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May 28th, 2022
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  1. --2.2--
  2. Overhauled smoke SFX
  3. Overhauled fire SFX
  4. Overhauled lightning SFX
  5. Overhauled explosion SFX
  6. Overhauled plasma/BFG SFX
  7. Added Spawn Events
  8. - Can randomly occur upon starting a map at Game Level 40+
  9. - Changes what enemies spawn inside the map, for example, the Dark Forces event has heavy emphasis on dark themed enemies
  10. - 6 events total so far:
  11. - Dark Forces (emphasis on Dark enemies)
  12. - Cybernetics (emphasis on cybernetic enemies, if applicable for the enemy class)
  13. - Abyssal Invasion (very difficult event with emphasis on dark themed enemies)
  14. - Hard Mode (removes the first spawn from each enemy class, much like CF's hard spawners)
  15. - Hellfire (emphasis on fire based enemies)
  16. - Chaotic Microcosm (very similar to Abyssal Invasion (for now), but Chaos enemies can spawn in special groups)
  17. Added the Stickybomb sidegrade (Grenade Launcher)
  18. - Added a new keybind to detonate stickybombs (default is X)
  19. Updated sprites for Spec Ops Gunner and Plasma Pistol Zombie
  20. Added colors to enemy tags, can be disabled with options (best used for HP bar mods like Nash's HP bar)
  21. Added 4 new armors:
  22. - Operative Armor
  23. - Bulletproof Vest
  24. - Admiral Armor
  25. - Medical Armor
  26. Added the Chaos Ophydian, spectre class
  27. Added the Chaos Flayer, demon class
  28. Overhauled the Cryptek
  29. - Can spawn as one of four "variants":
  30. - Psychomancer: Can spawn illusions when attacking and moves a lot faster
  31. - Plasmancer: Can throw up to 5 energy balls and can throw a large, BFG-like energy ball
  32. - Ethermancer: Can summon lightning and small-scale storms
  33. - Technomancer: Can mass-resurrect Chaos enemies and give them a speed buff
  34. Slightly buffed the Spec Ops Gunner
  35. Updated sprites for Plamexis
  36. Buffed Plamexis
  37. Buffed the Chaos Hollow
  38. Overhauled the Chaos Beholder
  39. Overhauled code for pretty much everything
  40. Weapon spawners are now slightly more progression based
  41. Infernalist can now drop Brimstone Armor
  42. Nerfed the Eradicator's Meteorite attack
  43. Sidegrade drops are now progression based (depends on if you have the required weapon + game level)
  44. Dropped armor now retains any extra armor points you had (dropping a Skirmish armor with 330 will give 330 back upon picking it up)
  45. Added Bulwark Rune (Indestructible armor)
  46. Added Persistance Rune (Unbreakable durability weapons)
  47. You can now use 2 runes per map
  48. Added a "secondary species" feature mainly to help certain enemies with infighting
  49. - Chaos enemies won't infight with their normal variants (no Chaos Imps vs. other imps)
  50. - Chaos enemies won't infight with other Chaos enemies without the need of DamageFactors
  51. Changed the Hades Elemental's Hades Spheres
  52. Buffed Chaos Monolith's enemy spawning
  53. Buffed Chaos Monolith's health to 7000
  54. Slightly changed the Magma Demon and Blood Fiend's attacks
  55. Changed Rune sounds
  56. Changed explosion sound effects
  57. Changed sounds for most weapons
  58. Changed Electric damage type to Plasma
  59. Tweaked stats on Cacodemon variants' projectiles
  60. Changed bullet tracers to look a bit better
  61. Fixed multiple Roasterocks spawning on multiplayer (hopefully)
  62. Fixed "Armor Destroyed!" message randomly popping up after manually destroying your armor
  63. No more Cybernetic shield VM aborts please
  64. - Cock and Ball Torture (CBT)
  65. Removed Blood Scepter
  66. Honestly this update is so massive I probably forgot a lot
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