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  1. hlcsg 3.4 SSE 2 V2.0 (Oct 31 2009)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (amckern@yahoo.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: "C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\zhlt\hlcsg.exe"-wadautodetect -wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude texture_map_pack.wad "C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\MAP\zm_grass_v2"
  8. Entering C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\MAP\zm_grass_v2.map
  9.  
  10. Current hlcsg Settings
  11. Name | Setting | Default
  12. ---------------------|-----------|-------------------------
  13. threads [ 4 ] [ Varies ]
  14. verbose [ off ] [ off ]
  15. log [ on ] [ on ]
  16. developer [ 0 ] [ 0 ]
  17. chart [ off ] [ off ]
  18. estimate [ off ] [ off ]
  19. max texture memory [ 4194304 ] [ 4194304 ]
  20. max lighting memory [ 6291456 ] [ 6291456 ]
  21. priority [ Normal ] [ Normal ]
  22.  
  23. noclip [ off ] [ off ]
  24. null texture stripping[ on ] [ on ]
  25. clipnode economy mode [ on ] [ on ]
  26. clip hull type [ legacy ] [ legacy ]
  27. onlyents [ off ] [ off ]
  28. wadtextures [ on ] [ on ]
  29. skyclip [ on ] [ on ]
  30. hullfile [ None ] [ None ]
  31. nullfile [ None ] [ None ]
  32. min surface area [ 0.500 ] [ 0.500 ]
  33. brush union threshold [ 0.000 ] [ 0.000 ]
  34.  
  35. Using mapfile wad configuration
  36. Wadfiles not in use by the map will be excluded
  37. Wadinclude list :
  38. [zhlt.wad]
  39. [zhlt.wad]
  40. [boxes.wad]
  41. [texture_map_pack.wad]
  42.  
  43. 73 brushes (totalling 434 sides) discarded from clipping hulls
  44. CreateBrush:
  45. (0.02 seconds)
  46. SetModelCenters:
  47. (0.00 seconds)
  48. CSGBrush:
  49. (0.13 seconds)
  50.  
  51. Using Wadfile: /Users/user/Desktop/Joaquin/ZP CHILE/Mapas/WADS/halflife.wad
  52. - Contains 12 used textures, 27.27 percent of map (3116 textures in wad)
  53. Including Wadfile: /Users/user/Desktop/Joaquin/ZP CHILE/Mapas/WADS/texture_map_pack.wad
  54. - Contains 20 used textures, 45.45 percent of map (826 textures in wad)
  55. Including Wadfile: /Users/user/Desktop/Joaquin/ZP CHILE/Mapas/WADS/boxes.wad
  56. - Contains 9 used textures, 20.45 percent of map (100 textures in wad)
  57. Including Wadfile: /Users/user/Desktop/Joaquin/ZP CHILE/Mapas/zhlt/zhlt.wad
  58. - Contains 3 used textures, 6.82 percent of map (8 textures in wad)
  59.  
  60. added 1 additional animating textures.
  61. Texture usage is at 1.29 mb (of 4.00 mb MAX)
  62. 0.22 seconds elapsed
  63.  
  64. ----- END hlcsg -----
  65.  
  66.  
  67.  
  68. hlbsp 3.4 SSE 2 V2.0 (Oct 31 2009)
  69. Zoner's Half-Life Compilation Tools -- Custom Build
  70. Based on code modifications by Sean 'Zoner' Cavanaugh
  71. Based on Valve's version, modified with permission.
  72. Submit detailed bug reports to (amckern@yahoo.com)
  73. ----- BEGIN hlbsp -----
  74. Command line: "C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\zhlt\hlbsp.exe""C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\MAP\zm_grass_v2"
  75.  
  76. Current hlbsp Settings
  77. Name | Setting | Default
  78. -------------------|-----------|-------------------------
  79. threads [ 4 ] [ Varies ]
  80. verbose [ off ] [ off ]
  81. log [ on ] [ on ]
  82. developer [ 0 ] [ 0 ]
  83. chart [ off ] [ off ]
  84. estimate [ off ] [ off ]
  85. max texture memory [ 4194304 ] [ 4194304 ]
  86. priority [ Normal ] [ Normal ]
  87.  
  88. noclip [ off ] [ off ]
  89. nofill [ off ] [ off ]
  90. noopt [ off ] [ off ]
  91. null tex. stripping [ on ] [ on ]
  92. notjunc [ off ] [ off ]
  93. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  94. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
  95.  
  96.  
  97. SolidBSP [hull 0] 500...1000...1397 (0.02 seconds)
  98. BSP generation successful, writing portal file 'C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\MAP\zm_grass_v2.prt'
  99. SolidBSP [hull 1] 500...1000...1124 (0.01 seconds)
  100. SolidBSP [hull 2] 500...1000...1104 (0.02 seconds)
  101. SolidBSP [hull 3] 500...1000...1292 (0.02 seconds)
  102. 0.28 seconds elapsed
  103.  
  104. ----- END hlbsp -----
  105.  
  106.  
  107.  
  108. hlvis 3.4 SSE 2 V2.0 (Oct 31 2009)
  109. Zoner's Half-Life Compilation Tools -- Custom Build
  110. Based on code modifications by Sean 'Zoner' Cavanaugh
  111. Based on Valve's version, modified with permission.
  112. Submit detailed bug reports to (amckern@yahoo.com)
  113. ----- BEGIN hlvis -----
  114. Command line: "C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\zhlt\hlvis.exe""C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\MAP\zm_grass_v2"
  115. 532 portalleafs
  116. 1351 numportals
  117.  
  118. -= Current hlvis Settings =-
  119. Name | Setting | Default
  120. -------------------|-----------|-------------------------
  121. threads [ 4 ] [ Varies ]
  122. verbose [ off ] [ off ]
  123. log [ on ] [ on ]
  124. developer [ 0 ] [ 0 ]
  125. chart [ off ] [ off ]
  126. estimate [ off ] [ off ]
  127. max texture memory [ 4194304 ] [ 4194304 ]
  128. max vis distance [ 0 ] [ 0 ]
  129. priority [ Normal ] [ Normal ]
  130.  
  131. fast vis [ off ] [ off ]
  132. full vis [ off ] [ off ]
  133.  
  134.  
  135. BasePortalVis:
  136. (0.04 seconds)
  137. LeafThread:
  138. (0.49 seconds)
  139. average leafs visible: 85
  140. g_visdatasize:20544 compressed from 35644
  141. 0.55 seconds elapsed
  142.  
  143. ----- END hlvis -----
  144.  
  145.  
  146.  
  147. hlrad 3.4 SSE 2 V2.0 (Oct 31 2009)
  148. Zoner's Half-Life Compilation Tools -- Custom Build
  149. Based on code modifications by Sean 'Zoner' Cavanaugh
  150. Based on Valve's version, modified with permission.
  151. Submit detailed bug reports to (amckern@yahoo.com)
  152. ----- BEGIN hlrad -----
  153. Command line: "C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\zhlt\hlrad.exe""C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\MAP\zm_grass_v2"
  154.  
  155. -= Current hlrad Settings =-
  156. Name | Setting | Default
  157. --------------------|---------------------|-------------------------
  158. threads [ 4 ] [ Varies ]
  159. verbose [ off ] [ off ]
  160. log [ on ] [ on ]
  161. developer [ 0 ] [ 0 ]
  162. chart [ off ] [ off ]
  163. estimate [ off ] [ off ]
  164. max texture memory [ 4194304 ] [ 4194304 ]
  165. max lighting memory [ 6291456 ] [ 6291456 ]
  166. priority [ Normal ] [ Normal ]
  167.  
  168. vismatrix algorithm [ Original ] [ Original ]
  169. oversampling (-extra)[ off ] [ off ]
  170. bounces [ 1 ] [ 1 ]
  171. bounce dynamic light [ on ] [ on ]
  172. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  173. maximum light [ 255.000 ] [ 256.000 ]
  174. circus mode [ off ] [ off ]
  175.  
  176. smoothing threshold [ 50.000 ] [ 50.000 ]
  177. direct threshold [ 25.000 ] [ 25.000 ]
  178. direct light scale [ 2.000 ] [ 2.000 ]
  179. coring threshold [ 1.000 ] [ 1.000 ]
  180. patch interpolation [ on ] [ on ]
  181.  
  182. texscale [ on ] [ on ]
  183. patch subdividing [ on ] [ on ]
  184. chop value [ 64.000 ] [ 64.000 ]
  185. texchop value [ 32.000 ] [ 32.000 ]
  186.  
  187. global fade [ 1.000 ] [ 1.000 ]
  188. global falloff [ 2 ] [ 2 ]
  189. global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
  190. global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
  191. global light scale [ 1.000 ] [ 1.000 ]
  192. global sky diffusion [ 1.000 ] [ 1.000 ]
  193.  
  194. opaque entities [ on ] [ on ]
  195. sky lighting fix [ on ] [ on ]
  196. incremental [ off ] [ off ]
  197. dump [ off ] [ off ]
  198.  
  199. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  200. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  201. softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
  202. diffuse hack [ on ] [ on ]
  203. spotlight points [ on ] [ on ]
  204.  
  205. custom shadows with bounce light
  206. [ off ] [ off ]
  207. rgb transfers [ off ] [ off ]
  208.  
  209.  
  210. [Reading texlights from 'C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\zhlt\lights.rad']
  211. [63 texlights parsed from 'C:\Users\user\Desktop\Joaquin\ZP CHILE\Mapas\zhlt\lights.rad']
  212.  
  213. 3172 faces
  214. Create Patches : 18796 base patches
  215. 0 opaque faces
  216. 194944 square feet [28072038.00 square inches]
  217. 781 direct lights
  218.  
  219. BuildFacelights:
  220. (3.33 seconds)
  221. visibility matrix : 21.1 megs
  222. BuildVisLeafs:
  223. (2.58 seconds)
  224. MakeScales:
  225. (1.09 seconds)
  226. SwapTransfers:
  227. (0.37 seconds)
  228. Transfer Lists : 20529358 : 20.53M transfers
  229. Indices : 8134364 : 7.76M bytes
  230. Data : 82117432 : 78.31M bytes
  231. GatherLight:
  232. (0.16 seconds)
  233. FinalLightFace:
  234. (0.13 seconds)
  235. 7.76 seconds elapsed
  236.  
  237. ----- END hlrad -----
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