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Jul 22nd, 2018
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  1. You focus your powers of observation on legplates of the Innocent:
  2. Item 'legplates of the Innocent' is type armor, alignment 350, made of silver (in (new) condition),
  3. has keywords 'silver hinged legplates innocent', equipped on the legs.
  4. This item weighs 0 stones and 26 pebbles, and is valued at 35,100 gold. {Cat. 6}
  5. This level 241 item has the attributes: blessed invis unbreakable nodecay no-dispel
  6. This item has a default lifespan of 365 days and will expire on Sun Jul 21 22:12:00 2019, but can be renewed.
  7. Armor resistance is 53 pierce, 50 bash, 52 slash, and 51 exotic.
  8. Relics: (none) (0/2 slots occupied)
  9. Affects saving-rod by 7.
  10. *This item may be repaired 5 times and renewed 4 times.
  11. This is part of the 'The Innocent' set.
  12. - Item 'the broadsword of the Innocent'
  13. - Item 'pigface of the Innocent'
  14. - Item 'oil lantern of the Innocent'
  15. - Item 'chestplate of the Innocent'
  16. - Item 'legplates of the Innocent'
  17. - Item 'spurred boots of the Innocent'
  18. - Item 'fisticuffs of the Innocent'
  19. - Item 'elbowguards of the Innocent'
  20. - Item 'shoulderplates of the Innocent'
  21. - Item 'kidneyplate of the Innocent'
  22. Adds resistance to 'dampening field' by 9 (Requires 8 items).
  23. Adds resistance to 'dampening field' by 10 (Requires 9 items).
  24. Adds resistance to 'dampening field' by 11 (Requires 10 items).
  25. The legplates of the Innocent are made of plated silver, a heavy, malleable
  26. material that will stop arrows, mauls, and bigsnarlythings' teeth full stop.
  27. These legplates in particular are rather lightweight, due to not being
  28. burdened with the sins of its wearer, but such are rare circumstances.
  29.  
  30. +++ The Innocent equipment has, at a rate of 2% each per round when
  31. fighting of producing a variety of effects:
  32. If 1 piece is worn, the effect produced will heal its wearer for 50 hp.
  33. If 2 pieces are worn, the effect produced will heal its wearer for 65 sp.
  34. If 3 pieces are worn, the effect produced will heal its wearer for 65
  35. hp/sp/st, or 250 hp/sp/st if its wearer is a witch.
  36. If 4 pieces are worn, the effect produced will cast 'cure blindness' on its
  37. wearer if they are affected by 'blindness'.
  38. If 5 pieces are worn, the effect produced will cast 'enervation' on its
  39. target.
  40. If 6 pieces are worn, the effect produced will cast 'leech' on its target.
  41. If 7 pieces are worn, the effect produced will sap 100-300 sp from its
  42. target.
  43. If 8 pieces are worn, the effect produced has a chance to heal its wearer
  44. for 500 hp or 500 sp, at a rate of 50%.
  45. If 9 pieces are worn, the effect produced will cast 'aura cleansing' on its
  46. wearer.
  47. If 10 pieces are worn, the effect produced will cast with equal frequecy
  48. 'firebolt' or 'icebolt' on its target.
  49. The effects are cumulatively and combinatory.
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