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Non-Cait Solo Therion Inferno Route v1.0 (more beginner friendly)

Aug 10th, 2022 (edited)
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  1. For PDF version of this, see: https://drive.google.com/drive/folders/1lrxpsK4hQvPepDFIv-lFVe_5KeNFGsin?usp=sharing
  2. Sample Run: https://youtu.be/TLHDObjUsCQ
  3.  
  4. Last Updated: Oct. 10, 2022
  5.  
  6. This is a more beginner friendly, noncait guide to solo Therion. It gets Apothecary for extra HP and gets the 3% Inferno gear to make Darius way easier and Gareth usually easier too. I estimate it's about 20-25 minutes slower than Cait adam hat + empowering necklace route, but it has an easier Darius fight by far and thus overall friendlier to try.
  7.  
  8. Note: If you get early Cait, you can still do this route but is slower still than the other route (just use Wind L/Fire L on the Cait and ignore most of the early Wellspring section to go to Scholar Shrine, trying to flee the battle or walking all of the Scholar walk to skip it, then follow the below or adjust as you like). If you don't get a Cait, this route lists stones to get and throw at encounters along the way to make up experience (we don't need any stones for any of the bosses, so they're all spares to chuck at random encounters).
  9.  
  10. Self notes to look into:
  11. - wind M + wind L to grind Whitewood + Scholar encounter for EM, prob faster than Fire L? Return later for Conscious stone
  12.  
  13. #######################################################################
  14.  
  15. Do Therion 1
  16. Grab Iron Helm next to mansion before triggering cutscene
  17. Steal 4 Small Stones
  18.  
  19. Buy Arcane Knife, "No" to equipping
  20. Equip + Optimize (this puts on Helm at same time)
  21. Flee/Break encounters (dagger/sword to break before Fleeing or Flee if double)
  22. (can try to walk the manse to skip third encounter)
  23.  
  24. Heathcote:
  25. T1-4: Small SoulStone
  26. T5: Wildfire x4
  27. T6: Wildfire
  28. T7: Wildfire x4 (rare range to miss by 7 damage but can dagger to finish; can grape if low HP but rarely needed)
  29. Steal Nourish S + Pom S before leaving town
  30.  
  31. Note for EM: There are two methods of getting EM without relying on a Cait. The more stable one, which is listed below as the main recommended method, is to get the L stones in Derelict/Wellspring. The alternate method, if anyone else wants to try, is to get the Quarrycrest Wind M and Derelict Wind L and use them twice in back-to-back battles in Path of Beasts (do not exit the map in-between, as it has a static first encounter of 3 boars that only falls to the L stone). Then try to walk and skip or Flee the Scholar shrine battle. The below route assumes you'll be doing the more stable method.
  32.  
  33. Go toward Derelict Mine
  34. On the bridge beforehand, start walking about 1/2 or 3/4 across the bridge
  35. Save, then run into Derelict Mine (Flee encounter)
  36. Enter Derelict Mine, walk to get Wind L
  37. Run to Save Point and Save
  38. Walk to get Conscious Stone and walk back to Save again
  39. Exit by running
  40. Run to Save Point before bridge
  41. Start leaving by running and about halfway across bridge, walk the remainder to get out of the map
  42. Save again before crossing bridge (walk halfway across bridge to exit the map)
  43.  
  44. Tag Sunshade
  45. Get Old Coin when leaving toward Wellsprings
  46. Enter Northern Wellsprings Sands
  47. Walk this map to the Save Point in the south
  48. Use Wind L on the static encounter of 1 x Sandworm and 2 x Giant Scorpion
  49. (It may take a few tries to not be caught by surprise.)
  50. Save at Save Point
  51. Run and Tag Wellspring
  52. Get Fire L in Southern Wellspring Sands (walk to get it since it's risky to run)
  53.  
  54. TP Bolderfall
  55. Go to Scholar Shrine and throw Fire L at the encounter of the ram and the bird
  56. Get Scholar Shrine, learn Blizzard and Lightning Blast
  57. Put on Evasive Maneuvers
  58.  
  59. Tag Noblecourt and start C2
  60. Exit and get Light M
  61. Go to Forest of Purgation and get Light L, Forbidden Dagger, and 20k
  62.  
  63. TP Wellspring
  64. Go to Moonstruck Coast and KO pirates with Light L
  65. Get Merchant Shrine
  66.  
  67. TP Wellspring, go out and down
  68. In Eastern Wellspring Sands, get the Thunder L on the left rock
  69.  
  70. TP Wellspring (you can skip this TP back, but that map's L has a risky encounter chance)
  71. Go to Eastern Marsalim Sands
  72. Get 20k + Thunder L
  73. Enter Marsalim Catacombs (optionally Save on way in and out)
  74. Get Viper Dagger
  75. Buffer Glitch to get Master's Spear
  76. Get Rev Jam
  77. Exit
  78.  
  79. Tag Marsalim
  80. In Item shop, buy
  81. - 5 Grape M
  82. - 5 Plum
  83. In Armor shop, buy
  84. - Knight's Shield (don't equip yet)
  85. Go to Marsalim Palace
  86. Get 3 Chests (High House Armor, 25k, Enchanted Circlet)
  87.  
  88. Menu:
  89. - Nourish S + Healing Grape
  90. - Equip Optimize
  91.  
  92. TP Sunshade
  93. Go to East Saintsbridge Traverse
  94. Get Apothecary Shrine
  95.  
  96. Exit and go southward toward Farshore
  97. You will pass an NPC before bridge - do any random Steal to fail and get the Steal prompt to pop up
  98. (You don't need the item, just the fail prompt)
  99.  
  100. Force encounter before Farshore
  101. KO with LB x2 -> Light M (Blizzard breaks to give extra exp but that exp isn't really needed)
  102. Enter Farshore and follow torches upright until you see the NPC on the bridge
  103. Go left of NPC to get Ice L
  104. Then go right across bridge and down immediately, hugging right wall to enter secret passage to get 30k
  105.  
  106. TP Bolderfall
  107.  
  108. Menu, go toward Victor's Hollow
  109. Menu:
  110. - Put on Viper Dagger
  111. - Job to Merchant and learn Sidestep + Hired Help
  112. - Put on Endless Items
  113.  
  114. Enter East Duskbarrow Trail but go back down to reset steps
  115. Tag Victor's Hollow
  116. Enter Victor's Hollow: Arena Gate
  117. (This creates an autosave next to the NPC you need to steal from)
  118. Return to title and enter the game
  119. Steal Inferno Amulet (3%) from NPC next to you, return to title until you get it
  120.  
  121. Exit the town once you steal it
  122. Reset steps in East Duskbarrow Trail and go back down to go toward Western Stillsnow Wilds
  123.  
  124. Before entering Southern Northreach Wilds, force an encounter and KO with Thunder L
  125. Enter Southern Northreach Wilds and go upwards
  126. If you reach the top leftmost torch (you'll see a chest in the top left of it), you can opt to get that Shad M chest
  127. If you get the encounter before the torch, it's more unsafe, so skip the chest
  128. (It only helps a minor bit in grinding but isn't mandatory)
  129.  
  130. There's a static battle of 2 Reptalios lizards you will get, KO with HHB x 2 -> any L
  131. Tag Northreach, then go back down to Maw
  132. KO 2 Reptalios again with HHB x2 -> any L
  133. Enter Maw of the Ice Dragon to get 30k + Adam Hat
  134.  
  135. Note: You will be L16+ usually here but even L15 is fine. If you got no EI dupes, you will have no more stones as well.
  136.  
  137. TP Noblecourt
  138. Steal Empowering Ring (55%) from bottom-right most guarded house
  139. (We steal this now in case we fail and need to rep restore at tavern to be efficient)
  140. Go to top left house, then to right screen's Tavern
  141. Rep restore here if needed and if no more L stones, enter Tavern to steal Light M + Shad M (55%)
  142.  
  143. Go toward Barham's House and if you still haven't stolen the Empowering Ring, steal it this time
  144. After Barham's cutscene, don't do story steals yet (we will come back later to do all the story steals with a higher level)
  145.  
  146. TP Wellspring
  147. Go to West Everhold Pass
  148. (If you get the encounter on the Stonegard screen, toss 1 L or 2 M. If it's Shaggy Aurochs + Dread Falcon, do Spear x2 on the Aurochs before the first stone toss.)
  149.  
  150. Enter West Everhold Pass
  151. Get Light L
  152. Enter Everhold Tunnels (encounters usually wipe you but 2 Dark Elem + Animated Armor fall to Light L + any M and is a good use of the stones)
  153. Get Pom L
  154. Go to boss and say No to the battle to reset encounter steps
  155. Get Knowledge Staff and 35k
  156.  
  157. TP Wellspring, go toward Tomb of Kings
  158.  
  159. Go toward Tomb of Kings and before entering, menu:
  160. Jobs:
  161. - go to Scholar
  162. Support Skills:
  163. - take Evasive Manuevers off
  164. Equipment, put on:
  165. - Knowledge Staff
  166. - Adam Hat
  167. - Empowering Ring
  168. - Inferno Amulet
  169. Items:
  170. - Grape HP to max
  171.  
  172. We don't use any stones for rest of run, so feel free to USE EVERY STONE you have to speed up this grind.
  173.  
  174. Notes:
  175. - Aim for 2048 JP
  176. - Use Grape and Plum after battles if you don't level up/as needed (we want > 800 HP and >= 44 SP before every battle, unless you plan to chuck an L stone)
  177. - Use M/L stones as you like, but it's generally better to use L's on Light enemies or Caits
  178.  
  179. For encounters:
  180. - LB -> LB x3 defeats just about anything (if you're caught by surprise by a Light enemy group, Defend -> LB x4 works too)
  181. - for 3 Thief II (4 shield), use Blizzard x2
  182. - for mix Thief I and Thief II groups , I recommend Defend -> LB x3
  183. - for all Light Sentinels, Shad M + Fireball x2 or L Stone or LB -> LB x3
  184. - for Light Sentinels/Guardians, use L Stone or LB -> LB x3 (if Light Remnant, can break it with Sword before throwing L)
  185. - for Wind Sentinels/Guardians, use LB x2 -> LB (if Wind Remnant, then do LB -> LB x3)
  186. - any Caits, use L or M stone or boosted LB x2 right away to KO them
  187.  
  188. Loot the following items through the grind:
  189. - Fire L
  190. - 9400
  191. - Bright Stone
  192. - Curious Antique
  193. - Hasty Helm
  194. - Healing Grape Bunch if you used a lot
  195. - (Note that Bright Stone and Hasty Helm NPC for very little, around 1.5k/1.8k, so skip if you got cait money)
  196. - if you are done, then grind near entrance
  197.  
  198. EVASIVE MANEUVERS BACK ON BEFORE LEAVING
  199.  
  200. Go to West Everhold Pass
  201. Get Silver Pouch (and optionally Save)
  202. Enter Shrine of the Runeblade
  203. Save + Quit on the right side of the Save Point
  204. Get 50k + Rev Jam
  205.  
  206. TP Noblecourt
  207. Do story steals and advance the story with Barham until you steal Wyvern Scale on the right screen
  208. (Rep restore as needed)
  209. After stealing Wyvern Scale, TP Victor's Hollow and Steal Nourish M from entrance person (rep restore once if needed, but if you fail more than that, reload the autosave)
  210.  
  211. TP back to Noblecourt to finish C2's steals
  212. You should be L21/22, so the last Crystal Ore Steal will be 65%+
  213.  
  214. Enter Orlick's Manse and right before Save Point, force one last encounter, KO with Blizzard -> Blizzard x3 (or LB -> LB x3)
  215.  
  216. Menu before Orlick:
  217. Job Menu
  218. - Job to Thief (down 1 from Scholar), learn Steal SP
  219. - Job to Apothecary (down 1 from Thief), learn 3 skills
  220. - Job to Merchant (if you have 1500, you can learn Hang Tough with 2 more skills but usually can't afford it yet)
  221. Support Skills
  222. - Hale and Hearty on
  223. - (and Hang Tough if you were able to afford it; usually only happens if you got lucky Cait)
  224. Items
  225. - Nourish M
  226. - Grape to max HP, need 6+ SP
  227.  
  228. Orlick
  229. - if you get 1 poison tick of damage (310), on T5, you don't need Pom S and can just T5 Defend and use Steal SP x2
  230. - if you get 4 Poison ticks of damage (310x4), it lets you skip Pom S/Defend and just use Steal SP into Vets x4
  231. T1: HHV x2
  232. T2: Steal SP
  233. T3: Steal SP
  234. T4: Steal SP
  235. T5: Pom S (or Defend if you get 1 Poison tick of damage and do Steal SP x2 next turn)
  236. T7: Steal SP x3
  237. T6: Vets x4
  238.  
  239. Optionally go to upper Bolderfall to Steal Pom L from Alphas
  240.  
  241. MENU:
  242. - Grape M to heal up
  243. - Job Scholar (Note: If you have a spare L stone, you can skip this and just toss L on Darius' 3 minions)
  244. - put on KNOWLEDGE STAFF
  245.  
  246. TP Wellspring, do Therion C3
  247. Run into Tavern and steal Bottle of Wine
  248. Mash A to give to Pauper
  249. Run into Tavern
  250. Run down to Southern Wellspring Sands and do cutscene
  251.  
  252. TP Wellspring
  253. Go to tavern and steal from Barkeeper
  254. Enter Black Market, go left
  255.  
  256. 2x Darius's Lackey + 1x Darius's Henchman:
  257. T1: LB x2 (range to KO all at L22)
  258. T2: Fireball/Dagger if needed
  259.  
  260. Job Merchant and learn Hang Tough (any two but these are the fastest at the top):
  261. - Rest
  262. - Trade Tempest
  263. !!!!!!!!!!!!!!!!!!!!!Hang Tough ON!!!!!!!!!!!!!!!!!
  264.  
  265. Heal HP
  266. Save before Gareth
  267.  
  268. Gareth: (Hang Tough is not mandatory but increases the number of winning scenarios against him)
  269. T1: HH Mercs
  270. T2: Vets x3
  271. T3: Rev Jam [if you go last this round and first next round, you can Pom L instead]
  272. T4: Vets x4
  273. T5: Vets x3
  274. [Watch for L23 or not]
  275.  
  276. TP Northreach, Therion C4
  277. Enter Tavern to steal Pom L from left NPC (55%) [if you are under L23, delay after battle]
  278. Get Master's Longbow
  279.  
  280. 2x Darius's Subordinate + 1x Darius's Underling:
  281. T1: HH Vets x2
  282.  
  283. Go to the Lorn Cathedral's cutscene
  284. Optionally get Ice M for chip damage versus Darius
  285.  
  286. TP Marsalim
  287. From NPC near Armor shop, steal 1 or 2 Pom L
  288. (A very slow optional here to help with chip damage versus Darius is to go to Marsalim Palace and steal 1-3 L Stones 55%+ or Pom M's, but this is very slow and not recommended, not to mention prone to failing rep.)
  289.  
  290. TP Wellspring
  291. Steal slightly leftward quest NPC Sweet Tooth's Pom L (55%)
  292. Exit and go down one map and back up to reset steps
  293. Get Dancer Shrine
  294.  
  295. Menu:
  296. Equipment:
  297. - Put on Forbidden Dagger (over Viper Dagger)
  298. - Take off Adam Hat (we go helmless for Darius since we got the Nourish S + M nuts)
  299. - Put on Conscious Stone (over Empowering Ring)
  300. Jobs:
  301. - Job to Dancer (1 up from Merchant), learn 3 skills
  302. - Job to Thief (2 up from Merchant), learn Armor Corrosive
  303. - Job to Merchant (2 up from Thief)
  304.  
  305. Optional but slow: TP Noblecourt, go to Hollow Throne (all the way left)
  306. Go left in it to get Pom L + Rev Jam
  307. (Decent encounter chance, so an option if you do this is to reset encounters entering Atlasdam map and back up)
  308.  
  309. TP Northreach
  310. Steal 2 Pom M (80%) from leftmost NPC
  311. Optionally steal Fool's Gold Ore from next NPC (sells for 4k; would only recommend if you needed to rep restore in both Victors and Noblecourt, as otherwise, you would have 24-28k extra here depending on if you got the 4k)
  312.  
  313. Sell items at shop (sell equipment greater than 1k). You should usually have 130k+. We want 120k going into Lorn, though 120.8k is nice for HHB x2 option to break encounters if needed, and usually after selling, we'll have about 126k or 136k (depending on if you did the Victor's Hollow rep restore), so there's usually a lot of leeway. If you somehow need backup money, you steal stuff around town to sell or just reload your autosave (or if you did the VH rep restore, you can save before doing the 3% steal).
  314.  
  315. Trigger Thief cutscene
  316. Steal the thief's 55% Pom L
  317. Steal his 3% and keep rep resetting as needed.
  318.  
  319. After getting 3% Steal, enter Lorn dungeon and go toward Darius
  320. In second screen, get Pom L and exit and reenter
  321.  
  322. Go to Save Point before Darius for final menu as we take OFF Evasive Manuevers
  323.  
  324. Menu:
  325. - Take off Evasive Maneuvers, put on Eye for an Eye
  326. - Heal HP
  327.  
  328. Save before Darius (you typically have 6 Pom L and 1 Rev Jam or so for this fight, which is plenty with EI's item dupes.) This may vary depending on if you got optional resources such as Hollow Throne's 2 BP items, Alpha's Pom L, or EI dupes and such.
  329.  
  330. Darius (98,923 HP, weak to Spear/Dagger/Axe/Ice/Wind, 4 -> 6 -> 8 shields)
  331.  
  332. You can adapt to this fight but general gist is: deal about half health (47-54% Collect/Steal value though ideally closer to 47%), then do the AI Loop Glitch, which makes him do 1 attack per turn, making the battle free. To reach around half, you can break and do Vets x4 (+17% to the Steal/Collect) and then repeat break and Vets x4 (+17%). With Collect's 5% starting base, that's 5% + 17% + 17% or about 43% with all the extra dagger chip damage done. You can use stones or more Steal SP and such to bring him closer to 47%-54% to do the AI Loop from there. (Alternatively, breaking and doing Armor Corrosive Vets x3 is about 22.5%, then breaking and doing Vets x4 will also bring him pretty much right into 47%-54% range, but you can adjust based on the damage values.)
  333.  
  334. Here are relevant damage numbers of %'s to memorize (or write on a paper next to your run):
  335. Note1: Darius starts at 5% base Collect, and it won't display above 100%, but he's KOed at 105% Collect.
  336. Note2: Darius' halfway point is 55% Collect, and when he reaches this, he'll do or will be doing Sweep->PowerUp (it's this power up that we do the AI Loop Glitch for to avoid, since we don't want him at 3 actions per turn)
  337. Unbroken Vets x4 is 8.5% ish
  338. Unbroken Vets x3 is 7.5% ish
  339. Unbroken Vets x2 is 6% ish
  340. Unbroken Vets x1 is 5% ish
  341. Vets x4 is about 17% Steal/Collect when broken
  342. Vets x3 is about 15% Steal/Collect when broken
  343. Vets x2 is about 12% Steal/Collect when broken
  344. Vets x1 is about 10% Steal/Collect when broken
  345. AC (Armor Corrosive) is just 1.5x the above numbers (ex AC broken Vets x4 is 25.5%), but you don't necessarily need to AC in first half (as you can just do two broken Vets x4 and then chip a bit from there, if preferred)
  346. 2700 non weakness L Stone is about 3% Steal/Collect
  347. 1100 non weakness M Stone is about 1% Steal/Collect (he never unlocks ice weakness; so Ice M always does 1100 too)
  348. Reduce BP as needed to not overdamage him.
  349.  
  350. The start of this fight is pretty flexible, and you should try to adapt to the situation to try to be BP efficient. Standard start of battle is hoping for an Eye for an Eye hit from his one of his first two attacks on Therion.
  351. (You can adapt the opening by using Sidestep x2/Sidestep x1 instead to stall for Eye for an Eye breaks or redo fight as needed.)
  352.  
  353. Example possible start:
  354. T1: Defend/Sidestep
  355. T2: Dagger x3 to break
  356. T3: Rev Jam
  357. T4: Sidestep x4
  358. T5: Sidestep/Steal SP
  359. T6: Sidestep x4/Vets x4 if broken/etc
  360. T7: Pom L
  361. T8: Sidestep x4
  362. T9: Sidestep/Steal SP/Dagger(s)
  363. T10+ Sidestep x4/Vets x4 if broken/etc and adapt more as fight goes on (read below)
  364.  
  365. Most of this fight depends on turn order and Eye for an Eye RNG, so it's not possible to make a full script. I will detail the general strategy. General idea is break and two full sets of Vets for 60k to bring him close to half HP (usually he'll be around 44% Steal/Collect), do the AI Loop with unbroken 30k Vets alongside dagger hits to break for the glitch (AI Loop needs him in range of 47%-54% with how we do it), then after getting the glitch, we follow up with breaking and Armor Corrosive'd Vets. Then collect, break once more, and do a final set of Vets.
  366.  
  367. You should aim to use Pom L/Rev Jam to get 5 BP as needed, and use Steal SP to replenish your SP while chipping his shields down. When you use either Pom L or Rev Jam, you will have 5 BP on your next turn. Pom M doesn't help nearly as much, but it can still be used to gain a bit more advantage of Sidesteps against him.
  368.  
  369. When you have 5 BP, it is more optimal to do:
  370. - Sidesteps x4, Sidestep, Sidestep x4
  371. rather than
  372. - Sidestep x4, Sidestep x3
  373. because the former is more BP efficient, letting you maximize your boosted actions and minimize turns lost to not gaining BP.
  374. Note: These are examples of turns, and the Sidesteps above can be swapped for something else, like (Sidestep x4, Steal SP, Sidestep x4)
  375.  
  376. Build up a nice stack of Sidesteps (5+ Sidesteps, ideally closer to 9 Sidesteps while being efficient is better of course). Every few turns, Darius will LOCK your items. You need to break him to unlock them as reuse them again. This can be deadly if you have low Sidesteps, since you can't Pom for BP, so it's advised to break him soon after he locks items.
  377.  
  378. With the Inferno Amulet, all his fire attacks will do basically nothing to you, and for the bulk of the fight, you'll just be maintaining Sidesteps and doing chip damage to bring him close to half health. If you hover with Steal or Collect, it'll show a % of his health. It starts at 5%, and when it hits 55%, it means he's at half health. Note that, for example, when it hits 99%, it does NOT mean he's gonna be KOed with 1% more damage at 100%. He will be KOed at 105%, but the Steal/Collect doesn't display that high.
  379.  
  380. For our fight, you just need to know he will reach half health at 55% Collect/Steal, and we want to AVOID that. Doing two sets of broken vets damage on him will usually bring him to high 40%s but not quite there, which will give us some leeway for the AI Loop Glitch.
  381.  
  382. To do the AI Loop Glitch,
  383. - bring him between 47%-54% Collect (ideally closer to 47% to have more time to pull off the glitch)
  384. - chip him down to between 1 and 3 shields and tab away to Bow.
  385. - maintain high ish BP on Therion (ideally 5 BP but 3-4 BP usually suffices)
  386. - wait for one of two turn orders to do AI Loop
  387.  
  388. Turn Order 1 for AI Loop Glitch is where you go either:
  389.  
  390. Turn 1: Darius1 Therion1 Darius2 (NOTE: Darius1 action must NOT BE SWEEP; if he Sweeps, this DOES NOT WORK.)
  391. Turn 2: Darius3 Therion2 Darius4
  392.  
  393. If this occurs and Darius 1 is NOT Sweep, you can do the glitch. Have Therion1 do Vets x4 (or some other boosted Vets to damage Darius to 55% or more Collect). Then Darius should do Sweep as his Darius3 action. Then Therion2 needs to TAB TO DAGGER and boost and break him.
  394.  
  395. ALTERNATIVE and preferred Turn Order 2 for AI Loop Glitch is where:
  396.  
  397. Turn 1: Darius1 Darius2 Therion1
  398. Turn 2: Darius3 Therion2 Darius4
  399.  
  400. This one is more lenient because it doesn't matter what Darius1 or Darius2's actions are. Have Therion1 do Vets x4 (or some other boosted Vets to damage Darius to 55% or more Collect). Then Darius should do Sweep as his Darius3 action. Then Therion2 needs to TAB TO DAGGER and boost and break him.
  401.  
  402. If you are trying to glitch him and he locks your item, try to maintain high BP and hold out without breaking him, in case you get a turn order to do the AI Loop (getting the loop is an autowin, so you don't need poms or anything afterward). You can usually stall a few turns by just doing Sidestep x1 or possibly Sidestep x2 and waiting for one of the two turn orders above.
  403.  
  404. If he's close but not quite at 47%, such as at 43% or 44%, you will usually need to get chip damage on him, such as breaking and using boosted Steal SP or using any spare stones. When he's around 47%+, you can start watching for the AI Loop's turn order. If he's at 47%+ and you run low on Sidesteps, and he locks your items, you can actually just break him too (just don't do extra damage while he's broken, and he won't hit half health), then Pom up and Sidestep up, chip his shields back down to a low amount, and try again. (We aim for 47%+ early in case we need to do extra breaks to stall, as breaking him, letting him unbreak but not doing extra damaage, and then Pom'ing up and such doesn't usually add more than 1% or 2%, so he'll still be in the 47%-54% range. Hitting 55% means he'll be at half health, and you want to break asap to try to loop him if you go middle in the next turn, or it's just a reset and retry.)
  405.  
  406. Here are relevant damage numbers of %'s to memorize (or write on a paper next to your run):
  407. Note1: Darius starts at 5% base Collect, and it won't display above 100%, but he's KOed at 105% Collect.
  408. Note2: Darius' halfway point is 55% Collect, and when he reaches this, he'll do or will be doing Sweep->PowerUp (it's this power up that we do the AI Loop Glitch for to avoid, since we don't want him at 3 actions per turn)
  409. Unbroken Vets x4 is 8.5% ish
  410. Unbroken Vets x3 is 7.5% ish
  411. Unbroken Vets x2 is 6% ish
  412. Unbroken Vets x1 is 5% ish
  413. Vets x4 is about 17% Steal/Collect when broken
  414. Vets x3 is about 15% Steal/Collect when broken
  415. Vets x2 is about 12% Steal/Collect when broken
  416. Vets x1 is about 10% Steal/Collect when broken
  417. AC (Armor Corrosive) is just 1.5x the above numbers (ex AC broken Vets x4 is 25.5%), but you don't necessarily need to AC in first half (as you can just do two broken Vets x4 and then chip a bit from there, if preferred)
  418. 2700 non weakness L Stone is about 3% Steal/Collect
  419. 1100 non weakness M Stone is about 1% Steal/Collect (he never unlocks ice weakness; so Ice M always does 1100 too)
  420. Reduce BP as needed to not overdamage him.
  421.  
  422. This means that at 47% Collect, if you do Vets x4, he will go to 55.5% Collect and trigger his halfway action, for example. We do the AI Loop Glitch by breaking him just before his halfway power up action, which usually takes him to 3 actions per turn. (When he hits 55%, he does his halfway set actions of Sweep -> Power_Up_to_3_Actions, but if we break immediately before the Power_Up_to_3_Actions, then we can break his AI and cause him to loop Sweep over and over.)
  423.  
  424. After he's glitched, he'll keep using Sweep once per turn, so you can just use Sidestep x1 slowly and slowly build up BP or use spare Pom M/L as needed.
  425.  
  426. At that point, bring him to low shields, use AC x2 to set up Armor Corrosive ahead of time, and then break and do Vets x4 for a lot of damage. From there, Collect 30k from him, then break and do another Vets.
  427.  
  428. If needed, finish him with some dagger/Steal SP hits, but you can also take it more safe and set up more Sidesteps if desired.
  429.  
  430.  
  431.  
  432.  
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