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- -- Subscribe to Basic Scripts on Youtube
- -- Credits to the Owner
- -- services
- local players = game:GetService("Players")
- local starterGui = game:GetService("StarterGui")
- -- objects
- local player = players.LocalPlayer
- local character = player.Character
- local humanoid = character:FindFirstChildWhichIsA("Humanoid")
- local head, torso = character:FindFirstChild("Head"), character:FindFirstChild("UpperTorso")
- local resetBindable = Instance.new("BindableEvent")
- -- variables
- local destroyFunc, resetBindableConnection = character.Destroy, nil
- -- main
- -- initializes the permadeath
- player.Character = nil
- player.Character = character
- task.wait(players.RespawnTime + .05)
- humanoid.BreakJointsOnDeath = false
- humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- if humanoid.RigType == Enum.HumanoidRigType.R15 then
- task.defer(destroyFunc, (head.Neck))
- end
- task.defer(destroyFunc, head) -- and we destroy the head
- resetBindableConnection = resetBindable.Event:Connect(function()
- starterGui:SetCore("ResetButtonCallback", true)
- resetBindableConnection:Disconnect()
- if player.Character == character then
- character:Destroy()
- local daModel = Instance.new("Model")
- local _daModelHumanoid = Instance.new("Humanoid")
- _daModelHumanoid.Parent = daModel
- player.Character = daModel
- task.delay(players.RespawnTime, destroyFunc, daModel)
- else
- player.Character:BreakJoints()
- end
- end)
- starterGui:SetCore("ResetButtonCallback", resetBindable)
- --fixed for synapse
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