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  1. Artemia
  2.  
  3. Skill 1: Pillar of Light
  4.  
  5. Places a pillar of light on an enemy target, dealing a total of [-] damage over 5 seconds, lowering their attack damage by [20%] for 10 seconds.
  6.  
  7. Book 1: Increases damage by [-]%.
  8. Book 2: Increases damage by [-]%.
  9. Book 3: Increases damage by [-]%.
  10.  
  11. Skill 2: Mortal Light
  12.  
  13. Deals magic damage to enemies in an area in front of Artemia. This attack has an additional modifier of 100% crit damage.
  14.  
  15. Book 1: Increases damage by [-]%.
  16. Book 2: Increases damage by [-]%.
  17. Book 3: Increases damage by [-]%.
  18.  
  19. Skill 3: Judgement of Light
  20.  
  21. Deal a total of [-] magic damage 3 times to all enemies, stunning them for 5 seconds. Upon killing an enemy with this skill, refresh the cooldown by 30%.
  22.  
  23. Book 1: Increases damage by [-]%.
  24. Book 2: Increases damage by [-]%.
  25. Book 3: Increases damage by [-]%.
  26.  
  27. Skill 4: Blessing of Light
  28.  
  29. Upon attacking, there is a 50% chance to deal [-] magic damage in an area around the enemy target, as well as add as stack of "Blessing of Light" to Artemia. Blessing of Light stacks up to 10 times. Each stack increases attack damage by [-], damage against enemies that are not heroes by [-]%, and reduce damage from enemies that are not heroes by [-]%.
  30.  
  31. Book 1: Increase Damage by [-]%.
  32. Book 2: Increase Damage by [-]%.
  33. Book 3: Increase damage by [-]%.
  34.  
  35.  
  36. UW Effect:
  37.  
  38. Every 15 seconds, generate a shield worth 200% of Artemia's attack that lasts for 10 seconds, and increase Artemia's attack by 20%. Artemia is immune to crowd control effects while the shield is active.
  39. ---------------------------
  40.  
  41. Artemia
  42.  
  43. Pillar of Light (Light)
  44.  
  45. Damage increased by 40%
  46.  
  47. Pillar of Light (Dark)
  48.  
  49. Each strike has a 25% chance of stunning the enemy for 1 second.
  50.  
  51. Mortal Light (Light)
  52.  
  53. Reduce mana cost by 1
  54.  
  55. Mortal Light (Dark)
  56.  
  57. Reduces cooldown by 50% if cast when holding 10 stacks of Blessing of Light
  58.  
  59. Judgement of Light (Light)
  60.  
  61. Cooldown reduced by 3 seconds.
  62.  
  63. Judgement of Light (Dark)
  64.  
  65. Increase mana cost by 1, increase damage by 100%.
  66.  
  67. Blessing of Light (Light)
  68.  
  69. Changes chance of activation to 60%
  70.  
  71. Blessing of Light (Dark)
  72.  
  73. Increases max number of stacks to 12
  74.  
  75. Artemia (Light)
  76.  
  77. ATK,DEF,HP + 10%, critical chance + 100
  78.  
  79. Artemia (Dark)
  80.  
  81. When health falls below 50%, gain immunity to all sources of damage for 2 seconds. This skill activates once every 30 seconds.
  82. Mediana
  83. Skill 1: Recovery Drug
  84. Recovers health for all allies, and nullifies physical damage they would receive one time.
  85.  
  86. Book 1: Increase heal by [-]%
  87. Book 2: Increase heal by [-]%
  88. Book 3: Increase heal by [-]%
  89.  
  90. Skill 2: Customized Water Gun
  91.  
  92. Shoots a water gun in an area in front of Mediana, healing allies within the area every 0.5 seconds, and dealing [-] physical damage to enemies within the area.
  93.  
  94. Book 1: Increase heal and damage by [-]%.
  95. Book 2: Increase heal and damage by [-]%.
  96. Book 3: Increase heal and damage by [-]%.
  97.  
  98. Skill 3: Enhancement Drug
  99.  
  100. Injects drugs into the ally with the highest attack, increasing their attack for 15 seconds by 30% of mediana's attack + [-], and make them unable to fall below 5% health.
  101.  
  102. Book 1: Attack boost increased by [-]%.
  103. Book 2: Attack boost increased by [-]%.
  104. Book 3: Attack boost increased by [-]%.
  105.  
  106. Skill 4: Mediana's Customized Deadly Poison
  107.  
  108. Increases the attack of all allies by [-], and increases their physical critical resistance by [-]. In addition, inject targets with Deadly Poison when attacking, dealing a total of [-] continuous physical damage, lowering their physical critical resistance by [-].
  109.  
  110. Book 1: Increase attack boost by [-]%.
  111. Book 2: Increase attack boost by [-]%.
  112. Book 3: Increase physical block of all allies by [-]%.
  113.  
  114.  
  115. UW:
  116.  
  117. Increases damage dealt by Customized Deadly Poison by 40%. In addition, when targets inflicted by Customized Deadly Poison are attacked by allies (excluding Mediana), deal 100% of Mediana's attack in additional physical damage. This effect occurs once every second.
  118. Mediana
  119.  
  120. Recovery Drug (Light)
  121.  
  122. Increases attack of healed allies by 10% for 10 seconds.
  123.  
  124. Recovery Drug (Dark)
  125.  
  126. Reduce mana cost by 1
  127.  
  128. Customized Water Gun (Light)
  129.  
  130. Increase damage/healing by 40%
  131.  
  132. Customized Water Gun (Dark)
  133.  
  134. Immune to crowd control effects while casting.
  135.  
  136. Enhancement Drug (Light)
  137. Increase attack boost by 40%.
  138.  
  139. Enhancement Drug (Dark)
  140.  
  141. Increase target's attack speed by 250.
  142.  
  143. Mediana's Customized Deadly Poison (Light)
  144. Changes Physical Crit Resistance to 300.
  145.  
  146. Mediana's Customized Deadly Poison (Dark)
  147.  
  148. Increases physical damage taken by target by 20%
  149.  
  150. Mediana (Light)
  151.  
  152. ATK,DEF,HP + 10%, CC resist + 100
  153.  
  154. Mediana (Dark)
  155.  
  156. When taking damage, increase all allies attack by 2% (Stacks up to 20 times). (not sure if herself taking damage, or allies taking damage)
  157. ---------------------------
  158. Theo
  159.  
  160. Skill 1: Utmost Effort
  161.  
  162. Attacks enemy 16 times in an area around Theo dealing magic damage. Increases critical damage by 3% with a 30% chance to deal additional magic damage and stun for 0.3 seconds upon crit. Critical damage buff stacks up to 30 times.
  163.  
  164. Book 1: Increase damage by [-]%
  165. Book 2: Increase damage by [-]%
  166. Book 3: Increase critical chance by [-].
  167.  
  168. Skill 2: Thunder God
  169.  
  170. Enters "Thunder God" mode, throwing a lightning-infused lance at an enemy dealing magic damage. Affected enemy takes increased magic damage for 10 seconds. Theo cannot recover mana during "Thunder God" mode, but his attack is increased, and the chance of "For Jane" activating is increased by 30%.
  171.  
  172. Book 1: Increases damage and attack boost
  173. Book 2: Increases damage and attack boost
  174. Book 3: Increases damage and attack boost
  175.  
  176. Skill 3: Cybernetic Explosion
  177.  
  178. Kicks the enemy in front of Theo, and then smashes downwards with his lance, dealing magic damage in an area around the enemy. Targets who take damage are stunned for 3 seconds.
  179.  
  180. Book 1: Damage increased by [-]%
  181. Book 2: Damage increased by [-]%
  182. Book 3: Critical chance increased by [-]
  183.  
  184. Skill 4: For Jane
  185.  
  186. When using normal attacks, 20% chance to deal additional magic damage and stun for 0.5 seconds.
  187.  
  188. Book 1: Damage increased by [-]%.
  189. Book 2: Damage increased by [-]%.
  190. Book 3: Critical Chance increased by [-]
  191.  
  192. UW:
  193.  
  194. Upon using normal attacks or skills, gain a stack of [cybernetics]. Upon reaching 50 stacks, "Cybernetic Regios" activates, increasing attack speed by 300, critical damage by 100%, and penetration by 300 for 10 seconds. Theo cannot gain stacks of [cybernetics] while "Cybernetic Regios" is active.
  195. Theo
  196.  
  197. Utmost Effort (Light)
  198.  
  199. Increases damage by 100% when there is only 1 enemy.
  200.  
  201. Utmost Effort (Dark)
  202.  
  203. Reduces cooldown by 2 seconds.
  204.  
  205. Thunder God (Light)
  206.  
  207. Reduces mana cost by 1
  208.  
  209. Thunder God (Dark)
  210.  
  211. When in thunder god mode, increase damage received by 30%, and increase attack boost by 100%.
  212.  
  213. Cybernetic Explosion (Light)
  214.  
  215. Increase damage by 40%
  216.  
  217. Cybernetic Explosion (Dark)
  218.  
  219. Increase stun duration by 1 second.
  220.  
  221. For Jane (Light)
  222.  
  223. Increase Damage by 40%
  224.  
  225. For Jane (Dark)
  226.  
  227. Increase Stun duration by 0.2 seconds.
  228.  
  229. Theo (Light)
  230.  
  231. ATK/DEF/HP + 10%, crit chance + 100
  232.  
  233. Theo (Dark)
  234.  
  235. When full mana, increase attack by 50% for 10 seconds. This effect can only activate once every 20 seconds.
  236.  
  237. -----------------------------------
  238. Teo
  239. Knight of Loyalty Teo
  240.  
  241. The first knight of the former Grey Kingdom, who now wanders across the world in search of his master Jane, who had disappeared. He eliminates demons that come before him with a single compassionless strike from his immensely powerful lance.
  242.  
  243. Mediana
  244.  
  245. "The Dangerous Medical Professional Mediana"
  246.  
  247. The successor of Uilyosul, one who healed people in the period where there was a shortage of priests. Mediana fires off from her large syringe in order to heal and enhance her allies, while weakening her enemies.
  248.  
  249. Artemia
  250.  
  251. Shining Empress Artemia
  252.  
  253. The iron queen of the Kingdom of Penteonia, which never once allowed Demons to breach its borders in the war 100 years ago. The light of judgement that blows forth from her staff annihilates enemies.
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