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- class AActor : public UObject
- {
- public:
- TEnumAsByte<ENetRole> Role;
- TEnumAsByte<ENetRole> RemoteRole;
- struct FEncryptedObject Owner;
- struct FRepMovement ReplicatedMovement;
- struct FRepAttachment AttachmentReplication;
- class APawn* Instigator;
- unsigned char bCanBeDamaged : 1;
- unsigned char bHidden : 1;
- unsigned char bReplicateMovement : 1;
- unsigned char bTearOff : 1;
- class APawn : public AActor
- {
- public:
- class APlayerState* PlayerState; // 0x03E0(0x0008) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData)
- uint16_t RemoteViewPitch; // 0x03E8(0x0002) (Net, ZeroConstructor, IsPlainOldData)
- class AController* Controller; // 0x03F8(0x0008) (Net, ZeroConstructor, IsPlainOldData)
- class ACharacter : public APawn
- {
- public:
- unsigned char UnknownData01[0x10]; // 0x0428(0x0010) UNKNOWN PROPERTY: EncryptedObjectProperty Engine.Character.CharacterMovement
- unsigned char UnknownData02[0x10]; // 0x0440(0x0010) UNKNOWN PROPERTY: EncryptedObjectProperty Engine.Character.CapsuleComponent
- unsigned char UnknownData03[0x10]; // 0x0450(0x0010) UNKNOWN PROPERTY: EncryptedObjectProperty Engine.Character.ProneCapsuleComponent
- struct FBasedMovementInfo ReplicatedBasedMovement; // 0x0490(0x0030) (Net)
- class UPrimitiveComponent* MovementBase; // 0x0000(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
- struct FName BoneName; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData)
- struct FVector_NetQuantize100 Location; // 0x0010(0x000C)
- struct FRotator Rotation; // 0x001C(0x000C) (IsPlainOldData)
- bool bServerHasBaseComponent; // 0x0028(0x0001) (ZeroConstructor, IsPlainOldData)
- bool bRelativeRotation; // 0x0029(0x0001) (ZeroConstructor, IsPlainOldData)
- bool bServerHasVelocity; // 0x002A(0x0001) (ZeroConstructor, IsPlainOldData)
- float AnimRootMotionTranslationScale; // 0x04C0(0x0004) (Net, ZeroConstructor, IsPlainOldData)
- float ReplicatedServerLastTransformUpdateTimeStamp; // 0x04E0(0x0004) (Net, ZeroConstructor, IsPlainOldData)
- unsigned char ReplicatedMovementMode; // 0x04E4(0x0001) (Net, ZeroConstructor, IsPlainOldData)
- unsigned char bIsCrouched : 1; // 0x04EC(0x0001) (BlueprintVisible, BlueprintReadOnly, Net)
- float JumpMaxHoldTime; // 0x04F4(0x0004) (Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData)
- int JumpMaxCount; // 0x04F8(0x0004) (Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData)
- struct FRepRootMotionMontage RepRootMotion; // 0x0690(0x0160) (Net)
- bool bIsActive; // 0x0000(0x0001) (ZeroConstructor, IsPlainOldData)
- class UAnimMontage* AnimMontage; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData)
- float Position; // 0x0010(0x0004) (ZeroConstructor, IsPlainOldData)
- struct FVector_NetQuantize100 Location; // 0x0014(0x000C)
- struct FRotator Rotation; // 0x0020(0x000C) (IsPlainOldData)
- class UPrimitiveComponent* MovementBase; // 0x0030(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
- struct FName MovementBaseBoneName; // 0x0038(0x0008) (ZeroConstructor, IsPlainOldData)
- bool bRelativePosition; // 0x0040(0x0001) (ZeroConstructor, IsPlainOldData)
- bool bRelativeRotation; // 0x0041(0x0001) (ZeroConstructor, IsPlainOldData)
- struct FRootMotionSourceGroup AuthoritativeRootMotion; // 0x0048(0x0100)
- bool bHasAdditiveSources; // 0x00E8(0x0001) (ZeroConstructor, IsPlainOldData)
- bool bHasOverrideSources; // 0x00E9(0x0001) (ZeroConstructor, IsPlainOldData)
- struct FVector_NetQuantize10 LastPreAdditiveVelocity; // 0x00EC(0x000C)
- bool bIsAdditiveVelocityApplied; // 0x00F8(0x0001) (ZeroConstructor, IsPlainOldData)
- struct FRootMotionSourceSettings LastAccumulatedSettings; // 0x00F9(0x0001)
- unsigned char Flags; // 0x0000(0x0001) (ZeroConstructor, IsPlainOldData)
- struct FVector_NetQuantize10 Acceleration; // 0x0148(0x000C)
- struct FVector_NetQuantize10 LinearVelocity; // 0x0154(0x000C)
- class AMutableCharacter : public ACharacter
- {
- public:
- TArray<unsigned char> InstanceDescriptor; // 0x0878(0x0010) (Edit, Net, ZeroConstructor, EditConst)
- class ATslCharacter : public AMutableCharacter
- {
- public:
- unsigned char CharacterState; // 0x0891(0x0001) (Net, ZeroConstructor, Transient, IsPlainOldData)
- ECastAnim Remote_CastAnim; // 0x09AB(0x0001) (Net, ZeroConstructor, Transient, IsPlainOldData)
- struct FEncryptedObject (class AInventoryFacade*) InventoryFacade; // 0x0A00(0x0010) (Net, Transient)
- struct FEncryptedObject (class ATeam*) Team; // 0x0A70(0x0010) (Net, Transient)
- float GroggyHealthMax; // 0x0B00(0x0004) (Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData)
- int SpectatedCount; // 0x0B08(0x0004) (Net, ZeroConstructor, Transient, IsPlainOldData)
- unsigned char bIsScopingRemote : 1; // 0x0B54(0x0001) (Net, Transient)
- unsigned char bIsAimingRemote : 1; // 0x0B54(0x0001) (Net, Transient)
- unsigned char bIsFirstPersonRemote : 1; // 0x0B54(0x0001) (Net, Transient)
- unsigned char bIsInVehicleRemote : 1; // 0x0B54(0x0001) (Net, Transient)
- float HealthMax; // 0x0C34(0x0004) (Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData)
- float Health; // 0x0C3C(0x0004) (Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData)
- float BoostGaugeMax; // 0x0C90(0x0004) (Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData)
- bool bWantsToCancelVault; // 0x0CD0(0x0001) (Net, ZeroConstructor, IsPlainOldData)
- bool bIsHoldingBreath; // 0x0D88(0x0001) (Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData)
- float BuffFinalSpreadFactor; // 0x0D8C(0x0004) (Net, ZeroConstructor, Transient, IsPlainOldData)
- EEquipableItemSoundType ShoesSoundType; // 0x0D90(0x0001) (Net, ZeroConstructor, Transient, IsPlainOldData)
- class AWeaponProcessor* WeaponProcessor; // 0x0DB0(0x0008) (Net, ZeroConstructor, Transient, IsPlainOldData)
- float BoostGauge; // 0x0E18(0x0004) (Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData)
- unsigned char CurrentWeaponZoomLevel; // 0x0E22(0x0001) (Net, ZeroConstructor, Transient, IsPlainOldData)
- struct FTakeHitInfo LastTakeHitInfo; // 0x0ED0(0x0058) (Net, Transient)
- float ActualDamage; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
- class UClass* DamageType; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData)
- TWeakObjectPtr<class ATslPlayerState> PlayerInstigator; // 0x0010(0x0008) (ZeroConstructor, IsPlainOldData)
- struct FVector_NetQuantize DamageOrigin; // 0x0018(0x000C)
- struct FVector_NetQuantize RelHitLocation; // 0x0024(0x000C)
- struct FName BoneName; // 0x0030(0x0008) (ZeroConstructor, IsPlainOldData)
- float DamageMaxRadius; // 0x0038(0x0004) (ZeroConstructor, IsPlainOldData)
- Byte ShotDirPitch; // 0x003C(0x0001) (ZeroConstructor, IsPlainOldData)
- Byte ShotDirYaw; // 0x003D(0x0001) (ZeroConstructor, IsPlainOldData)
- Bool bPointDamage : 1; // 0x003E(0x0001)
- Bool bRadialDamage : 1; // 0x003E(0x0001)
- Bool bKilled : 1; // 0x003E(0x0001)
- Byte EnsureReplicationByte; // 0x003F(0x0001) (ZeroConstructor, IsPlainOldData)
- struct FName AttackerWeaponName; // 0x0040(0x0008) (ZeroConstructor, IsPlainOldData)
- struct FVector AttackerLocation; // 0x0048(0x000C) (IsPlainOldData)
- ETargetingType TargetingType; // 0x0F30(0x0001) (Net, ZeroConstructor, Transient, IsPlainOldData)
- float ReviveCastingTime; // 0x0F58(0x0004) (Net, ZeroConstructor, Transient, IsPlainOldData)
- bool bWantsToRun : 1; // 0x0F5C(0x0001) (Net, Transient)
- unsigned char bWantsToSprint : 1; // 0x0F5C(0x0001) (Net, Transient)
- unsigned char bWantsToSprintingAuto : 1; // 0x0F5C(0x0001) (Net, Transient)
- unsigned char bWantsToRollingLeft : 1; // 0x0F5C(0x0001) (Net, Transient)
- unsigned char bWantsToRollingRight : 1; // 0x0F5C(0x0001) (Net, Transient)
- unsigned char bIsPeekLeft : 1; // 0x0F5C(0x0001) (Net, Transient)
- unsigned char bIsPeekRight : 1; // 0x0F5C(0x0001) (Net, Transient)
- unsigned char IgnoreRotation : 1; // 0x0F5C(0x0001) (Net, Transient)
- unsigned char bIsGroggying : 1; // 0x0F5D(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, Net, EditConst)
- unsigned char bIsThirdPerson : 1; // 0x0F64(0x0001) (Net, Transient)
- unsigned char bIsReviving : 1; // 0x0F64(0x0001) (Net, Transient)
- unsigned char bIsWeaponObstructed : 1; // 0x0F64(0x0001) (Net, Transient)
- unsigned char bIsCoatEquipped : 1; // 0x0F64(0x0001) (Net, Transient)
- unsigned char bIsZombie : 1; // 0x0F64(0x0001) (Net, Transient)
- unsigned char bIsThrowHigh : 1; // 0x0F64(0x0001) (Net, Transient)
- bool bUseRightShoulderAiming; // 0x0F68(0x0001) (Net, ZeroConstructor, Transient, IsPlainOldData)
- struct FRotator GunDirectionSway; // 0x0F6C(0x000C) (Net, Transient, IsPlainOldData)
- struct FVector_NetQuantizeNormal AimOffsets; // 0x0F78(0x000C) (Net, Transient)
- struct FEncryptedObject (Old AController) NetOwnerController; // 0x10F0(0x0010) (Net, Transient)
- bool bAimStateActive; // 0x1184(0x0001) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData)
- bool bServerFinishedVault; // 0x1240(0x0001) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData)
- float GroggyHealth; // 0x12B4(0x0004) (Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData)
- class UVehicleRiderComponent* VehicleRiderComponent; // 0x1368(0x0008) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, Net, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
- bool bIsActiveRagdollActive; // 0x15EC(0x0001) (Net, ZeroConstructor, IsPlainOldData)
- TEnumAsByte<EStanceMode> PreReplicatedStanceMode; // 0x16A0(0x0001) (Net, ZeroConstructor, IsPlainOldData)
- bool bIsDemoVaulting_CP; // 0x1849(0x0001) (Net, ZeroConstructor, Transient, IsPlainOldData)
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