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- [ShooterGame.SGUIHUDPlayer]
- NativeHUDResolution=(X=1280, Y=720)
- ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
- ConsoleMessageLogPosition=(Align=(H=HA_RIGHT, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_BOTTOM, HA="", VA=""), PixelOffset=(X=13.333334,Y=13.333334))
- SpectatorConsoleMessageLog=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_TOP, HA="", VA=""), PixelOffset=(X=26.0,Y=23.333334))
- ChatInputPosition=(Align=(H=HA_RIGHT, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_BOTTOM, HA="", VA=""), PixelOffset=(X=13.333334,Y=120.0))
- SpectatorChatInputPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_TOP, HA="", VA=""), PixelOffset=(X=26.0,Y=123.333336))
- IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard"))
- GameWaveTimerPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=886.6667,Y=545))
- ObjectiveProgressionPosition= (Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_BOTTOM), PixelOffset=(Y=-10), Skew=0)
- MinimapPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM),Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(X=104, Y=20), Skew=0)
- WeaponAmmoPosition=(Attach=(H=HA_CENTER, V=HA_CENTER, VA="PlayerHealth"), PixelOffset=(Y=24, X=210), Skew=0, ShadowOffset=(X=-1, Y=-1))
- AbilityCooldownPosition=(Align=(V=HA_TOP), Attach=(H=HA_CENTER, V=HA_BOTTOM, VA="PlayerHealth"), PixelOffset=(X=-194, Y=-20), ShadowOffset=(X=1, Y=1), Skew=0)
- PlayerHealthPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=140, X=-360), Skew=0, ShadowOffset=(X=-1, Y=-1))
- ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP))
- InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420))
- SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710))
- BadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(Y=50))
- ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="BadgeNotification"), PixelOffset=(Y=150), ShadowOffset=(X=1, Y=1))
- GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
- SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
- DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100))
- ReadyUpPosition=(Align=(V=HA_TOP,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP))
- DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=0))
- ActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM,VA="Objective"), PixelOffset=(Y=-2))
- CharacterSelectionPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM) PixelOffset=(X=0, Y=100))
- ExpCounterPosition=(Align=(H=HA_CENTER, V=HA_TOP), Attach=(H=HA_CENTER, V=HA_CENTER, HA="", VA=""), PixelOffset=(X=0.0,Y=90), ShadowOffset=(X=-1, Y=-1))
- ObjectivePosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(Y=0))
- MaxNumHitReticules=16
- MaxNumConsoleMsg=10
- MaxConsoleMsgTime=-1
- MaxConsoleParentDisplayTime=8
- ConsoleMsgYBufferHeight=1
- MaxNumObituaryMsg=8
- MaxObituaryMsgTime=7
- ObituaryMsgYBufferHeight=1
- m_bEnableHudShake=false
- [ShooterGame.SGUIHUDBadgeNotification]
- m_BadgeDisplayTime=3.f
- m_DelayBetweenBadges=3000.f
- [ShooterGame.SGUIHUDMiniMap]
- m_bUseRotatingMap=false
- m_FiringFadeoutTime=0
- m_MiniMapScale=0
- m_MiniMapWidth=0
- m_MiniMapHeight=0
- m_MiniMapSpecWidth=0
- m_MiniMapSpecHeight=0
- m_DisplayPlayerIconArrow=false
- m_ContainerScaleModifier=0
- m_DisplayFiringEnemies=false
- m_DisplayMines=false
- m_DisplayHeartbeatSensors=false
- m_DisplayEnemies=false
- m_DisplayAllied=false
- m_DisplayTurrets=false
- m_DisplayObjectives=false
- m_DisplayPawnRequests=false
- m_ClampObjectives=false
- m_ClampAllied=false
- m_ClampPawnRequests=false
- m_MinimapPollThreshold=0.0
- [ShooterGame.SGUIHUDOverviewMinimap]
- m_MiniMapScale=0
- m_ContainerScaleModifier=1
- m_DisplayEnemies=false
- m_DisplayAllied=false
- m_DisplayObjectives=false
- m_DisplayPlayerPawn=false
- [ShooterGame.SGUIHUDIFFObjectAlly]
- m_PrimaryColor=(R=255,G=255,B=255,A=255)
- [ShooterGame.SGUIHUDIFFObjectEnemy]
- m_PrimaryColor=(R=255,G=0,B=0,A=255)
- [ShooterGame.SGUIHUDConsoleMessageLog]
- m_NeutralColor=(R=255,G=255,B=255,A=255)
- m_AlliedColor=(R=134,G=134,B=134,A=255)
- m_EnemyColor=(R=255,G=0,B=0,A=255)
- m_SysColor=(R=252,G=209,B=34,A=255)
- [ShooterGame.SGUIMenuChatLog]
- m_NeutralColor=(R=255,G=255,B=255,A=255)
- m_AlliedColor=(R=134,G=134,B=134,A=255)
- m_EnemyColor=(R=255,G=0,B=0,A=255)
- [ShooterGame.SGUIHUDGameInfoScore]
- m_NeutralColor=(R=255,G=255,B=255,A=255)
- m_EnemyColor=(R=255,G=0,B=0,A=255)
- m_TeamColor=(R=134,G=134,B=134,A=134)
- m_BlinkColor=(R=0,G=0,B=0,A=0)
- m_BlinkInterval=1.5
- m_BlinkScoreRemaining=5
- [ShooterGame.SGUIHUDActionMenu]
- m_AlliedColor=(R=134,G=134,B=134,A=255)
- m_EnemyColor=(R=255,G=0,B=0,A=255)
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