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- float air_distance = sqrt((air_start[0] - air_finish[0]) * (air_start[0] - air_finish[0]) + (air_start[1] - air_finish[1]) * (air_start[1] - air_finish[1]) + (air_start[2] - air_finish[2]) * (air_start[2] - air_finish[2]));
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