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- -- Sword Game OOFER --
- -- Change _G.Stop to true if you want to stop --
- _G.Stop = true
- repeat game:GetService("RunService").RenderStepped:Wait()
- for _,v in next, game:GetService("Players"):GetPlayers() do
- if v ~= game:GetService("Players").LocalPlayer then
- local char = v.Character or workspace:FindFirstChild(v.Name)
- if char then
- pcall(function()
- char.Head.Anchored = true
- char.Head.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,2,-2.5)
- end)
- end
- end
- end
- until _G.Stop
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