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Axprotss

SonicScript

May 23rd, 2021
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code by Mokiros")
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local Mouse = Player:GetMouse()
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.  
  85.     ----Sandboxed game object that allows the usage of client-side methods and services
  86.     --Real game object
  87.     local _rg = game
  88.  
  89.     --Metatable for fake service
  90.     local fsmt = {
  91.         __index = function(self,k)
  92.             local s = rawget(self,"_RealService")
  93.             if s then return s[k] end
  94.         end,
  95.         __newindex = function(self,k,v)
  96.             local s = rawget(self,"_RealService")
  97.             if s then s[k]=v end
  98.         end,
  99.         __call = function(self,...)
  100.             local s = rawget(self,"_RealService")
  101.             if s then return s(...) end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return self[s]
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.     }
  120.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121.     g.service = g.GetService
  122.    
  123.     g.RunService = FakeService({
  124.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  125.         BindToRenderStep = function(self,name,_,fun)
  126.             self._btrs[name] = self.Heartbeat:Connect(fun)
  127.         end,
  128.         UnbindFromRenderStep = function(self,name)
  129.             self._btrs[name]:Disconnect()
  130.         end,
  131.     },"RunService")
  132.  
  133.     setmetatable(g,{
  134.         __index=function(self,s)
  135.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  136.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137.         end,
  138.         __newindex = fsmt.__newindex,
  139.         __call = fsmt.__call
  140.     })
  141.     --Changing owner to fake player object to support owner:GetMouse()
  142.     game,owner = g,g.Players.LocalPlayer
  143. end
  144. -- ty krystalburger
  145. --[[
  146.     Thomas The Dank Engine:
  147.                             By: KrystalTeam
  148.                             Features: Being a dank engine that kill people
  149.                             Version: 1.0.0.2
  150. --]]
  151.  
  152. local p = game.Players.LocalPlayer.Character
  153. local weld = Instance.new("Weld",p.Torso)
  154. weld.Part0 = p.Torso
  155.  
  156. local train = Instance.new("Part",p.Torso)
  157. train.Anchored = true
  158. train.CanCollide = false
  159. train.Size = Vector3.new(3,2,6)
  160. train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  161. weld.Part1 = train
  162. weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
  163. train.Anchored = false
  164. local TrainMesh = Instance.new("SpecialMesh",train)
  165. TrainMesh.MeshType = Enum.MeshType.FileMesh
  166. TrainMesh.Scale = Vector3.new(0.080,0.080,0.065)
  167. TrainMesh.MeshId = "rbxassetid://430069460"
  168. TrainMesh.TextureId = "rbxassetid://430069464"
  169.  
  170.  
  171. local weld2 = Instance.new("Weld",p.Torso)
  172. weld2.Part0 = p.Torso
  173. local Smoke = Instance.new("Part",p.Torso)
  174. Smoke.Anchored = true
  175. Smoke.CanCollide = false
  176. Smoke.Size = Vector3.new(1,1,1)
  177. Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  178. weld2.Part1 = Smoke
  179. weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
  180. Smoke.Anchored = false
  181. Smoke.Transparency = 1;
  182.  
  183. local Particle = Instance.new("ParticleEmitter",Smoke)
  184. Particle.Rate = 50;
  185. Particle.Speed = NumberRange.new(30,60);
  186. Particle.VelocitySpread = 4;
  187. Particle.Texture = "rbxassetid://0"
  188.  
  189. local Light = Instance.new("SpotLight",train)
  190. Light.Angle = 45;
  191. Light.Brightness = 100;
  192. Light.Face = Enum.NormalId.Back;
  193. Light.Range = 30;
  194.  
  195. p.Humanoid.WalkSpeed = 150;
  196.  
  197.  
  198. for i,v in pairs(p:GetChildren()) do
  199.     if v:IsA("Part") then
  200.         v.Transparency = 1;
  201.     elseif v:IsA("Hat") then
  202.         v:Destroy()
  203.     elseif v:IsA("Model") then
  204.         v:Destroy()
  205.     end
  206. end
  207.  
  208. local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
  209. train.Touched:connect(function(p)
  210.     if p.Parent then
  211.         if p.Parent:IsA("Model") then
  212.             if game.Players:FindFirstChild(p.Parent.Name) then
  213.                 if p.Parent.Name ~= game.Players.LocalPlayer.Name then
  214.                     game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
  215.                     local Whistle = SFX(135557803)
  216.                     Whistle:Play()
  217.                 end
  218.             end
  219.         end
  220.     end
  221. end)
  222.  
  223. local Music = SFX(142639283)
  224. Music.Looped = true;
  225. wait(1)
  226. Music:Play();
  227. -- ~CL 2016
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