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- --- CLASS ID DUMP ---
- [CTestTraceline] -> 205
- [CTEWorldDecal] -> 207
- [CTESpriteSpray] -> 203
- [CTESprite] -> 202
- [CTESparks] -> 201
- [CTESmoke] -> 200
- [CTEShowLine] -> 198
- [CTEProjectedDecal] -> 196
- [CTEPlayerDecal] -> 195
- [CTEPhysicsProp] -> 193
- [CTEParticleSystem] -> 192
- [CTEMuzzleFlash] -> 191
- [CTELargeFunnel] -> 189
- [CTEKillPlayerAttachments] -> 188
- [CTEImpact] -> 187
- [CTEGlowSprite] -> 186
- [CTEShatterSurface] -> 197
- [CTEFootprintDecal] -> 184
- [CTEFizz] -> 183
- [CTEExplosion] -> 182
- [CTEEnergySplash] -> 181
- [CTEEffectDispatch] -> 180
- [CTEDynamicLight] -> 179
- [CTEDecal] -> 177
- [CTEClientProjectile] -> 176
- [CTEBubbleTrail] -> 175
- [CTEBubbles] -> 174
- [CTEBSPDecal] -> 173
- [CTEBreakModel] -> 172
- [CTEBloodStream] -> 171
- [CTEBloodSprite] -> 170
- [CTEBeamSpline] -> 169
- [CTEBeamRingPoint] -> 168
- [CTEBeamRing] -> 167
- [CTEBeamPoints] -> 166
- [CTEBeamLaser] -> 165
- [CTEBeamFollow] -> 164
- [CTEBeamEnts] -> 163
- [CTEBeamEntPoint] -> 162
- [CTEBaseBeam] -> 161
- [CTEArmorRicochet] -> 160
- [CTEMetalSparks] -> 190
- [CSteamJet] -> 156
- [CSmokeStack] -> 150
- [DustTrail] -> 234
- [CFireTrail] -> 76
- [SporeTrail] -> 241
- [SporeExplosion] -> 240
- [RocketTrail] -> 238
- [SmokeTrail] -> 239
- [CPropVehicleDriveable] -> 138
- [ParticleSmokeGrenade] -> 237
- [CParticleFire] -> 122
- [MovieExplosion] -> 235
- [CTEGaussExplosion] -> 185
- [CEnvQuadraticBeam] -> 69
- [CEmbers] -> 51
- [CEnvWind] -> 74
- [CPrecipitation] -> 135
- [CBaseTempEntity] -> 17
- [CScriptIntro] -> 147
- [CRotorWashEmitter] -> 145
- [CMortarShell] -> 107
- [CEnvStarfield] -> 72
- [CBlackMesaViewModel] -> 33
- [CWeapon_Gluon] -> 221
- [CBlackMesaBaseWeaponThrown] -> 29
- [CBlackMesaBaseWeaponMelee] -> 28
- [CBlackMesaBaseWeaponIronSights] -> 27
- [CBlackMesaBaseWeapon] -> 26
- [CWeapon_Tripmine] -> 230
- [CWeapon_Tau] -> 229
- [CWeapon_Snark] -> 228
- [CWeapon_Shotgun] -> 227
- [CWeapon_Satchel] -> 226
- [CWeapon_RPG] -> 225
- [CWeapon_MP5] -> 224
- [CWeapon_HiveHand] -> 223
- [CWeapon_Headcrab] -> 222
- [CWeaponAssassinGlock] -> 231
- [CWeapon_Glock] -> 220
- [CWeapon_Frag] -> 219
- [CWeapon_Crowbar] -> 218
- [CWeapon_Crossbow] -> 217
- [CWeapon_357] -> 216
- [CBlackMesaFireBullets] -> 30
- [CTramScreen] -> 208
- [CBlackMesaRagdoll] -> 32
- [CBlackMesaPlayer] -> 31
- [CTEPlayerAnimEvent] -> 194
- [CNPC_Xort] -> 119
- [CNPC_XenTurret] -> 0
- [CNPC_Nihilanth] -> 117
- [CNPC_Gonarch] -> 115
- [CNPC_Gargantua] -> 0
- [CNPC_Barnacle] -> 114
- [CNPC_AlienSlave] -> 113
- [CNPC_Sentry_Ground] -> 118
- [CNPC_Zombie_Hev] -> 120
- [CNPC_Human_Assassin] -> 116
- [CBlackMesaBaseProjectile] -> 25
- [CBlackMesaBaseGrenade] -> 24
- [CBlackMesaBaseDetonator] -> 23
- [CGrenade_Hornet] -> 93
- [CBM_SP_GameRulesProxy] -> 37
- [CBM_MP_Teamplay_GameRulesProxy] -> 36
- [CBM_MP_GameRulesProxy] -> 35
- [CBM_MP_Coop_GameRulesProxy] -> 34
- [CTriggerTeleport] -> 211
- [CTriggerGravity] -> 209
- [CTE_TauBeam] -> 158
- [CTEWeaponBullets] -> 206
- [CBMS_AmbientGeneric] -> 0
- [CLensflare] -> 102
- [CPropXenPushPad] -> 140
- [CPropXenHealPool] -> 139
- [CXenGruntPod] -> 233
- [CXenBarrel] -> 0
- [COAR_Awesome_Train] -> 121
- [CBasePropTrain] -> 16
- [CPropScalable] -> 137
- [CProp_Flare] -> 136
- [CItem_Battery] -> 99
- [CBasePickup] -> 12
- [CNetworkedPointEntity] -> 108
- [CLoadingScreenGenerator] -> 104
- [CInfoObserverMenu] -> 97
- [CFuncSimpleLadder] -> 89
- [CBMS_FuncTrackTrain] -> 38
- [CEnvCrossbowTracerEffect] -> 61
- [CSpriteTeam] -> 154
- [CEnv_SpriteNoInterp] -> 58
- [CMaterialCountdown] -> 105
- [CEnvLaserDot] -> 65
- [CEnvBeamTeam] -> 60
- [CEnv_XenPortalEffect] -> 59
- [CEnv_Pinch] -> 57
- [CEnv_ParticleTesla] -> 56
- [CEnvParticleBeam] -> 66
- [CEnvGargantuaFlame] -> 64
- [CEnvFumerFlame] -> 63
- [CBaseCharger] -> 4
- [CItem_SuitCharger] -> 101
- [CItem_HealthCharger] -> 100
- [CCameraDeath] -> 44
- [CAnimatedFollower] -> 1
- [CDirectorResource] -> 48
- [CEntityPlayerBase] -> 55
- [NextBotCombatCharacter] -> 236
- [CBotAI] -> 40
- [CHandleTest] -> 94
- [CTeamplayRoundBasedRulesProxy] -> 0
- [CSpriteTrail] -> 155
- [CSpriteOriented] -> 153
- [CSprite] -> 152
- [CRagdollPropAttached] -> 143
- [CRagdollProp] -> 142
- [CPoseController] -> 134
- [CGameRulesProxy] -> 92
- [CInfoLadderDismount] -> 95
- [CFuncLadder] -> 83
- [CEnvDetailController] -> 62
- [CWorld] -> 232
- [CWaterLODControl] -> 215
- [CWaterBullet] -> 214
- [CVoteController] -> 213
- [CVGuiScreen] -> 212
- [CPropJeep] -> 0
- [CPropVehicleChoreoGeneric] -> 0
- [CBaseVPhysicsTrigger] -> 21
- [CTriggerPlayerMovement] -> 210
- [CBaseTrigger] -> 19
- [CTest_ProxyToggle_Networkable] -> 204
- [CTesla] -> 199
- [CTeam] -> 159
- [CSun] -> 157
- [CParticlePerformanceMonitor] -> 123
- [CSpotlightEnd] -> 151
- [CSlideshowDisplay] -> 149
- [CShadowControl] -> 148
- [CSceneEntity] -> 146
- [CRopeKeyframe] -> 144
- [CRagdollManager] -> 141
- [CPhysicsPropMultiplayer] -> 128
- [CPhysBoxMultiplayer] -> 126
- [CBasePropDoor] -> 15
- [CDynamicProp] -> 50
- [CPointCommentaryNode] -> 133
- [CPointCamera] -> 132
- [CPlayerResource] -> 131
- [CPlasma] -> 130
- [CPhysMagnet] -> 129
- [CPhysicsProp] -> 127
- [CBreakable] -> 41
- [CPhysBox] -> 125
- [CParticleSystem] -> 124
- [CNewLightsSpawner] -> 112
- [CNewLightSpot] -> 111
- [CNewLightPoint] -> 110
- [CNewLightDir] -> 109
- [CMaterialModifyControl] -> 106
- [CLightGlow] -> 103
- [CInfoOverlayAccessor] -> 98
- [CFuncTrackTrain] -> 91
- [CFuncSmokeVolume] -> 90
- [CFuncRotating] -> 88
- [CFuncReflectiveGlass] -> 87
- [CFuncOccluder] -> 86
- [CFuncMoveLinear] -> 85
- [CFuncMonitor] -> 84
- [CFunc_LOD] -> 80
- [CTEDust] -> 178
- [CFunc_Dust] -> 79
- [CFuncConveyor] -> 0
- [CFuncBrush] -> 82
- [CBreakableSurface] -> 43
- [CFuncAreaPortalWindow] -> 81
- [CFish] -> 77
- [CEntityFlame] -> 53
- [CFireSmoke] -> 75
- [CEnvTonemapController] -> 73
- [CEnvScreenEffect] -> 70
- [CEnvScreenOverlay] -> 71
- [CEnvProjectedTexture] -> 68
- [CEnvParticleScript] -> 67
- [CFogController] -> 78
- [CCascadeLight] -> 45
- [CEntityParticleTrail] -> 54
- [CEntityDissolve] -> 52
- [CDynamicLight] -> 49
- [CColorCorrectionVolume] -> 47
- [CColorCorrection] -> 46
- [CBreakableProp] -> 42
- [CBaseButton] -> 0
- [CBaseToggle] -> 18
- [CBasePlayer] -> 13
- [CBaseFlex] -> 9
- [CBaseEntity] -> 8
- [CBaseDoor] -> 7
- [CBaseCombatCharacter] -> 5
- [CBaseAnimatingOverlay] -> 3
- [CBoneFollower] -> 39
- [CBaseAnimating] -> 2
- [CInfoLightingRelative] -> 96
- [CAI_BaseNPC] -> 0
- [CBeam] -> 22
- [CBaseViewModel] -> 20
- [CBaseProjectile] -> 14
- [CBaseParticleEntity] -> 11
- [CBaseGrenade] -> 10
- [CBaseCombatWeapon] -> 6
- --- FINISHED ---
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