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Paper Mario All Cards Bow Skip Route 1.1

May 25th, 2017
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  1. This route is extremely advanced and risky, don't do this unless you are attempting WR.
  2.  
  3. -- Prologue --
  4.  
  5. - Jr. Troopa Skip
  6. - Bush coin [1 coin]
  7. - Playground 10 coin Block [11 coins]
  8. - Coin block [12 coins]
  9. - 4 Trampoline coins [16 coins]
  10. - Equip Power Jump
  11. - Goomnut
  12. - 2 Block coins [18 coins]
  13. - Get Close Call
  14.  
  15. Red and Blue Goomba:
  16. T1: Power Jump Red; Headbonk Red [3FP]
  17. T2: Power Jump Blue; Do Nothing [1FP]
  18. T3: Fire Flower [Up 1]
  19.  
  20. - Eat Goomnut [Mash A] [4FP]
  21.  
  22. Goomba King:
  23. T1: Power Jump King; Headbonk Tree
  24. T2: Power Jump King; Headbonk King
  25.  
  26. Magikoopa:
  27. T1: Power Jump; Do Nothing
  28. T2: Power Jump [1 FP]
  29.  
  30. -- Chapter 1 --
  31.  
  32. - 1 Block coin [19 coins]
  33. - 1 Fright Jar
  34. - 1 POW Block
  35. - 10 coin Block [29 coins]
  36. - Buy 2 POW and 2 Fire Flowers [5 coins]
  37.  
  38. Fuzzy Shell Fight:
  39. T1: Fire Flower [Mash A]
  40.  
  41. - Get HP Plus
  42. - Bush Coin [6 coins]
  43. - 5 Path coins [11 coins]
  44. - T. Bolt
  45. - Hidden Fire Flower
  46. - Hit Heart Block
  47.  
  48. Koopa Fight 1: Key
  49. T1: Power Jump; Power Shell (untimed) [0FP]
  50.  
  51. - Hit Heart Block before talking to Bombette
  52.  
  53. Jail Fight:
  54. T1: Fire Flower [Mash A]; Body Slam
  55.  
  56. - 9 Jail Fight coins [20 coins]
  57. - First Strike with Bomb
  58.  
  59. Pit Fight 1:
  60. T1: Bomb [2FP]
  61.  
  62. Pit Fight 2:
  63. T1: Fright Jar [Up 1]
  64. T2: T. Bolt [Mash A]
  65. ~ 1 Fail: T. Bolt the Paratroopa, Level Up FP Early, Hit Heart Block before/after Cannons, Slow Jr. Troopa Fight
  66.  
  67. - First Strike with Bomb
  68.  
  69. Pit Fight 3:
  70. T1: Power Jump; Body Slam (untimed)
  71.  
  72. Level Up: FP
  73. 10, 10, 3
  74.  
  75. - Both Fire Bar coins [40 coins]
  76.  
  77. Cannons:
  78. T1: POW Block [Up 1]; Do Nothing
  79. T2: POW Block [Up 1]
  80.  
  81. - 10 cannon coins [50 coins]
  82.  
  83. Koopa Bros: Bowser
  84. T1: Power Jump; Bomb
  85. T2: Power Jump
  86.  
  87. Koopa Bros:
  88. T1: Bomb
  89. T2: POW Block [Up 1]; Do Nothing
  90. T3: Fire Flower [Up 1]
  91.  
  92. Peach Scene: Yes to all 3 questions
  93.  
  94. -- Parakarry --
  95.  
  96. - Say No to Both Tutorials
  97. - Honey Syrup
  98. - Say Yes to Jr. Troopa
  99.  
  100. Jr. Troopa:
  101. T1: Power Jump; Bomb
  102. T2: T. Bolt [Up 1]; Bomb
  103.  
  104. - Get Speedy Spin
  105. - Take off Power Jump
  106. - Equip Power Bounce and Speedy Spin
  107. - Get Seed
  108. - Ride train
  109.  
  110. - Find Parakarry's Letters and bring them to him
  111. - Get 1 Whacka
  112. - Collect 3 Letters
  113. - Get 2nd Flower Seed Early
  114. - Hit Heart Block
  115. - Go to Toad Town
  116.  
  117. -- Sushie --
  118.  
  119. - Blue House Skip
  120.  
  121. Blooper: 30 HP
  122. T1: Power Bounce; Sky Dive
  123. T2: Power Bounce; Shell Shot
  124.  
  125. Recommended:
  126. If you get 12 bounces on Turn 1, blooper will have 18 HP left, so doing a Shell Shot on Turn 1 will leave him/her at 13 HP. Turn 2 would then be another bounce and if you get 11 or 12 you will get a 2 Turn. If you get 13 you will kill him/her in 1.5 Turns.
  127.  
  128. Level UP: FP
  129. 10, 15, 3
  130.  
  131. - Talk to Kolorado by volcano
  132. - Get Jammin' Jelly
  133. - Get Sushie
  134.  
  135. -- Bow --
  136.  
  137. - Get Power Quake
  138. - Take off Power Bounce
  139. - Equip Power Quake
  140. - Chapter 5 pipe to sewers
  141. - Go left into Dark Koopa room
  142.  
  143. - Let them all first strike you for Peril
  144. - Avoid heart drops
  145. - Collect 18-20 coins from the Dark Koopas [18-20 coins]
  146.  
  147. Koopa 1:
  148. T1: Power Quake; Do Nothing [11 FP]
  149. T2: Power Quake [7 FP]
  150.  
  151. - Eat Honey Syrup if no FP drop [Up 1]
  152.  
  153. Koopa 2:
  154. T1: Power Quake; Do Nothing [8 FP]
  155. T2: Power Quake [4 FP]
  156.  
  157. - Eat Jammin' Jelly [Mash A]
  158.  
  159. Koopa 3:
  160. T1: Power Quake; Switch to Bombette [Up 2] [11 FP]
  161. T2: Power Quake [7 FP]
  162.  
  163. - Double FP drop = [9 FP]
  164.  
  165. - Enter pipe to Boo's mansion
  166. - Record Skip
  167. ~ Pushing the Boo 2 or 3 times makes this trick much more lenient
  168. - Place Weight
  169. - Get Super Boots; Switch to Parakarry [Down 1]
  170. - Get Super Shroom from the box on the left after you climb the stairs
  171. - If you had to use the honey syrup and didn't get double FP drop, get a Strange Leaf from the bush downright of the mansion
  172.  
  173. -- Chapter 3 --
  174. - Do Bow Skip
  175. - Do Stanley Save
  176. - Get Repel Gel
  177. - Go left for Key
  178. - Upgrade Parakarry
  179. - Get caught by guard
  180. - Go right, open door
  181. - Get Key in Spike room
  182. - Get the 6 coins on the bed [24-26 coins]
  183. - Get Mega Rush
  184. - Don't eat Strange Leaf or Honey if you have [9 FP]
  185. - Get Maple Syrup
  186. - Eat Strange Leaf [Eat Honey if good RNG]
  187. - Get Key
  188. - Open chest for talking key
  189. - Run away from Tubba
  190.  
  191. ~ Make sure you have 9 FP for the Heart Fight
  192.  
  193. - Before Fight Take off Power Quake and Speedy Spin
  194. - Equip Power Bounce and Mega Rush
  195.  
  196. Tubba's Heart: 50 HP [Runs at 45 HP]
  197. T1: Bounce x5; Shell Shot
  198. T2: Bounce x5; [6 + 4 Works too]
  199.  
  200. Tubba Blubba: 10 HP
  201. T1: Jump x2
  202.  
  203. Level Up: BP
  204. 10, 15, 6
  205.  
  206. -- Enter Volcano --
  207.  
  208. - Say Yes to Bow
  209. - Equip Power Quake and Speedy Spin
  210. - Jump LZS into card
  211. - Run to Chapter 5 by blue pipe and Sushie platform
  212. - Enter Volcano
  213.  
  214. -- Chapter 5--
  215.  
  216. - Get Fire Shield
  217. - Get hidden Life Shroom
  218. - Get Ultra Hammer
  219. - Get into Peril from Fire Bars
  220. - You can jump the last fire bar 10 times to try and get a few coins but its not necessary
  221. - Switch to Sushie before fight [Down 1] (swap while talking to Kolorado)
  222.  
  223. Lava Pirahna: 40 HP each Phase
  224. Phase 1:
  225. T1: Bounce x5; Belly Flop (untimed)
  226. T2: Bounce x5; Belly Flop (if you got 5+4 bounce you can untime this, 5+5 bounce will skip this entirely)
  227.  
  228. (6 + 4) = 0 HP with untimed belly flop
  229. (5 + 5) = 0 HP
  230. (5 + 4) = 2 HP
  231. (4 + 4) = 4 HP (this is why we belly flop)
  232.  
  233. Phase 2:
  234. T1: Squirt; Bounce x4
  235. T2: Bounce x3
  236.  
  237. Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  238.  
  239. -- Lantern Ghost --
  240.  
  241. - Seed
  242. - Switch to Sushie [Down 2]
  243. - Enter Blue Pipe and exit sewers using sushie
  244. - Switch to Parakarry [Up 1]
  245. - Enter Chapter 4
  246. - Go to Green Station (Hit right switch) [Down 1]
  247. - Go to Pink Station (Hit right switch) [Down 2]
  248. - Fix Track
  249.  
  250. Fuzzy Fight:
  251. T1: Power Quake
  252.  
  253. - Get the coins from winning [28-30 coins]
  254. - Get Frying Pan
  255. - Go to Red Station (Hit left switch) [Down 1]
  256. - Hit Heart Block
  257. - Get Volt Shroom
  258.  
  259. Lantern Ghost: 40 HP - Block (1/2)
  260. T1: Volt Shroom [Mash A]; Do Nothing
  261. T2: Do Nothing; Switch to Goombario [Up 3]
  262. T3: Headbonk x2; Power Bounce x5
  263. T4: Headbonk x2; Power Bounce x4
  264.  
  265. - Upgrade Watt
  266. - Fight General Guy
  267.  
  268. General Guy:
  269. Phase 1:
  270. T1: Jump x2; Electro Dash
  271. T2: Power Quake
  272. T3: Jump x2; Power Shock
  273. T4: Jump x2
  274.  
  275. Phase 2:
  276. T1: Repel; Electro Dash [Down 1 if you have Maple Syrup] [Mash A if you don't]
  277. T2: Bounce x4; Electro Dash
  278. T3: Jump x2; Electro Dash
  279.  
  280. Level Up: FP
  281. 10, 20, 6
  282.  
  283. -- Enter Ruins --
  284.  
  285. - Jump LZS into card
  286. - Go to Blue Station (Hit Right Switch) [Mash A]
  287. - Enter Forever Forest
  288. - Right x2
  289. - Left x1
  290. - Left x1
  291. - Go left for Flower Seed 4
  292. From the Seed:
  293. - Right x1
  294. - Enter Toad Town Tunnels from green pipe
  295. - Smash Super Block to fight Electro Blooper
  296.  
  297. Electro Blooper: Block (0/2)
  298. T1: Do Nothing; Do Nothing
  299. T2: Jump x2; Do Nothing
  300. T3: Jump x1; Do Nothing
  301. T4: Bounce x5; Switch to Parakarry [Up 1]
  302. T5: Shell Shot; Bounce x4
  303.  
  304. - Enter left pipe
  305. - Enter Dry Dry Desert
  306. - Left one, then up left for the rest of the rooms
  307.  
  308. -- Tutankoopa --
  309.  
  310. - Get Key in sand (bottom)
  311. - Go right for another Key
  312. - Go to the bottom-right room
  313.  
  314. ~ First Strike with Jump, beware of heart drops
  315.  
  316. *Note, if you have less the 30 coins at this point try to collect coins from the 1st 2 chomps, but be careful of heart drops*
  317. Stone Chomp 1: Triangle
  318. T1: Jump x1; Star Storm if you missed the first strike
  319.  
  320. - Open Both doors
  321. - Drop to basement and go right
  322.  
  323. ~ Grab this with hammer from far left
  324.  
  325. Stone Chomp 2: Moon
  326. T1: Power Quake (untimed)
  327.  
  328. - Get Super Hammer
  329. - Go down-left to blow up wall
  330. - Upgrade Bombette
  331. - Blow up wall
  332.  
  333. Stone Chomp 3: Star
  334. T1: Power Quake (untimed)
  335.  
  336. - Collect the remaining coins necessary from the last chomp, to get to 35 [35 coins]
  337. - Triangle, Star, Moon (TSM)
  338.  
  339. Tutankoopa:
  340. T1: Bounce x4; Do Nothing
  341. T2: Jump x2
  342.  
  343. - 3 cap backup is switch to Parakarry T1 and Sky Dive T2
  344.  
  345. -- Enter Flower Fields --
  346.  
  347. - Jump LZS into card
  348. - Exit ruins
  349. - Go Right one, then down right for the rest of the rooms
  350. - In Dry Dry Outpost go to shop and buy 7 Thunderbolts [0 coins]
  351. - Take Blue Pipe
  352. - Place Seeds
  353.  
  354. -- Spike Fight --
  355.  
  356. - Eat Maple Syrup
  357. - Grab Red Berry
  358.  
  359. Bottom Right Mole:
  360. T1: Untimed Power Quake; Power Bomb
  361.  
  362. Level Up: BP
  363. 10, 20, 9
  364.  
  365. Top Right Mole:
  366. Do Nothing; Power Bomb
  367. Untimed Power Quake
  368.  
  369. Top Left Mole:
  370. T1: Jumpx2
  371.  
  372. Bottom Left Mole:
  373. T1: Untimed Power Quake; Power Bomb
  374.  
  375. - Equip Power Jump
  376. - Swap to Parakarry [Down 1]
  377. - Give Red Berry
  378. - Eat a Yellow Berry, then get another one
  379. - Give Yellow Berry to Yellow flower
  380. - Talk to Lily
  381. - Get Blue Berry and give to Blue flower
  382. - Hit invisible coin block, and get Shooting Star
  383.  
  384. Lakitu Fight:
  385. T1: Shell Shot Lakitu; Shooting Star
  386. If the Lakitu attacks, don't block it then:
  387. T2: Untimed Jump
  388. If the Lakitu spawns a spiny then:
  389. T2: Starstorm
  390.  
  391. Level Up: BP
  392. 10, 20, 12
  393.  
  394. - Talk to Rosie
  395. - Talk to Posie
  396. - Talk to Rosie
  397. - Talk to Lily
  398. - Get Bubble Berry and give to Bubble plant
  399. - Get Shooting Star
  400. - Swap to Bombette and break rock [Up 1]
  401.  
  402. Lakilester: Block (3/3)
  403. T1: Power Jump; Swap to Parakarry [Down 1]
  404. T2: Power Jump; Shell Shot
  405. T3: Power Jump; Shell Shot
  406. T4: Bounce x5; Shell Shot if 4 capped
  407.  
  408. - Eat Super Shroom
  409. - Go to puzzle room (top right of main screen)
  410. - Get hidden Thunder Rage
  411.  
  412. Machine Fight:
  413. T1: Thunder Rage; Do Nothing
  414. T2: Star Storm
  415.  
  416. - Get S. Jump Charge
  417. - Equip S. Jump Charge, HP Plus
  418. - Eat Whacka
  419. Badges: HP Plus, S. Jump Charge, Power Bounce, Mega Rush, Speedy Spin, Power Jump, Power Quake
  420.  
  421. Huff N' Puff: Block (1/3)
  422. T1: Charge; Do Nothing (Don't Block)
  423. T2: Charge; Go for 5 on Wind
  424. T3: Charge; Swap to Parakarry [Up 3] (Block) (If you got 4 on Wind on accident, don't block)
  425. T4: Bounce x5; Shell Shot if 4 capped
  426.  
  427. Level Up: FP
  428. 10+5, 25, 12
  429.  
  430. ~ Spiny Spawn - Level Up on Huff
  431. ~ Spinyless - Level Up on Clubba 1
  432.  
  433. Peach Scene: Sneaky Parasol
  434.  
  435. -- Ultra Boots --
  436. - Swap to Sushie [Down 2]
  437. - Swap to Lakilester [Mash A]
  438. - Run to sewers and break panel
  439. - Do Clippy Boots
  440.  
  441. -- Enter Palace --
  442.  
  443. - If you are doing risky Crystal King, get the Sewer Life Shroom
  444. - Do Peach Warp
  445.  
  446. -- Chapter 7 --
  447.  
  448. - Go Right and get the Key
  449. - Mirror Clip
  450. - Enter Top door, break panel and leave
  451. - Hit Red Button
  452. - Swap to Bombette [Down 3]
  453. - Go to Bottom door and get Red Key
  454. - Bombette is the 4th one from left
  455. - Hit Blue Button
  456.  
  457. Clubba 1:
  458. T1: Jump x2; Bomb
  459.  
  460. Level Up: FP
  461. 10+5, 25, 12
  462.  
  463. Clubba 2:
  464. T1: Star Storm; Power Bomb
  465.  
  466. Clubba 3:
  467. T1: Shooting Star [Mash A, Down 1 if you got Life Shroom]; Power Bomb
  468.  
  469. - Get Triple Dip
  470. - Get P-Up D-Down
  471. - Get Key
  472. - Swap to Watt [Down 3]
  473. - Hit Heart Block
  474. - If you are doing risky Crystal King, Take off Power Jump and Power Quake, Equip P-Up D-Down and Close Call
  475.  
  476. Crystal King: 70 HP - Block (2/4)
  477. T1: Charge; Electro Dash a Crystal Bit
  478. T2: Charge; Electro Dash
  479. T3: Charge; Electro Dash a Crystal Bit
  480. T4: Charge; Do Nothing
  481. T5: Bounce x5; Electro Dash
  482.  
  483. These are risky strat possibilities:
  484.  
  485. Crystal King (Risky, Turn 2 Power Shock) : 70 HP - Block (1/3)
  486. T1: Charge; Untimed E-Dash
  487. T2: Charge; Power Shock
  488. T3: Charge; Do Nothing
  489. T4: Bounce x6; E-Dash if 5, Power Shock if 4 Bounce
  490. T5: Bounce x3
  491.  
  492. Crystal King (Risky, Turn 3 Power Shock) : 70 HP - Block (1/3)
  493. T1: Charge; Untimed E-Dash
  494. T2: Charge; Power Shock
  495. T3; Charge; Power Shock
  496. T4; Bounce x6; E-Dash if 5 Bounce/Do Nothing
  497. T5: Jumpx2
  498.  
  499. Crystal King (Risky, Failed Power Shocks) : : 70 HP - Block (1/3)
  500. T1: Charge; Untimed E-Dash
  501. T2: Charge; Power Shock
  502. T3: Charge; Power Shock -1LS w/out Close Call
  503. T4: Do Nothing; Do Nothing (Do this turn only if you lost the Life Shroom, otherwise skip to T5)
  504. T5: Charge; E-Dash Crystal Bit if not in peril/Do Nothing otherwise (Block 1/2 if not in Peril)
  505. T6: Bounce x5; E-Dash
  506.  
  507. Level Up: FP
  508. 10+5, 30, 12
  509.  
  510. Peach Scene: Hold B
  511.  
  512.  
  513.  
  514. -- Jr. Troopa --
  515. - Get Mega Jump if you want Final Bowser to be safer
  516. - Get Thunder Rage from Pillar
  517. - Get Repel Gel
  518. - (You can do the following things while unlocking the blue house)
  519. - If you attempted risky Crystal King: Take off P-Up D-Down and Close Call, Equip Power Quake and Power Jump
  520. - Switch to Bombette [Up 2]
  521. Koopatrols:
  522. T1: Power Quake (untimed); ; Power Bomb
  523.  
  524. - Get Jail Life Shroom if you don't have one
  525. - Swap to Laki [Up/Down 4]
  526. - Cross all the lava
  527. - Swap to Parakarry [Up 3]
  528. - Block Clip
  529. - Fast Flood Room
  530. - Cannonless
  531. - Swap to Kooper [Down 2]
  532. - Quiz: 1, 1, 2, 1, 1
  533. - Swap to Parakarry [Down 2] (You can skip this swap to be risky) (Do this swap while unlocking door near the 2 Hammer Bros.)
  534. - Up, down, down, up, down, up
  535. - Hit Heart Block
  536.  
  537.  
  538. Duplighosts:
  539. T1: Up & Away [Up 2]; Air Lift
  540.  
  541. - Swap to Watt [Down 1]
  542.  
  543. ~ If you had to use Air Lift: Either heal w/ Heart Block again or bank on getting lucky on Hallway Bowser
  544.  
  545. Jr. Troopa: Block (2/2)
  546. T1: Charge; Electro Dash
  547. T2: Charge; Electro Dash
  548.  
  549. If Power Shock Works:
  550.  
  551. T3: Power Shock; Charge
  552. T4: Bounce x5; Electro Dash if 4 bounce
  553.  
  554. If Power Shock Doesn't work:
  555.  
  556. T3: Power Shock; Smooch
  557. T4: Charge; Do Nothing
  558. T5: Bounce; Electro Dash if 4 Bounce
  559.  
  560.  
  561. - Take off HP Plus, Power Quake, S. Jump Charge
  562. - Put on Triple Dip, P-Up D-Down, and Close Call
  563. Power Bounce (2); Mega Rush (1); Close Call (1); Speedy Spin (1); P-Up D-Down (2); Triple Dip (3); Power Jump (1)
  564. If you want to play this risky you can take off Power Jump here and just put on Fire Shield now
  565.  
  566. Hallway Bowser:
  567.  
  568. T1: Bounce; Power Shock
  569. Turn 1 Power Shock works or get Close Call:
  570. T2: Bounce; Electro-Dash
  571. T3: Power Jump/Jumpx2 (Usually Jump is better if you got Power Shock)
  572.  
  573. If Power Shock worked and you did not get a 5+4 bounce, skip Watt attack T2
  574. If you get double 4 bounce, skip T2 Electro-Dash
  575. If you get the Close Call, but get double 3 capped you would die
  576.  
  577. Turn 2 Power Shock Works
  578. T1: Bounce; Power Shock-1LS
  579. T2: Power Shock; Power Jump
  580. T3: Power Jump; E-Dash (Do Untimed if 5 bounce)
  581. T4: Power Jump; E-Dash
  582.  
  583. Turn 2 Time Out Works (Last Resort)
  584. Bounce ; Power Shock-1LS
  585. Power Shock; Time Out
  586. Power Jump; E-Dash Untimed if 5 bounce
  587. Power Jump; E-Dash if 3 bounce
  588. Power Jump
  589.  
  590. Level Up: BP
  591. 10, 30, 15
  592.  
  593. Put on Fire Shield if it was not on before, if you have Mega Jump, take off Power Jump and put it on.
  594. Badges: Power Bounce (2); Mega Rush (1); Close Call (1); Speedy Spin (1); P-Up D-Down (2); Triple Dip (3); Fire Shield (2); Mega Jump/Power Jump (3/1)
  595.  
  596. Final Bowser Phase 1:
  597. T1: Triple Dip: T-Boltx3; E-Dash
  598. If you got Fire:
  599. T2: Bounce x4; E-Dash
  600. T3: Star Beam
  601.  
  602. If you did not get Fire:
  603. T2: Triple Dip: T-Boltx3; E-Dash
  604. T3: Star Beam
  605.  
  606. Phase 2:
  607. T1: Peach Beam; E-Dash (if you get Butt Stomp, don't block it, if you are not only going for fast fight you can block it and do backup)
  608. T2; Triple Dip: Repel Gel, T-Boltx2; E-Dash
  609. If you got T1 Fire or Butt Stomp unblocked and had Hammer taken away then:
  610. T3: Turbo Charge; Bounce
  611. T4: Bounce: E-Dash (Need 1 4 bounce on any bounce that you were able to do)
  612. Turn 3 Star Shield w/ Turn 1 Peril:
  613. T4: Peach Beam; E-Dash -1LS w/ out Close Call
  614. T5: Bounce (if Peril)/Triple Dip: 3x T-Bolts/Mega/Power Jump; E-Dash
  615. T6: Mega/Power Jump if he didn't heal and you didn't kill him on last turn
  616.  
  617.  
  618. If you did not get into Peril after T1 then:
  619. Turn 4 Star Shield:
  620. T3: Mega Jump/Triple Dip: T-Boltx3/Power Jump; E-Dash
  621. T4: Mega/Power Jump; E-Dash
  622. T5: Peach Beam; E-Dash -1LS w/out Close Call
  623. T6: Mega/Power Jump; E-Dash If you were able to skip Triple Dip Phase 1, then you win here even without Mega Jump, you also win with just Mega Jump
  624. T7: Power Jump (If he didn't heal or you got a close call then you can win this turn)
  625.  
  626. Turn 3 Star Shield:
  627. T3: Mega Jump/Triple Dip: T-Boltx3/Power Jump; E-Dash
  628. T4: Peach Beam; E-Dash -1LS w/ out Close Call
  629. T5: Mega/Power Jump; E-Dash
  630. T6: Mega/Power Jump; E-Dash If you were able to skip Triple Dip Phase 1, then you win here even without Mega Jump, you also win with just Mega Jump, but you either need close call or for him to not heal
  631.  
  632. Turn 5 Star Shield:
  633. T3: Mega Jump/Triple Dip: T-Boltx3/Power Jump; E-Dash
  634. T4: Mega/Power Jump; E-Dash -1LS w/ out Close Call
  635. T5: Mega/Power Jump; E-Dash He can die here if you were able to get extra damage Phase 1 or if you have Mega Jump+ Extra Trip Dip
  636. T6: Peach Beam; E-Dash
  637.  
  638.  
  639. - Luigi Skip :)
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