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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game -notjunc "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ldds"
  5.  
  6. Warning: falling back to auto detection of vproject directory.
  7. Valve Software - vbsp.exe (Jan 13 2020)
  8. Command line: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" "-game" "-notjunc" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ldds"
  9.  
  10. usage : vbsp [options...] mapfile
  11. example: vbsp -onlyents c:\hl2\hl2\maps\test
  12.  
  13. Common options (use -v to see all options):
  14.  
  15. -v (or -verbose): Turn on verbose output (also shows more command
  16. line options).
  17.  
  18. -onlyents : This option causes vbsp only import the entities from the .vmf
  19. file. -onlyents won't reimport brush models.
  20. -onlyprops : Only update the static props and detail props.
  21. -glview : Writes .gl files in the current directory that can be viewed
  22. with glview.exe. If you use -tmpout, it will write the files
  23. into the \tmp folder.
  24. -nodetail : Get rid of all detail geometry. The geometry left over is
  25. what affects visibility.
  26. -nowater : Get rid of water brushes.
  27. -low : Run as an idle-priority process.
  28.  
  29. -vproject <directory> : Override the VPROJECT environment variable.
  30. -game <directory> : Same as -vproject.
  31.  
  32.  
  33. ** Executing...
  34. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  35. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ldds"
  36.  
  37. Valve Software - vvis.exe (Nov 20 2019)
  38. 4 threads
  39. reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ldds.bsp
  40. reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ldds.prt
  41. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ldds.prt
  42.  
  43.  
  44. ** Executing...
  45. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  46. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ldds"
  47.  
  48. Valve Software - vrad.exe SSE (Nov 20 2019)
  49.  
  50. Valve Radiosity Simulator
  51. 4 threads
  52. [Reading texlights from 'lights.rad']
  53. [45 texlights parsed from 'lights.rad']
  54.  
  55. Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ldds.bsp
  56. PREP OK
  57. Patch Sample Radius Clamped!
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  187. Patch Sample Radius Clamped!
  188. No vis information, direct lighting only.
  189. Setting up ray-trace acceleration structure... Done (15.32 seconds)
  190. 37086 faces
  191. 7 degenerate faces
  192. 48216404 square feet [6943162368.00 square inches]
  193. 373 Displacements
  194. 4929131 Square Feet [709794880.00 Square Inches]
  195. sun extent from map=0.017452
  196. 681 direct lights
  197. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (648)
  198. Build Patch/Sample Hash Table(s).....Done<0.1692 sec>
  199. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
  200. FinalLightFace Done
  201. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  202. 0 of 14 (0% of) surface lights went in leaf ambient cubes.
  203. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (111)
  204. Writing leaf ambient...done
  205. Ready to Finish
  206.  
  207. Object names Objects/Maxobjs Memory / Maxmem Fullness
  208. ------------ --------------- --------------- --------
  209. models 93/1024 4464/49152 ( 9.1%)
  210. brushes 7159/16384 85908/196608 (43.7%)
  211. brushsides 49228/65536 393824/524288 (75.1%)
  212. planes 22224/65536 444480/1310720 (33.9%)
  213. vertexes 63885/65536 766620/786432 (97.5%) VERY FULL!
  214. nodes 28920/65536 925440/2097152 (44.1%)
  215. texinfos 5906/12288 425232/884736 (48.1%)
  216. texdata 1327/2048 42464/65536 (64.8%)
  217. dispinfos 373/0 65648/0 ( 0.0%)
  218. disp_verts 28765/0 575300/0 ( 0.0%)
  219. disp_tris 46304/0 92608/0 ( 0.0%)
  220. disp_lmsamples 737432/0 737432/0 ( 0.0%)
  221. faces 37086/65536 2076816/3670016 (56.6%)
  222. hdr faces 37086/65536 2076816/3670016 (56.6%)
  223. origfaces 16661/65536 933016/3670016 (25.4%)
  224. leaves 29014/65536 928448/2097152 (44.3%)
  225. leaffaces 42029/65536 84058/131072 (64.1%)
  226. leafbrushes 19698/65536 39396/131072 (30.1%)
  227. areas 4/1024 32/8192 ( 0.4%)
  228. surfedges 242591/512000 970364/2048000 (47.4%)
  229. edges 146922/256000 587688/1024000 (57.4%)
  230. LDR worldlights 681/8192 59928/720896 ( 8.3%)
  231. HDR worldlights 681/8192 59928/720896 ( 8.3%)
  232. leafwaterdata 60/32768 720/393216 ( 0.2%)
  233. waterstrips 3850/32768 38500/327680 (11.7%)
  234. waterverts 0/65536 0/786432 ( 0.0%)
  235. waterindices 63141/65536 126282/131072 (96.3%) VERY FULL!
  236. cubemapsamples 154/1024 2464/16384 (15.0%)
  237. overlays 138/512 48576/180224 (27.0%)
  238. LDR lightdata [variable] 26534916/0 ( 0.0%)
  239. HDR lightdata [variable] 26537316/0 ( 0.0%)
  240. visdata [variable] 0/16777216 ( 0.0%)
  241. entdata [variable] 577559/393216 (146.9%) VERY FULL!
  242. LDR ambient table 29014/65536 116056/262144 (44.3%)
  243. HDR ambient table 29014/65536 116056/262144 (44.3%)
  244. LDR leaf ambient 147990/65536 4143720/1835008 (225.8%) VERY FULL!
  245. HDR leaf ambient 147989/65536 4143692/1835008 (225.8%) VERY FULL!
  246. occluders 0/0 0/0 ( 0.0%)
  247. occluder polygons 0/0 0/0 ( 0.0%)
  248. occluder vert ind 0/0 0/0 ( 0.0%)
  249. detail props [variable] 1/5173032 ( 0.0%)
  250. dtl prp lght [variable] 1/4 (25.0%)
  251. HDR dtl prp lght [variable] 1/4 (25.0%)
  252. static props [variable] 1/402228 ( 0.0%)
  253. pakfile [variable] 13751437/0 ( 0.0%)
  254. physics [variable] 7800353/4194304 (186.0%) VERY FULL!
  255. physics terrain [variable] 0/1048576 ( 0.0%)
  256.  
  257. Level flags = 0
  258.  
  259. Total triangle count: 101954
  260. Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ldds.bsp
  261. 15 minutes, 9 seconds elapsed
  262.  
  263. ** Executing...
  264. ** Command: Copy File
  265. ** Parameters: "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ldds.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ldds.bsp"
  266.  
  267.  
  268. ** Executing...
  269. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
  270. ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "ldds"
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