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- This route is extremely advanced and risky, don't do this unless you are attempting WR.
- -- Prologue --
- - Jr. Troopa Skip
- - Bush coin [1 coin]
- - Playground 10 coin Block [11 coins]
- - Coin block [12 coins]
- - 4 Trampoline coins [16 coins]
- - Equip Power Jump
- - Goomnut
- - 2 Block coins [18 coins]
- - Get Close Call
- Red and Blue Goomba:
- T1: Power Jump Red; Headbonk Red [3FP]
- T2: Power Jump Blue; Do Nothing [1FP]
- T3: Fire Flower [Up 1]
- - Eat Goomnut [Mash A] [4FP]
- Goomba King:
- T1: Power Jump King; Headbonk Tree
- T2: Power Jump King; Headbonk King
- Magikoopa:
- T1: Power Jump; Do Nothing
- T2: Power Jump [1 FP]
- -- Chapter 1 --
- - 1 Block coin [19 coins]
- - 1 Fright Jar
- - 1 POW Block
- - 10 coin Block [29 coins]
- - Buy 2 POW and 2 Fire Flowers [5 coins]
- Fuzzy Shell Fight:
- T1: Fire Flower [Mash A]
- - Get HP Plus
- - Bush Coin [6 coins]
- - 5 Path coins [11 coins]
- - T. Bolt
- - Hidden Fire Flower
- - Hit Heart Block
- Koopa Fight 1: Key
- T1: Power Jump; Power Shell (untimed) [0FP]
- - Hit Heart Block before talking to Bombette
- Jail Fight:
- T1: Fire Flower [Mash A]; Body Slam
- - 9 Jail Fight coins [20 coins]
- - First Strike with Bomb
- Pit Fight 1:
- T1: Bomb [2FP]
- Pit Fight 2:
- T1: Fright Jar [Up 1]
- T2: T. Bolt [Mash A]
- ~ 1 Fail: T. Bolt the Paratroopa, Level Up FP Early, Hit Heart Block before/after Cannons, Slow Jr. Troopa Fight
- - First Strike with Bomb
- Pit Fight 3:
- T1: Power Jump; Body Slam (untimed)
- Level Up: FP
- 10, 10, 3
- - Both Fire Bar coins [40 coins]
- Cannons:
- T1: POW Block [Up 1]; Do Nothing
- T2: POW Block [Up 1]
- - 10 cannon coins [50 coins]
- Koopa Bros: Bowser
- T1: Power Jump; Bomb
- T2: Power Jump
- Koopa Bros:
- T1: Bomb
- T2: POW Block [Up 1]; Do Nothing
- T3: Fire Flower [Up 1]
- Peach Scene: Yes to all 3 questions
- -- Parakarry --
- - Say No to Both Tutorials
- - Honey Syrup
- - Say Yes to Jr. Troopa
- Jr. Troopa:
- T1: Power Jump; Bomb
- T2: T. Bolt [Up 1]; Bomb
- - Get Speedy Spin
- - Take off Power Jump
- - Equip Power Bounce and Speedy Spin
- - Get Seed
- - Ride train
- - Find Parakarry's Letters and bring them to him
- - Get 1 Whacka
- - Collect 3 Letters
- - Get 2nd Flower Seed Early
- - Hit Heart Block
- - Go to Toad Town
- -- Sushie --
- - Blue House Skip
- Blooper: 30 HP
- T1: Power Bounce; Sky Dive
- T2: Power Bounce; Shell Shot
- Recommended:
- If you get 12 bounces on Turn 1, blooper will have 18 HP left, so doing a Shell Shot on Turn 1 will leave him/her at 13 HP. Turn 2 would then be another bounce and if you get 11 or 12 you will get a 2 Turn. If you get 13 you will kill him/her in 1.5 Turns.
- Level UP: FP
- 10, 15, 3
- - Talk to Kolorado by volcano
- - Get Jammin' Jelly
- - Get Sushie
- -- Bow --
- - Get Power Quake
- - Take off Power Bounce
- - Equip Power Quake
- - Chapter 5 pipe to sewers
- - Go left into Dark Koopa room
- - Let them all first strike you for Peril
- - Avoid heart drops
- - Collect 18-20 coins from the Dark Koopas [18-20 coins]
- Koopa 1:
- T1: Power Quake; Do Nothing [11 FP]
- T2: Power Quake [7 FP]
- - Eat Honey Syrup if no FP drop [Up 1]
- Koopa 2:
- T1: Power Quake; Do Nothing [8 FP]
- T2: Power Quake [4 FP]
- - Eat Jammin' Jelly [Mash A]
- Koopa 3:
- T1: Power Quake; Switch to Bombette [Up 2] [11 FP]
- T2: Power Quake [7 FP]
- - Double FP drop = [9 FP]
- - Enter pipe to Boo's mansion
- - Record Skip
- ~ Pushing the Boo 2 or 3 times makes this trick much more lenient
- - Place Weight
- - Get Super Boots; Switch to Parakarry [Down 1]
- - Get Super Shroom from the box on the left after you climb the stairs
- - If you had to use the honey syrup and didn't get double FP drop, get a Strange Leaf from the bush downright of the mansion
- -- Chapter 3 --
- - Do Bow Skip
- - Do Stanley Save
- - Get Repel Gel
- - Go left for Key
- - Upgrade Parakarry
- - Get caught by guard
- - Go right, open door
- - Get Key in Spike room
- - Get the 6 coins on the bed [24-26 coins]
- - Get Mega Rush
- - Don't eat Strange Leaf or Honey if you have [9 FP]
- - Get Maple Syrup
- - Eat Strange Leaf [Eat Honey if good RNG]
- - Get Key
- - Open chest for talking key
- - Run away from Tubba
- ~ Make sure you have 9 FP for the Heart Fight
- - Before Fight Take off Power Quake and Speedy Spin
- - Equip Power Bounce and Mega Rush
- Tubba's Heart: 50 HP [Runs at 45 HP]
- T1: Bounce x5; Shell Shot
- T2: Bounce x5; [6 + 4 Works too]
- Tubba Blubba: 10 HP
- T1: Jump x2
- Level Up: BP
- 10, 15, 6
- -- Enter Volcano --
- - Say Yes to Bow
- - Equip Power Quake and Speedy Spin
- - Jump LZS into card
- - Run to Chapter 5 by blue pipe and Sushie platform
- - Enter Volcano
- -- Chapter 5--
- - Get Fire Shield
- - Get hidden Life Shroom
- - Get Ultra Hammer
- - Get into Peril from Fire Bars
- - You can jump the last fire bar 10 times to try and get a few coins but its not necessary
- - Switch to Sushie before fight [Down 1] (swap while talking to Kolorado)
- Lava Pirahna: 40 HP each Phase
- Phase 1:
- T1: Bounce x5; Belly Flop (untimed)
- T2: Bounce x5; Belly Flop (if you got 5+4 bounce you can untime this, 5+5 bounce will skip this entirely)
- (6 + 4) = 0 HP with untimed belly flop
- (5 + 5) = 0 HP
- (5 + 4) = 2 HP
- (4 + 4) = 4 HP (this is why we belly flop)
- Phase 2:
- T1: Squirt; Bounce x4
- T2: Bounce x3
- Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
- -- Lantern Ghost --
- - Seed
- - Switch to Sushie [Down 2]
- - Enter Blue Pipe and exit sewers using sushie
- - Switch to Parakarry [Up 1]
- - Enter Chapter 4
- - Go to Green Station (Hit right switch) [Down 1]
- - Go to Pink Station (Hit right switch) [Down 2]
- - Fix Track
- Fuzzy Fight:
- T1: Power Quake
- - Get the coins from winning [28-30 coins]
- - Get Frying Pan
- - Go to Red Station (Hit left switch) [Down 1]
- - Hit Heart Block
- - Get Volt Shroom
- Lantern Ghost: 40 HP - Block (1/2)
- T1: Volt Shroom [Mash A]; Do Nothing
- T2: Do Nothing; Switch to Goombario [Up 3]
- T3: Headbonk x2; Power Bounce x5
- T4: Headbonk x2; Power Bounce x4
- - Upgrade Watt
- - Fight General Guy
- General Guy:
- Phase 1:
- T1: Jump x2; Electro Dash
- T2: Power Quake
- T3: Jump x2; Power Shock
- T4: Jump x2
- Phase 2:
- T1: Repel; Electro Dash [Down 1 if you have Maple Syrup] [Mash A if you don't]
- T2: Bounce x4; Electro Dash
- T3: Jump x2; Electro Dash
- Level Up: FP
- 10, 20, 6
- -- Enter Ruins --
- - Jump LZS into card
- - Go to Blue Station (Hit Right Switch) [Mash A]
- - Enter Forever Forest
- - Right x2
- - Left x1
- - Left x1
- - Go left for Flower Seed 4
- From the Seed:
- - Right x1
- - Enter Toad Town Tunnels from green pipe
- - Smash Super Block to fight Electro Blooper
- Electro Blooper: Block (0/2)
- T1: Do Nothing; Do Nothing
- T2: Jump x2; Do Nothing
- T3: Jump x1; Do Nothing
- T4: Bounce x5; Switch to Parakarry [Up 1]
- T5: Shell Shot; Bounce x4
- - Enter left pipe
- - Enter Dry Dry Desert
- - Left one, then up left for the rest of the rooms
- -- Tutankoopa --
- - Get Key in sand (bottom)
- - Go right for another Key
- - Go to the bottom-right room
- ~ First Strike with Jump, beware of heart drops
- *Note, if you have less the 30 coins at this point try to collect coins from the 1st 2 chomps, but be careful of heart drops*
- Stone Chomp 1: Triangle
- T1: Jump x1; Star Storm if you missed the first strike
- - Open Both doors
- - Drop to basement and go right
- ~ Grab this with hammer from far left
- Stone Chomp 2: Moon
- T1: Power Quake (untimed)
- - Get Super Hammer
- - Go down-left to blow up wall
- - Upgrade Bombette
- - Blow up wall
- Stone Chomp 3: Star
- T1: Power Quake (untimed)
- - Collect the remaining coins necessary from the last chomp, to get to 35 [35 coins]
- - Triangle, Star, Moon (TSM)
- Tutankoopa:
- T1: Bounce x4; Do Nothing
- T2: Jump x2
- - 3 cap backup is switch to Parakarry T1 and Sky Dive T2
- -- Enter Flower Fields --
- - Jump LZS into card
- - Exit ruins
- - Go Right one, then down right for the rest of the rooms
- - In Dry Dry Outpost go to shop and buy 7 Thunderbolts [0 coins]
- - Take Blue Pipe
- - Place Seeds
- -- Spike Fight --
- - Eat Maple Syrup
- - Grab Red Berry
- Bottom Right Mole:
- T1: Untimed Power Quake; Power Bomb
- Level Up: BP
- 10, 20, 9
- Top Right Mole:
- Do Nothing; Power Bomb
- Untimed Power Quake
- Top Left Mole:
- T1: Jumpx2
- Bottom Left Mole:
- T1: Untimed Power Quake; Power Bomb
- - Equip Power Jump
- - Swap to Parakarry [Down 1]
- - Give Red Berry
- - Eat a Yellow Berry, then get another one
- - Give Yellow Berry to Yellow flower
- - Talk to Lily
- - Get Blue Berry and give to Blue flower
- - Hit invisible coin block, and get Shooting Star
- Lakitu Fight:
- T1: Shell Shot Lakitu; Shooting Star
- If the Lakitu attacks, don't block it then:
- T2: Untimed Jump
- If the Lakitu spawns a spiny then:
- T2: Starstorm
- Level Up: BP
- 10, 20, 12
- - Talk to Rosie
- - Talk to Posie
- - Talk to Rosie
- - Talk to Lily
- - Get Bubble Berry and give to Bubble plant
- - Get Shooting Star
- - Swap to Bombette and break rock [Up 1]
- Lakilester: Block (3/3)
- T1: Power Jump; Swap to Parakarry [Down 1]
- T2: Power Jump; Shell Shot
- T3: Power Jump; Shell Shot
- T4: Bounce x5; Shell Shot if 4 capped
- - Eat Super Shroom
- - Go to puzzle room (top right of main screen)
- - Get hidden Thunder Rage
- Machine Fight:
- T1: Thunder Rage; Do Nothing
- T2: Star Storm
- - Get S. Jump Charge
- - Equip S. Jump Charge, HP Plus
- - Eat Whacka
- Badges: HP Plus, S. Jump Charge, Power Bounce, Mega Rush, Speedy Spin, Power Jump, Power Quake
- Huff N' Puff: Block (1/3)
- T1: Charge; Do Nothing (Don't Block)
- T2: Charge; Go for 5 on Wind
- T3: Charge; Swap to Parakarry [Up 3] (Block) (If you got 4 on Wind on accident, don't block)
- T4: Bounce x5; Shell Shot if 4 capped
- Level Up: FP
- 10+5, 25, 12
- ~ Spiny Spawn - Level Up on Huff
- ~ Spinyless - Level Up on Clubba 1
- Peach Scene: Sneaky Parasol
- -- Ultra Boots --
- - Swap to Sushie [Down 2]
- - Swap to Lakilester [Mash A]
- - Run to sewers and break panel
- - Do Clippy Boots
- -- Enter Palace --
- - If you are doing risky Crystal King, get the Sewer Life Shroom
- - Do Peach Warp
- -- Chapter 7 --
- - Go Right and get the Key
- - Mirror Clip
- - Enter Top door, break panel and leave
- - Hit Red Button
- - Swap to Bombette [Down 3]
- - Go to Bottom door and get Red Key
- - Bombette is the 4th one from left
- - Hit Blue Button
- Clubba 1:
- T1: Jump x2; Bomb
- Level Up: FP
- 10+5, 25, 12
- Clubba 2:
- T1: Star Storm; Power Bomb
- Clubba 3:
- T1: Shooting Star [Mash A, Down 1 if you got Life Shroom]; Power Bomb
- - Get Triple Dip
- - Get P-Up D-Down
- - Get Key
- - Swap to Watt [Down 3]
- - Hit Heart Block
- - If you are doing risky Crystal King, Take off Power Jump and Power Quake, Equip P-Up D-Down and Close Call
- Crystal King: 70 HP - Block (2/4)
- T1: Charge; Electro Dash a Crystal Bit
- T2: Charge; Electro Dash
- T3: Charge; Electro Dash a Crystal Bit
- T4: Charge; Do Nothing
- T5: Bounce x5; Electro Dash
- These are risky strat possibilities:
- Crystal King (Risky, Turn 2 Power Shock) : 70 HP - Block (1/3)
- T1: Charge; Untimed E-Dash
- T2: Charge; Power Shock
- T3: Charge; Do Nothing
- T4: Bounce x6; E-Dash if 5, Power Shock if 4 Bounce
- T5: Bounce x3
- Crystal King (Risky, Turn 3 Power Shock) : 70 HP - Block (1/3)
- T1: Charge; Untimed E-Dash
- T2: Charge; Power Shock
- T3; Charge; Power Shock
- T4; Bounce x6; E-Dash if 5 Bounce/Do Nothing
- T5: Jumpx2
- Crystal King (Risky, Failed Power Shocks) : : 70 HP - Block (1/3)
- T1: Charge; Untimed E-Dash
- T2: Charge; Power Shock
- T3: Charge; Power Shock -1LS w/out Close Call
- T4: Do Nothing; Do Nothing (Do this turn only if you lost the Life Shroom, otherwise skip to T5)
- T5: Charge; E-Dash Crystal Bit if not in peril/Do Nothing otherwise (Block 1/2 if not in Peril)
- T6: Bounce x5; E-Dash
- Level Up: FP
- 10+5, 30, 12
- Peach Scene: Hold B
- -- Jr. Troopa --
- - Get Mega Jump if you want Final Bowser to be safer
- - Get Thunder Rage from Pillar
- - Get Repel Gel
- - (You can do the following things while unlocking the blue house)
- - If you attempted risky Crystal King: Take off P-Up D-Down and Close Call, Equip Power Quake and Power Jump
- - Switch to Bombette [Up 2]
- Koopatrols:
- T1: Power Quake (untimed); ; Power Bomb
- - Get Jail Life Shroom if you don't have one
- - Swap to Laki [Up/Down 4]
- - Cross all the lava
- - Swap to Parakarry [Up 3]
- - Block Clip
- - Fast Flood Room
- - Cannonless
- - Swap to Kooper [Down 2]
- - Quiz: 1, 1, 2, 1, 1
- - Swap to Parakarry [Down 2] (You can skip this swap to be risky) (Do this swap while unlocking door near the 2 Hammer Bros.)
- - Up, down, down, up, down, up
- - Hit Heart Block
- Duplighosts:
- T1: Up & Away [Up 2]; Air Lift
- - Swap to Watt [Down 1]
- ~ If you had to use Air Lift: Either heal w/ Heart Block again or bank on getting lucky on Hallway Bowser
- Jr. Troopa: Block (2/2)
- T1: Charge; Electro Dash
- T2: Charge; Electro Dash
- If Power Shock Works:
- T3: Power Shock; Charge
- T4: Bounce x5; Electro Dash if 4 bounce
- If Power Shock Doesn't work:
- T3: Power Shock; Smooch
- T4: Charge; Do Nothing
- T5: Bounce; Electro Dash if 4 Bounce
- - Take off HP Plus, Power Quake, S. Jump Charge
- - Put on Triple Dip, P-Up D-Down, and Close Call
- Power Bounce (2); Mega Rush (1); Close Call (1); Speedy Spin (1); P-Up D-Down (2); Triple Dip (3); Power Jump (1)
- If you want to play this risky you can take off Power Jump here and just put on Fire Shield now
- Hallway Bowser:
- T1: Bounce; Power Shock
- Turn 1 Power Shock works or get Close Call:
- T2: Bounce; Electro-Dash
- T3: Power Jump/Jumpx2 (Usually Jump is better if you got Power Shock)
- If Power Shock worked and you did not get a 5+4 bounce, skip Watt attack T2
- If you get double 4 bounce, skip T2 Electro-Dash
- If you get the Close Call, but get double 3 capped you would die
- Turn 2 Power Shock Works
- T1: Bounce; Power Shock-1LS
- T2: Power Shock; Power Jump
- T3: Power Jump; E-Dash (Do Untimed if 5 bounce)
- T4: Power Jump; E-Dash
- Turn 2 Time Out Works (Last Resort)
- Bounce ; Power Shock-1LS
- Power Shock; Time Out
- Power Jump; E-Dash Untimed if 5 bounce
- Power Jump; E-Dash if 3 bounce
- Power Jump
- Level Up: BP
- 10, 30, 15
- Put on Fire Shield if it was not on before, if you have Mega Jump, take off Power Jump and put it on.
- Badges: Power Bounce (2); Mega Rush (1); Close Call (1); Speedy Spin (1); P-Up D-Down (2); Triple Dip (3); Fire Shield (2); Mega Jump/Power Jump (3/1)
- Final Bowser Phase 1:
- T1: Triple Dip: T-Boltx3; E-Dash
- If you got Fire:
- T2: Bounce x4; E-Dash
- T3: Star Beam
- If you did not get Fire:
- T2: Triple Dip: T-Boltx3; E-Dash
- T3: Star Beam
- Phase 2:
- T1: Peach Beam; E-Dash (if you get Butt Stomp, don't block it, if you are not only going for fast fight you can block it and do backup)
- T2; Triple Dip: Repel Gel, T-Boltx2; E-Dash
- If you got T1 Fire or Butt Stomp unblocked and had Hammer taken away then:
- T3: Turbo Charge; Bounce
- T4: Bounce: E-Dash (Need 1 4 bounce on any bounce that you were able to do)
- Turn 3 Star Shield w/ Turn 1 Peril:
- T4: Peach Beam; E-Dash -1LS w/ out Close Call
- T5: Bounce (if Peril)/Triple Dip: 3x T-Bolts/Mega/Power Jump; E-Dash
- T6: Mega/Power Jump if he didn't heal and you didn't kill him on last turn
- If you did not get into Peril after T1 then:
- Turn 4 Star Shield:
- T3: Mega Jump/Triple Dip: T-Boltx3/Power Jump; E-Dash
- T4: Mega/Power Jump; E-Dash
- T5: Peach Beam; E-Dash -1LS w/out Close Call
- T6: Mega/Power Jump; E-Dash If you were able to skip Triple Dip Phase 1, then you win here even without Mega Jump, you also win with just Mega Jump
- T7: Power Jump (If he didn't heal or you got a close call then you can win this turn)
- Turn 3 Star Shield:
- T3: Mega Jump/Triple Dip: T-Boltx3/Power Jump; E-Dash
- T4: Peach Beam; E-Dash -1LS w/ out Close Call
- T5: Mega/Power Jump; E-Dash
- T6: Mega/Power Jump; E-Dash If you were able to skip Triple Dip Phase 1, then you win here even without Mega Jump, you also win with just Mega Jump, but you either need close call or for him to not heal
- Turn 5 Star Shield:
- T3: Mega Jump/Triple Dip: T-Boltx3/Power Jump; E-Dash
- T4: Mega/Power Jump; E-Dash -1LS w/ out Close Call
- T5: Mega/Power Jump; E-Dash He can die here if you were able to get extra damage Phase 1 or if you have Mega Jump+ Extra Trip Dip
- T6: Peach Beam; E-Dash
- - Luigi Skip :)
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