/DroneMovement": "Drone Movement",
  268. "/actions/Onward/in/DroneRotation": "Drone Rotation",
  269. "/actions/Onward/in/FingerIndex": "Finger Gesture Index",
  270. "/actions/Onward/in/FingerMiddle": "Finger Gesture Lower",
  271. "/actions/Onward/in/FingerThumb": "Finger Gesture Thumb",
  272. "/actions/Onward/in/FlickLighter": "Flick Lighter",
  273. "/actions/Onward/in/GrenadeFlap": "Grenade Flap",
  274. "/actions/Onward/in/InteractSmallObject": "Interact Small Object",
  275. "/actions/Onward/in/KnifeStab": "Knife Stab",
  276. "/actions/Onward/in/MovementDirection": "Movement Direction",
  277. "/actions/Onward/in/MovementSpectator": "Movement Spectator",
  278. "/actions/Onward/in/MovementSprint": "Sprint",
  279. "/actions/Onward/in/MovementTurning": "Movement Rotation",
  280. "/actions/Onward/in/PickupLargeObjectPress": "Pickup Large Object Press",
  281. "/actions/Onward/in/PickupLargeObjectRelease": "Pickup Large Object Release",
  282. "/actions/Onward/in/PickupSmallObject": "Pickup Small Object",
  283. "/actions/Onward/in/QuitGameUI": "Quit Game",
  284. "/actions/Onward/in/ScrollUIPosition": "Scroll UI Position",
  285. "/actions/Onward/in/SelectTabletUI": "Select Tablet UI",
  286. "/actions/Onward/in/SelectUI": "Select UI",
  287. "/actions/Onward/in/ShowUserIDs": "Show User IDs",
  288. "/actions/Onward/in/SpectatorLightPrimary": "Spectator Light Primary",
  289. "/actions/Onward/in/SpectatorLightSecondary": "Spectator Light Secondary",
  290. "/actions/Onward/in/SyringeHeal": "Syringe Heal",
  291. "/actions/Onward/in/WeaponBoltRelease": "Release Bolt",
  292. "/actions/Onward/in/WeaponBoltReleaseSnap": "Release Bolt (Snap Turning)",
  293. "/actions/Onward/in/WeaponEjectMag": "Eject Magazine",
  294. "/actions/Onward/in/WeaponEjectMagSnap": "Eject Magazine (Snap Turning)",
  295. "/actions/Onward/in/WeaponFire": "Fire Weapon",
  296. "/actions/Onward/in/WeaponFireMode": "Change Fire Mode",
  297. "/actions/Onward/in/WeaponFireModeSnap": "Change Fire Mode (Snap Turning)",
  298. "/actions/Onward/in/WeaponForegripPress": "Grab Foregrip Press",
  299. "/actions/Onward/in/WeaponForegripRelease": "Grab Foregrip Release",
  300. "/actions/Onward/out/ControllerHaptics": "Controller Haptics"
  301. },
  302. {
  303. "language_tag": "de",
  304. "/actions/Onward/in/ControllerPose": "Controller Pose",
  305. "/actions/Onward/in/ControllerSkeletonLeft": "Controller Skeleton (Links)",
  306. "/actions/Onward/in/ControllerSkeletonRight": "Controller Skeleton (Rechts)",
  307. "/actions/Onward/in/DroneFlyDown": "Drohne runter fliegen",
  308. "/actions/Onward/in/DroneFlyUp": "Drohne hoch fliegen",
  309. "/actions/Onward/in/DroneMovement": "Drohne bewegen",
  310. "/actions/Onward/in/DroneRotation": "Drohne drehen",
  311. "/actions/Onward/in/FingerIndex": "Finger: Zeigefinger",
  312. "/actions/Onward/in/FingerMiddle": "Finger: Mittelfinger",
  313. "/actions/Onward/in/FingerThumb": "Finger: Daumen",
  314. "/actions/Onward/in/FlickLighter": "Feuerzeug öffnen",
  315. "/actions/Onward/in/GrenadeFlap": "Granate scharf machen",
  316. "/actions/Onward/in/InteractSmallObject": "Interaktion mit kleinen Objekten",
  317. "/actions/Onward/in/KnifeStab": "Messer zustechen",
  318. "/actions/Onward/in/MovementDirection": "Bewegungsrichtung",
  319. "/actions/Onward/in/MovementSpectator": "Bewegung (als Zuschauer)",
  320. "/actions/Onward/in/MovementSprint": "Sprinten",
  321. "/actions/Onward/in/MovementTurning": "Drehen",
  322. "/actions/Onward/in/PickupSmallObject": "Aufheben von kleinen Objekten",
  323. "/actions/Onward/in/QuitGameUI": "Spiel beenden (UI)",
  324. "/actions/Onward/in/SelectTabletUI": "Tablet-Auswahl (UI)",
  325. "/actions/Onward/in/SelectUI": "Auswahl (UI)",
  326. "/actions/Onward/in/ShowUserIDs": "Benutzer-IDs anzeigen",
  327. "/actions/Onward/in/SpectatorLightPrimary": "Zuschauer-Licht (Primär)",
  328. "/actions/Onward/in/SpectatorLightSecondary": "Zuschauer-Licht (Sekundär)",
  329. "/actions/Onward/in/SyringeHeal": "Sprite injizieren",
  330. "/actions/Onward/in/WeaponBoltRelease": "Schlittenfang lösen",
  331. "/actions/Onward/in/WeaponBoltReleaseSnap": "Schlittenfang lösen (Snap Drehung)",
  332. "/actions/Onward/in/WeaponEjectMag": "Magazin auswerfen",
  333. "/actions/Onward/in/WeaponEjectMagSnap": "Magazine auswerfen (Snap Turning)",
  334. "/actions/Onward/in/WeaponFire": "Waffe abfeuern",
  335. "/actions/Onward/in/WeaponFireMode": "Feuermodus ändern",
  336. "/actions/Onward/in/WeaponFireModeSnap": "Feuermodus ändern (Snap Drehung)",
  337. "/actions/Onward/out/ControllerHaptics": "Vibrationen"
  338. },
  339. {
  340. "language_tag": "nl",
  341. "/actions/Onward/in/ControllerPose": "Controller Pose",
  342. "/actions/Onward/in/ControllerSkeletonLeft": "Controller Skeleton (Links)",
  343. "/actions/Onward/in/ControllerSkeletonRight": "Controller Skeleton (Rechts)",
  344. "/actions/Onward/in/DroneFlyDown": "Drone naar beneden ",
  345. "/actions/Onward/in/DroneFlyUp": "Drone omhoog ",
  346. "/actions/Onward/in/DroneMovement": "Drone beweging",
  347. "/actions/Onward/in/DroneRotation": "Drone draaien",
  348. "/actions/Onward/in/FingerIndex": "Vinger : wijsvinger",
  349. "/actions/Onward/in/FingerMiddle": "Vinger : middelvinger",
  350. "/actions/Onward/in/FingerThumb": "Vinger : duim",
  351. "/actions/Onward/in/FlickLighter": "Aansteker open flippen",
  352. "/actions/Onward/in/GrenadeFlap": "Granaat lepel loslaten",
  353. "/actions/Onward/in/InteractSmallObject": "Interactie met kleine objecten",
  354. "/actions/Onward/in/KnifeStab": "Mes steken",
  355. "/actions/Onward/in/MovementDirection": "Bewegings directie",
  356. "/actions/Onward/in/MovementSpectator": "Beweging (als toeschouwer)",
  357. "/actions/Onward/in/MovementSprint": "Sprinten",
  358. "/actions/Onward/in/MovementTurning": "Draaien",
  359. "/actions/Onward/in/PickupSmallObject": "Kleine objecten pakken ",
  360. "/actions/Onward/in/QuitGameUI": "Spel beëindigen (UI)",
  361. "/actions/Onward/in/SelectTabletUI": "Selecteer tablet UI",
  362. "/actions/Onward/in/SelectUI": "Selecteer UI",
  363. "/actions/Onward/in/ShowUserIDs": "Speler ID weergeven",
  364. "/actions/Onward/in/SpectatorLightPrimary": "Toeschouwer licht (primary)",
  365. "/actions/Onward/in/SpectatorLightSecondary": "Toeschouwer licht (secondary)",
  366. "/actions/Onward/in/SyringeHeal": "Injectiespuit insteken",
  367. "/actions/Onward/in/WeaponBoltRelease": "Rifle bolt loslaten",
  368. "/actions/Onward/in/WeaponBoltReleaseSnap": "Rifle bolt loslaten (Snap Turning)",
  369. "/actions/Onward/in/WeaponEjectMag": "Magazijn uitwerpen",
  370. "/actions/Onward/in/WeaponEjectMagSnap": "Magazijn uitwerpen (Snap Turning)",
  371. "/actions/Onward/in/WeaponFire": "Vuurwapen afvuren",
  372. "/actions/Onward/in/WeaponFireMode": "Vuurmodus veranderen",
  373. "/actions/Onward/in/WeaponFireModeSnap": "Vuurmodus veranderen (Snap Turning)"
  374. }
  375. ]
  376. }
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