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- Shader "Custom/Lighting/Unlit"
- {
- Properties
- {
- _Color ("Color", Color) = (1.0, 1.0, 1.0, 1.0)
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- struct appdata {
- float4 vertex : POSITION;
- };
- struct v2f {
- float4 pos : SV_POSITION;
- };
- v2f vert(appdata v) {
- v2f o;
- o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
- return o;
- }
- float4 _Color;
- float4 frag(v2f i) : SV_Target {
- return _Color;
- }
- ENDCG
- }
- }
- }
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