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- #==============================================================================
- # Balloon Icon Offset Script by Black Mage.
- # For: RPG Maker VX Ace
- # Version: 1.0
- #
- # License: CC-BY 3.0
- # https://burningwizard.wordpress.com/
- #==============================================================================
- #==============================================================================
- # Changelog
- #==============================================================================
- # Version 1.0
- # - Initial version.
- #==============================================================================
- #------------------------------------------------------------------------------
- # * Beyond this is the sacred land of code. You need programming qualification
- # to delve deeper, or it'll cause many unnecessary problems. Proceed at your
- # own risk.
- #------------------------------------------------------------------------------
- module BLACK
- # The variable that will be used as balloon icon X offset.
- BALLOON_X_OFFSET_VARIABLE = 32
- # The variable that will be used as balloon icon Y offset.
- BALLOON_Y_OFFSET_VARIABLE = 33
- end
- class Sprite_Character < Sprite_Base
- include BLACK
- def update_balloon
- if @balloon_duration > 0
- @balloon_duration -= 1
- if @balloon_duration > 0
- @balloon_sprite.x = x + $game_variables[BALLOON_X_OFFSET_VARIABLE]
- @balloon_sprite.y = y - height + $game_variables[BALLOON_Y_OFFSET_VARIABLE]
- @balloon_sprite.z = z + 200
- sx = balloon_frame_index * 32
- sy = (@balloon_id - 1) * 32
- @balloon_sprite.src_rect.set(sx, sy, 32, 32)
- else
- end_balloon
- end
- end
- end
- end
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