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Aug 20th, 2018
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  1. [ShooterGame.SGUIHUDPlayer]
  2. NativeHUDResolution=(X=1280, Y=720)
  3. ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
  4. ConsoleMessageLogPosition=(Align=(H=HA_RIGHT, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_BOTTOM, HA="", VA=""), PixelOffset=(X=13.333334,Y=13.333334))
  5. SpectatorConsoleMessageLog=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_TOP, HA="", VA=""), PixelOffset=(X=26.0,Y=23.333334))
  6. ChatInputPosition=(Align=(H=HA_RIGHT, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_BOTTOM, HA="", VA=""), PixelOffset=(X=13.333334,Y=120.0))
  7. SpectatorChatInputPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_TOP, HA="", VA=""), PixelOffset=(X=26.0,Y=123.333336))
  8. IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard"))
  9. GameWaveTimerPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=886.6667,Y=545))
  10. ObjectiveProgressionPosition= (Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_BOTTOM), PixelOffset=(Y=-10), Skew=0)
  11. MinimapPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM),Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(X=104, Y=20), Skew=0)
  12. WeaponAmmoPosition=(Attach=(H=HA_CENTER, V=HA_CENTER, VA="PlayerHealth"), PixelOffset=(Y=24, X=210), Skew=0, ShadowOffset=(X=-1, Y=-1))
  13. AbilityCooldownPosition=(Align=(V=HA_TOP), Attach=(H=HA_CENTER, V=HA_BOTTOM, VA="PlayerHealth"), PixelOffset=(X=-194, Y=-20), ShadowOffset=(X=1, Y=1), Skew=0)
  14. PlayerHealthPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=140, X=-360), Skew=0, ShadowOffset=(X=-1, Y=-1))
  15. ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP))
  16. InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420))
  17. SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710))
  18. BadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(Y=50))
  19. ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="BadgeNotification"), PixelOffset=(Y=150), ShadowOffset=(X=1, Y=1))
  20. GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
  21. SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
  22. DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100))
  23. ReadyUpPosition=(Align=(V=HA_TOP,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP))
  24. DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=0))
  25. ActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM,VA="Objective"), PixelOffset=(Y=-2))
  26. CharacterSelectionPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM) PixelOffset=(X=0, Y=100))
  27. ExpCounterPosition=(Align=(H=HA_CENTER, V=HA_TOP), Attach=(H=HA_CENTER, V=HA_CENTER, HA="", VA=""), PixelOffset=(X=0.0,Y=90), ShadowOffset=(X=-1, Y=-1))
  28. ObjectivePosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(Y=0))
  29.  
  30. MaxNumHitReticules=16
  31. MaxNumConsoleMsg=10
  32. MaxConsoleMsgTime=-1
  33. MaxConsoleParentDisplayTime=8
  34. ConsoleMsgYBufferHeight=1
  35. MaxNumObituaryMsg=8
  36. MaxObituaryMsgTime=7
  37. ObituaryMsgYBufferHeight=1
  38. m_bEnableHudShake=false
  39.  
  40. [ShooterGame.SGUIHUDBadgeNotification]
  41. m_BadgeDisplayTime=3.f
  42. m_DelayBetweenBadges=3000.f
  43.  
  44. [ShooterGame.SGUIHUDMiniMap]
  45. m_bUseRotatingMap=false
  46. m_FiringFadeoutTime=0
  47. m_MiniMapScale=0
  48. m_MiniMapWidth=0
  49. m_MiniMapHeight=0
  50. m_MiniMapSpecWidth=0
  51. m_MiniMapSpecHeight=0
  52. m_DisplayPlayerIconArrow=false
  53. m_ContainerScaleModifier=0
  54. m_DisplayFiringEnemies=false
  55. m_DisplayMines=false
  56. m_DisplayHeartbeatSensors=false
  57. m_DisplayEnemies=false
  58. m_DisplayAllied=false
  59. m_DisplayTurrets=false
  60. m_DisplayObjectives=false
  61. m_DisplayPawnRequests=false
  62. m_ClampObjectives=false
  63. m_ClampAllied=false
  64. m_ClampPawnRequests=false
  65. m_MinimapPollThreshold=0.0
  66.  
  67. [ShooterGame.SGUIHUDOverviewMinimap]
  68. m_MiniMapScale=0
  69. m_ContainerScaleModifier=1
  70. m_DisplayEnemies=false
  71. m_DisplayAllied=false
  72. m_DisplayObjectives=false
  73. m_DisplayPlayerPawn=false
  74.  
  75. [ShooterGame.SGUIHUDIFFObjectAlly]
  76. m_PrimaryColor=(R=255,G=255,B=255,A=255)
  77.  
  78. [ShooterGame.SGUIHUDIFFObjectEnemy]
  79. m_PrimaryColor=(R=255,G=0,B=0,A=255)
  80.  
  81. [ShooterGame.SGUIHUDConsoleMessageLog]
  82. m_NeutralColor=(R=255,G=255,B=255,A=255)
  83. m_AlliedColor=(R=134,G=134,B=134,A=255)
  84. m_EnemyColor=(R=255,G=0,B=0,A=255)
  85. m_SysColor=(R=252,G=209,B=34,A=255)
  86.  
  87. [ShooterGame.SGUIMenuChatLog]
  88. m_NeutralColor=(R=255,G=255,B=255,A=255)
  89. m_AlliedColor=(R=134,G=134,B=134,A=255)
  90. m_EnemyColor=(R=255,G=0,B=0,A=255)
  91.  
  92. [ShooterGame.SGUIHUDGameInfoScore]
  93. m_NeutralColor=(R=255,G=255,B=255,A=255)
  94. m_EnemyColor=(R=255,G=0,B=0,A=255)
  95. m_TeamColor=(R=134,G=134,B=134,A=134)
  96. m_BlinkColor=(R=0,G=0,B=0,A=0)
  97. m_BlinkInterval=1.5
  98. m_BlinkScoreRemaining=5
  99.  
  100. [ShooterGame.SGUIHUDActionMenu]
  101. m_AlliedColor=(R=134,G=134,B=134,A=255)
  102. m_EnemyColor=(R=255,G=0,B=0,A=255)
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