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  1. ###############################################
  2. ## ##
  3. ## WildStacker Configuration ##
  4. ## Developed by Ome_R ##
  5. ## ##
  6. ###############################################
  7.  
  8. # How much time should be passed between saves? (in ticks)
  9. # Set 0 to disable (not recommended. saving is done async, and will not lag your server)
  10. save-interval: 6000
  11.  
  12. # How should the item that is given to players by the give command be called?
  13. # {0} represents stack size
  14. # {1} represents entity/block type
  15. # {2} represents item type (Egg / Spawner / Barrel)
  16. give-item-name: '&6&lx{0} &7&l{1} {2}'
  17.  
  18. # Here you can configurable all features related to stacked items.
  19. items:
  20. # Should items get stacked on the server?
  21. enabled: true
  22.  
  23. # How many blocks from the item should be for checking for other items to stack into?
  24. merge-radius: 5
  25.  
  26. # Custom display-name for the items on ground.
  27. # If you don't want a display-name, use "custom-name: ''"
  28. # {0} represents stack amount
  29. # {1} represents display name
  30. # {2} represents display name in upper case
  31. custom-name: '&6&lx{0} &7&l{1}'
  32.  
  33. # Blacklisted items are items that won't get stacked.
  34. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  35. # If you wish to enable stacking of all items, use "blacklist: []"
  36. blacklist:
  37. - EGG
  38.  
  39. # Set a maximum stack for specific items.
  40. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  41. # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
  42. # If you don't want any limits, you can set a random type.
  43. limits:
  44. STONE: 1024
  45. LOG:1: 1024
  46.  
  47. # A list of worlds items won't get stacked inside them (case-sensitive)
  48. disabled-worlds:
  49. - disabled_world
  50.  
  51. # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  52. # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  53. # of 80 different items.
  54. fix-stack: false
  55.  
  56. # When item-display is enabled, the item's name will be displayed instead of it's type
  57. # This will take place on all items, and can only be overridden by custom-display section.
  58. item-display: false
  59.  
  60. # When buckets stacker is enabled, water & lava buckets will be stacked in your inventory
  61. # with a max-stack size of 16.
  62. buckets-stacker: true
  63.  
  64. # Here you can configurable all features related to stacked entities.
  65. entities:
  66. # Should entities get stacked on the server?
  67. enabled: true
  68.  
  69. # How many blocks from the entity should be for checking for other entities to stack into?
  70. merge-radius: 10
  71.  
  72. # Custom display-name for the entities.
  73. # If you don't want a display-name, use "custom-name: ''"
  74. # {0} represents stack amount
  75. # {1} represents entity type
  76. # {2} represents entity type in upper case
  77. custom-name: '&6&lx{0} &7&l{1}'
  78.  
  79. # Blacklisted entities are entities that won't get stacked.
  80. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  81. # If you wish to enable stacking of all entities, use "blacklist: []"
  82. blacklist:
  83. - BLAZE
  84.  
  85. # Set a maximum stack for specific entities.
  86. # Make sure you follow the "ENTITY-TYPE" format.
  87. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  88. # If you don't want any limits, you can set a random type.
  89. limits:
  90. PIG: 10
  91. ZOMBIE: 50
  92.  
  93. # A list of worlds entities won't get stacked inside them (case-sensitive)
  94. disabled-worlds:
  95. - disabled_world
  96.  
  97. # Blacklisted spawn reasons are spawn reasons that entities that were spawned with these reasons won't get stacked.
  98. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  99. # If you wish to enable stacking of all entities that are spawned, use "spawn-blacklist: []"
  100. spawn-blacklist:
  101. - CHUNK_GEN
  102.  
  103. # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
  104. # Color codes aren't supported, as well as regex.
  105. # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []"
  106. name-blacklist:
  107. - '&f(.*)'
  108.  
  109. # How much time should be passed between auto-stacking? (in ticks)
  110. # Use it on your own risk. Every run, the plugin will go over *all* the entities
  111. # on your server and will try to stack *each* one of them. It may cause lag with incorrect value.
  112. # I recommend setting it to at least 10 seconds (200 ticks)
  113. # If you wish to disable the auto-stacking task, set the stack-interval to 0.
  114. stack-interval: 0
  115.  
  116. # Here you can configurable all features related to the kill-all task.
  117. # Every run, the plugin will remove all the stacked entities from your server.
  118. # No drops will be drops, and it won't lag your server at all.
  119. kill-all:
  120. # How much time should be passed between auto-killing? (in ticks)
  121. # If you wish to disable the auto-killing task, set the interval to 0.
  122. interval: 0
  123.  
  124. # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  125. # This feature will work if the interval is set to 0 - these are two different features!
  126. clear-lagg: true
  127.  
  128. # A list of all checks that the plugin does before trying to stack two entities together.
  129. stack-checks:
  130. AGE: false
  131. EXACT_AGE: false
  132. CAN_BREED: false
  133. IS_TAMED: true
  134. ANIMAL_OWNER: true
  135. SKELETON_TYPE: false
  136. ZOMBIE_BABY: false
  137. SLIME_SIZE: false
  138. ZOMBIE_PIGMAN_ANGRY: false
  139. ENDERMAN_CARRIED_BLOCK: false
  140. BAT_AWAKE: false
  141. GUARDIAN_ELDER: false
  142. PIG_SADDLE: true
  143. SHEEP_SHEARED: true
  144. SHEEP_COLOR: false
  145. WOLF_ANGRY: false
  146. WOLF_COLLAR_COLOR: true
  147. OCELOT_TYPE: true
  148. HORSE_TYPE: true
  149. HORSE_COLOR: true
  150. HORSE_STYLE: true
  151. HORSE_CARRYING_CHEST: true
  152. HORSE_TAME_PROGRESS: true
  153. HORSE_MAX_TAME_PROGRESS: true
  154. HORSE_JUMP: true
  155. RABBIT_TYPE: true
  156. VILLAGER_PROFESSION: false
  157. LLAMA_COLOR: true
  158. LLAMA_STRENGTH: true
  159. PARROT_TYPE: true
  160. PUFFERFISH_STATE: true
  161. TROPICALFISH_TYPE: true
  162. TROPICALFISH_BODY_COLOR: true
  163. TROPICALFISH_TYPE_COLOR: true
  164. PHANTOM_SIZE: true
  165.  
  166. # A list of all actions that the plugin check before unstacking an entity stack.
  167. stack-split:
  168. NAME_TAG: true
  169. MUSHROOM_SHEAR: true
  170. SHEEP_SHEAR: true
  171. SHEEP_DYE: true
  172. ENTITY_BREED: true
  173.  
  174. # Linked-entities are entities that are linked to one spawner or more.
  175. # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  176. # Linked entities feature won't work if entities-stacking is disabled.
  177. linked-entities:
  178. # Should entities will be linked to spawners?
  179. enabled: true
  180.  
  181. # The maximum distance that the linked entity can be from the spawner.
  182. # If the entity is too far, it will get unlinked automatically from the spawner.
  183. max-distance: 10
  184.  
  185. # Instant-kill will kill the entire stack instead of unstack it by one.
  186. # When an entire stack dies, their drops are getting multiplied.
  187. # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  188. # If you don't want instant-kill, use "instant-kill: []"
  189. instant-kill:
  190. - FALL
  191. - LAVA
  192.  
  193. # Nerfed entities are entities that cannot attack / target other entities and players.
  194. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  195. # If you don't want nerfed entities, use "nerfed-spawning: []"
  196. nerfed-spawning:
  197. - SPAWNER
  198.  
  199. # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  200. # This feature is great for flying entities, like blazes and ghasts.
  201. stack-down:
  202. # Should the stack-down feature will be enabled on the server?
  203. enabled: true
  204. # A list of entities that will be forced to only stack down.
  205. stack-down-types:
  206. - BLAZE
  207. - GHAST
  208.  
  209. # If a stacked entity dies from fire, should the fire continue to the next entity?
  210. keep-fire: true
  211.  
  212. # If mythic mobs is enabled, will it's entities get stacked?
  213. mythic-mobs-stack: false
  214.  
  215. # When this feature is enabled, blazes will always drop blazes and not only when they are killed by players.
  216. blazes-always-drop: true
  217.  
  218. # When enabled, the stack will keep the lowest health between the two entities that are stacked.
  219. keep-lowest-health: false
  220.  
  221. # When enabled, parents of the entity will get stacked together after breeding.
  222. stack-after-breed: true
  223.  
  224. # When enabled, entities' names will be shown only if player looks exactly towards them.
  225. hide-names: false
  226.  
  227. # Here you can configurable all features related to stacked spawners.
  228. spawners:
  229. # Should spawners get stacked on the server?
  230. enabled: true
  231.  
  232. # How many blocks from the spawner should be for checking for other spawners to stack into?
  233. merge-radius: 1
  234.  
  235. # Custom hologram for the spawners.
  236. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  237. # If you don't want a hologram, use "custom-name: ''"
  238. # {0} represents stack amount
  239. # {1} represents entity type
  240. # {2} represents entity type in upper case
  241. custom-name: '&6&lx{0} &7&l{1}'
  242.  
  243. # Blacklisted spawners are spawners that won't get stacked.
  244. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  245. # If you wish to enable stacking of all spawners, use "blacklist: []"
  246. blacklist:
  247. - BLAZE
  248.  
  249. # Set a maximum stack for specific spawners.
  250. # Make sure you follow the "ENTITY-TYPE" format.
  251. # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
  252. # If you don't want any limits, you can set a random type.
  253. limits:
  254. PIG: 10
  255. ZOMBIE: 50
  256.  
  257. # A list of worlds spawners won't get stacked inside them (case-sensitive)
  258. disabled-worlds:
  259. - disabled_world
  260.  
  261. # When enabled, the plugin will try to find a spawner in the whole chunk instead
  262. # of only in the provided radius. merge-radius will be overridden, and will be used
  263. # as a y-level range only.
  264. chunk-merge: false
  265.  
  266. # Should explosions break the entire stack, or just reducing it by one?
  267. explosions-break-stack: true
  268.  
  269. # Chance of spawners to be dropped after an explosion.
  270. explosions-break-chance: 100
  271.  
  272. # Should spawners get dropped without silktouch?
  273. # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  274. # This feature will not work with other spawner-providers, such as SilkSpawners
  275. drop-without-silk: false
  276.  
  277. # Here you can configurable all features related to silk-touch enchantment.
  278. silk-spawners:
  279. # Should spawners get dropped when mining them using a silk-touch pickaxe?
  280. # If another similar plugin to this feature is enabled, it will override this feature.
  281. enabled: true
  282.  
  283. # Custom name for the item.
  284. # If you don't want a custom name, use "custom-name: ''"
  285. # {0} represents stack amount
  286. # {1} represents entity type
  287. custom-name: '&fx{0} &e{1} &fSpawners'
  288.  
  289. # Should explosions will act like silk-touch and drop the spawner?
  290. explosions-drop-spawner: true
  291.  
  292. # Should the spawner item go straight into the player's inventory instead of dropping on ground?
  293. drop-to-inventory: true
  294.  
  295. # Should sneaking while mining will break the entire stack instead of reducing it by one?
  296. shift-get-whole-stack: true
  297.  
  298. # Should one item will be dropped for a stacked spawner instead of multiple items?
  299. # This feature will not work with other spawner-providers, such as SilkSpawners
  300. get-stacked-item: true
  301.  
  302. # When enabled, holograms will only be displayed when clicking on spawners.
  303. # They will be displayed for 3 seconds.
  304. # You must set a valid custom-name for it to work.
  305. floating-names: false
  306.  
  307. # Here you can configurable all features related to the break menu.
  308. break-menu:
  309. # When enabled and shift right-clicking a spawner, a "break-menu" will be opened.
  310. # You can select there how many spawners you want to remove from the stack.
  311. enabled: false
  312. size: 3
  313.  
  314. # The title of the gui.
  315. title: '&lBreak Menu'
  316.  
  317. # Here you can list all fill items for the gui.
  318. # If you don't want any, set the type to AIR.
  319. fill-items:
  320. '1':
  321. type: STAINED_GLASS_PANE
  322. data: 15
  323. name: '&f'
  324. slots: 0,1,7,8,9,17,18,19,25,26
  325. '2':
  326. type: STAINED_GLASS_PANE
  327. data: 1
  328. name: '&f'
  329. slots: 2,3,4,5,6,10,12,14,16,20,21,22,23,24
  330.  
  331. # Here you can list all break slots.
  332. break-slots:
  333. '11':
  334. type: MOB_SPAWNER
  335. name: '&6&lx64 Spawners'
  336. amount: 64
  337. '13':
  338. type: MOB_SPAWNER
  339. name: '&6&lx128 Spawners'
  340. amount: 128
  341. '15':
  342. type: MOB_SPAWNER
  343. name: '&6&lx256 Spawners'
  344. amount: 256
  345.  
  346. # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
  347. # You can give a player the ability to place all spawners with wildstacker.place.*
  348. placement-permission: false
  349.  
  350. # When enabled and player is placing a spawner while sneaking, all of the spawners the player
  351. # is holding will be placed instead of only 1.
  352. shift-place-stack: true
  353.  
  354. # Set a charge amount for breaking spawners.
  355. break-charge:
  356. amount: 0
  357. multiply-stack-amount: false
  358.  
  359. # Set a charge amount for placing spawners.
  360. place-charge:
  361. amount: 0
  362. multiply-stack-amount: false
  363.  
  364. # Here you can configurable all features related to stacked barrels (aka stacked blocks).
  365. barrels:
  366. # Should blocks get stacked into barrels on the server?
  367. enabled: false
  368.  
  369. # How many blocks from the barrel should be for checking for other blocks to stack into?
  370. merge-radius: 1
  371.  
  372. # Custom hologram for the barrels.
  373. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  374. # If you don't want a hologram, use "custom-name: ''"
  375. # {0} represents stack amount
  376. # {1} represents barrel type
  377. # {2} represents barrel type in upper case
  378. custom-name: '&6&lx{0} &7&l{1}'
  379.  
  380. # Whitelisted blocks are blocks that will get stacked.
  381. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  382. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  383. # If you wish to disable stacking of all blocks, use "enabled: false"
  384. whitelist:
  385. - DIAMOND_BLOCK
  386.  
  387. # Set a maximum stack for a specific barrel.
  388. # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
  389. # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  390. # If you don't want any limits, you can set a random type.
  391. limits:
  392. DIAMOND_BLOCK: 100
  393.  
  394. # A list of worlds barrels won't get stacked inside them (case-sensitive)
  395. disabled-worlds:
  396. - disabled_world
  397.  
  398. # When enabled, the plugin will try to find a block in the whole chunk instead
  399. # of only in the provided radius. merge-radius will be overridden, and will be used
  400. # as a y-level range only.
  401. chunk-merge: false
  402.  
  403. # Should explosions break the entire stack, or just reducing it by one?
  404. explosions-break-stack: true
  405.  
  406. # Here you can configurable all features related to toggle commands.
  407. toggle-command:
  408. # Should toggle-commands be enabled?
  409. enabled: false
  410.  
  411. # What's the toggle command will be?
  412. command: stacker toggle
  413.  
  414. # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
  415. # he can put blocks to add to the barrel.
  416. place-inventory: true
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