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- // Lockup - BC custom range mid-blade - Red blade alt colors
- LockupTrL<Layers<
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<7000>,Int<60000>>,Int<7000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<7000>,Int<60000>>,Int<7000>>,Int<10000>>>>,
- TrConcat<TrInstant,
- AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Red,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<7000>,Int<60000>>,Int<7000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<7000>,Int<60000>>,Int<7000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<Red,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
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