animeisgay

black mesa class id dump

Oct 8th, 2018
149
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.22 KB | None | 0 0
  1. --- CLASS ID DUMP ---
  2. [CTestTraceline] -> 205
  3. [CTEWorldDecal] -> 207
  4. [CTESpriteSpray] -> 203
  5. [CTESprite] -> 202
  6. [CTESparks] -> 201
  7. [CTESmoke] -> 200
  8. [CTEShowLine] -> 198
  9. [CTEProjectedDecal] -> 196
  10. [CTEPlayerDecal] -> 195
  11. [CTEPhysicsProp] -> 193
  12. [CTEParticleSystem] -> 192
  13. [CTEMuzzleFlash] -> 191
  14. [CTELargeFunnel] -> 189
  15. [CTEKillPlayerAttachments] -> 188
  16. [CTEImpact] -> 187
  17. [CTEGlowSprite] -> 186
  18. [CTEShatterSurface] -> 197
  19. [CTEFootprintDecal] -> 184
  20. [CTEFizz] -> 183
  21. [CTEExplosion] -> 182
  22. [CTEEnergySplash] -> 181
  23. [CTEEffectDispatch] -> 180
  24. [CTEDynamicLight] -> 179
  25. [CTEDecal] -> 177
  26. [CTEClientProjectile] -> 176
  27. [CTEBubbleTrail] -> 175
  28. [CTEBubbles] -> 174
  29. [CTEBSPDecal] -> 173
  30. [CTEBreakModel] -> 172
  31. [CTEBloodStream] -> 171
  32. [CTEBloodSprite] -> 170
  33. [CTEBeamSpline] -> 169
  34. [CTEBeamRingPoint] -> 168
  35. [CTEBeamRing] -> 167
  36. [CTEBeamPoints] -> 166
  37. [CTEBeamLaser] -> 165
  38. [CTEBeamFollow] -> 164
  39. [CTEBeamEnts] -> 163
  40. [CTEBeamEntPoint] -> 162
  41. [CTEBaseBeam] -> 161
  42. [CTEArmorRicochet] -> 160
  43. [CTEMetalSparks] -> 190
  44. [CSteamJet] -> 156
  45. [CSmokeStack] -> 150
  46. [DustTrail] -> 234
  47. [CFireTrail] -> 76
  48. [SporeTrail] -> 241
  49. [SporeExplosion] -> 240
  50. [RocketTrail] -> 238
  51. [SmokeTrail] -> 239
  52. [CPropVehicleDriveable] -> 138
  53. [ParticleSmokeGrenade] -> 237
  54. [CParticleFire] -> 122
  55. [MovieExplosion] -> 235
  56. [CTEGaussExplosion] -> 185
  57. [CEnvQuadraticBeam] -> 69
  58. [CEmbers] -> 51
  59. [CEnvWind] -> 74
  60. [CPrecipitation] -> 135
  61. [CBaseTempEntity] -> 17
  62. [CScriptIntro] -> 147
  63. [CRotorWashEmitter] -> 145
  64. [CMortarShell] -> 107
  65. [CEnvStarfield] -> 72
  66. [CBlackMesaViewModel] -> 33
  67. [CWeapon_Gluon] -> 221
  68. [CBlackMesaBaseWeaponThrown] -> 29
  69. [CBlackMesaBaseWeaponMelee] -> 28
  70. [CBlackMesaBaseWeaponIronSights] -> 27
  71. [CBlackMesaBaseWeapon] -> 26
  72. [CWeapon_Tripmine] -> 230
  73. [CWeapon_Tau] -> 229
  74. [CWeapon_Snark] -> 228
  75. [CWeapon_Shotgun] -> 227
  76. [CWeapon_Satchel] -> 226
  77. [CWeapon_RPG] -> 225
  78. [CWeapon_MP5] -> 224
  79. [CWeapon_HiveHand] -> 223
  80. [CWeapon_Headcrab] -> 222
  81. [CWeaponAssassinGlock] -> 231
  82. [CWeapon_Glock] -> 220
  83. [CWeapon_Frag] -> 219
  84. [CWeapon_Crowbar] -> 218
  85. [CWeapon_Crossbow] -> 217
  86. [CWeapon_357] -> 216
  87. [CBlackMesaFireBullets] -> 30
  88. [CTramScreen] -> 208
  89. [CBlackMesaRagdoll] -> 32
  90. [CBlackMesaPlayer] -> 31
  91. [CTEPlayerAnimEvent] -> 194
  92. [CNPC_Xort] -> 119
  93. [CNPC_XenTurret] -> 0
  94. [CNPC_Nihilanth] -> 117
  95. [CNPC_Gonarch] -> 115
  96. [CNPC_Gargantua] -> 0
  97. [CNPC_Barnacle] -> 114
  98. [CNPC_AlienSlave] -> 113
  99. [CNPC_Sentry_Ground] -> 118
  100. [CNPC_Zombie_Hev] -> 120
  101. [CNPC_Human_Assassin] -> 116
  102. [CBlackMesaBaseProjectile] -> 25
  103. [CBlackMesaBaseGrenade] -> 24
  104. [CBlackMesaBaseDetonator] -> 23
  105. [CGrenade_Hornet] -> 93
  106. [CBM_SP_GameRulesProxy] -> 37
  107. [CBM_MP_Teamplay_GameRulesProxy] -> 36
  108. [CBM_MP_GameRulesProxy] -> 35
  109. [CBM_MP_Coop_GameRulesProxy] -> 34
  110. [CTriggerTeleport] -> 211
  111. [CTriggerGravity] -> 209
  112. [CTE_TauBeam] -> 158
  113. [CTEWeaponBullets] -> 206
  114. [CBMS_AmbientGeneric] -> 0
  115. [CLensflare] -> 102
  116. [CPropXenPushPad] -> 140
  117. [CPropXenHealPool] -> 139
  118. [CXenGruntPod] -> 233
  119. [CXenBarrel] -> 0
  120. [COAR_Awesome_Train] -> 121
  121. [CBasePropTrain] -> 16
  122. [CPropScalable] -> 137
  123. [CProp_Flare] -> 136
  124. [CItem_Battery] -> 99
  125. [CBasePickup] -> 12
  126. [CNetworkedPointEntity] -> 108
  127. [CLoadingScreenGenerator] -> 104
  128. [CInfoObserverMenu] -> 97
  129. [CFuncSimpleLadder] -> 89
  130. [CBMS_FuncTrackTrain] -> 38
  131. [CEnvCrossbowTracerEffect] -> 61
  132. [CSpriteTeam] -> 154
  133. [CEnv_SpriteNoInterp] -> 58
  134. [CMaterialCountdown] -> 105
  135. [CEnvLaserDot] -> 65
  136. [CEnvBeamTeam] -> 60
  137. [CEnv_XenPortalEffect] -> 59
  138. [CEnv_Pinch] -> 57
  139. [CEnv_ParticleTesla] -> 56
  140. [CEnvParticleBeam] -> 66
  141. [CEnvGargantuaFlame] -> 64
  142. [CEnvFumerFlame] -> 63
  143. [CBaseCharger] -> 4
  144. [CItem_SuitCharger] -> 101
  145. [CItem_HealthCharger] -> 100
  146. [CCameraDeath] -> 44
  147. [CAnimatedFollower] -> 1
  148. [CDirectorResource] -> 48
  149. [CEntityPlayerBase] -> 55
  150. [NextBotCombatCharacter] -> 236
  151. [CBotAI] -> 40
  152. [CHandleTest] -> 94
  153. [CTeamplayRoundBasedRulesProxy] -> 0
  154. [CSpriteTrail] -> 155
  155. [CSpriteOriented] -> 153
  156. [CSprite] -> 152
  157. [CRagdollPropAttached] -> 143
  158. [CRagdollProp] -> 142
  159. [CPoseController] -> 134
  160. [CGameRulesProxy] -> 92
  161. [CInfoLadderDismount] -> 95
  162. [CFuncLadder] -> 83
  163. [CEnvDetailController] -> 62
  164. [CWorld] -> 232
  165. [CWaterLODControl] -> 215
  166. [CWaterBullet] -> 214
  167. [CVoteController] -> 213
  168. [CVGuiScreen] -> 212
  169. [CPropJeep] -> 0
  170. [CPropVehicleChoreoGeneric] -> 0
  171. [CBaseVPhysicsTrigger] -> 21
  172. [CTriggerPlayerMovement] -> 210
  173. [CBaseTrigger] -> 19
  174. [CTest_ProxyToggle_Networkable] -> 204
  175. [CTesla] -> 199
  176. [CTeam] -> 159
  177. [CSun] -> 157
  178. [CParticlePerformanceMonitor] -> 123
  179. [CSpotlightEnd] -> 151
  180. [CSlideshowDisplay] -> 149
  181. [CShadowControl] -> 148
  182. [CSceneEntity] -> 146
  183. [CRopeKeyframe] -> 144
  184. [CRagdollManager] -> 141
  185. [CPhysicsPropMultiplayer] -> 128
  186. [CPhysBoxMultiplayer] -> 126
  187. [CBasePropDoor] -> 15
  188. [CDynamicProp] -> 50
  189. [CPointCommentaryNode] -> 133
  190. [CPointCamera] -> 132
  191. [CPlayerResource] -> 131
  192. [CPlasma] -> 130
  193. [CPhysMagnet] -> 129
  194. [CPhysicsProp] -> 127
  195. [CBreakable] -> 41
  196. [CPhysBox] -> 125
  197. [CParticleSystem] -> 124
  198. [CNewLightsSpawner] -> 112
  199. [CNewLightSpot] -> 111
  200. [CNewLightPoint] -> 110
  201. [CNewLightDir] -> 109
  202. [CMaterialModifyControl] -> 106
  203. [CLightGlow] -> 103
  204. [CInfoOverlayAccessor] -> 98
  205. [CFuncTrackTrain] -> 91
  206. [CFuncSmokeVolume] -> 90
  207. [CFuncRotating] -> 88
  208. [CFuncReflectiveGlass] -> 87
  209. [CFuncOccluder] -> 86
  210. [CFuncMoveLinear] -> 85
  211. [CFuncMonitor] -> 84
  212. [CFunc_LOD] -> 80
  213. [CTEDust] -> 178
  214. [CFunc_Dust] -> 79
  215. [CFuncConveyor] -> 0
  216. [CFuncBrush] -> 82
  217. [CBreakableSurface] -> 43
  218. [CFuncAreaPortalWindow] -> 81
  219. [CFish] -> 77
  220. [CEntityFlame] -> 53
  221. [CFireSmoke] -> 75
  222. [CEnvTonemapController] -> 73
  223. [CEnvScreenEffect] -> 70
  224. [CEnvScreenOverlay] -> 71
  225. [CEnvProjectedTexture] -> 68
  226. [CEnvParticleScript] -> 67
  227. [CFogController] -> 78
  228. [CCascadeLight] -> 45
  229. [CEntityParticleTrail] -> 54
  230. [CEntityDissolve] -> 52
  231. [CDynamicLight] -> 49
  232. [CColorCorrectionVolume] -> 47
  233. [CColorCorrection] -> 46
  234. [CBreakableProp] -> 42
  235. [CBaseButton] -> 0
  236. [CBaseToggle] -> 18
  237. [CBasePlayer] -> 13
  238. [CBaseFlex] -> 9
  239. [CBaseEntity] -> 8
  240. [CBaseDoor] -> 7
  241. [CBaseCombatCharacter] -> 5
  242. [CBaseAnimatingOverlay] -> 3
  243. [CBoneFollower] -> 39
  244. [CBaseAnimating] -> 2
  245. [CInfoLightingRelative] -> 96
  246. [CAI_BaseNPC] -> 0
  247. [CBeam] -> 22
  248. [CBaseViewModel] -> 20
  249. [CBaseProjectile] -> 14
  250. [CBaseParticleEntity] -> 11
  251. [CBaseGrenade] -> 10
  252. [CBaseCombatWeapon] -> 6
  253. --- FINISHED ---
Add Comment
Please, Sign In to add comment