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- hlcsg 3.4 SSE 2 V2.0 (Oct 31 2009)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlcsg -----
- Command line: "C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\zhlt\hlcsg.exe"-wadautodetect -wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude texture_map_pack.wad "C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\MAP\zm_grass_v2"
- Entering C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\MAP\zm_grass_v2.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max lighting memory [ 6291456 ] [ 6291456 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ on ] [ on ]
- clip hull type [ legacy ] [ legacy ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- nullfile [ None ] [ None ]
- min surface area [ 0.500 ] [ 0.500 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- Using mapfile wad configuration
- Wadfiles not in use by the map will be excluded
- Wadinclude list :
- [zhlt.wad]
- [zhlt.wad]
- [boxes.wad]
- [texture_map_pack.wad]
- 73 brushes (totalling 434 sides) discarded from clipping hulls
- CreateBrush:
- (0.02 seconds)
- SetModelCenters:
- (0.00 seconds)
- CSGBrush:
- (0.13 seconds)
- Using Wadfile: /Users/user/Desktop/Joaquin/ZP CHILE/Mapas/WADS/halflife.wad
- - Contains 12 used textures, 27.27 percent of map (3116 textures in wad)
- Including Wadfile: /Users/user/Desktop/Joaquin/ZP CHILE/Mapas/WADS/texture_map_pack.wad
- - Contains 20 used textures, 45.45 percent of map (826 textures in wad)
- Including Wadfile: /Users/user/Desktop/Joaquin/ZP CHILE/Mapas/WADS/boxes.wad
- - Contains 9 used textures, 20.45 percent of map (100 textures in wad)
- Including Wadfile: /Users/user/Desktop/Joaquin/ZP CHILE/Mapas/zhlt/zhlt.wad
- - Contains 3 used textures, 6.82 percent of map (8 textures in wad)
- added 1 additional animating textures.
- Texture usage is at 1.29 mb (of 4.00 mb MAX)
- 0.22 seconds elapsed
- ----- END hlcsg -----
- hlbsp 3.4 SSE 2 V2.0 (Oct 31 2009)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlbsp -----
- Command line: "C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\zhlt\hlbsp.exe""C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\MAP\zm_grass_v2"
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noopt [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
- SolidBSP [hull 0] 500...1000...1397 (0.02 seconds)
- BSP generation successful, writing portal file 'C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\MAP\zm_grass_v2.prt'
- SolidBSP [hull 1] 500...1000...1124 (0.01 seconds)
- SolidBSP [hull 2] 500...1000...1104 (0.02 seconds)
- SolidBSP [hull 3] 500...1000...1292 (0.02 seconds)
- 0.28 seconds elapsed
- ----- END hlbsp -----
- hlvis 3.4 SSE 2 V2.0 (Oct 31 2009)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlvis -----
- Command line: "C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\zhlt\hlvis.exe""C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\MAP\zm_grass_v2"
- 532 portalleafs
- 1351 numportals
- -= Current hlvis Settings =-
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max vis distance [ 0 ] [ 0 ]
- priority [ Normal ] [ Normal ]
- fast vis [ off ] [ off ]
- full vis [ off ] [ off ]
- BasePortalVis:
- (0.04 seconds)
- LeafThread:
- (0.49 seconds)
- average leafs visible: 85
- g_visdatasize:20544 compressed from 35644
- 0.55 seconds elapsed
- ----- END hlvis -----
- hlrad 3.4 SSE 2 V2.0 (Oct 31 2009)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlrad -----
- Command line: "C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\zhlt\hlrad.exe""C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\MAP\zm_grass_v2"
- -= Current hlrad Settings =-
- Name | Setting | Default
- --------------------|---------------------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max lighting memory [ 6291456 ] [ 6291456 ]
- priority [ Normal ] [ Normal ]
- vismatrix algorithm [ Original ] [ Original ]
- oversampling (-extra)[ off ] [ off ]
- bounces [ 1 ] [ 1 ]
- bounce dynamic light [ on ] [ on ]
- ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
- maximum light [ 255.000 ] [ 256.000 ]
- circus mode [ off ] [ off ]
- smoothing threshold [ 50.000 ] [ 50.000 ]
- direct threshold [ 25.000 ] [ 25.000 ]
- direct light scale [ 2.000 ] [ 2.000 ]
- coring threshold [ 1.000 ] [ 1.000 ]
- patch interpolation [ on ] [ on ]
- texscale [ on ] [ on ]
- patch subdividing [ on ] [ on ]
- chop value [ 64.000 ] [ 64.000 ]
- texchop value [ 32.000 ] [ 32.000 ]
- global fade [ 1.000 ] [ 1.000 ]
- global falloff [ 2 ] [ 2 ]
- global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
- global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
- global light scale [ 1.000 ] [ 1.000 ]
- global sky diffusion [ 1.000 ] [ 1.000 ]
- opaque entities [ on ] [ on ]
- sky lighting fix [ on ] [ on ]
- incremental [ off ] [ off ]
- dump [ off ] [ off ]
- colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
- diffuse hack [ on ] [ on ]
- spotlight points [ on ] [ on ]
- custom shadows with bounce light
- [ off ] [ off ]
- rgb transfers [ off ] [ off ]
- [Reading texlights from 'C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\zhlt\lights.rad']
- [63 texlights parsed from 'C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\zhlt\lights.rad']
- 3172 faces
- Create Patches : 18796 base patches
- 0 opaque faces
- 194944 square feet [28072038.00 square inches]
- 781 direct lights
- BuildFacelights:
- (3.33 seconds)
- visibility matrix : 21.1 megs
- BuildVisLeafs:
- (2.58 seconds)
- MakeScales:
- (1.09 seconds)
- SwapTransfers:
- (0.37 seconds)
- Transfer Lists : 20529358 : 20.53M transfers
- Indices : 8134364 : 7.76M bytes
- Data : 82117432 : 78.31M bytes
- GatherLight:
- (0.16 seconds)
- FinalLightFace:
- (0.13 seconds)
- 7.76 seconds elapsed
- ----- END hlrad -----
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