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- /*
- ________________ ______ ________
- ___ |_____ /________ /______ ___ __ \_____
- __ /| | __ /_ __ \_ __ \ _ \ __ /_/ / __ \
- _ ___ / /_/ / / /_/ / /_/ / __/ _ _, _// /_/ /
- /_/ |_\__,_/ \____//_.___/\___/ /_/ |_| \____/
- */
- // -------------------------------------------------------------------------------
- // Script Name : Headgear to Costume converter >> Costume to Headgear converter
- // -------------------------------------------------------------------------------
- // Description :
- // - Allows a user to convert the equipped headgear (on Top, Mid or Low) into a
- // costume item. It will remove any card and refine of the Item.
- // - Allows a user to restore the equipped costume headgear (on Top, Mid or Low)
- // into its original form. It will not return any card or refine of the item.
- // -------------------------------------------------------------------------------
- - script Costume Clown -1,{
- mes "[Clown]";
- mes "Here you can convert your headgears into a Costume Headgear or restore to its Original form.";
- switch(select("I want to convert.:I want to restore.:No thanks.")) {
- case 1:
- next;
- mes "Please, select what to convert.";
- mes "Remember, cards and refine will be removed.";
- next;
- setarray .@Position$[1],"Top","Mid","Low";
- setarray .@Position[1], 1, 9, 10;
- set .@Menu$,"";
- for( set .@i, 1; .@i < 5; set .@i, .@i + 1 )
- {
- if( getequipisequiped(.@Position[.@i]) )
- set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]";
- set .@Menu$, .@Menu$ + ":";
- }
- set .@Part, .@Position[ select(.@Menu$) ];
- if( !getequipisequiped(.@Part) )
- {
- mes "[Clown]";
- mes "Your not wearing anything there...";
- close;
- }
- mes "[Clown]";
- mes "You want to Costume your " + getitemname(getequipid(.@Part)) + "?";
- next;
- if( select("Yes, proceed:No, I am sorry.") == 2 )
- {
- mes "[Clown]";
- mes "Need some time to think about it, huh?";
- mes "Alright, I can understand.";
- close;
- }
- costume .@Part; // Convert the Headgear
- mes "[Clown]";
- mes "Done, enjoy your costume headgear.";
- close;
- case 2:
- next;
- mes "Please, select what to restore.";
- mes "Remember, I will only restore it back without refine and cards.";
- next;
- setarray .@Position$[1],"Top","Mid","Low";
- setarray .@Position[1], 13, 12, 11;
- set .@Menu$,"";
- for( set .@i, 1; .@i < 5; set .@i, .@i + 1 )
- {
- if( getequipisequiped(.@Position[.@i]) )
- set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]";
- set .@Menu$, .@Menu$ + ":";
- }
- set .@Part, .@Position[ select(.@Menu$) ];
- if( !getequipisequiped(.@Part) )
- {
- mes "[Clown]";
- mes "Your not wearing anything there...";
- close;
- }
- mes "[Clown]";
- mes "You want to restore your " + getitemname(getequipid(.@Part)) + "?";
- next;
- if( select("Yes, proceed:No, I am sorry.") == 2 )
- {
- mes "[Clown]";
- mes "Need some time to think about it, huh?";
- mes "Alright, I can understand.";
- close;
- }
- a = getequipid(.@Part);
- delitem a,1;
- getitem a,1;
- mes "[Clown]";
- mes "Done, enjoy your restored headgear.";
- close;
- case 3:
- mes "[Clown]";
- mes "Very well. Return at once if you seek my services.";
- close;
- }
- }
- // --------------------------------------------------------------------------
- // Use duplicates to put your npc on different cities
- // --------------------------------------------------------------------------
- prontera,155,181,4 duplicate(Costume Clown) Costume Clown#1 715
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