TTHelvianTT

Warlord

Jun 14th, 2017
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  1. Equipment: Intimidating plate armour of intimidatingness.
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  3. Skills:
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  5. Intimidating Presence: The Warlord inspires fear in his enemies. Upon landing the killing blow or critically striking a target, the Warlord's presence causes nearby targets to be shaken in fear for the next two rounds. (Shaken targets take a -2 penalty to their attacks.)
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  8. Level 2
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  10. Frightful Strike: A Warlord is incredibly frightening to fight on the front line. The Warlord strikes his enemy, causing them to be frightened for the next round. Frightened enemies do all they can to run away from the Warlord. (CD: 3)
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  12. Level 3
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  14. Rend: The Warlord strikes a vital spot in the target, causing them to bleed out. Targets bleeding are slowed until the wound is healed. If Rend critically strikes, it leaves a terrible, ugly wound that causes any enemy looking at the wounded foe to require a save or be sickened. (Sickened victims move at half speed, and suffer a -2 penalty to their rolls.) (CD: 3)
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  16. Level 4
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  18. Butcher's Rally: Should a Warlord land a killing blow, they may give a mighty battle cry to celebrate the defeat of their enemy. Nearby allies are inspired for 3 rounds. The bonus from the inspiration depends on how fierce the slain enemy was. (CD: 8)
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  20. (Small-Fry(Mooks): +1
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  22. Average-Joes: +2
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  24. Big guys/Mini-bosses: +4
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  26. Bosses/extreme toughies: +6)
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  28. Level 5
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  30. Dominant Mind: The Warlord is immune to mind-altering effects, such as charming or fear.
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  32. Goad: If the Warlord sees an enemy attacking, they may attempt taunting the enemy into attacking them instead. The Warlord gains a +3 bonus to both defending and attacking the target. (CD: 2)
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