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Aug 17th, 2017
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  1. # storage method, can be MySQL, sqlite, flatfile
  2. storage-method: MySQL
  3.  
  4. # Requires Mysql.
  5. mysql-username: minecraft
  6. mysql-password: minecraft
  7. mysql-database: minecraftrp
  8. mysql-url: jdbc:mysql://localhost:3306/
  9. sqlite-url: jdbc:sqlite:test.db
  10.  
  11. # base experience needed to level up from level 1 to 2
  12. # experience to level up is base-exp*(1+levelingProgressionRate)^level
  13. base-exp: 100
  14.  
  15. # mutiplier for xp. xp-multiplyer*jobPay = experience
  16. xp-multiplyer: 1.0
  17.  
  18. # choose the prefix in chat- full = job and skill level, skill = skill level only,
  19. # job = job level only, none = no prefix
  20. chat-display: none
  21.  
  22. # choose to broadcast when the user goes up a skill rank to everyone
  23. broadcast-skill-up: true
  24.  
  25. # How often in minutes you want it to save, 0 disables periodic saving and
  26. # the system will only save on logout
  27. save-period: 10
  28.  
  29. # money you get paid for any block placed or destroyed not in the list for your job
  30. flat-rate-payout: 0.0
  31.  
  32. # Create Jobs
  33. # All jobs must follow this framework, <...> means optional
  34. #
  35. # Jobs:
  36. # [NAME]
  37. # ChatColour: [COLOUR]
  38. # levelingProgressionRate: [double]
  39. # incomeProgressionRate: [double]
  40. # Break:
  41. # <object_name: [price]>
  42. # ...
  43. # <object_name: [price]>
  44. # Place:
  45. # <object_name: [price]>
  46. # ...
  47. # <object_name: [price]>
  48. # Kill:
  49. # <creature_name: [price]>
  50. # ...
  51. # <creature_name: [price]>
  52. #
  53. # * In the break section they users will be given or subtracted money on breaking the object.
  54. # * In the place section they users will be given or subtracted money on placing the object.
  55. # * In the kill section they users will be given or subtracted money on killing a creature.
  56. # * levelingProgressionRate is the rate at which the experience required to get to the next
  57. # level increases between levels.
  58. # * incomeProgressionRate is the rate at which the money gained per item.
  59. # * ChatColour is the colour of the title.
  60. #
  61. # NOTE: the object name must be exactly what the material is in the code. e.g:
  62. # cobblestone -> COBBLESTONE
  63. # diamond ore -> DIAMOND_ORE
  64. # tree trunks(any) -> LOG
  65. # wooden boards -> WOOD
  66. #
  67. Jobs:
  68. Miner:
  69. ChatColour: WHITE
  70. levelingProgressionRate: 0
  71. incomeProgressionRate: 0.05
  72. Break:
  73. BEDROCK: 2.0
  74. Forster:
  75. ChatColour: WHITE
  76. levelingProgressionRate: 0
  77. incomeProgressionRate: 0.05
  78. Break:
  79. BEDROCK: 2.0
  80. Schmied:
  81. ChatColour: WHITE
  82. levelingProgressionRate: 0
  83. incomeProgressionRate: 0.05
  84. Break:
  85. BEDROCK: 2.0
  86. Farmer:
  87. ChatColour: WHITE
  88. levelingProgressionRate: 0
  89. incomeProgressionRate: 0.05
  90. Break:
  91. BEDROCK: 2.0
  92. Garde:
  93. ChatColour: WHITE
  94. levelingProgressionRate: 0.25
  95. incomeProgressionRate: 0.05
  96. Kill:
  97. Slime: 2.0
  98. Ghast: 2.0
  99. PigZombie: 2.0
  100. Zombie: 2.0
  101. Spider: 2.0
  102. Skeleton: 2.0
  103. Creeper: 2.0
  104. Jager:
  105. ChatColour: WHITE
  106. levelingProgressionRate: 0.25
  107. incomeProgressionRate: 0.05
  108. Kill:
  109. Chicken: 2.0
  110. Cow: 2.0
  111. Pig: 2.0
  112. Sheep: 2.0
  113. Squid: 2.0
  114. # Create titles
  115. # to create a title, they must follow this patter.
  116. # Titles:
  117. # [Title Name]:
  118. # ChatColour: [ChatColor]
  119. # levelReq : [Integer]
  120. #
  121. # NOTE: levelReq must be the lowest level you can be to gain this title. It is recommended
  122. # but not neccessary to have a title at 0.
  123. Titles:
  124. Apprentice:
  125. ChatColour: WHITE
  126. levelReq: 0
  127. Novice:
  128. ChatColour: GRAY
  129. levelReq: 30
  130. Journeyman:
  131. ChatColour: GOLD
  132. levelReq: 60
  133. Master:
  134. ChatColour: BLACK
  135. levelReq: 90
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