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- local p = game.Players.LocalPlayer
- local Humanoid = p.Character:WaitForChild("Humanoid")
- local AnimAnim = Instance.new("Animation")
- AnimAnim.AnimationId = "rbxassetid://16944345619"
- local Anim = Humanoid:LoadAnimation(AnimAnim)
- AnimAnim.AnimationId = "rbxassetid://0" -- Reset animation ID
- Anim:Play()
- -- Create and play a sound in the workspace
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://16944636115" -- Replace <SoundID> with the actual sound ID
- sound.Parent = game.Workspace
- sound:Play()
- -- Destroy the sound after it finishes playing (non-looping)
- sound.Ended:Connect(function()
- sound:Destroy()
- end)
- wait(0.3)
- local boom1 = game.ReplicatedStorage.Resources.KJEffects["LegSweepHit"].Hit:Clone()
- boom1.Parent = game.Players.LocalPlayer.Character["Torso"]
- for _, child in ipairs(boom1:GetChildren()) do
- if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter
- child:Emit(5) -- Emit 20 particles
- end
- end
- local boom1 = game.ReplicatedStorage.Resources.KJEffects["LegSweepHit"].Hit:Clone()
- boom1.Parent = game.Players.LocalPlayer.Character["Torso"]
- for _, child in ipairs(boom1:GetChildren()) do
- if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter
- child:Emit(5) -- Emit 20 particles
- end
- end
- local boom1 = game.ReplicatedStorage.Resources.KJEffects["LegSweepHit"].Hit:Clone()
- boom1.Parent = game.Players.LocalPlayer.Character["Torso"]
- for _, child in ipairs(boom1:GetChildren()) do
- if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter
- child:Emit(5) -- Emit 20 particles
- end
- end
- local hit1 = game.ReplicatedStorage.Resources.KJEffects["lastkick"].Attachment:Clone()
- hit1.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
- for _, child in ipairs(hit1:GetChildren()) do
- if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter
- child:Emit(1) -- Emit 20 particles
- end
- end
- local hit1 = game.ReplicatedStorage.Resources.KJEffects["lastkick"].Attachment:Clone()
- hit1.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
- for _, child in ipairs(hit1:GetChildren()) do
- if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter
- child:Emit(1) -- Emit 20 particles
- end
- end
- local hit1 = game.ReplicatedStorage.Resources.KJEffects["lastkick"].Attachment:Clone()
- hit1.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
- for _, child in ipairs(hit1:GetChildren()) do
- if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter
- child:Emit(1) -- Emit 20 particles
- end
- end
- wait(0.2)
- local p = game.Players.LocalPlayer
- local Humanoid = p.Character:WaitForChild("Humanoid")
- local AnimAnim = Instance.new("Animation")
- AnimAnim.AnimationId = "rbxassetid://16944345619"
- local Anim = Humanoid:LoadAnimation(AnimAnim)
- AnimAnim.AnimationId = "rbxassetid://0" -- Reset animation ID
- Anim:Play()
- wait(0.2)
- local boom1 = game.ReplicatedStorage.Resources.KJEffects["LegSweepHit"].Hit:Clone()
- boom1.Parent = game.Players.LocalPlayer.Character["Torso"]
- for _, child in ipairs(boom1:GetChildren()) do
- if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter
- child:Emit(8) -- Emit 20 particles
- end
- end
- local boom1 = game.ReplicatedStorage.Resources.KJEffects["LegSweepHit"].Hit:Clone()
- boom1.Parent = game.Players.LocalPlayer.Character["Torso"]
- for _, child in ipairs(boom1:GetChildren()) do
- if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter
- child:Emit(5) -- Emit 20 particles
- end
- end
- local boom1 = game.ReplicatedStorage.Resources.KJEffects["LegSweepHit"].Hit:Clone()
- boom1.Parent = game.Players.LocalPlayer.Character["Torso"]
- for _, child in ipairs(boom1:GetChildren()) do
- if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter
- child:Emit(5) -- Emit 20 particles
- end
- end
- local hit1 = game.ReplicatedStorage.Resources.KJEffects["lastkick"].Attachment:Clone()
- hit1.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
- for _, child in ipairs(hit1:GetChildren()) do
- if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter
- child:Emit(1) -- Emit 20 particles
- end
- end
- local hit1 = game.ReplicatedStorage.Resources.KJEffects["lastkick"].Attachment:Clone()
- hit1.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
- for _, child in ipairs(hit1:GetChildren()) do
- if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter
- child:Emit(1) -- Emit 20 particles
- end
- end
- local hit1 = game.ReplicatedStorage.Resources.KJEffects["lastkick"].Attachment:Clone()
- hit1.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
- for _, child in ipairs(hit1:GetChildren()) do
- if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter
- child:Emit(1) -- Emit 20 particles
- end
- end
- local player = game.Workspace.Live["Weakest Dummy"]
- repeat wait() until player.Humanoid
- local dummyhumanoid = game.Workspace.Live["Weakest Dummy"]["Humanoid"]
- local anim2 = Instance.new("Animation")
- anim2.AnimationId = "rbxassetid://10471478869"
- local playAnim2 = dummyhumanoid:LoadAnimation(anim2)
- playAnim2:Play()lay()
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