NoSloppy

Comet Blade Style

Oct 10th, 2020
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  1. { "Comet;common", "", // HumpFlicker Blade Default = Red - Brian Conner 10/2020
  2.  
  3. StylePtr<Layers<
  4. //Color
  5. HumpFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<80,0,0>>,10>,
  6. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<50>>,EFFECT_CLASH>,
  7. LocalizedClashL<BrownNoiseFlicker<Yellow,White,500>,100>,
  8. TransitionEffectL<TrConcat<TrWipeIn<300>,AlphaL<Stripes<5000,1000,Red,Rgb<80,0,0>,Black,Rgb<150,50,50>>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
  9. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrDelay<50>,AlphaL<Red,Int<6000>>,TrJoinR<TrWipe<50>,TrWipeIn<50>>>,EFFECT_BLAST>,
  10. BlastL<ColorSequence<400,Red,Green,Blue,White,Black>,400,250,401>,
  11. AlphaL<White,BlastF<400,300,100000>>,
  12. LockupTrL<Layers<Sparkle<RandomPerLEDFlicker<Red,Black>,White,300,500>,AlphaL<
  13. //Color
  14. Stripes<3500,3000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<80,0,0>>,500>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<80,0,0>>>,
  15. SmoothStep<Scale<BladeAngle<>,Int<26500>,Int<12500>>,Int<2000>>>,
  16. AlphaL<
  17. //Color
  18. Stripes<3500,-3000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<80,0,0>>,500>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<80,0,0>>>,
  19. SmoothStep<Scale<BladeAngle<>,Int<17500>,Int<3500>>,Int<-2000>>>>,TrInstant,TrInstant,SaberBase::LOCKUP_NORMAL>,
  20. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,400>,Rgb<180,180,180>>,Bump<Scale<BladeAngle<>,Int<22000>,Int<8000>>,Int<8000>>>,TrInstant,TrInstant,SaberBase::LOCKUP_NORMAL>,
  21. LockupTrL<AlphaL<BlinkingX<Yellow,BlinkingX<Rgb<255,20,20>,White,Int<150>,Scale<SlowNoise<Int<3000>>,Int<250>,Int<750>>>,Int<150>,Scale<SlowNoise<Int<3000>>,Int<100>,Int<900>>>,Bump<Scale<BladeAngle<>,Int<22000>,Int<8000>>,Int<2000>>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<100>>,TrConcat<TrInstant,BrownNoiseFlicker<Yellow,Rgb<0,70,0>,30>,TrJoin<TrSmoothFade<200>,TrJoinR<TrWipeIn<200>,TrWipe<200>>>>,SaberBase::LOCKUP_NORMAL>,
  22. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  23. ResponsiveLightningBlockL<RandomFlicker<Strobe<White,Rgb16<21301,0,65535>,50,10>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>>,
  24. TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<150>>,
  25. TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrDelay<30>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrJoinR<TrWipe<125>,TrWipeIn<125>>>>,
  26. LockupTrL<AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
  27. SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>, TrWipeIn<600>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
  28. InOutTrL<TrJoin<TrConcat<TrWipe<1000>,RandomBlink<100,Red,Rgb<255,50,50>>,TrFade<175>,BrownNoiseFlicker<Rgb<200,20,20>,Rgb<80,0,0>,200>,TrFade<900>>,TrJoin<TrWipe<1700>,TrWaveX<BrownNoiseFlicker<Yellow,RandomFlicker<White,Red>,50>,Int<3000>,Int<200>,Int<1000>,Int<2000>>,TrWaveX<BrownNoiseFlicker<Yellow,OrangeRed,100>,Int<3000>,Int<150>,Int<1000>,Int<0>>,TrWaveX<BrownNoiseFlicker<Red,Rgb<80,0,0>,100>,Int<3000>,Int<100>,Int<1000>,Int<-2000>>>>,TrJoin<TrConcat<TrFade<90>,RandomBlink<100,Red,Rgb<255,50,50>>,TrSmoothFade<250>,RandomBlink<10000,Rgb<80,0,0>>,TrSmoothFade<700>>,TrJoin<TrFade<3000>,TrWaveX<BrownNoiseFlicker<Yellow,RandomFlicker<White,Red>,50>,Int<3000>,Int<200>,Int<1400>,Int<30000>>,TrWaveX<BrownNoiseFlicker<Yellow,OrangeRed,100>,Int<3000>,Int<150>,Int<1400>,Int<32768>>,TrWaveX<BrownNoiseFlicker<Red,Rgb<80,0,0>,100>,Int<3000>,Int<100>,Int<1400>,Int<34000>>>>>,
  29. TransitionEffectL<TrConcat<TrInstant,Rgb<100,100,0>,TrFade<50>>,EFFECT_IGNITION>,
  30. TransitionEffectL<TrConcat<TrWipe<100>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<60,0,0>>,90>,SmoothStep<Int<2000>,Int<-500>>>,TrDelay<700>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<60,0,0>>,90>,SmoothStep<Int<2000>,Int<-500>>>,TrFade<700>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<80,80,0>>,90>,SmoothStep<Int<2000>,Int<-500>>>,TrInstant>,EFFECT_PREON>>>(),
  31.  
  32. "comet"},
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