Advertisement
legacyking

Follower Issue

Oct 26th, 2012
19
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
XML 5.58 KB | None | 0 0
  1. |%FOLLOWERTYPE.FAMILIAR|
  2. |FOR,%companion,0,COUNT[FOLLOWERTYPE.FAMILIAR]-1,1,0|
  3.         <familiar>
  4.             <!-- Note that only one familiar is allowed, so no support for multiple familiars
  5.             New: 4/8/2010 - Added Support for multiple Familiars-->
  6.             <name>|FOLLOWERTYPE.FAMILIAR.%companion.NAME|</name>
  7.             <race>|FOLLOWERTYPE.FAMILIAR.%companion.RACE|</race>
  8.             <hp>|FOLLOWERTYPE.FAMILIAR.%companion.HP|</hp>
  9.             <ac>|FOLLOWERTYPE.FAMILIAR.%companion.BONUS.COMBAT.AC.TOTAL|</ac>
  10.             <fortitude>|FOLLOWERTYPE.FAMILIAR.%companion.CHECK.FORTITUDE.TOTAL|</fortitude>
  11.             <reflex>|FOLLOWERTYPE.FAMILIAR.%companion.CHECK.REFLEX.TOTAL|</reflex>
  12.             <will>|FOLLOWERTYPE.FAMILIAR.%companion.CHECK.WILL.TOTAL|</will>
  13.             <initiative_mod>|FOLLOWERTYPE.FAMILIAR.%companion.INITIATIVEMOD|</initiative_mod>
  14.             <special_properties>|FOLLOWERTYPE.FAMILIAR.%companion.SPECIALLIST|</special_properties>
  15.             <attacks>
  16. |FOR,%weap,0,COUNT[FOLLOWERTYPE.FAMILIAR.0.EQTYPE.WEAPON]-1,1,0|
  17.                 <attack>
  18.                     <common>
  19.                         <name>
  20.                             <short>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.NAME|</short>
  21.                             <long>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.LONGNAME|</long>
  22.                         </name>
  23.                         <category>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.CATEGORY|</category>
  24.                         <critical>
  25.                             <range>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.CRIT|</range>
  26.                             <multiplier>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.MULT|</multiplier>
  27.                         </critical>
  28.                         <to_hit>
  29.                             <hit>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.HIT|</hit>
  30.                             <magic_hit>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.MAGICHIT|</magic_hit>
  31.                             <total_hit>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.TOTALHIT|</total_hit>
  32.                         </to_hit>
  33.                         <feat>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.FEAT|</feat>
  34.                         <hand>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.HAND|</hand>
  35.                         <num_attacks>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.NUMATTACKS|</num_attacks>
  36.                         <reach>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.REACH|</reach>
  37.                         <reachunit>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.REACHUNIT|</reachunit>
  38.                         <size>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.SIZE|</size>
  39.                         <special_properties>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.SPROP|</special_properties>
  40.                         <template>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.TEMPLATE|</template>
  41.                         <type>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.TYPE|</type>
  42.                         <weight>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.WT|</weight>
  43.                         <sequence>|%weap|</sequence>
  44.                     </common>
  45.                     <simple>
  46.                         <to_hit>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.TOTALHIT|</to_hit>
  47.                         <damage>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.DAMAGE|</damage>
  48.                         <range>|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%weap.RANGE|</range>
  49.                     </simple>
  50.                 </attack>
  51. <!-->
  52. |ENDFOR|
  53. -->
  54.             </attacks>
  55.         </familiar>
  56. |ENDFOR|
  57.  
  58. |%|
  59. |%FOLLOWERTYPE.SPECIAL MOUNT|
  60. |FOR,%companion,0,COUNT[FOLLOWERTYPE.SPECIAL MOUNT]-1,1,0|
  61.         <mount>
  62.             <!-- Note that only one mount is allowed, so no support for multiple mounts
  63.             Added Support as Eclipse allows for more than one Mount; also handy if you have a shapeshifting
  64.             Mount - AM-->
  65.             <name>|FOLLOWERTYPE.SPECIAL MOUNT.%companion.NAME|</name>
  66.             <race>|FOLLOWERTYPE.SPECIAL MOUNT.%companion.RACE|</race>
  67.             <hp>|FOLLOWERTYPE.SPECIAL MOUNT.%companion.HP|</hp>
  68.             <ac>|FOLLOWERTYPE.SPECIAL MOUNT.%companion.BONUS.COMBAT.AC.TOTAL|</ac>
  69.             <fortitude>|FOLLOWERTYPE.SPECIAL MOUNT.%companion.CHECK.FORTITUDE.TOTAL|</fortitude>
  70.             <reflex>|FOLLOWERTYPE.SPECIAL MOUNT.%companion.CHECK.REFLEX.TOTAL|</reflex>
  71.             <will>|FOLLOWERTYPE.SPECIAL MOUNT.%companion.CHECK.WILL.TOTAL|</will>
  72.             <initiative_mod>|FOLLOWERTYPE.SPECIAL MOUNT.%companion.INITIATIVEMOD|</initiative_mod>
  73.             <special_properties>|FOLLOWERTYPE.SPECIAL MOUNT.%companion.SPECIALLIST|</special_properties>
  74.  
  75.             <attacks>
  76. |FOR,%weap,0,COUNT[FOLLOWERTYPE.SPECIAL MOUNT.EQTYPE.WEAPON]-1,1,0|
  77.                 <attack>
  78.                     <common>
  79.                         <name>
  80.                             <short>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.NAME|</short>
  81.                             <long>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.LONGNAME|</long>
  82.                         </name>
  83.                         <category>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.CATEGORY|</category>
  84.                         <critical>
  85.                             <range>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.CRIT|</range>
  86.                             <multiplier>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.MULT|</multiplier>
  87.                         </critical>
  88.                         <to_hit>
  89.                             <hit>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.HIT|</hit>
  90.                             <magic_hit>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.MAGICHIT|</magic_hit>
  91.                             <total_hit>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.TOTALHIT|</total_hit>
  92.                         </to_hit>
  93.                         <feat>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.FEAT|</feat>
  94.                         <hand>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.HAND|</hand>
  95.                         <num_attacks>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.NUMATTACKS|</num_attacks>
  96.                         <reach>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.REACH|</reach>
  97.                         <reachunit>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.REACH|</reachunit>
  98.                         <size>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.SIZE|</size>
  99.                         <special_properties>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.SPROP|</special_properties>
  100.                         <template>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.TEMPLATE|</template>
  101.                         <type>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.TYPE|</type>
  102.                         <weight>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.WT|</weight>
  103.                         <sequence>|%weap|</sequence>
  104.                     </common>
  105.                     <simple>
  106.                         <to_hit>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.TOTALHIT|</to_hit>
  107.                         <damage>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.DAMAGE|</damage>
  108.                         <range>|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%weap.RANGE|</range>
  109.                     </simple>
  110.                 </attack>
  111. |ENDFOR|
  112.             </attacks>
  113.         </mount>
  114. |ENDFOR|
  115. |%|
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement