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- @include "left4dead2.fgd"
- //If you already have a fgd file that adds custom content, paste the lines below into your existing one.
- @BaseClass color(0 0 200) base(Targetname, Angles, Weapon) = WeaponSpawnCarry
- [
- skin(integer) : "Skin" : 0 : "Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default."
- solid(choices) : "Collisions" : 6 =
- [
- 0: "Not Solid"
- 2: "Use Bounding Box"
- 6: "Use VPhysics"
- ]
- ]
- @PointClass base(WeaponSpawnCarry) studioprop("models/props_junk/gascan001a.mdl") = weapon_gascan : "Gas Can" []
- @PointClass base(WeaponSpawnCarry) studioprop("models/props_equipment/oxygentank01.mdl") = weapon_oxygentank : "Oxygen Tank" []
- @PointClass base(WeaponSpawnCarry) studioprop("models/props_junk/propanecanister001a.mdl") = weapon_propanetank : "Propane Tank" []
- @PointClass base(WeaponSpawnCarry) studioprop("models/props_junk/explosive_box001.mdl") = weapon_fireworkcrate : "Firework Crate" []
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