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Nov 2nd, 2019
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  1. warn("Hello and welcome Mr.Death")
  2. warn("Reap Edited by ggrelior333")
  3. --//====================================================\\--
  4. --|| Made By shackluster
  5. --\\====================================================//--
  6.  
  7. --//====================================================\\--
  8. --|| Edited By ggrelior333
  9. --\\====================================================//--
  10.  
  11. game:GetService("StarterGui"):SetCore("SendNotification", {
  12. Title = "ggrelior333's Grim";
  13. Text = "Successfully Loaded My Little grim Edit! (Have fun)";
  14. })
  15.  
  16. wait(0.2)
  17.  
  18.  
  19.  
  20. Player = game:GetService("Players").LocalPlayer
  21. PlayerGui = Player.PlayerGui
  22. Cam = workspace.CurrentCamera
  23. Backpack = Player.Backpack
  24. Character = Player.Character
  25. Humanoid = Character.Humanoid
  26. Mouse = Player:GetMouse()
  27. RootPart = Character["HumanoidRootPart"]
  28. Torso = Character["Torso"]
  29. Head = Character["Head"]
  30. RightArm = Character["Right Arm"]
  31. LeftArm = Character["Left Arm"]
  32. RightLeg = Character["Right Leg"]
  33. LeftLeg = Character["Left Leg"]
  34. RootJoint = RootPart["RootJoint"]
  35. Neck = Torso["Neck"]
  36. RightShoulder = Torso["Right Shoulder"]
  37. LeftShoulder = Torso["Left Shoulder"]
  38. RightHip = Torso["Right Hip"]
  39. LeftHip = Torso["Left Hip"]
  40. local sick = Instance.new("Sound",Character)
  41. sick.SoundId = "rbxassetid://542364176"
  42. sick.Looped = true
  43. sick.Pitch = 1
  44. sick.Volume = 2
  45. Player:ClearCharacterAppearance()
  46. local HANDS = {}
  47. Character.Archivable = true
  48. Humanoid.DisplayDistanceType = "None"
  49.  
  50. local naeeym2 = Instance.new("BillboardGui",Character)
  51. naeeym2.AlwaysOnTop = true
  52. naeeym2.Size = UDim2.new(5,35,2,35)
  53. naeeym2.StudsOffset = Vector3.new(0,3,0)
  54. naeeym2.Adornee = Character.Head
  55. naeeym2.Name = "Name"
  56. naeeym2.PlayerToHideFrom = Player
  57. local tecks2 = Instance.new("TextLabel",naeeym2)
  58. tecks2.BackgroundTransparency = 1
  59. tecks2.TextScaled = true
  60. tecks2.BorderSizePixel = 0
  61. tecks2.Text = "1x1x1x1IAMbck"
  62. tecks2.Font = "Antique"
  63. tecks2.TextSize = 30
  64. tecks2.TextTransparency = 1
  65. tecks2.TextStrokeTransparency = 1
  66. tecks2.TextColor3 = Color3.new(1,0,0)
  67. tecks2.Size = UDim2.new(1,0,0.5,0)
  68. tecks2.Parent = naeeym2
  69.  
  70. IT = Instance.new
  71. CF = CFrame.new
  72. VT = Vector3.new
  73. RAD = math.rad
  74. C3 = Color3.new
  75. UD2 = UDim2.new
  76. BRICKC = BrickColor.new
  77. ANGLES = CFrame.Angles
  78. EULER = CFrame.fromEulerAnglesXYZ
  79. COS = math.cos
  80. ACOS = math.acos
  81. SIN = math.sin
  82. ASIN = math.asin
  83. ABS = math.abs
  84. MRANDOM = math.random
  85. FLOOR = math.floor
  86.  
  87. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  88. local NEWMESH = IT(MESH)
  89. if MESH == "SpecialMesh" then
  90. NEWMESH.MeshType = MESHTYPE
  91. if MESHID ~= "nil" and MESHID ~= "" then
  92. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  93. end
  94. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  95. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  96. end
  97. end
  98. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  99. NEWMESH.Scale = SCALE
  100. NEWMESH.Parent = PARENT
  101. return NEWMESH
  102. end
  103.  
  104. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  105. local NEWPART = IT("Part")
  106. NEWPART.formFactor = FORMFACTOR
  107. NEWPART.Reflectance = REFLECTANCE
  108. NEWPART.Transparency = TRANSPARENCY
  109. NEWPART.CanCollide = false
  110. NEWPART.Locked = true
  111. NEWPART.Anchored = true
  112. if ANCHOR == false then
  113. NEWPART.Anchored = false
  114. end
  115. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  116. NEWPART.Name = NAME
  117. NEWPART.Size = SIZE
  118. NEWPART.Position = Torso.Position
  119. NEWPART.Material = MATERIAL
  120. NEWPART:BreakJoints()
  121. NEWPART.Parent = PARENT
  122. return NEWPART
  123. end
  124.  
  125. --//=================================\\
  126. --|| CUSTOMIZATION
  127. --\\=================================//
  128. local naeeym2 = Instance.new("BillboardGui",Character)
  129. naeeym2.AlwaysOnTop = true
  130. naeeym2.Size = UDim2.new(5,35,2,35)
  131. naeeym2.StudsOffset = Vector3.new(0,4.5,0)
  132. naeeym2.Adornee = Character.Head
  133. naeeym2.Name = "Name"
  134. naeeym2.MaxDistance = 200
  135. local tecks2 = Instance.new("TextLabel",naeeym2)
  136. tecks2.BackgroundTransparency = 1
  137. tecks2.TextScaled = true
  138. tecks2.BorderSizePixel = 0
  139. tecks2.Text = "terror of ggrelior333"
  140. tecks2.Font = "Fantasy"
  141. tecks2.TextSize = 48
  142. tecks2.TextStrokeTransparency = 0
  143. tecks2.TextColor3 = Color3.new(255,255,255)
  144. tecks2.TextStrokeColor3 = Color3.new(188/255, 155/255, 93/255)
  145. tecks2.Size = UDim2.new(1,0,0.5,0)
  146. tecks2.Parent = naeeym2
  147.  
  148.  
  149. Player_Size = 1 --Size of the player.
  150. Animation_Speed = 3
  151. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  152.  
  153. local Speed = 16
  154. local Effects2 = {}
  155.  
  156. --//=================================\\
  157. --|| END OF CUSTOMIZATION
  158. --\\=================================//
  159.  
  160. local function weldBetween(a, b)
  161. local weldd = Instance.new("ManualWeld")
  162. weldd.Part0 = a
  163. weldd.Part1 = b
  164. weldd.C0 = CFrame.new()
  165. weldd.C1 = b.CFrame:inverse() * a.CFrame
  166. weldd.Parent = a
  167. return weldd
  168. end
  169.  
  170. --//=================================\\
  171. --|| USEFUL VALUES
  172. --\\=================================//
  173.  
  174. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  175. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  176. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  177. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  178. local CHANGEDEFENSE = 0
  179. local CHANGEDAMAGE = 0
  180. local CHANGEMOVEMENT = 0
  181. local ANIM = "Idle"
  182. local ATTACK = false
  183. local EQUIPPED = false
  184. local HOLD = false
  185. local COMBO = 1
  186. local Rooted = false
  187. local SINE = 0
  188. local KEYHOLD = false
  189. local CHANGE = 2 / Animation_Speed
  190. local WALKINGANIM = false
  191. local WALK = 0
  192. local VALUE1 = false
  193. local VALUE2 = false
  194. local ROBLOXIDLEANIMATION = IT("Animation")
  195. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  196. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  197. --ROBLOXIDLEANIMATION.Parent = Humanoid
  198. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  199. WEAPONGUI.Name = "Weapon GUI"
  200. local Weapon = IT("Model")
  201. Weapon.Name = "Weapon"
  202. local Effects = IT("Folder", Weapon)
  203. Effects.Name = "Effects"
  204. local ANIMATOR = Humanoid.Animator
  205. local ANIMATE = Character.Animate
  206. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  207. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  208. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  209. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  210. local UNANCHOR = true
  211. local INTRO = false
  212. local TRANSFORMED = false
  213. local INSTANT = false
  214.  
  215. local SKILLTEXTCOLOR = BRICKC("Black").Color
  216.  
  217. --//=================================\\
  218. --\\=================================//
  219.  
  220.  
  221. --//=================================\\
  222. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  223. --\\=================================//
  224.  
  225. ArtificialHB = Instance.new("BindableEvent", script)
  226. ArtificialHB.Name = "ArtificialHB"
  227.  
  228. script:WaitForChild("ArtificialHB")
  229.  
  230. frame = Frame_Speed
  231. tf = 0
  232. allowframeloss = false
  233. tossremainder = false
  234. lastframe = tick()
  235. script.ArtificialHB:Fire()
  236.  
  237. game:GetService("RunService").Heartbeat:connect(function(s, p)
  238. tf = tf + s
  239. if tf >= frame then
  240. if allowframeloss then
  241. script.ArtificialHB:Fire()
  242. lastframe = tick()
  243. else
  244. for i = 1, math.floor(tf / frame) do
  245. script.ArtificialHB:Fire()
  246. end
  247. lastframe = tick()
  248. end
  249. if tossremainder then
  250. tf = 0
  251. else
  252. tf = tf - frame * math.floor(tf / frame)
  253. end
  254. end
  255. end)
  256.  
  257. --//=================================\\
  258. --\\=================================//
  259.  
  260.  
  261.  
  262.  
  263.  
  264. --//=================================\\
  265. --|| SOME FUNCTIONS
  266. --\\=================================//
  267.  
  268. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  269. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  270. end
  271.  
  272. function PositiveAngle(NUMBER)
  273. if NUMBER >= 0 then
  274. NUMBER = 0
  275. end
  276. return NUMBER
  277. end
  278.  
  279. function NegativeAngle(NUMBER)
  280. if NUMBER <= 0 then
  281. NUMBER = 0
  282. end
  283. return NUMBER
  284. end
  285.  
  286. function Swait(NUMBER)
  287. if NUMBER == 0 or NUMBER == nil then
  288. ArtificialHB.Event:wait()
  289. else
  290. for i = 1, NUMBER do
  291. ArtificialHB.Event:wait()
  292. end
  293. end
  294. end
  295.  
  296. function QuaternionFromCFrame(cf)
  297. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  298. local trace = m00 + m11 + m22
  299. if trace > 0 then
  300. local s = math.sqrt(1 + trace)
  301. local recip = 0.5 / s
  302. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  303. else
  304. local i = 0
  305. if m11 > m00 then
  306. i = 1
  307. end
  308. if m22 > (i == 0 and m00 or m11) then
  309. i = 2
  310. end
  311. if i == 0 then
  312. local s = math.sqrt(m00 - m11 - m22 + 1)
  313. local recip = 0.5 / s
  314. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  315. elseif i == 1 then
  316. local s = math.sqrt(m11 - m22 - m00 + 1)
  317. local recip = 0.5 / s
  318. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  319. elseif i == 2 then
  320. local s = math.sqrt(m22 - m00 - m11 + 1)
  321. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  322. end
  323. end
  324. end
  325.  
  326. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  327. local xs, ys, zs = x + x, y + y, z + z
  328. local wx, wy, wz = w * xs, w * ys, w * zs
  329. local xx = x * xs
  330. local xy = x * ys
  331. local xz = x * zs
  332. local yy = y * ys
  333. local yz = y * zs
  334. local zz = z * zs
  335. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  336. end
  337.  
  338. function QuaternionSlerp(a, b, t)
  339. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  340. local startInterp, finishInterp;
  341. if cosTheta >= 0.0001 then
  342. if (1 - cosTheta) > 0.0001 then
  343. local theta = ACOS(cosTheta)
  344. local invSinTheta = 1 / SIN(theta)
  345. startInterp = SIN((1 - t) * theta) * invSinTheta
  346. finishInterp = SIN(t * theta) * invSinTheta
  347. else
  348. startInterp = 1 - t
  349. finishInterp = t
  350. end
  351. else
  352. if (1 + cosTheta) > 0.0001 then
  353. local theta = ACOS(-cosTheta)
  354. local invSinTheta = 1 / SIN(theta)
  355. startInterp = SIN((t - 1) * theta) * invSinTheta
  356. finishInterp = SIN(t * theta) * invSinTheta
  357. else
  358. startInterp = t - 1
  359. finishInterp = t
  360. end
  361. end
  362. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  363. end
  364.  
  365. function Clerp(a, b, t)
  366. local qa = {QuaternionFromCFrame(a)}
  367. local qb = {QuaternionFromCFrame(b)}
  368. local ax, ay, az = a.x, a.y, a.z
  369. local bx, by, bz = b.x, b.y, b.z
  370. local _t = 1 - t
  371. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  372. end
  373.  
  374. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  375. local frame = IT("Frame")
  376. frame.BackgroundTransparency = TRANSPARENCY
  377. frame.BorderSizePixel = BORDERSIZEPIXEL
  378. frame.Position = POSITION
  379. frame.Size = SIZE
  380. frame.BackgroundColor3 = COLOR
  381. frame.BorderColor3 = BORDERCOLOR
  382. frame.Name = NAME
  383. frame.Parent = PARENT
  384. return frame
  385. end
  386.  
  387. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  388. local label = IT("TextLabel")
  389. label.BackgroundTransparency = 1
  390. label.Size = UD2(1, 0, 1, 0)
  391. label.Position = UD2(0, 0, 0, 0)
  392. label.TextColor3 = TEXTCOLOR
  393. label.TextStrokeTransparency = STROKETRANSPARENCY
  394. label.TextTransparency = TRANSPARENCY
  395. label.FontSize = TEXTFONTSIZE
  396. label.Font = TEXTFONT
  397. label.BorderSizePixel = BORDERSIZEPIXEL
  398. label.TextScaled = false
  399. label.Text = TEXT
  400. label.Name = NAME
  401. label.Parent = PARENT
  402. return label
  403. end
  404.  
  405. function NoOutlines(PART)
  406. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  407. end
  408.  
  409.  
  410. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  411. local NEWWELD = IT(TYPE)
  412. NEWWELD.Part0 = PART0
  413. NEWWELD.Part1 = PART1
  414. NEWWELD.C0 = C0
  415. NEWWELD.C1 = C1
  416. NEWWELD.Parent = PARENT
  417. return NEWWELD
  418. end
  419.  
  420. function CreateSound(ID, PARENT, VOLUME, PITCH)
  421. local NEWSOUND = nil
  422. coroutine.resume(coroutine.create(function()
  423. NEWSOUND = IT("Sound", PARENT)
  424. NEWSOUND.Volume = VOLUME
  425. NEWSOUND.Pitch = PITCH
  426. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  427. Swait()
  428. NEWSOUND:play()
  429. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  430. end))
  431. return NEWSOUND
  432. end
  433.  
  434. function CFrameFromTopBack(at, top, back)
  435. local right = top:Cross(back)
  436. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  437. end
  438.  
  439. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  440. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  441. local mesh = IT("SpecialMesh",wave)
  442. mesh.MeshType = "FileMesh"
  443. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  444. mesh.Scale = SIZE
  445. mesh.Offset = VT(0,0,0)
  446. wave.CFrame = CFRAME
  447. coroutine.resume(coroutine.create(function(PART)
  448. for i = 1, WAIT do
  449. Swait()
  450. mesh.Scale = mesh.Scale + GROW
  451. if DOESROT == true then
  452. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  453. end
  454. wave.Transparency = wave.Transparency + (0.5/WAIT)
  455. if wave.Transparency > 0.99 then
  456. wave:remove()
  457. end
  458. end
  459. end))
  460. end
  461.  
  462. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  463. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  464. local mesh = IT("SpecialMesh",wave)
  465. mesh.MeshType = "Sphere"
  466. mesh.Scale = SIZE
  467. mesh.Offset = VT(0,0,0)
  468. wave.CFrame = CFRAME
  469. coroutine.resume(coroutine.create(function(PART)
  470. for i = 1, WAIT do
  471. Swait()
  472. mesh.Scale = mesh.Scale + GROW
  473. wave.Transparency = wave.Transparency + (1/WAIT)
  474. if wave.Transparency > 0.99 then
  475. wave:remove()
  476. end
  477. end
  478. end))
  479. end
  480.  
  481. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  482. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  483. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  484. wave.CFrame = CFRAME
  485. coroutine.resume(coroutine.create(function(PART)
  486. for i = 1, WAIT do
  487. Swait()
  488. mesh.Scale = mesh.Scale * GROW
  489. wave.Transparency = wave.Transparency + (0.5/WAIT)
  490. if wave.Transparency > 0.99 then
  491. wave:remove()
  492. end
  493. end
  494. end))
  495. end
  496.  
  497. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  498. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  499. local mesh = IT("BlockMesh",wave)
  500. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  501. coroutine.resume(coroutine.create(function(PART)
  502. for i = 1, WAIT do
  503. Swait()
  504. mesh.Scale = mesh.Scale + GROW
  505. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  506. wave.Transparency = wave.Transparency + (1/WAIT)
  507. if wave.Transparency > 0.99 then
  508. wave:remove()
  509. end
  510. end
  511. end))
  512. end
  513.  
  514. function MakeForm(PART,TYPE)
  515. if TYPE == "Cyl" then
  516. local MSH = IT("CylinderMesh",PART)
  517. elseif TYPE == "Ball" then
  518. local MSH = IT("SpecialMesh",PART)
  519. MSH.MeshType = "Sphere"
  520. elseif TYPE == "Wedge" then
  521. local MSH = IT("SpecialMesh",PART)
  522. MSH.MeshType = "Wedge"
  523. end
  524. end
  525.  
  526. function CheckTableForString(Table, String)
  527. for i, v in pairs(Table) do
  528. if string.find(string.lower(String), string.lower(v)) then
  529. return true
  530. end
  531. end
  532. return false
  533. end
  534.  
  535. function CheckIntangible(Hit)
  536. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  537. if Hit and Hit.Parent then
  538. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  539. return true
  540. end
  541. end
  542. return false
  543. end
  544.  
  545. Debris = game:GetService("Debris")
  546.  
  547. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  548. local Direction = CFrame.new(StartPos, Vec).lookVector
  549. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  550. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  551. if RayHit and CheckIntangible(RayHit) then
  552. if DelayIfHit then
  553. wait()
  554. end
  555. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  556. end
  557. return RayHit, RayPos, RayNormal
  558. end
  559.  
  560. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  561. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  562. end
  563.  
  564. function turnto(position)
  565. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  566. end
  567.  
  568. --//=================================\\
  569. --|| SPEECH
  570. --\\=================================//
  571.  
  572. function chatfunc(text,waitt)
  573. local chat = coroutine.wrap(function()
  574. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  575. Character:FindFirstChild("TalkingBillBoard"):destroy()
  576. end
  577. local naeeym2 = Instance.new("BillboardGui",Character)
  578. naeeym2.Size = UDim2.new(0,100,0,40)
  579. naeeym2.StudsOffset = Vector3.new(0,5,0)
  580. naeeym2.Adornee = Character.Head
  581. naeeym2.Name = "TalkingBillBoard"
  582. naeeym2.AlwaysOnTop = true
  583. local tecks2 = Instance.new("TextLabel",naeeym2)
  584. tecks2.BackgroundTransparency = 1
  585. tecks2.BorderSizePixel = 0
  586. tecks2.Text = ""
  587. tecks2.Font = "SciFi"
  588. tecks2.TextSize = 30
  589. tecks2.TextStrokeTransparency = 1
  590. tecks2.TextColor3 = SKILLTEXTCOLOR
  591. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  592. tecks2.Size = UDim2.new(1,0,0.5,0)
  593. for i = 1,string.len(text),1 do
  594. tecks2.Text = string.sub(text,1,i)
  595. Swait()
  596. end
  597. wait(waitt)
  598. coroutine.resume(coroutine.create(function()
  599. for i = 1, 10 do
  600. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  601. Swait()
  602. end
  603. naeeym2:Destroy()
  604. end))
  605. end)
  606. chat()
  607. end
  608.  
  609. --//=================================\\
  610. --|| WEAPON CREATION
  611. --\\=================================//
  612.  
  613. local EyeSizes={
  614. NumberSequenceKeypoint.new(0,1,0),
  615. NumberSequenceKeypoint.new(1,0,0)
  616. }
  617. local EyeTrans={
  618. NumberSequenceKeypoint.new(0,0.8,0),
  619. NumberSequenceKeypoint.new(1,1,0)
  620. }
  621. local PE=Instance.new("ParticleEmitter",art)
  622. PE.LightEmission=.8
  623. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  624. PE.Size=NumberSequence.new(EyeSizes)
  625. PE.Transparency=NumberSequence.new(EyeTrans)
  626. PE.Lifetime=NumberRange.new(0.35,1.5)
  627. PE.Rotation=NumberRange.new(0,360)
  628. PE.Rate=999
  629. PE.VelocitySpread = 10000
  630. PE.Acceleration = Vector3.new(0,0,0)
  631. PE.Drag = 5
  632. PE.Speed = NumberRange.new(0,0,0)
  633. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  634. PE.ZOffset = -1.5
  635. PE.Name = "PE"
  636. PE.Enabled = false
  637.  
  638. function particles(art)
  639. local PARTICLES = PE:Clone()
  640. PARTICLES.Parent = art
  641. end
  642.  
  643. local HANDFOLDER = IT("Folder",Weapon)
  644. HANDFOLDER.Name = "Hands"
  645.  
  646. for i = 1, 3 do
  647. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1),false)
  648. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  649. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  650. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1)*1.2,false)
  651. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  652. MakeForm(Palm2,"Ball")
  653. particles(Palm2)
  654.  
  655. local EN = IT("BoolValue",Palm)
  656. EN.Name = "IsEnabled"
  657. EN.Value = true
  658. table.insert(HANDS,{Palm,HandleWeld})
  659. end
  660.  
  661. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  662. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  663. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  664.  
  665. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  666. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  667. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  668.  
  669. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  670. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  671. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  672.  
  673. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  674. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  675. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  676.  
  677. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  678. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  679. MakeForm(HandlePart,"Ball")
  680. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  681. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  682. MakeForm(HandlePart,"Ball")
  683.  
  684. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  685. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  686. MakeForm(HandlePart,"Ball")
  687.  
  688. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  689. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  690. MakeForm(HandlePart,"Ball")
  691. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  692. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  693. MakeForm(HandlePart,"Ball")
  694. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  695. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  696. MakeForm(HandlePart,"Ball")
  697. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  698. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  699. MakeForm(HandlePart,"Ball")
  700. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  701. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  702. MakeForm(HandlePart,"Ball")
  703. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  704. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  705. MakeForm(HandlePart,"Ball")
  706. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  707. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  708. MakeForm(HandlePart,"Ball")
  709. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  710. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  711. MakeForm(HandlePart,"Ball")
  712. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  713. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  714. MakeForm(HandlePart,"Ball")
  715. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  716. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  717. MakeForm(HandlePart,"Ball")
  718.  
  719. local SCYTHE = IT("Model",Character)
  720. SCYTHE.Name = "SCYTHE"
  721.  
  722. local B = SCYTHE
  723. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  724. particles(HandlePart)
  725. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  726. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  727. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  728. MakeForm(part,"Ball")
  729. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  730. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  731. MakeForm(part,"Ball")
  732. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  733. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  734. MakeForm(part,"Ball")
  735. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  736. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  737. MakeForm(part,"Ball")
  738. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  739. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  740. MakeForm(part,"Ball")
  741. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  742. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  743. MakeForm(part,"Ball")
  744. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  745. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  746. MakeForm(part,"Ball")
  747. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  748. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  749. MakeForm(part,"Ball")
  750. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  751. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  752. MakeForm(part,"Ball")
  753. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  754. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  755. MakeForm(part,"Ball")
  756. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  757. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  758. MakeForm(part,"Ball")
  759. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  760. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  761. MakeForm(part,"Ball")
  762. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  763. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  764. MakeForm(part,"Ball")
  765. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  766. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  767. MakeForm(part,"Ball")
  768. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  769. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  770. MakeForm(part,"Ball")
  771. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  772. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  773. MakeForm(part,"Ball")
  774. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  775. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  776. MakeForm(part,"Ball")
  777. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  778. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  779. MakeForm(part,"Ball")
  780. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  781. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  782. MakeForm(part,"Ball")
  783. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  784. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  785. MakeForm(part,"Ball")
  786. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  787. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  788. MakeForm(part,"Ball")
  789. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  790. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  791.  
  792. for _, c in pairs(SCYTHE:GetChildren()) do
  793. if c.ClassName == "Part" then
  794. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  795. end
  796. end
  797.  
  798. Weapon.Parent = Character
  799.  
  800. Humanoid.Died:connect(function()
  801. KillChildren(Character)
  802. HANDS = {}
  803. HANDFOLDER:ClearAllChildren()
  804. SCYTHE:ClearAllChildren()
  805. for i = 1, 100 do
  806. Swait()
  807. sick.Volume = sick.Volume - 0.02
  808. end
  809. end)
  810.  
  811. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  812. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  813. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  814. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  815. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  816.  
  817. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  818. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  819. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  820. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  821. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  822.  
  823. --//=================================\\
  824. --|| DAMAGING
  825. --\\=================================//
  826.  
  827. function KillChildren(v)
  828. v:BreakJoints()
  829. for _, c in pairs(v:GetChildren()) do
  830. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  831. if c.Transparency < 1 then
  832. if c:FindFirstChildOfClass("Decal") then
  833. c:FindFirstChildOfClass("Decal"):remove()
  834. end
  835. particles(c)
  836. c.PE.Enabled = true
  837. c.Parent = Effects
  838. c.CanCollide = false
  839. c.Material = "Neon"
  840. c.Color = C3(1,0,0)
  841. c.Transparency = 0.5
  842. local grav = Instance.new("BodyPosition",c)
  843. grav.P = 20000
  844. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  845. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  846. grav.Name = "GravityForce"
  847. coroutine.resume(coroutine.create(function()
  848. for i = 1, 50 do
  849. Swait()
  850. c.Transparency = c.Transparency + 0.01
  851. end
  852. c.PE.Enabled = false
  853. Debris:AddItem(c,2)
  854. end))
  855. end
  856. end
  857. end
  858. end
  859.  
  860. function killnearest(position,range)
  861. for i,v in ipairs(workspace:GetChildren()) do
  862. local body = v:GetChildren()
  863. for part = 1, #body do
  864. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  865. if(body[part].Position - position).Magnitude < range then
  866. if v.ClassName == "Model" then
  867. KillChildren(v)
  868. end
  869. end
  870. end
  871. end
  872. end
  873. end
  874.  
  875. --//=================================\\
  876. --|| ATTACK FUNCTIONS AND STUFF
  877. --\\=================================//
  878.  
  879. function Intro()
  880. ATTACK = true
  881. Rooted = true
  882. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  883. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  884. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1))
  885. MakeForm(ORB,"Ball")
  886. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  887. MakeForm(ORB2,"Ball")
  888. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  889. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  890. for _, c in pairs(Character:GetChildren()) do
  891. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  892. c.Transparency = 1
  893. end
  894. end
  895. for i=0, 1, 0.1 / Animation_Speed do
  896. Swait()
  897. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  898. ORB2.CFrame = ORB.CFrame
  899. for _, c in pairs(Character:GetChildren()) do
  900. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  901. c.Transparency = 1
  902. elseif c.ClassName == "Accessory" then
  903. c:remove()
  904. end
  905. end
  906. for _, c in pairs(SCYTHE:GetChildren()) do
  907. if c.ClassName == "Part" then
  908. c.Transparency = 1
  909. c.Color = C3(0,0,0)
  910. end
  911. end
  912. Player:ClearCharacterAppearance()
  913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  919. end
  920. repeat
  921. Swait()
  922. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  923. ORB2.CFrame = ORB.CFrame
  924. until sick.TimePosition > 12
  925. CreateSound("134978657", Effects, 5, 1)
  926. repeat
  927. Swait()
  928. if MRANDOM(1,5) == 1 then
  929. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  930. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  931. MakeForm(SPHERE,"Ball")
  932. coroutine.resume(coroutine.create(function()
  933. for i = 1, 100 do
  934. Swait()
  935. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  936. SPHERE.Transparency = (i/100)
  937. end
  938. SPHERE:remove()
  939. end))
  940. end
  941. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  942. ORB2.CFrame = ORB.CFrame
  943. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  944. until sick.TimePosition > 24
  945. CreateSound("135017578", Effects, 5, 1)
  946. repeat
  947. Swait()
  948. if MRANDOM(1,5) == 1 then
  949. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  950. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  951. MakeForm(SPHERE,"Ball")
  952. coroutine.resume(coroutine.create(function()
  953. for i = 1, 100 do
  954. Swait()
  955. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  956. SPHERE.Transparency = (i/100)
  957. end
  958. SPHERE:remove()
  959. end))
  960. end
  961. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  962. ORB2.CFrame = ORB.CFrame
  963. if MRANDOM(1,5) == 1 then
  964. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  965. end
  966. if MRANDOM(1,5) == 1 then
  967. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  968. end
  969. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  970. until sick.TimePosition > 34.5
  971. repeat
  972. Swait()
  973. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  974. ORB2.CFrame = ORB.CFrame
  975. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1))
  976. if MRANDOM(1,5) == 1 then
  977. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  978. end
  979. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  980. until sick.TimePosition > 36
  981. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5))
  982. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5))
  983. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5))
  984. CreateSound("2691586", Effects, 5, 1)
  985. CreateSound("181384451", Effects, 10, 0.6)
  986. ORB:remove()
  987. ORB2:remove()
  988. tecks2.TextTransparency = 0
  989. repeat
  990. Swait()
  991. for _, c in pairs(Character:GetChildren()) do
  992. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  993. c.Transparency = 0
  994. c.Color = C3(0,0,0)
  995. elseif c.ClassName == "Accessory" then
  996. c:remove()
  997. end
  998. end
  999. for _, c in pairs(Weapon:GetChildren()) do
  1000. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1001. c.Transparency = 0
  1002. end
  1003. end
  1004. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1005. if c.ClassName == "Part" then
  1006. c.Transparency = 0
  1007. c.Color = C3(0,0,0)
  1008. end
  1009. end
  1010. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1011. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1018. until sick.TimePosition > 42
  1019. HandleWeld.Part0 = RightArm
  1020. for i=0, 1, 0.1 / Animation_Speed do
  1021. Swait()
  1022. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1029. end
  1030. for i = 1, 100 do
  1031. Swait()
  1032. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1033. for _, c in pairs(SCYTHE:GetChildren()) do
  1034. if c.ClassName == "Part" then
  1035. if c.Material ~= Enum.Material.Neon then
  1036. c.Transparency = c.Transparency - 0.01
  1037. end
  1038. c.Color = C3(0,0,0)
  1039. end
  1040. end
  1041. end
  1042. HandleWeld.Part0 = Torso
  1043. TRANSFORMED = true
  1044. ATTACK = false
  1045. Rooted = false
  1046. end
  1047.  
  1048. function AttackTemplate()
  1049. ATTACK = true
  1050. Rooted = false
  1051. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1052. HandleWeld.Part0 = RightArm
  1053. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1054. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1055. for i=0, 1, 0.1 / Animation_Speed do
  1056. Swait()
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1063. end
  1064. HandleWeld.Part0 = Torso
  1065. ATTACK = false
  1066. Rooted = false
  1067. end
  1068.  
  1069. function Hit()
  1070. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1071. if HAND[1].IsEnabled.Value == true then
  1072. HAND[1].IsEnabled.Value = false
  1073. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1074. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1075. for i = 1, 4 do
  1076. Swait()
  1077. killnearest(HAND[1].Position,5)
  1078. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1079. end
  1080. HAND[1].IsEnabled.Value = true
  1081. end
  1082. end
  1083.  
  1084. function Warp()
  1085. ATTACK = true
  1086. Rooted = true
  1087. UNANCHOR = false
  1088. RootPart.Anchored = true
  1089. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1090. HandleWeld.Part0 = RightArm
  1091. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1092. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1093. for i=0, 0.5, 0.1 / Animation_Speed do
  1094. Swait()
  1095. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1096. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1097. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1104. end
  1105. for i = 1, 10 do
  1106. Swait()
  1107. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1108. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1109. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1110. if c.ClassName == "Part" then
  1111. c.Transparency = c.Transparency + 0.1
  1112. end
  1113. end
  1114. end
  1115. for i=0, 1, 0.1 / Animation_Speed do
  1116. Swait()
  1117. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1118. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1119. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1124. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1126. end
  1127. local ORIGIN = RootPart.Position
  1128. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1129. for i=0, 1, 0.1 / Animation_Speed do
  1130. Swait()
  1131. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1132. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1133. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1140. end
  1141. UNANCHOR = true
  1142. RootPart.Anchored = false
  1143. for i = 1, 10 do
  1144. Swait()
  1145. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1146. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1147. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1148. if c.ClassName == "Part" then
  1149. c.Transparency = c.Transparency - 0.1
  1150. end
  1151. end
  1152. end
  1153. HandleWeld.Part0 = Torso
  1154. ATTACK = false
  1155. Rooted = false
  1156. end
  1157.  
  1158. function DeathlyDash()
  1159. ATTACK = true
  1160. Rooted = false
  1161. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1162. HandleWeld.Part0 = RightArm
  1163. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1164. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1165. for i=0, 1, 0.1 / Animation_Speed do
  1166. Swait()
  1167. turnto(Mouse.Hit.p)
  1168. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1175. end
  1176. local TRAILS = {}
  1177. local FOUND = false
  1178. for i = 1, 75 do
  1179. Swait()
  1180. local TRAIL = Character:Clone()
  1181. for _, c in pairs(TRAIL:GetChildren()) do
  1182. if c.ClassName == "Part" then
  1183. c.Anchored = true
  1184. c.Color = C3(1,0,0)
  1185. c.Transparency = 0.5
  1186. c.Material = "Neon"
  1187. c.CanCollide = false
  1188. else
  1189. c:remove()
  1190. end
  1191. end
  1192. TRAIL.Parent = Effects
  1193. table.insert(TRAILS,TRAIL)
  1194. Debris:AddItem(TRAIL,0.08)
  1195. for _, c in pairs(workspace:GetChildren()) do
  1196. if c.ClassName == "Model" then
  1197. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1198. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1199. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1200. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1201. killnearest(TORSO.Position,25)
  1202. FOUND = true
  1203. end
  1204. end
  1205. end
  1206. end
  1207. if FOUND == true then
  1208. for i = 1, 65 do
  1209. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1210. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1211. end
  1212. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1213. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1214. for i=0, 1, 0.1 / Animation_Speed do
  1215. Swait()
  1216. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1223. end
  1224. break
  1225. end
  1226. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1227. end
  1228. HandleWeld.Part0 = Torso
  1229. ATTACK = false
  1230. Rooted = false
  1231. end
  1232.  
  1233. function FatalGrab()
  1234. Rooted = true
  1235. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1236. if HAND[1].IsEnabled.Value == true then
  1237. HAND[1].IsEnabled.Value = false
  1238. HAND[1].CanCollide = true
  1239. local GRABBED = false
  1240. local GRABTARGET = nil
  1241. local HUMAN = nil
  1242. local HIT = HAND[1].Touched:Connect(function(hit)
  1243. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1244. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1245. if TORS ~= nil then
  1246. GRABTARGET = TORS
  1247. GRABBED = true
  1248. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1249. end
  1250. end
  1251. end)
  1252. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1253. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1254. for i = 1, 4 do
  1255. Swait()
  1256. turnto(Mouse.Hit.p)
  1257. if GRABBED == true then
  1258. break
  1259. end
  1260. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1261. end
  1262. if GRABBED == true then
  1263. UNANCHOR = false
  1264. RootPart.Anchored = true
  1265. HUMAN.PlatformStand = true
  1266. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1267. local WELD = weldBetween(HAND[1],GRABTARGET)
  1268. VALUE2 = true
  1269. for i = 1, 30 do
  1270. Swait()
  1271. HUMAN.PlatformStand = true
  1272. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1273. end
  1274. for i = 1, 50 do
  1275. Swait()
  1276. HUMAN.PlatformStand = true
  1277. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1278. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1279. end
  1280. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1281. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1282. CreateSound("289315275", GRABTARGET, 10, 2.5)
  1283. MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1284. WELD:remove()
  1285. KillChildren(GRABTARGET.Parent)
  1286. killnearest(GRABTARGET.Position,10)
  1287. UNANCHOR = true
  1288. RootPart.Anchored = false
  1289. for i = 1, 10 do
  1290. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1291. Swait()
  1292. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1293. end
  1294. VALUE2 = false
  1295. end
  1296. HAND[1].CanCollide = false
  1297. HAND[1].IsEnabled.Value = true
  1298. end
  1299. Rooted = false
  1300. end
  1301.  
  1302. function FatalWave()
  1303. ATTACK = true
  1304. Rooted = true
  1305. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1306. HandleWeld.Part0 = RightArm
  1307. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1308. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1309. for i=0, 1, 0.1 / Animation_Speed do
  1310. Swait()
  1311. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1312. turnto(Mouse.Hit.p)
  1313. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1314. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1315. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1317. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1318. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1319. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1320. end
  1321. for i=0,0.1, 0.1 / Animation_Speed do
  1322. Swait()
  1323. turnto(Mouse.Hit.p)
  1324. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1331. end
  1332. local angle = - 30
  1333. for i = 1, 5 do
  1334. coroutine.resume(coroutine.create(function()
  1335. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1336. local SpawnPosition = RayPos
  1337. local floor = RayHit
  1338. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1339. local LastPosition = RayPos
  1340. local Delay = 1
  1341. for i = 1, 15 do
  1342. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1343. local End = RayPos
  1344. LastPosition = End
  1345. if SpawnPosition then
  1346. killnearest(End,25)
  1347. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1348. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1349. end
  1350. Swait()
  1351. end
  1352. end))
  1353. angle = angle + 15
  1354. end
  1355. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1356. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1357. CreateSound("62339698", HitBox, 10, 0.4)
  1358. for i=0, 1, 0.1 / Animation_Speed do
  1359. Swait()
  1360. turnto(Mouse.Hit.p)
  1361. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1368. end
  1369. HandleWeld.Part0 = Torso
  1370. ATTACK = false
  1371. Rooted = false
  1372. end
  1373.  
  1374. function Reap()
  1375. ATTACK = true
  1376. Rooted = true
  1377. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1378. HandleWeld.Part0 = RightArm
  1379. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1380. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1381. for i=0, 3, 0.1 / Animation_Speed do
  1382. Swait()
  1383. for e=1,#HANDS do
  1384. if HANDS[e]~=nil then
  1385. local Thing=HANDS[e]
  1386. if Thing~=nil then
  1387. local MainPart=Thing[1]
  1388. local F=Thing[2]
  1389. MainPart.IsEnabled.Value = false
  1390. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1391. end
  1392. end
  1393. end
  1394. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1401. end
  1402. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1403. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1404. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1405. Swait()
  1406. repeat
  1407. Swait()
  1408. for e=1,#HANDS do
  1409. if HANDS[e]~=nil then
  1410. local Thing=HANDS[e]
  1411. if Thing~=nil then
  1412. local MainPart=Thing[1]
  1413. local F=Thing[2]
  1414. MainPart.IsEnabled.Value = false
  1415. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1416. end
  1417. end
  1418. end
  1419. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1421. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1422. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1424. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1426. until SOUND.playing == false
  1427. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Really red", VT(800,0,800))
  1428. MakeForm(FLOOR,"Cyl")
  1429. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1430. CreateSound("289315275", Effects, 5, 0.3)
  1431. for i = 1, 400 do
  1432. Swait()
  1433. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1434. if i > 100 then
  1435. if MRANDOM(1,2) == 1 then
  1436. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1437. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1438. MakeForm(SPHERE,"Ball")
  1439. coroutine.resume(coroutine.create(function()
  1440. for i = 1, 100 do
  1441. Swait()
  1442. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1443. SPHERE.Transparency = (i/100)
  1444. end
  1445. SPHERE:remove()
  1446. end))
  1447. end
  1448. end
  1449. end
  1450. CreateSound("62339698", Effects, 10, 0.3)
  1451. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1452. FLOOR:ClearAllChildren()
  1453. MakeForm(FLOOR,"Ball")
  1454. for i = 1, 50 do
  1455. Swait()
  1456. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1457. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1458. end
  1459. FLOOR:remove()
  1460. HandleWeld.Part0 = Torso
  1461. ATTACK = false
  1462. Rooted = false
  1463. for e=1,#HANDS do
  1464. if HANDS[e]~=nil then
  1465. local Thing=HANDS[e]
  1466. if Thing~=nil then
  1467. local MainPart=Thing[1]
  1468. local F=Thing[2]
  1469. MainPart.IsEnabled.Value = true
  1470. end
  1471. end
  1472. end
  1473. end
  1474.  
  1475. function Taunt()
  1476. ATTACK = true
  1477. Rooted = true
  1478. local SOUND = CreateSound("134978657", Head, 10, 1)
  1479. Swait()
  1480. repeat
  1481. Swait()
  1482. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1488. until SOUND.Playing == false
  1489. ATTACK = false
  1490. Rooted = false
  1491. end
  1492.  
  1493. --//=================================\\
  1494. --|| ASSIGN THINGS TO KEYS
  1495. --\\=================================//
  1496.  
  1497. function MouseDown(Mouse)
  1498. if ATTACK == false then
  1499. Hit()
  1500. end
  1501. end
  1502.  
  1503. function MouseUp(Mouse)
  1504. HOLD = false
  1505. end
  1506.  
  1507. function KeyDown(Key)
  1508. KEYHOLD = true
  1509. if TRANSFORMED == true and Rooted == false then
  1510. if Key == "t" and ATTACK == false then
  1511. Taunt()
  1512. end
  1513.  
  1514. if Key == "z" and ATTACK == false then
  1515. Warp()
  1516. end
  1517.  
  1518. if Key == "b" and ATTACK == false then
  1519. DeathlyDash()
  1520. end
  1521.  
  1522. if Key == "c" and ATTACK == false then
  1523. FatalGrab()
  1524. end
  1525.  
  1526. if Key == "v" and ATTACK == false then
  1527. FatalWave()
  1528. end
  1529.  
  1530. if Key == "x" and ATTACK == false then
  1531. Reap()
  1532. end
  1533. end
  1534.  
  1535. if Key == "9" and ATTACK == false then
  1536. CreateSound("135017578", Effects, 5, 1)
  1537. end
  1538. end
  1539.  
  1540. function KeyUp(Key)
  1541. KEYHOLD = false
  1542. end
  1543.  
  1544. Mouse.Button1Down:connect(function(NEWKEY)
  1545. MouseDown(NEWKEY)
  1546. end)
  1547. Mouse.Button1Up:connect(function(NEWKEY)
  1548. MouseUp(NEWKEY)
  1549. end)
  1550. Mouse.KeyDown:connect(function(NEWKEY)
  1551. KeyDown(NEWKEY)
  1552. end)
  1553. Mouse.KeyUp:connect(function(NEWKEY)
  1554. KeyUp(NEWKEY)
  1555. end)
  1556.  
  1557. --//=================================\\
  1558. --\\=================================//
  1559.  
  1560.  
  1561. function unanchor()
  1562. if UNANCHOR == true then
  1563. RootPart.Anchored = false
  1564. end
  1565. for _, c in pairs(SCYTHE:GetChildren()) do
  1566. if c.ClassName == "Part" then
  1567. c.Anchored = false
  1568. end
  1569. end
  1570. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1571. if c.ClassName == "Part" then
  1572. c.Anchored = false
  1573. end
  1574. end
  1575. for _, c in pairs(Weapon:GetChildren()) do
  1576. if c.ClassName == "Part" then
  1577. c.Anchored = false
  1578. end
  1579. end
  1580. end
  1581.  
  1582.  
  1583. --//=================================\\
  1584. --|| WRAP THE WHOLE SCRIPT UP
  1585. --\\=================================//
  1586.  
  1587. Humanoid.Changed:connect(function(Jump)
  1588. if Jump == "Jump" and (Disable_Jump == true) then
  1589. Humanoid.Jump = false
  1590. end
  1591. end)
  1592.  
  1593. local FF = IT("ForceField",Character)
  1594. FF.Visible = false
  1595.  
  1596. INSTANT = false
  1597. Speed = 20
  1598.  
  1599. while true do
  1600. Swait()
  1601. SINE = SINE + CHANGE
  1602. --if DEAD == false then
  1603. if VALUE2 == false then
  1604. for e=1,#HANDS do
  1605. if HANDS[e]~=nil then
  1606. local Thing=HANDS[e]
  1607. if Thing~=nil then
  1608. local MainPart=Thing[1]
  1609. local F=Thing[2]
  1610. if MainPart.IsEnabled.Value == true then
  1611. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1612. end
  1613. end
  1614. end
  1615. end
  1616. end
  1617. ANIMATE.Parent = nil
  1618. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1619. IDLEANIMATION:Play()
  1620. if TRANSFORMED == true then
  1621. tecks2.TextTransparency = 0
  1622. for _, c in pairs(Character:GetChildren()) do
  1623. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1624. c.Anchored = false
  1625. c.Transparency = 0
  1626. c.Color = C3(0,0,0)
  1627. end
  1628. end
  1629. for _, c in pairs(Weapon:GetChildren()) do
  1630. if c.ClassName == "Part" then
  1631. c.Transparency = 0
  1632. end
  1633. end
  1634. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1635. if c.ClassName == "Part" then
  1636. c.Color = C3(0,0,0)
  1637. if c:FindFirstChild("PE") then
  1638. c.PE.Enabled = true
  1639. end
  1640. end
  1641. end
  1642. for _, c in pairs(SCYTHE:GetChildren()) do
  1643. if c.ClassName == "Part" then
  1644. if c.Material ~= Enum.Material.Neon then
  1645. c.Transparency = 0
  1646. end
  1647. c.Color = C3(0,0,0)
  1648. if c:FindFirstChild("PE") then
  1649. c.PE.Enabled = true
  1650. end
  1651. end
  1652. end
  1653. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1654. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1655. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1656. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1657. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1658. if ATTACK == false and VALUE2 == false then
  1659. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1660. end
  1661. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1662. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1663. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1664. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1665. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1666. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1667. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1668. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1669. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1670. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1671. end
  1672. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1673. ANIM = "Jump"
  1674. if ATTACK == false then
  1675. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1681. end
  1682. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1683. ANIM = "Fall"
  1684. if ATTACK == false then
  1685. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1691. end
  1692. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1693. ANIM = "Idle"
  1694. if ATTACK == false then
  1695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1701. end
  1702. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1703. ANIM = "Walk"
  1704. WALK = WALK + 1 / Animation_Speed
  1705. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1706. WALK = 0
  1707. if WALKINGANIM == true then
  1708. WALKINGANIM = false
  1709. elseif WALKINGANIM == false then
  1710. WALKINGANIM = true
  1711. end
  1712. end
  1713. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1714. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1715. if ATTACK == false then
  1716. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1720. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1722. end
  1723. end
  1724. end
  1725. --end
  1726. Humanoid.DisplayDistanceType = "None"
  1727. unanchor()
  1728. Humanoid.MaxHealth = "inf"
  1729. Humanoid.Health = "inf"
  1730. if Rooted == false then
  1731. Disable_Jump = false
  1732. Humanoid.WalkSpeed = Speed
  1733. elseif Rooted == true then
  1734. Disable_Jump = true
  1735. Humanoid.WalkSpeed = 0
  1736. end
  1737. if Head:FindFirstChild("face") then
  1738. Head.face:remove()
  1739. end
  1740. local MATHS = {"0","1"}
  1741. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1742. Humanoid.PlatformStand = false
  1743. if INTRO == false and INSTANT == false then
  1744. INTRO = true
  1745. coroutine.resume(coroutine.create(function()
  1746. sick:Play()
  1747. Intro()
  1748. end))
  1749. end
  1750. if INSTANT == true then
  1751. if TRANSFORMED == false then
  1752. sick.TimePosition = 60
  1753. Player:ClearCharacterAppearance()
  1754. sick:Play()
  1755. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1756. if c.ClassName == "Part" then
  1757. c.Transparency = 0
  1758. end
  1759. end
  1760. end
  1761. TRANSFORMED = true
  1762. end
  1763. script.Parent = PlayerGui
  1764. Character.Parent = workspace
  1765. Humanoid.Parent = Character
  1766. Player:ClearCharacterAppearance()
  1767. end
  1768.  
  1769. --//=================================\\
  1770. --\\=================================//
  1771.  
  1772.  
  1773.  
  1774.  
  1775.  
  1776. --//====================================================\\--
  1777. --|| END OF SCRIPT
  1778. --\\====================================================//--
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