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- //Addresses from GTAV.exe module
- #ifdef __SC_VERSION__
- #define ADDRESS_WORLD 0x2328EC8 //42
- #define ADDRESS_WAYPOINT 0x1F7F400 //wtb a (mini)map struct
- #define ADDRESS_OBJECTIVE 0x1F7F4B0
- #define ADDRESS_AMMO 0x0F706C5 //Ammo dec code; 41 2B D1 E8; 90 90 90 E8
- #define ADDRESS_MAGAZINE 0x0F70680 //Magazine dec code; 41 2B C9 3B C8 0F; 90 90 90 3B C8 0F
- #endif
- #ifdef __STEAM_VERSION__
- #define ADDRESS_WORLD 0x232BC00
- #define ADDRESS_WAYPOINT 0x1F82460
- #define ADDRESS_OBJECTIVE 0x1F82510
- #define ADDRESS_AMMO 0x0F71C38
- #define ADDRESS_MAGAZINE 0x0F71C7D
- #endif
- //offset from WORLD
- #define OFFSET_PLAYER 0x08 //playerbase
- //entity offsets
- #define OFFSET_ENTITY_POSBASE 0x30 //base of a structure that contains entity coords
- #define OFFSET_ENTITY_POSBASE_POS 0x50 //vector3
- #define OFFSET_ENTITY_POS 0x90 //vector3
- #define OFFSET_ENTITY_HEALTH 0x280 //entity health (except for vehicles); float cur, float max
- #define OFFSET_ENTITY_HEALTH_MAX 0x2A0 //they moved this away from curHealth in 1.36 :(
- #define OFFSET_ENTITY_ATTACKER 0x2A8 //base to a list of the last 3 entities that attacked the current entity
- #define OFFSET_ENTITY_GOD 0x189 //godmode; on = 1, off = 0; byte
- //player (entity) offsets
- #define OFFSET_PLAYER_ARMOR 0x14B0 //armour
- #define OFFSET_PLAYER_INFO 0x10B8 //playerInfo struct
- #define OFFSET_PLAYER_INFO_WANTED_CAN_CHANGE 0x71C //fWantedCanChange
- #define OFFSET_PLAYER_INFO_WANTED 0x798 //wanted level; DWORD
- #define OFFSET_PLAYER_INFO_RUN_SPD 0xE8 //run speed; def 1; float
- #define OFFSET_PLAYER_INFO_SWIM_SPD 0xE4 //swim speed; def 1; float
- #define OFFSET_PLAYER_INFO_FRAMEFLAGS 0x190 //frame flags; DWORD
- #define OFFSET_PLAYER_INFO_STAMINA 0xC00 //fStamina, fStaminaMax
- #define OFFSET_PLAYER_VEHICLE 0xD28 //ptr to last used vehicle
- #define OFFSET_PLAYER_NAME 0x7C
- #define OFFSET_PLAYER_RAGDOLL 0x10A8 //byte; CPed.noRagdoll: 0x20 = off; 0x00/0x01 = on
- #define OFFSET_PLAYER_SEATBELT 0x13EC //byte; CPed.seatBelt: 0xC8 = off; 0xC9 = on
- #define OFFSET_PLAYER_INVEHICLE 0x146B
- //vehicle offsets
- #define OFFSET_VEHICLE_HEALTH 0x84C //vehicle health; 0.f-1000.f
- #define OFFSET_VEHICLE_GRAVITY 0xB7C //fGravity
- #define OFFSET_VEHICLE_BULLETPROOF_TIRES 0x883 //btBulletproofTires; (btBulletproofTires & 0x20) ? true : false
- #define OFFSET_VEHICLE_HANDLING 0x878
- #define OFFSET_VEHICLE_HANDLING_ACCELERATION 0x4C
- #define OFFSET_VEHICLE_HANDLING_BRAKEFORCE 0x6C
- #define OFFSET_VEHICLE_HANDLING_TRACTION_CURVE_MIN 0x90 //fTractionCurveMin
- #define OFFSET_VEHICLE_HANDLING_DEFORM_MULTIPLIER 0xF8 //fDeformationDamageMult
- #define OFFSET_VEHICLE_HANDLING_UPSHIFT 0x58
- #define OFFSET_VEHICLE_HANDLING_SUSPENSION_FORCE 0xBC //fSuspensionForce
- //weapon offsets
- #define OFFSET_WEAPON_MANAGER 0x10C8 //from playerbase
- #define OFFSET_WEAPON_CURRENT 0x20 //from weapon manager
- #define OFFSET_WEAPON_AMMOINFO 0x48 //from weaponbase
- #define OFFSET_WEAPON_AMMOINFO_MAX 0x28 //ammoinfo
- #define OFFSET_WEAPON_AMMOINFO_CUR_1 0x08 //ptr lvl 1, ptr 1
- #define OFFSET_WEAPON_AMMOINFO_CUR_2 0x00 //ptr tr lvl 2, ptr 1
- #define OFFSET_WEAPON_AMMOINFO_CURAMMO 0x18 //offset to cur ammo
- #define OFFSET_WEAPON_AMMOINFO_TYPE 0x0C //offset to projectile type?
- #define OFFSET_WEAPON_SPREAD 0x5C //float set to 0
- #define OFFSET_WEAPON_BULLET_DMG 0x98 //float times 10 (so when 0, it will stay 0)
- #define OFFSET_WEAPON_RELOAD_MULTIPLIER 0x114 //float times 10
- #define OFFSET_WEAPON_RECOIL 0x2A4 //float set to 0
- #define OFFSET_WEAPON_MODEL_HASH 0x14
- #define OFFSET_WEAPON_NAME_HASH 0x10
- #define OFFSET_WEAPON_RELOAD_VEHICLE 0x110
- #define OFFSET_WEAPON_RANGE 0x25C
- #define OFFSET_WEAPON_SPINUP 0x124
- #define OFFSET_WEAPON_SPIN 0x128
- #define OFFSET_WEAPON_BULLET_BATCH 0x100 //dwBulletInBatch
- #define OFFSET_WEAPON_MUZZLE_VELOCITY 0xFC //fMuzzleVelocity
- #define OFFSET_WEAPON_BATCH_SPREAD 0x104 //fBatchSpread
- #define OFFSET_ATTACKER_DISTANCE 0x18 //changed to 0x18, from 0x10
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