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- NOTE: This route assumes you know roughly where to go throughout the run, and some areas will not be very detailed. Having experience in All Cards will help.
- Routed by GigaDB / Anatomyz
- -- Prologue --
- - 9 coins from hammer block
- - Close Call
- - Get all other coins (on the way to fire flower, boxes going towards toad town)
- - Hammer Throw
- - Go to Star Summit
- Magikoopa: Power Jump, Nothing, Power Jump
- -- Chapter 1 --
- - Get fright jar and POW Block on way to village, hit all coin blocks
- - Buy 3 POW block, 1 fire flower at shop
- Fuzzy Fight: Fire Flower
- - GET HP PLUS
- - get all coins on the way to castle
- - Thunder Bolt + Invisible Fire Flower
- - Staircase skip to basement, enter pit
- First Pit fight: TRY TO FIRST STRIKE WITH JUMP, Pow Block, Power Shell (Power Jump if did not first strike)
- 2nd: Fright Jar
- 3rd: Pow Block Power Shell
- - Get key at the end and coins from fire bars, exit and staircase skip to the top floor and enter door
- hit heart block after bombette, switch to kooper
- jail fight: pow block power shell
- - Go up the stairs into the room on the left, get key behind wall
- - Go back right, progress through the castle
- Bullet Bill fight: FIRST STRIKE with bombette, thunder bolt, bomb
- - Hit heart block and get all coins
- Bowser: Power Jump, Bomb, Power Jump (dead)
- Bomb Koopa Bros, POW Block, Do Nothing, Fire Flower
- ITEMS SO FAR: None
- -- Chapter 5 --
- Jr Troopa: Power Jump, Bomb, Power Jump, Bomb, Hammer
- - Speedy spin (equip it and Power Bounce. Take off Power Jump)
- - Get seed + ride train
- - Parakarry
- - Hit Heart Block
- - Quake Hammer Badge
- - 3 Whacka Bumps (3I)
- - Get desert Seed
- - Back to Toad Town
- - BHS
- Blooper: Bounce strats
- LEVEL UP: FP (10/15/3)
- - Get Sushi + Jelly + enter volcano (4I)
- - Upgrade Bombette
- - Fire Shield + Life Shroom + Ultra Hammer (5I)
- - Upgrade Parakarry
- - Maple Syrup in last room (6I)
- - Lava Piranha Skip
- ITEMS SO FAR: 3 Whacka Bump, 1 Jelly, 1 Life Shroom, 1 Maple Syrup
- -- Chapter 6 --
- - Get seed from Kolorado
- - Get hidden Repel Gel (7I)
- - Switch to Parakarry
- - Equip Hammer Throw (take off Power Bounce), ride whale back to Toad Town
- Jr Troopa: Hammer Throw, Shell Shot 2x
- - Enter chapter 4
- - Ride to red Station
- - Ride to blue station (right switch), hit blue switch
- - Leave Toy Box
- - Get seed from Ch 3
- - Enter Ch 6
- - Eat Maple Syrup (6I)
- Mole 1 (top left): First strike w/ Hammer, Hammer Throw
- - Switch to Bombette
- - Take off Hammer Throw + Speedy Spin, equip HP Plus
- Mole 3 (top right): Star Storm, Power Bomb
- Mole 4 (bottom right): Star Storm, Power Bomb
- LEVEL UP: BP (10/15/6)
- - Equip Hammer Throw + Speedy Spin, switch to Parakarry
- Mole 2 (bottom left): Air Lift, Nothing Air Lift
- - Get Red Berry
- - Yellow Berry
- - Blue Berry
- Maze Fight: Block attacks
- T1: Hammer Throw 1st Lakitu, Shell Shot 2nd Lakitu
- T2: Star Storm
- - Eat Whacka Bump (5I)
- - Get Water Stone
- - Invisible Maple Syrup (6I)
- - Shooting Star before Lakilester (7I)
- Lakilester: Block attacks
- T1: Hammer Throw, Shell Shot
- T2: Hammer Throw, Shell Shot
- T3: Hammer Throw, Shell Shot
- T4: Whacka, Shell Shot (6I)
- T5: Jump 2x, Shell Shot
- - Exit, go to sewers for Ultra Boots
- - Sewer Life Shroom, Maple Syrup, Shooting Star (9I)
- - Back to Ch 6
- Machine fight: Shooting Star, nothing, Star Storm (8I)
- LEVEL UP: BP (10/15/9)
- - Hidden Thunder Rage after Machine fight (9I)
- - Super Jump Charge
- - Take off Hammer Throw, equip S. Jump Charge, Power Bounce, Close Call
- Huff: Manipulate to 5 HP on first 2 attacks.
- Block attack 3. Close Call (2 chances)
- saves you from dying if 5 capped.
- If you are 4 capped, die to babies on purpose
- no matter how many Close Calls you got.
- T1: Charge, nothing
- T2: Charge, nothing
- T3: Charge, nothing
- T4: Bounce, Spiny Toss (6 kills)
- If 5 bounce: Star Storm next turn
- If 4 bounce: Star Storm, Do Nothing turn 5. Star Storm, Spiny Toss turn 6.
- - Don't touch the card, leave the chapter
- - Eat Whacka Bump (8I)
- - Talk to Merlon, enter his house and get Quick Change
- - Enter forest
- ITEMS SO FAR: 1 Shooting Star, 1 Jelly, 1 Thunder Rage
- 1 Repel Gel, 2 Life Shroom, 2 Maple Syrup
- -- Chapter 3 --
- FOREST ROUTE: Right x2, Left x1, Left x1, Right x1, Left x1, Right x1, Right x1
- Jr Troopa: Block ONLY 1 or 2 attacks.
- T1: Charge, Spiny Toss
- T2: Charge
- T3: Charge
- T4: Bounce (4 kills)
- - Eat Maple Syrup (7I)
- - Head to Tubba's Mansion, get Repel Gel on the way (8I)
- - Go left, get key
- - Upgrade Sushi, get caught by guard
- - Go right, get Mega Rush
- - Get Maple after 2nd key unlock (9I)
- - Complete Mansion
- - Go to Windmill
- - Equip Mega Rush and Quake Hammer take off HP Plus
- Tubba's Heart:
- T1: Bounce, Shell Shot
- T2: Bounce
- Tubba: Jump 2x
- LEVEL UP: FP (10/20/9)
- - Leave to Bow's Mansion
- - Go into right door, get Portrait
- - Get Bow
- ITEMS SO FAR: 1 Shooting Star, 1 Jelly, 1 Thunder Rage
- 2 Repel Gel, 2 Life Shroom, 2 Maple Syrup
- -- Chapter 2 --
- - Head back to Toad Town
- - Enter Sewers, go right first, then left to fight the bloopers
- Electro Blooper: Block 1/2 attacks
- T1: Jump, Nothing
- T2: Charge, nothing
- T3: Do Nothing
- T4: Bounce 5 kills
- (22) 29
- -To ruins via dry dry outpost
- Chomp 1: First strike w/ jump, jump other one
- -Super Hammer (You can skip puzzle using ultra hammer)
- Chomp 2: Quake Hammer
- - Place Triangle in left pillar, Diamond in middle pillar
- Chomp 3: Quake Hammer (Be very careful to avoid collecting a heart drop here its helpful to grab the stone key with your hammer while you stand on the left edge)
- (8X3=24) 53
- - Place stone in left pillar
- Tutankoopa: Power Bounce, Shell Shot (5 kills)
- (25) 78
- -Eat a Maple(8I)
- Buzzar:
- T1 Bounce; Outta Sight
- T2 Bounce (3+4 Bounce Kills)
- (15) 93
- -Eat a Maple(7I)
- ITEMS SO FAR: 1 Shooting Star, 1 Jelly, 1 Thunder Rage
- 2 Repel Gel, 2 Life Shroom,
- -- Chapter 4 --
- - Early Train
- - Go put train in Shy Guy's Toy Box, then enter
- - Go left from entrance
- - Switch to Bow
- - Say bottom/top (might be bottom/bottom) answer to Anti Guy
- Anti Guy:
- T1: Bounce, Outta Sight
- T2: Bounce
- Need 2 5 bounces
- (18) 11 Level Up, BP 10/20/12
- - Get Power Plus, Equip Quick Change
- - Ride train to Red Station (left switch)
- - Go left, encounter with Pyro Guy. Block 1/3 attacks, run away
- Lantern Ghost:
- T1: Smack Lantern, Power Bounce
- T2: Smack Lantern, Power Bounce (4 kills on both)
- (18) 29
- General Guy:
- T1: Jump 2x, Electro Dash untimed
- T2: Star Storm stilt guys
- T3: Jump 2x, Power Shock other stack
- T4: Charge, Electro Dash stack
- T5: Hammer Stack
- T6: Power Bounce, Electro Dash General Guy (4 kills)
- (36) 65
- - Touch card
- Cake: 2nd from left, eggs, talk to twink
- far left, far right, talk to twink
- bake for 30 seconds
- 2nd from right, 3rd from right, talk to twink
- ITEMS SO FAR: 1 Shooting Star, 1 Jelly, 1 Thunder Rage
- 2 Repel Gel, 2 Life Shroom
- -- Chapter 5 (Revisited) --
- - Go to the docks and help the whale
- Fuzzipede:
- T1: Jump 2x, Power Shock
- T2: Jump 2x, Electro Dash
- T3: Jump 2x
- (18) 83
- - Go through normal sewers pipe to Chapter 5
- - Enter Volcano
- - Go straight to the end
- - Get Peril from Fire Bars
- Lava Piranha:
- T1: Bounce, Outta Sight
- T2: Bounce (4 kills)
- T1: Squirt, Bounce
- T2: Bounce (4 kills)
- (38) 21
- Level Up BP 10/20/15
- - Take off Quick Change quake hammer, equip HP Plus and Power Plus
- - Touch card
- - Peach quiz again
- ITEMS SO FAR: 1 Shooting Star, 1 Jelly, 1 Thunder Rage
- 2 Repel Gel, 2 Life Shroom
- -- Chapter 7 --
- - Complete Volcano again (Peach Warp)
- - Talk to Merlon
- - Go to Ch 7
- - Mayor quest
- - Sushi Glitch
- Jr. Troopa: Block both attacks
- T1: Charge, nothing
- T2: Charge, nothing
- T3: Bounce, Squirt (4 kills)
- (29) 50
- - Swim to right screen
- - Bottom option to Monstar
- Monstar: Bounce (4 kills)
- (19) 69
- - Back to left screen
- - Repel Gel (8I)
- - Swim into snowman loading zone
- - Cancel Sushi glitch by switching partners in Clubba encounter
- - Eat Jelly (7I)
- - Enter Palace
- - Take off HP Plus for quake hammer
- - Get 1st Key, Mirror Clip, enter middle door, break floor
- - Backtrack around to other key
- Clubba 1: Air Lift (0) 69
- Clubba 2: Jump; Air Lift (8) 77
- Clubba 3: Quake Hammer, Power Bomb (38) 15
- Level Up FP 10/25/15
- - Get Triple Dip
- - Take off Quake Hammer, equip HP Plus
- - Get Jammin Jelly + P-Up D-Down (8I)
- - Get Maple (9I)
- - Hit Heart Block
- Crystal King: 2/4 blocks
- T1: Charge, Electro Dash a Crystal bit
- T2: Charge, nothing
- T3: Charge, Electro Dash a crystal bit
- T4: Charge
- T5: Bounce, Electro Dash (4 kills)
- (49) 64
- ITEMS SO FAR: 1 Shooting Star, 1 Jelly, 1 Thunder Rage
- 3 Repel Gel, 2 Life Shroom, 1 Maple Syrup
- -- Pre Chapter 8 --
- - Take off HP Plus
- - Shooting Star from Pillar (10I)
- - Exit Sewers through BHS,
- Super Blooper:
- T1: Charge, swap to Bow *DO NOT BLOCK*
- T2: Charge, nothing
- T3: Charge, nothing *TAKE 4 from babies*
- T4: Bounce, Outta Sight
- T5: Star Storm
- (28) 92
- - Equip P-Up D-Down,
- - Back to Toad Town, dojo
- Dojo 1: Jump 2x, Smack
- Dojo 2: Jump 2x, Smack
- Master 1:
- T1: Bounce, Outta Sight
- T2: Bounce (4 + 3 kills)
- - Eat Jelly, (9I)
- - Eat a Life Shroom (8I)
- Master 2:
- T1: Charge, Outta
- T2: Charge, don't block
- T3: Bounce, Outta
- T4: Bounce (7FP)
- - Switch to Bow
- - Eat a Maple (17FP) (7I)
- Master 3:
- T1: Bounce, Outta Sight
- T2: Repel Gel
- T3: Bounce
- T4: Bounce, Outta Sight
- T5: Jump (4FP)
- - Towards Koopa Village, switch to Goombario
- - Answer 3 then 3 for Kent C. Koopa
- Kent C. Koopa:
- T1: Lullaby, Headbonk
- T2: Bounce tail
- T3: Jump
- T4: Jump
- - Head to Star Summit
- (23) 15 Level Up BP 10/25/18
- ITEMS SO FAR: 2 Shooting Star, 1 Thunder Rage
- 3 Repel Gel, 1 Life Shroom
- -- Chapter 8 --
- - Switch to Bow
- - Bowser's Castle
- - Up and Away Koopatrol
- - Life Shroom from Jail if you want it
- - Tasty Tonic if risky final bowser
- - Life Shroom outside if you want it
- - Invisible Maple in water room (10I)
- - Cannonless
- - Encounter with Hammer Bro by last key
- - Switch to Bow
- Hammer Bro: Do Nothing, then run.
- If Magikoopa Powers up Hammer Bro, you must block it. Otherwise don't block.
- Badges for Anti Guy:
- Mega Rush, Power Plus, P-Up D-Down
- Quick Change, Power Bounce, Triple Dip
- Fail Quiz (2, 2, 1)
- Anti Guy 3x:
- T1: Power Bomb, T. Dip - Repel, Thunder Rage, Maple Syrup
- T2: Bounce 1st guy, Power Bomb
- T3: Bounce 2nd guy, Outta Sight
- T4: Bounce 3rd guy
- (54) 69
- - Take off P-Up D-Down, Triple Dip, equip HP Plus, S Jump Charge
- - Jammin Jelly on stairs
- - Hit Heart Block
- - Duplighosts: No WW strats (32) LEVEL UP: BP (10/25/21)
- Jr Troopa: block both attacks
- T1: Charge, Electro Dash
- T2: Charge, Electro Dash
- T3: Charge, Outta Sight
- T4: Bounce (4 kills)
- - Eat Jammin Jelly
- - Get Life Shroom in Library if you want it
- - Take off Super Jump Charge, equip P-Up D-Down
- Hallway Bowser
- T1: Bounce, Outta Sight
- T2: Bounce
- T3: Bounce
- SAFE BOWSER:
- - Take off Power Plus
- - Equip Triple Dip, HP Plus, Fire Shield
- RISKY BOWSER:
- - Equip Triple Dip
- Final Bowser:
- SAFE:
- Badges: Mega Rush (1), Quick Change (5), Triple Dip (8), P-Up D-Down (10)
- Power Bounce (12), HP Plus (15), Fire Shield (17), Speedy Spin (18)
- Phase 1
- T1: Bounce, Outta Sight
- T2: Bounce
- Phase 2: Bowser has max 69 HP left.
- Attacks:
- Block both attacks on T1 and T2.
- T1: Beam, Water Block (69 HP, 22 FP)
- T2: Star Storm, Electro Dash (58 HP, 22 FP)
- T3: T. Dip - Repel, Shooting Star 2x, Electro Dash (42 HP, 16 FP)
- T4: Bounce, Electro Dash (23 HP, 13 FP)
- T5: Bounce, Outta Sight (8 HP, 8 FP) *With 4 extra damage, Electro Dash.*
- Turn 3 Beam (42 HP, 16 FP)
- T4: Beam, Electro Dash (38 HP, 16 FP)
- T5: Bounce, Outta Sight (23 HP, 11 FP)
- T6: Bounce (8 HP, 8 FP)
- T7: Jump 2x, Electro Dash
- Turn 4 Beam (23 HP, 13 FP)
- T5: Beam, Outta Sight (23 HP, 11 FP)
- T6: Bounce (8 HP, 8 FP)
- T7: Jump 2x, Electro Dash
- RISKY:
- Badges: Mega Rush (1), Power Plus (7), P-Up D-Down (9), Triple Dip (12)
- Power Bounce (14), Speedy Spin (15), Quick Change (19)
- Phase 1
- T1: Bounce, Outta Sight
- T2: Bounce
- Phase 2: Bowser has max 63 HP left
- Turn 1 Attacks:
- Fire - Don't block
- Claw - Don't block
- Stomp - Reset
- ** Pay attention to your 'extra' damage (anything over 3 cap) including phase 1.
- If Bowser gives you Claw, you lose 6 damage. Subtract this from your extra damage.
- T1: Beam, Water Block (63 HP, 22 FP)
- *If Bowser gave you Claw, use Tasty Tonic instead of 1 Shooting Star
- T2: T. Dip - Repel, Shooting Star 2x, Electro Dash (47 HP, 16 FP)
- T3: Bounce, Electro Dash (25 HP, 13 FP)
- T4: Bounce, Outta Sight (7 HP, 10 FP) *With 3 or more extra damage, Electro Dash*
- T3 Beam (25 HP, 13 FP)
- T4: Beam, Outta Sight (25 HP, 11 FP)
- T5: Bounce (7 HP, 8 FP)
- T6: Star Storm
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