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  1. Seduction Spell
  2.  
  3. Difficulty: 1 out of 3
  4. Mana Cost: 1 out of 3
  5.  
  6. A spell that seduces and charms the target. The most basic spell that has been used by *succubi since antiquity. Since the monsters of the present all have the nature of a *succubus, many races can use this spell, but it originated from the *succubi, and a *succubus' seduction spell is especially potent. This spell can be easily and casually cast with a sexy gesture, an alluring vocalization, or a suggestive look, etc. Since it's one of the spells most deeply rooted in all monsters, the seduction spell is not just actively cast, but also unconsciously cast on men fancied by the caster. Furthermore, those which are actively used are called “temptation”, while those which are automatically cast due to the race being naturally endowed with it to begin with, or because of enchanted equipment are called “charm”, and a distinction is made between them.
  7.  
  8. This is a spell which focuses the target's feelings and consciousness on the caster. The purpose of monsters' existence is to copulate with men in the first place, so even without magic, they have beautiful looks that can easily rob a man of his heart. The effect of this spell is to flaunt the sex appeal of their own beautiful face and body to the target and make him aware of it.
  9.  
  10. One under the influence of seduction will find his gaze unintentionally shifting to places such as the caster's lovely face and bouncy, voluptuous bosom. The provocative gestures one witnesses will be burned into one's eyes, and won't go away. Even if one were to close one's eyes and try to endure it, this time one's ears would be thoroughly and continuously violated by her even more lucid, sweet man-seducing tone of voice, and if one covers one's ears, then the indecent aroma tickling one's nostrils will excite one's senses. With it impossible to distract oneself from the lewd being in front of one, one will be robbed of one's heart. Unable to resist one's erection and instinctive arousal towards her, one will pursue the being before one's eyes. And it works with more than just simple beauty. If it's a monster like a young little girl, then after having one's attention drawn to her innocent cuteness, one will be made to see the depraved sex appeal present within immaturity. If it's a monster with a grotesque body, then one will be made to notice the creature-like allure present within grotesqueness.
  11. In this manner, these spells do not charm the target by using hypnotic effects to manipulate the target's heart. Instead, charming works by forcing the target to strongly perceive the caster's existence.
  12.  
  13. For that reason, it has little effect unless the caster is substantially attractive. For example, even if a pebble on the roadside were able to use a charm spell, since it has no sex appeal, it wouldn't exhibit any effect. Since it's not a method of mind control, even after the spell wears off, the charm of the monster that one was made aware of continues to remain within the target without disappearing. Since the target is charmed and genuinely experiences attraction towards the monster, it is impossible to dispel the charm. Also, it's possible to cast even during sex, and in that case, not only does it show off the silliness of the caster going wild with pleasure, it also focuses the man's consciousness completely on the pleasure produced by the caster's body during sex, and can strongly engrave it into his heart. For that reason, once one experiences sex with a monster, escape is rendered impossible.
  14.  
  15. Also, since a seduction spell can be used to focus attention on themselves, conversely, it can also be applied to divert attention. For instance, monsters with eye-catchingly beautiful looks can use it so that they can actually go about doing things without standing out, and monsters with an appearance tempting to men can even make it so that they won't attract the desires of any but the specific man that they are targeting. There are several nymphomancy spells that all monster races ordinarily cast unconsciously, and this is also one of them. The fact is that most monsters with partners divert the desires of men other than their husband by means of this spell.
  16.  
  17. “Seduction spells” can theoretically be used by human men to charm human women and monsters, and would exhibit a high effect on monsters in particular since they normally view men in a sexual manner with their values. However, since it is “nymphomancy”, it would be extremely difficult for a human man to acquire and use, and it would have very little effect on a human woman unless the man was handsome and sexually attractive in the first place.
  18.  
  19. On the other hand, despite having the same effect of focusing the target's consciousness and feelings on the caster's charms when used on monsters, what monsters look for in a man is different than human women, so the target's looks and sexual attractiveness don't have very much to do with it. What we find appealing about men varies by race as well as on an individual basis, but the thing about men that's universally “appealing” to monsters in general is the fact that men are our “male” counterparts. In that case, the factor that boosts the effects of a “seduction spell” turns out to be the magnitude of a man's lust and passion towards a monster and how much he desires to engage in the act of reproduction with his target.
  20.  
  21. A monster who has been put under a “seduction spell” will sense the odor and presence of the caster's mana more acutely and start feeling that the caster is a “delicious looking” being. Every single thing about the man will start to feel as though it is tempting her, naturally including the image of the man seen by her eyes, his body odor and the scent of his mana tickling her nostrils, and his words reaching her ears, and especially if the man has an erection, she won't be able to stop gazing at his crotch or get it out of her mind. The sexual desire and arousal felt by the caster towards the monster will transcend her consciousness and senses, communicating directly to her instinct and womb. When struck by a “male charm” that seeks to impregnate a female, a monster will be utterly enchanted. When a monster girl is like that, it's extremely easy to invite her for sex, so the caster can have his way with her as much as he pleases... is what I'd like to say, but unfortunately, in most cases, the caster will end up being mercilessly ravished by a monster girl gone wild; however, monsters who already have partners or already have their hearts set on certain men are unable to recognize any man other than their partner as a male, and since they do not feel any sexual attraction toward other men, a “seduction spell” will have no effect.
  22.  
  23. “Ufufu...♥ What's the matter? You're staring at me so much... naughty boy♥”
  24. ~a succubus seducing a soldier of the Order~
  25.  
  26.  
  27. <><><>
  28.  
  29. Translation notes:
  30.  
  31. Nymphomancy is kind of stretch as a translation for 淫魔法 inmahou, a made up term coined by adding the character 淫 in which means something like "lewd/lascivious/indecent" to the word mahou, meaning "magic." So a more direct translation would be something like "lewd magic". But nymphomaniac can sometimes be translated as 淫乱女 inran-onna,which also in in it. And I think "nymphomancy" sounds fitting.
  32.  
  33. *succubus = inma, while succubus = sakyubasu
  34.  
  35. Charm and temptation as specially defined only appear that one time in the text. They are katakana English terms, tenputeeshon and chaamu in the original text. Other instances of these terms in my translation are translations of Japanese words that aren't meant to signify the special cases defined.
  36.  
  37.  
  38. Miracles granted by the gods
  39.  
  40. Hieromancy
  41.  
  42. This system of magic is used by heroes and clerics when performing miracles on behalf of the gods. According to the teachings of the Order of the chief god, it is believed to have been bestowed upon humans by the gods in the age of the former mamono lords as a means of opposing monsters.
  43.  
  44. In hieromancy, divine mana imparted by a divinity is used. Gods offer support in the form of blessings that enable even those other than gods to handle divine mana, which is normally too mighty for the human body to deal with. For that reason, having faith in a specific god is an absolute requirement for using hieromancy, and since it borrows the power of a god, doing something that angers the god will result in losing that god's blessing, rendering one completely unable to use hieromancy.
  45.  
  46. The spells that can be used and their effects differ depending on which god one has faith in. Basically, they bring about great powers based upon that god's teachings. The chief god has the most devotees, and her hieromancy has the most casters, but since the existence of monsters is regarded as evil according to the teachings of the chief god's religion, as a general rule, monsters are unable to receive the chief god's blessing, and it is assumed that they cannot use her hieromancy. Casters with a command of the chief god's hieromancy also lose it along with her blessing when monsterized, but there also exist other gods that both humans and monsters have faith in, and hieromancy and blessings are granted even to monsters by such gods.
  47.  
  48. When the chief god's hieromancy is lost due to monsterization, as a replacement, many become able to use the spells of other systems of magic such as nymphomancy or the hieromancy of other deities such as the fallen god, etc., which have similar effects, though lewdly distorted. Also, as an exception to the general rule, there even exist those who can still use the chief god's hieromancy even after monsterization or even though they were monsters to begin with. The strange thing is that although such monsters do have faith in the chief god, it's not that they've betrayed monsters or reformed their monstrous values that put sex on a pedestal, and yet regardless, they are still clearly receiving the chief god's blessing. The Order of the chief god is quietly ignoring this, but the existence of such monsters has led to various theories about the being known as the chief god becoming rife among heretical theologians.
  49.  
  50. The great power that makes up the world
  51.  
  52. Elemental Magic
  53.  
  54. Elemental magic is magic that controls the elements, which are the energy of the natural world. It's intrinsically difficult for humans to wield the power of the elements, but this system of magic allows for that by making contracts with “spirits”, beings formed of the elements of the natural world. It's possible to invoke extremely powerful spells that control elements corresponding to contracted spirits, i.e., the power of nature itself such as fire, water, wind, and earth, but one cannot use spells of attributes different than those of the contracted spirits.
  55.  
  56. As for spirits, there exist “pure spirits” which aren't monsters, “mamono spirits”, which are monsterized versions of them, and “dark spirits”, which are even more deeply corrupted by the dark element. The further their corruption progresses, the mightier the spirits' power grows. When forming a contract with a pure spirit or casting spells, incantations are done using a special language called “Spiritish”. Casting works by the contractor issuing commands to the spirit through incantations, while the spirit acts as an interpreter who calls out to the elements of nature, and the power of a spell depends on the concentration of elements in the land where it was used.
  57.  
  58. Contracts with mamono spirits or dark spirits are formed through sex between the contractor and the spirit. The elements accumulated in their bodies blend with mamono mana, and thereby adapt to their partner, the contractor, just like the spirits themselves, converting into something that can be directly used by the contractor. These elements are imbued in the contractor's body via sex with the spirit, enabling the contractor to use elemental magic without needing the spirit as an interpreter and making it highly effective regardless of the concentration of elements in the land. Furthermore, by spending lots of time together with a spirit, and making love countless times, the powerful bond that solidifies between the two will make it so that they can read each other's minds without even exchanging words, enabling the use of elemental magic with more intuitive control of the elements while omitting the process of issuing commands to the elements by chanting an incantation.
  59.  
  60. In this way, it is a powerful system of magic, but there are cases when the spirit may be unwilling to lend the caster her power depending on her mood, especially since mamono spirits get sulky if sex is neglected; it normally necessitates allocating as much time as possible to love-making. Additionally, it's terrible for combining different attributes. Not only would this require forming contracts with multiple spirits, each of them would attempt to make her own element stronger to indicate that her love for the contractor is deeper, so it would be terribly difficult to regulate the power.
  61.  
  62. Limitlessly massive spells
  63.  
  64. Teletomancy
  65.  
  66. A system of magic specialized for casting massive spells with enhanced potency and area of effect (AoE) using rituals. By spending a long time preparing for spell invocation, it is possible to cast a massive spell centered around the location where the ritual was performed. It was created with the goal of magnifying the potency and AoE of existing spells, so it's fundamentally able to be used in conjunction with other systems of magic. For example, “spell radius expanding magic circle”, which is the foundation of teletomancy, enables one to change a spell from another system of magic into an AoE spell just by writing it in. That is to say, most teletomancy spells are, for example, “both teletomancy as well as nymphomancy.”
  67.  
  68. In teletomancy, most of the time either a magic circle or an altar imbued with spell formulas is used as a cornerstone, and spells are cast by storing mana within it. The most typical way of storing mana within a circle is to continuously chant incantations, and other than that, there are also various other methods that are a bit peculiar such as setting up offerings and magical intermediaries, continuously dancing within the circle, and so forth. These processes are generally called “rituals”. There are both ones where the spell is constantly being cast while performing the ritual, and ones where the spell is cast after storing up power by means of the ritual. Theoretically, it's possible to cast spells with unlimited range, but it would take an absurd amount of time. In the case of a spell that could engulf the entirety of an enormous nation, it might even take dozens of casters years to pull it off. Moreover, it's easy to enhance and expand a spell by making addendums to the magic circle or increasing the number of offerings, and this is also suitable when casting a combination of two or more spells at the same time or casting compound spells.
  69.  
  70. Furthermore, when monsters perform teletomancy, the most typical and effective method to perform a ritual is to use themselves as intermediaries by continuously having sex with men within the circle due to the distinctive property of mamono mana to inflate by absorbing human mana. We can say that the ability possessed by the monsters of Zipangu known as “Ryu (Encyclopedia II – p.182)” to bring about rain by obtaining mana from having sex with their husband is also a sort of teletomancy.
  71.  
  72. <><><>
  73.  
  74. Translation note:
  75.  
  76. Teletomancy is based on the Greek word "telete", meaning roughly "ritual, rite, ceremony".
  77.  
  78.  
  79.  
  80. The forbidden sorcery of the netherworld
  81.  
  82. Necromancy
  83.  
  84. A system of magic for controlling life and death, violating the taboos set in place by the gods. Most casters are classified as undead monsters, and there are also a small number of human casters, but since they're involved with necromancy, soon enough, they'll be corrupted by the mana and rendered undead.
  85.  
  86. Since the secret art of raise dead, which is regarded as a forbidden spell that runs contrary to divine providence and bends the underlying principles of the universe by the Order of the chief god, belongs to this system of magic, necromancers become targets of ostracism, and are reviled by many humans.
  87.  
  88. On the other hands, monsters have no values that forbid overcoming death, and the undead are also regarded as a tribe of monsters, so they have no negative feelings towards necromancy. While human necromancers lurk in hiding when conducting their activities, in monster society, necromancers have a high status; there are civilians in the military who lead undead legions, and there even exist entire nations made up of the undead. Also, many monsters seek necromancy so that they can once again live with their partners who were separated from them by death.
  89.  
  90. Every living thing has what is called a “soul” which is the core of their existence; using mana to touch souls and incite them into action is the very essence of this system of magic. The secret art of raising the dead, an exemplary spell, summons the souls of the dead back to their bodies and grants them new life; however, they don't revive as completely the same kind of lifeform that they used to be, instead transforming into undead beings such as “zombies (Encyclopedia I- p.158)”. Since the undead require extremely large amounts of mana to maintain themselves even after being reanimated, they must be given mana periodically by some means, or given a human male partner, or, if the necromancer is male, he needs to provide mana himself by having sex with them. Additionally, invoking spells that act on souls also requires a huge amount of mana, and if the necromancer happens to be a monster, she'll replenish her mana by ravishing her man voraciously enough to outdo a starving undead.
  91.  
  92. Furthermore, the power of necromancy can be increased dramatically by borrowing the power of “Hel”, the goddess of life and death (Encyclopedia II – p.117), so it has an aspect of hieromancy as well.
  93.  
  94.  
  95. Acquired sorcerous instinct
  96.  
  97. Theriomancy
  98.  
  99. A system of magic for imbuing oneself with the power of a beast created by “beast Sabbath” which observes how beastmen strengthen their bodies and control their postures with mana and conducts research to thoroughly investigate this.
  100.  
  101. By using mana to fortify the body, it boosts physical abilities by leaps and bounds and also corrects for flexible, efficient usage of the body, enabling races that have excellent physical abilities in the first place to become even more powerful, while even enabling races with naturally poor physical abilities to move like beastmen. Additionally, it can also boost vision, audition, and olfaction, etc., which are also physical faculties. Theriomancy, which was developed to handle mana more naturally, uses a completely different method of controlling mana than other existing magic. There is no need at all for chanting incantations, spell formulas, or thought; instead, spells imprinted in one's instinct are cast automatically. Therefore, races with low intelligence, and even those who have no talent for magic whatsoever, such as beastmen and other races with low magical aptitude can easily acquire it.
  102.  
  103. Since focusing and thinking instead obstructs casting, theriomancers are to eliminate those things as much as possible and avoid excessive consideration; it is recommended that they behave like beasts and obey their instincts. If hungry, eat, if sleepy, sleep: a lifestyle consisting of such is what they naturally strive for, and since things such as deceit, shame, and moral views towards lust, which is an instinctive desire, pose major obstacles to theriomancy, it is necessary to meekly submit to one's desires and urges towards men and breed, so it's an extremely suitable way of life for monsters. Unlike other systems of magic, it isn't acquired through gaining knowledge and repeated practice. Instead, most naturally gradually become able to use it by completely becoming a beast and living as part of this Sabbath's “pack”.
  104.  
  105. Furthermore, the crux of this system of magic is to not deeply consider the principles of magic. Even those who created it are now thoughtlessly devoted to copulation, and all who conduct research into this magic end up the same way, so hardly any progress has been made with regards to additional verification and elucidation of the underlying principles of this magic.
  106.  
  107. Loving White Magic
  108.  
  109. Pharmacomancy
  110.  
  111. A system of magic for treating and healing the sick and injured. It's also called “white magic” or “white thaumaturgy”. Because these casters are benevolent and think of others first, they're mostly distinguished and treated separately from other magicians, and they are also called “healers” or “white mages”. It tends to often be confused with hieromancy, but this system of magic does not utilize divine mana. Also, although the one who created this system of magic is a monster, there are both human and monster pharmacomancers.
  112.  
  113. When casting a pharmacomancy spell on a patient, reducing the burden on him to the very minimum while providing a powerful healing effect is considered the top priority. When a spell is cast on a target, the being will unconsciously try to resist using a considerable amount of the mana inside his body.
  114.  
  115. Normally, this is not an issue, but for a patient who is completely weakened, there is a possibility that “resistance” can become a huge burden, and even if the treatment is successful, it may be accompanied by pain and suffering. In order to avoid that when using pharmacomancy, the mana to be used in the treatment must be adjusted in advance to match each individual patient depending on his constitution and symptoms, and then it must be performed carefully over a long period of time so that the mana naturally adapts. The principle of how this works is that by casting the spell after melding the caster's mana into the patient's body, it is tricked into perceiving it as a spell cast by the patient himself. In other words, a powerful healing effect can be provided by not allowing it to notice that a spell was cast on it, thus avoiding triggering spell resistance. Having a loving heart towards the patient is absolutely indispensable for skillfully using pharmacomancy. Hypothetically speaking, if the caster were harboring animosity and malice towards her target, she wouldn't be able to adapt her mana to the patient's body or deceive the patient's resistance, so this system of magic is unsuited for attack magic.
  116.  
  117. Additionally, with pharmacomancy, it's possible to treat not just the body, but the mind too, and it is also used to heal wounded and sick minds, alleviating nervousness, fear, anxiety, and bringing about peace, composure, and vibrancy.
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