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- # -*- coding: cp1252 -*-
- import wx
- class myclass(wx.Frame):
- def __init__(self,parent,id):
- self.title='Click Kick'
- bgcolour=(170,255,170)
- wx.Frame.__init__(self,parent,id,self.title,size=wx.DisplaySize())
- self.displayw=wx.DisplaySize()[0]
- self.displayh=wx.DisplaySize()[1]
- self.startpanel=wx.Panel(self,size=wx.DisplaySize())
- titlefont = wx.Font(10, wx.MODERN, wx.NORMAL, wx.NORMAL, False, u'Consolas')
- self.SetBackgroundColour(bgcolour)
- self.dateinewgamepanel=wx.Panel(self,size=wx.DisplaySize())
- self.dateiloadgamepanel=wx.Panel(self,size=wx.DisplaySize())
- self.teamoverviewpanel=wx.Panel(self,size=wx.DisplaySize())
- self.trainingpanel=wx.Panel(self,size=wx.DisplaySize())
- self.spielpanel=wx.Panel(self,size=wx.DisplaySize())
- self.regelnpanel=wx.Panel(self,size=wx.DisplaySize())
- self.infopanel=wx.Panel(self,size=wx.DisplaySize())
- self.teamname=''
- ID_newgame=01
- ID_loadgame=02
- ID_overview=11
- ID_training=21
- ID_spiel=31
- ID_regeln=41
- ID_ueber=42
- #status=self.CreateStatusBar()
- menubar=wx.MenuBar()
- self.datei=wx.Menu()
- self.team=wx.Menu()
- self.training=wx.Menu()
- self.spiel=wx.Menu()
- self.info=wx.Menu()
- self.datei.Append(ID_newgame,"Neues Spiel")
- self.datei.Append(ID_loadgame,"Spiel laden...")
- self.team.Append(ID_overview,"Übersicht")
- self.training.Append(ID_training,"Trainieren")
- self.spiel.Append(ID_spiel,"Spielen")
- self.info.Append(ID_regeln,"Regeln")
- self.info.Append(ID_ueber,"Info")
- menubar.Append(self.datei,"Datei")
- menubar.Append(self.team,"Mannschaft")
- menubar.Append(self.training,"Training")
- menubar.Append(self.spiel,"Spiel")
- menubar.Append(self.info,"Info")
- self.SetMenuBar(menubar)
- self.titletext=wx.StaticText(self.startpanel, -1, self.title, (220,130))
- self.titletext.SetFont(titlefont)
- self.newgame = wx.Button(self.startpanel,label="Neues Spiel",pos=(215,160),size=(80,40))
- self.loadgame = wx.Button(self.startpanel,label="Spiel laden",pos=(305,160),size=(80,40))
- self.Bind(wx.EVT_BUTTON, self.dateinewgamepanelbuild, self.newgame)
- self.Bind(wx.EVT_BUTTON, self.dateiloadgamepanelbuild, self.loadgame)
- wx.EVT_MENU(self, ID_newgame, self.dateinewgamepanelbuild)
- wx.EVT_MENU(self, ID_loadgame, self.dateiloadgamepanelbuild)
- wx.EVT_MENU(self, ID_overview, self.teamoverviewpanelbuild)
- wx.EVT_MENU(self, ID_ueber, self.infopanelbuild)
- def hideallpanels(self):
- self.startpanel.Hide()
- self.dateinewgamepanel.Hide()
- self.dateiloadgamepanel.Hide()
- self.teamoverviewpanel.Hide()
- self.trainingpanel.Hide()
- self.spielpanel.Hide()
- def infopanelbuild(self,event):
- self.hideallpanels()
- self.infopanel.Show()
- wx.StaticText(self.infopanel,-1,"Autor: Steffen Becker")
- def dateinewgamepanelbuild(self,event):
- # panel neu zusammensetzen (mit aktuellen Werten), panel zeigen, alle anderen panels verstecken
- w=0
- h=-20
- self.hideallpanels()
- self.dateinewgamepanel.Show()
- #wx.StaticBitmap(self.dateinewgamepanel).SetBitmap(wx.Bitmap('pics/defaultplayer.bmp'))
- wx.StaticText(self.dateinewgamepanel, -1, "Neues Spiel", (5+w,25+h)).SetFont(wx.Font(16, wx.MODERN, wx.NORMAL, wx.BOLD))
- wx.StaticText(self.dateinewgamepanel, -1, "Teamname:", (self.displayw/4+10+w,self.displayh/10+20+h))
- self.teamnameinput = wx.TextCtrl(self.dateinewgamepanel, pos=(self.displayw/4+10+w,self.displayh/8+20+h), size=(280,22))
- wx.StaticText(self.dateinewgamepanel, -1, "Name 1. Spieler", (self.displayw/16+w,self.displayh/2+h))
- self.player1input = wx.TextCtrl(self.dateinewgamepanel, pos=(self.displayw/16+w,self.displayh/2+20+h), size=(130,20))
- wx.StaticText(self.dateinewgamepanel, -1, "Spielertyp", (self.displayw/16+w,self.displayh/2+60+h))
- self.player1typeinput = wx.Choice(self.dateinewgamepanel,id=-1,pos=(self.displayw/16+w,self.displayh/2+80+h))
- player1typelist = ['Dribbler', 'Spielgestalter', 'Balleroberer']
- self.player1typeinput.AppendItems(strings=player1typelist)
- self.player1typeinput.SetSelection(0)
- picplayer1=wx.Image("picsdefaultplayer.bmp", wx.BITMAP_TYPE_BMP).ConvertToBitmap()
- picbutplayer1=wx.BitmapButton(self.dateinewgamepanel,-1,picplayer1,pos=(self.displayw/16+w,self.displayh/2-140+h))
- wx.StaticText(self.dateinewgamepanel, -1, "Name 2. Spieler", (self.displayw*5/16+w,self.displayh/2+h))
- self.player2input = wx.TextCtrl(self.dateinewgamepanel, pos=(self.displayw*5/16+w,self.displayh/2+20+h), size=(130,20))
- wx.StaticText(self.dateinewgamepanel, -1, "Spielertyp", (self.displayw*5/16+w,self.displayh/2+60+h))
- self.player2typeinput = wx.Choice(self.dateinewgamepanel,id=-1,pos=(self.displayw*5/16+w,self.displayh/2+80+h))
- player2typelist = ['Dribbler', 'Spielgestalter', 'Balleroberer']
- self.player2typeinput.AppendItems(strings=player2typelist)
- self.player2typeinput.SetSelection(0)
- picplayer2=wx.Image("picsdefaultplayer.bmp", wx.BITMAP_TYPE_BMP).ConvertToBitmap()
- picbutplayer2=wx.BitmapButton(self.dateinewgamepanel,-1,picplayer2,pos=(self.displayw*5/16+w,self.displayh/2-140+h))
- wx.StaticText(self.dateinewgamepanel, -1, "Name 3. Spieler", (self.displayw*9/16+w,self.displayh/2+h))
- self.player3input = wx.TextCtrl(self.dateinewgamepanel, pos=(self.displayw*9/16+w,self.displayh/2+20+h), size=(130,20))
- wx.StaticText(self.dateinewgamepanel, -1, "Spielertyp", (self.displayw*9/16+w,self.displayh/2+60+h))
- self.player3typeinput = wx.Choice(self.dateinewgamepanel,id=-1,pos=(self.displayw*9/16+w,self.displayh/2+80+h))
- player3typelist = ['Dribbler', 'Spielgestalter', 'Balleroberer']
- self.player3typeinput.AppendItems(strings=player3typelist)
- self.player3typeinput.SetSelection(0)
- picplayer3=wx.Image("picsdefaultplayer.bmp", wx.BITMAP_TYPE_BMP).ConvertToBitmap()
- picbutplayer3=wx.BitmapButton(self.dateinewgamepanel,-1,picplayer3,pos=(self.displayw*9/16+w,self.displayh/2-140+h))
- #bmp = wx.Image('pics/defaultplayer.bmp', wx.BITMAP_TYPE_BMP).ConvertToBitmap()
- #wx.StaticBitmap(self.dateinewgamepanel, -1, bmp, (1100, 500))
- self.playerok = wx.Button(self.dateinewgamepanel,label="Team erstellen",pos=(self.displayw*5/16-20+w,self.displayh/2+170+h),size=(170,30))
- self.Bind(wx.EVT_BUTTON, self.onteamok, self.playerok)
- self.teamnameerror=wx.StaticText(self.dateinewgamepanel, -1, "Gib bitte überall einen Namen ein!", (self.displayw*5/16-15+w,self.displayh/2+210+h))
- self.teamnameerror.Hide()
- def dateiloadgamepanelbuild(self,event):
- self.hideallpanels()
- self.dateiloadgamepanel.Show()
- wx.StaticText(self.dateiloadgamepanel, -1, "Noch nicht implementiert", (20,70))
- def teamoverviewpanelbuild(self,event):
- self.hideallpanels()
- self.teamoverviewpanel.Show()
- wx.StaticText(self.teamoverviewpanel, -1, self.teamname, (120,10))
- wx.StaticText(self.teamoverviewpanel, -1, self.player1, (40,40))
- wx.StaticText(self.teamoverviewpanel, -1, self.player2, (120,40))
- wx.StaticText(self.teamoverviewpanel, -1, self.player3, (200,40))
- def onteamok(self,event):
- if self.teamnameinput.GetValue() == '' or self.player1input.GetValue() == '' or self.player2input.GetValue() == '' or self.player3input.GetValue() == '':
- self.teamnameerror.Show()
- else:
- self.teamname = self.teamnameinput.GetValue()
- self.player1 = self.player1input.GetValue()
- self.player2 = self.player2input.GetValue()
- self.player3 = self.player3input.GetValue()
- self.teamoverviewpanelbuild(event)
- def onloadgame(self,event):
- self.startpanel.Hide()
- self.dateinewgamepanel.Hide()
- self.dateiloadgamepanel.Show()
- if __name__=='__main__':
- app=wx.PySimpleApp()
- frame=myclass(parent=None,id=-1)
- frame.Show()
- app.MainLoop()
- class PlayerPanel(wx.Panel):
- def __init__(self, name, *args, **kwargs):
- wx.Panel.__init__(self, *args, **kwargs)
- wx.StaticText(self, -1, name)
- ..etc...
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