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- --2.2--
- Overhauled smoke SFX
- Overhauled fire SFX
- Overhauled lightning SFX
- Overhauled explosion SFX
- Overhauled plasma/BFG SFX
- Added Spawn Events
- - Can randomly occur upon starting a map at Game Level 40+
- - Changes what enemies spawn inside the map, for example, the Dark Forces event has heavy emphasis on dark themed enemies
- - 6 events total so far:
- - Dark Forces (emphasis on Dark enemies)
- - Cybernetics (emphasis on cybernetic enemies, if applicable for the enemy class)
- - Abyssal Invasion (very difficult event with emphasis on dark themed enemies)
- - Hard Mode (removes the first spawn from each enemy class, much like CF's hard spawners)
- - Hellfire (emphasis on fire based enemies)
- - Chaotic Microcosm (very similar to Abyssal Invasion (for now), but Chaos enemies can spawn in special groups)
- Added the Stickybomb sidegrade (Grenade Launcher)
- - Added a new keybind to detonate stickybombs (default is X)
- Updated sprites for Spec Ops Gunner and Plasma Pistol Zombie
- Added colors to enemy tags, can be disabled with options (best used for HP bar mods like Nash's HP bar)
- Added 4 new armors:
- - Operative Armor
- - Bulletproof Vest
- - Admiral Armor
- - Medical Armor
- Added the Chaos Ophydian, spectre class
- Added the Chaos Flayer, demon class
- Overhauled the Cryptek
- - Can spawn as one of four "variants":
- - Psychomancer: Can spawn illusions when attacking and moves a lot faster
- - Plasmancer: Can throw up to 5 energy balls and can throw a large, BFG-like energy ball
- - Ethermancer: Can summon lightning and small-scale storms
- - Technomancer: Can mass-resurrect Chaos enemies and give them a speed buff
- Slightly buffed the Spec Ops Gunner
- Updated sprites for Plamexis
- Buffed Plamexis
- Buffed the Chaos Hollow
- Overhauled the Chaos Beholder
- Overhauled code for pretty much everything
- Weapon spawners are now slightly more progression based
- Infernalist can now drop Brimstone Armor
- Nerfed the Eradicator's Meteorite attack
- Sidegrade drops are now progression based (depends on if you have the required weapon + game level)
- Dropped armor now retains any extra armor points you had (dropping a Skirmish armor with 330 will give 330 back upon picking it up)
- Added Bulwark Rune (Indestructible armor)
- Added Persistance Rune (Unbreakable durability weapons)
- You can now use 2 runes per map
- Added a "secondary species" feature mainly to help certain enemies with infighting
- - Chaos enemies won't infight with their normal variants (no Chaos Imps vs. other imps)
- - Chaos enemies won't infight with other Chaos enemies without the need of DamageFactors
- Changed the Hades Elemental's Hades Spheres
- Buffed Chaos Monolith's enemy spawning
- Buffed Chaos Monolith's health to 7000
- Slightly changed the Magma Demon and Blood Fiend's attacks
- Changed Rune sounds
- Changed explosion sound effects
- Changed sounds for most weapons
- Changed Electric damage type to Plasma
- Tweaked stats on Cacodemon variants' projectiles
- Changed bullet tracers to look a bit better
- Fixed multiple Roasterocks spawning on multiplayer (hopefully)
- Fixed "Armor Destroyed!" message randomly popping up after manually destroying your armor
- No more Cybernetic shield VM aborts please
- - Cock and Ball Torture (CBT)
- Removed Blood Scepter
- Honestly this update is so massive I probably forgot a lot
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