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- me = game.Players.LocalPlayer.Character
- me.Humanoid.WalkSpeed = "100"
- color = "255"
- material = "Neon"
- while true do wait()
- b=Instance.new("Part",workspace)
- b.Anchored = true
- b.FormFactor = "Custom"
- b.Size = Vector3.new(30,0,20)
- b.CFrame = me.Torso.CFrame * CFrame.new(0,-3,0)
- b.Color = Color3.new(color,color,color)
- b.Material = material
- y=Instance.new("Part",workspace)
- y.Anchored = true
- y.FormFactor = "Custom"
- y.Size = Vector3.new(30,0,20)
- y.CFrame = me.Torso.CFrame * CFrame.new(0,23,0)
- y.Color = Color3.new(color)
- y.Material = material
- x=Instance.new("Part",b)
- x.Size = Vector3.new(0,25,20)
- x.CFrame = me.Torso.CFrame * CFrame.new(15,10,0)
- x.Anchored = true
- x.Transparency="0.9"
- x.Color = Color3.new(0,0,0)
- c=Instance.new("Part",b)
- c.Size = Vector3.new(0,25,20)
- c.CFrame = me.Torso.CFrame * CFrame.new(-15,10,0)
- c.Anchored = true
- c.Transparency="0.9"
- c.Color = Color3.new(0,0,0)
- end
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