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- import bpy
- #Get the selected object
- selected_object = bpy.context.object
- #Get object's Shapekeys
- shape_keys = selected_object.data.shape_keys.key_blocks
- #Loops through shapekeys and replace the names
- for key in shape_keys:
- key.name = key.name.replace("Genesis8Male__PHMTeethGap","vrc.v_sil")
- key.name = key.name.replace("head__eCTRLvW","vrc.v_pp")
- key.name = key.name.replace("head__eCTRLvF","vrc.v_ff")
- key.name = key.name.replace("head__eCTRLvTH","vrc.v_th")
- key.name = key.name.replace("head__eCTRLvT","vrc.v_dd")
- key.name = key.name.replace("head__eCTRLvK","vrc.v_kk")
- key.name = key.name.replace("head__eCTRLvSH","vrc.v_ch")
- key.name = key.name.replace("head__eCTRLvS","vrc.v_ss")
- key.name = key.name.replace("head__eCTRLvM","vrc.v_nn")
- key.name = key.name.replace("head__eCTRLvER","vrc.v_rr")
- key.name = key.name.replace("head__eCTRLvAA","vrc.v_aa")
- key.name = key.name.replace("head__eCTRLvEE","vrc.v_e")
- key.name = key.name.replace("head__eCTRLvIH","vrc.v_ih")
- key.name = key.name.replace("head__eCTRLvOW","vrc.v_oh")
- key.name = key.name.replace("head__eCTRLvUW","vrc.v_ou")
- key.name = key.name.replace("head__eCTRLSmileOpenFullFace_HD","Smile")
- key.name = key.name.replace("head__eCTRLAngry_HD","Anger")
- key.name = key.name.replace("head__eCTRLShock_HD","Hachu Eye")
- key.name = key.name.replace("head__eCTRLEyesClosedR","Wink Right")
- key.name = key.name.replace("head__eCTRLEyesClosedL","Wink")
- key.name = key.name.replace("Genesis8Male__HFS_Head_17_Cat","CatHead_Head")
- key.name = key.name.replace("Genesis8MaleEyelashes__HFS_Head_17_Cat","CatHead_Lashes")
- key.name = key.name.replace("head__eCTRLEyesClosed","Blink")
- key.name = key.name.replace("Genesis8Male__HFS_Legs_05_Pawed","Paws")
- key.name = key.name.replace("Genesis8Male__PHMEyesPupilsSlit","SlitEyes")
- ob=selected_object
- sk = ob.data.shape_keys
- #Materials
- for material in bpy.data.materials:
- material.name = material.name.replace("EyeSocket","Face")
- material.name = material.name.replace("Face.001","Face")
- material.name = material.name.replace("EyeMoisture","Delete1")
- material.name = material.name.replace("Toenails","Legs")
- material.name = material.name.replace("Fingernails","Arms")
- material.name = material.name.replace("Legs.001","Legs")
- material.name = material.name.replace("Sclera","Eyes")
- material.name = material.name.replace("Cornea","Delete2")
- for material in bpy.data.materials:
- if(material.name=='Delete1'):
- bpy.ops.object.editmode_toggle()
- bpy.ops.object.material_slot_select()
- bpy.ops.mesh.delete(type='VERT')
- bpy.ops.object.editmode_toggle()
- if(material.name=='Delete2'):
- bpy.ops.object.editmode_toggle()
- bpy.ops.object.material_slot_select()
- bpy.ops.mesh.delete(type='VERT')
- bpy.ops.object.editmode_toggle()
- bpy.ops.object.material_slot_remove_unused()
- #ShapeKeys
- kingKey=bpy.data.shape_keys["Key.001"].key_blocks
- for shape in ob.data.shape_keys.key_blocks:
- if (shape.name=='vrc.v_aa'):
- shape.value=1.0
- selected_object.shape_key_add(from_mix=True)
- shape.value=0.0
- for key in shape_keys:
- key.name = key.name.replace("Key","Aah")
- if (shape.name=='Aah'):
- shape.value=1.0
- kingKey["vrc.v_aa"].value = 1
- selected_object.shape_key_add(from_mix=True)
- kingKey["vrc.v_aa"].value = 0
- shape.value=0.0
- for key in shape_keys:
- key.name = key.name.replace("Key","Aah 2")
- if (shape.name=='vrc.v_ch'):
- shape.value=1.0
- selected_object.shape_key_add(from_mix=True)
- shape.value=0.0
- for key in shape_keys:
- key.name = key.name.replace("Key","Ch")
- if (shape.name=='vrc.v_ou'):
- shape.value=1.0
- selected_object.shape_key_add(from_mix=True)
- shape.value=0.0
- for key in shape_keys:
- key.name = key.name.replace("Key","U")
- if (shape.name=='vrc.v_e'):
- shape.value=1.0
- selected_object.shape_key_add(from_mix=True)
- shape.value=0.0
- for key in shape_keys:
- key.name = key.name.replace("Key","E")
- if (shape.name=='vrc.v_oh'):
- shape.value=1.0
- selected_object.shape_key_add(from_mix=True)
- shape.value=0.0
- for key in shape_keys:
- key.name = key.name.replace("Key","Oh")
- if (shape.name=='vrc.v_nn'):
- shape.value=1.0
- selected_object.shape_key_add(from_mix=True)
- shape.value=0.0
- for key in shape_keys:
- key.name = key.name.replace("Key","Hmm")
- if (shape.name=='vrc.v_pp'):
- shape.value=1.0
- selected_object.shape_key_add(from_mix=True)
- shape.value=0.0
- for key in shape_keys:
- key.name = key.name.replace("Key","Wa")
- if (shape.name=='CatHead_Head'):
- shape.value=1.0
- kingKey["CatHead_Lashes"].value = 1
- selected_object.shape_key_add(from_mix=True)
- kingKey["CatHead_Lashes"].value = 0
- shape.value=0.0
- for key in shape_keys:
- key.name = key.name.replace("Key","CatHead")
- if (shape.name=='Genesis8Male__PHMEyesPupilsDilate'):
- shape.value=0.15
- kingKey["Genesis8Male__CTRLEyesIrisSize"].slider_min = -1.0
- kingKey["Genesis8Male__CTRLEyesIrisSize"].value = -1.0
- selected_object.shape_key_add(from_mix=True)
- kingKey["Genesis8Male__CTRLEyesIrisSize"].value = 0.0
- shape.value=0.0
- for key in shape_keys:
- key.name = key.name.replace("Key","HorrorChild!")
- if (shape.name=='CatHead'):
- shape.value=1.0
- kingKey["Paws"].value=0.5
- selected_object.shape_key_add(from_mix=True)
- kingKey["Paws"].value=0.0
- shape.value=0.0
- for key in shape_keys:
- key.name = key.name.replace("Key","Full_Cat")
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