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- // var weapon_stats = getWeaponEffects();
- // var weapon_min_damages = weapon_stats[0][1];
- // var my_strength = getStrength();
- // var weapon_final_damages = weapon_min_damages * (1 + my_strength / 100);
- // var enemy_resistance = getResistance(enemy_id);
- // var damages_with_enemy_resistance = weapon_final_damages * (1 - getRelativeShield(enemy_id) / 100) - getAbsoluteShield(enemy_id);
- // var final_damages = max(0,damages_with_enemy_resistance);
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