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- //Alias
- alias +jumpthrow "+jump;-attack"
- alias -jumpthrow "-jump"
- alias "taser" "give weapon_taser"
- alias "zeus" "give weapon_taser"
- // Nade's
- alias "decoy" "give weapon_decoy"
- alias "flashbang" "give weapon_flashbang"
- alias "grenade" "give weapon_hegrenade"
- alias "incendiary" "give weapon_Incgrenade"
- alias "molotov" "give weapon_molotov"
- alias "smoke" "give weapon_smokegrenade"
- // Pistol's
- alias "deagle" "give weapon_deagle"
- alias "fiveseven" "give weapon_fiveseven"
- alias "glock" "give weapon_glock"
- alias "p2000" "give weapon_hkp2000"
- alias "P250" "give weapon_P250"
- alias "usp" "give weapon_usp_silencer"
- // Smgs
- alias "bizon" "give weapon_bizon"
- alias "mac10" "give weapon_mac10"
- alias "mp7" "give weapon_mp7"
- alias "mp9" "give weapon_mp9"
- alias "P90" "give weapon_P90"
- alias "ump" "give weapon_ump45
- // Heavy's
- alias "mag7" "give weapon_mag7"
- alias "Negev" "give weapon_negev"
- alias "Nova" "give weapon_nova"
- alias "Sawedoff"
- // Rifles
- alias "ak" "give weapon_ak47"
- alias "aug" "give weapon_aug"
- alias "awp" "give weapon_awp"
- alias "colt" "give weapon_m4a1_silencer"
- alias "famas" "give weapon_famas"
- alias "galil" "give weapon_galilar"
- alias "m4" "give weapon_m4a1"
- alias "scar" "give weapon_SCAR20"
- alias "scout" "give weapon_ssg08"
- // Map's
- alias "aztec" "map de_aztec "
- alias "cache" "map de_cache"
- alias "cobblestone" "map de_cbble"
- alias "dust" "map de_dust"
- alias "dust2" "map de_dust2"
- alias "inferno" "map de_inferno"
- alias "mill" "map de_mill"
- alias "mirage" "map de_mirage"
- alias "nuke" "map de_nuke"
- alias "overpass" "map de_overpass"
- alias "seaside" "map de_seaside"
- alias "season" "map de_season"
- alias "train" "map de_tain"
- alias "vertigo" "map de_vertigo"
- alias "aim_botz" "map aim_botz"
- alias "aim_map" "map aim_map"
- alias "redline" "map aim_redline"
- alias "reflex" "map_workshop\647772108\tr_reflex_remake_v4-d2
- //Mouse
- m_yaw "0.022"
- m_rawinput "1"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- m_mousespeed "0"
- sensitivity "2.9" //Put your sensitivity PUT YOUR OWN SENS HERE! :)
- zoom_sensitivity_ratio_mouse "1.0"
- //Viewmodel Postion [Set values to your preference] This is what I use!
- cl_bob_lower_amt "5"
- cl_bobamt_vert ".1"
- cl_bobamt_lat ".1"
- cl_bobcycle ".98"
- cl_viewmodel_shift_right_amt ".25"
- cl_viewmodel_shift_left_amt ".5"
- viewmodel_fov "68"
- viewmodel_presetpos "0"
- viewmodel_offset_x "2.5"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-2"
- //Binds
- bind "uparrow" " buy flashbang;"
- bind "leftarrow" " buy smokegrenade;"
- bind "rightarrow" " buy hegrenade;"
- bind "downarrow" " buy molotov; buy incgrenade;"
- bind "mouse4" +jumpthrow
- bind "kp_ins" "toggle cl_righthand 0 1"
- bind "kp_leftarrow" "cl_crosshair_drawoutline 0;cl_crosshair_outlinethickness 1;cl_crosshairalpha 255;cl_crosshaircolor 1;cl_crosshairdot 0;cl_crosshairgap -3;cl_crosshairsize 2.5;cl_crosshairstyle 4;cl_crosshairthickness 0.5;"
- bind "kp_uparrow" "cl_crosshair_drawoutline 1;cl_crosshaircolor 4;cl_crosshairdot 0;cl_crosshairgap -2;cl_crosshairgap_useweaponvalue 0;cl_crosshairsize 3;cl_crosshairstyle 4;cl_crosshairthickness 1;cl_fixedcrosshairgap -4.5"
- bind "kp_end" "cl_crosshair_drawoutline 1;cl_crosshair_outlinethickness 1;cl_crosshairalpha 255;cl_crosshaircolor red;cl_crosshairdot 0;cl_crosshairgap -2;cl_crosshairsize 2;cl_crosshairstyle 4;cl_crosshairthickness 0;"
- bind "a" "+moveleft;r_cleardecals"
- bind "d" "+moveright;r_cleardecals"
- //CrossHair
- cl_crosshairalpha 200; cl_crosshaircolor 2; cl_crosshairdot 0; cl_crosshairgap -3; cl_crosshairsize 3; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness 1.15; cl_crosshair_drawoutline 0; cl_crosshaircolor_b 50; cl_crosshaircolor_r 250; cl_crosshaircolor_g 250;
- cl_disablehtmlmotd "1"
- cl_disablehtmlmotd "1" // Disables The Servers Message of The Day.
- cl_forcepreload "1" // Preloads The Whole Map & Sounds.
- fps_max "0" // You Choose, i Use 999.
- mat_queue_mode "2" // Forcing Your CPU To Use Multi-Threaded Mode.
- r_drawtracers_firstperson "1" // Firstperson Tracers OFF.
- r_eyegloss "0" // No Makeup.
- r_eyemove "0" // No Eye Movement.
- r_eyeshift_x "0" // No Eye Movement X-Angel.
- r_eyeshift_y "0" // No Eye Movement Y-Angel.
- r_eyeshift_z "0" // No Eye Movement Z-Angel.
- r_eyesize "0" // Smaller Eyes.
- r_dynamic "0"
- cl_radar_always_centered "0"
- cl_radar_scale "0.37"
- cl_hud_radar_scale "1.2"
- cl_radar_icon_scale_min "0.5"
- cl_radar_rotate "1"
- rate "786432"
- cl_cmdrate "128"
- cl_updaterate "128"
- cl_interp "0"
- cl_interp_ratio "2"
- muzzleflash_light "0"
- r_dynamic "0"
- clear
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