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- ###############################################
- ## ##
- ## WildStacker Configuration ##
- ## Developed by Ome_R ##
- ## ##
- ###############################################
- # How much time should be passed between saves? (in ticks)
- # Set 0 to disable (not recommended. saving is done async, and will not lag your server)
- save-interval: 6000
- # How should the item that is given to players by the give command be called?
- # {0} represents stack size
- # {1} represents entity/block type
- # {2} represents item type (Egg / Spawner / Barrel)
- give-item-name: '&6&lx{0} &7&l{1} {2}'
- # Here you can configurable all features related to stacked items.
- items:
- # Should items get stacked on the server?
- enabled: true
- # How many blocks from the item should be for checking for other items to stack into?
- merge-radius: 5
- # Custom display-name for the items on ground.
- # If you don't want a display-name, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents display name
- # {2} represents display name in upper case
- custom-name: '&6&lx{0} &7&l{1}'
- # Blacklisted items are items that won't get stacked.
- # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # If you wish to enable stacking of all items, use "blacklist: []"
- blacklist:
- - EGG
- # Set a maximum stack for specific items.
- # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
- # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
- # If you don't want any limits, you can set a random type.
- limits:
- STONE: 1024
- LOG:1: 1024
- # A list of worlds items won't get stacked inside them (case-sensitive)
- disabled-worlds:
- - disabled_world
- # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
- # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
- # of 80 different items.
- fix-stack: false
- # When item-display is enabled, the item's name will be displayed instead of it's type
- # This will take place on all items, and can only be overridden by custom-display section.
- item-display: false
- # When buckets stacker is enabled, water & lava buckets will be stacked in your inventory
- # with a max-stack size of 16.
- buckets-stacker: true
- # Here you can configurable all features related to stacked entities.
- entities:
- # Should entities get stacked on the server?
- enabled: true
- # How many blocks from the entity should be for checking for other entities to stack into?
- merge-radius: 10
- # Custom display-name for the entities.
- # If you don't want a display-name, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents entity type
- # {2} represents entity type in upper case
- custom-name: '&6&lx{0} &7&l{1}'
- # Blacklisted entities are entities that won't get stacked.
- # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- # If you wish to enable stacking of all entities, use "blacklist: []"
- blacklist:
- - BLAZE
- # Set a maximum stack for specific entities.
- # Make sure you follow the "ENTITY-TYPE" format.
- # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
- # If you don't want any limits, you can set a random type.
- limits:
- PIG: 10
- ZOMBIE: 50
- # A list of worlds entities won't get stacked inside them (case-sensitive)
- disabled-worlds:
- - disabled_world
- # Blacklisted spawn reasons are spawn reasons that entities that were spawned with these reasons won't get stacked.
- # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- # If you wish to enable stacking of all entities that are spawned, use "spawn-blacklist: []"
- spawn-blacklist:
- - CHUNK_GEN
- # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
- # Color codes aren't supported, as well as regex.
- # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []"
- name-blacklist:
- - '&f(.*)'
- # How much time should be passed between auto-stacking? (in ticks)
- # Use it on your own risk. Every run, the plugin will go over *all* the entities
- # on your server and will try to stack *each* one of them. It may cause lag with incorrect value.
- # I recommend setting it to at least 10 seconds (200 ticks)
- # If you wish to disable the auto-stacking task, set the stack-interval to 0.
- stack-interval: 0
- # Here you can configurable all features related to the kill-all task.
- # Every run, the plugin will remove all the stacked entities from your server.
- # No drops will be drops, and it won't lag your server at all.
- kill-all:
- # How much time should be passed between auto-killing? (in ticks)
- # If you wish to disable the auto-killing task, set the interval to 0.
- interval: 0
- # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
- # This feature will work if the interval is set to 0 - these are two different features!
- clear-lagg: true
- # A list of all checks that the plugin does before trying to stack two entities together.
- stack-checks:
- AGE: false
- EXACT_AGE: false
- CAN_BREED: false
- IS_TAMED: true
- ANIMAL_OWNER: true
- SKELETON_TYPE: false
- ZOMBIE_BABY: false
- SLIME_SIZE: false
- ZOMBIE_PIGMAN_ANGRY: false
- ENDERMAN_CARRIED_BLOCK: false
- BAT_AWAKE: false
- GUARDIAN_ELDER: false
- PIG_SADDLE: true
- SHEEP_SHEARED: true
- SHEEP_COLOR: false
- WOLF_ANGRY: false
- WOLF_COLLAR_COLOR: true
- OCELOT_TYPE: true
- HORSE_TYPE: true
- HORSE_COLOR: true
- HORSE_STYLE: true
- HORSE_CARRYING_CHEST: true
- HORSE_TAME_PROGRESS: true
- HORSE_MAX_TAME_PROGRESS: true
- HORSE_JUMP: true
- RABBIT_TYPE: true
- VILLAGER_PROFESSION: false
- LLAMA_COLOR: true
- LLAMA_STRENGTH: true
- PARROT_TYPE: true
- PUFFERFISH_STATE: true
- TROPICALFISH_TYPE: true
- TROPICALFISH_BODY_COLOR: true
- TROPICALFISH_TYPE_COLOR: true
- PHANTOM_SIZE: true
- # A list of all actions that the plugin check before unstacking an entity stack.
- stack-split:
- NAME_TAG: true
- MUSHROOM_SHEAR: true
- SHEEP_SHEAR: true
- SHEEP_DYE: true
- ENTITY_BREED: true
- # Linked-entities are entities that are linked to one spawner or more.
- # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
- # Linked entities feature won't work if entities-stacking is disabled.
- linked-entities:
- # Should entities will be linked to spawners?
- enabled: true
- # The maximum distance that the linked entity can be from the spawner.
- # If the entity is too far, it will get unlinked automatically from the spawner.
- max-distance: 10
- # Instant-kill will kill the entire stack instead of unstack it by one.
- # When an entire stack dies, their drops are getting multiplied.
- # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
- # If you don't want instant-kill, use "instant-kill: []"
- instant-kill:
- - FALL
- - LAVA
- # Nerfed entities are entities that cannot attack / target other entities and players.
- # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- # If you don't want nerfed entities, use "nerfed-spawning: []"
- nerfed-spawning:
- - SPAWNER
- # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
- # This feature is great for flying entities, like blazes and ghasts.
- stack-down:
- # Should the stack-down feature will be enabled on the server?
- enabled: true
- # A list of entities that will be forced to only stack down.
- stack-down-types:
- - BLAZE
- - GHAST
- # If a stacked entity dies from fire, should the fire continue to the next entity?
- keep-fire: true
- # If mythic mobs is enabled, will it's entities get stacked?
- mythic-mobs-stack: false
- # When this feature is enabled, blazes will always drop blazes and not only when they are killed by players.
- blazes-always-drop: true
- # When enabled, the stack will keep the lowest health between the two entities that are stacked.
- keep-lowest-health: false
- # When enabled, parents of the entity will get stacked together after breeding.
- stack-after-breed: true
- # When enabled, entities' names will be shown only if player looks exactly towards them.
- hide-names: false
- # Here you can configurable all features related to stacked spawners.
- spawners:
- # Should spawners get stacked on the server?
- enabled: true
- # How many blocks from the spawner should be for checking for other spawners to stack into?
- merge-radius: 1
- # Custom hologram for the spawners.
- # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
- # If you don't want a hologram, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents entity type
- # {2} represents entity type in upper case
- custom-name: '&6&lx{0} &7&l{1}'
- # Blacklisted spawners are spawners that won't get stacked.
- # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- # If you wish to enable stacking of all spawners, use "blacklist: []"
- blacklist:
- - BLAZE
- # Set a maximum stack for specific spawners.
- # Make sure you follow the "ENTITY-TYPE" format.
- # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
- # If you don't want any limits, you can set a random type.
- limits:
- PIG: 10
- ZOMBIE: 50
- # A list of worlds spawners won't get stacked inside them (case-sensitive)
- disabled-worlds:
- - disabled_world
- # When enabled, the plugin will try to find a spawner in the whole chunk instead
- # of only in the provided radius. merge-radius will be overridden, and will be used
- # as a y-level range only.
- chunk-merge: false
- # Should explosions break the entire stack, or just reducing it by one?
- explosions-break-stack: true
- # Chance of spawners to be dropped after an explosion.
- explosions-break-chance: 100
- # Should spawners get dropped without silktouch?
- # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
- # This feature will not work with other spawner-providers, such as SilkSpawners
- drop-without-silk: false
- # Here you can configurable all features related to silk-touch enchantment.
- silk-spawners:
- # Should spawners get dropped when mining them using a silk-touch pickaxe?
- # If another similar plugin to this feature is enabled, it will override this feature.
- enabled: true
- # Custom name for the item.
- # If you don't want a custom name, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents entity type
- custom-name: '&fx{0} &e{1} &fSpawners'
- # Should explosions will act like silk-touch and drop the spawner?
- explosions-drop-spawner: true
- # Should the spawner item go straight into the player's inventory instead of dropping on ground?
- drop-to-inventory: true
- # Should sneaking while mining will break the entire stack instead of reducing it by one?
- shift-get-whole-stack: true
- # Should one item will be dropped for a stacked spawner instead of multiple items?
- # This feature will not work with other spawner-providers, such as SilkSpawners
- get-stacked-item: true
- # When enabled, holograms will only be displayed when clicking on spawners.
- # They will be displayed for 3 seconds.
- # You must set a valid custom-name for it to work.
- floating-names: false
- # Here you can configurable all features related to the break menu.
- break-menu:
- # When enabled and shift right-clicking a spawner, a "break-menu" will be opened.
- # You can select there how many spawners you want to remove from the stack.
- enabled: false
- size: 3
- # The title of the gui.
- title: '&lBreak Menu'
- # Here you can list all fill items for the gui.
- # If you don't want any, set the type to AIR.
- fill-items:
- '1':
- type: STAINED_GLASS_PANE
- data: 15
- name: '&f'
- slots: 0,1,7,8,9,17,18,19,25,26
- '2':
- type: STAINED_GLASS_PANE
- data: 1
- name: '&f'
- slots: 2,3,4,5,6,10,12,14,16,20,21,22,23,24
- # Here you can list all break slots.
- break-slots:
- '11':
- type: MOB_SPAWNER
- name: '&6&lx64 Spawners'
- amount: 64
- '13':
- type: MOB_SPAWNER
- name: '&6&lx128 Spawners'
- amount: 128
- '15':
- type: MOB_SPAWNER
- name: '&6&lx256 Spawners'
- amount: 256
- # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
- # You can give a player the ability to place all spawners with wildstacker.place.*
- placement-permission: false
- # When enabled and player is placing a spawner while sneaking, all of the spawners the player
- # is holding will be placed instead of only 1.
- shift-place-stack: true
- # Set a charge amount for breaking spawners.
- break-charge:
- amount: 0
- multiply-stack-amount: false
- # Set a charge amount for placing spawners.
- place-charge:
- amount: 0
- multiply-stack-amount: false
- # Here you can configurable all features related to stacked barrels (aka stacked blocks).
- barrels:
- # Should blocks get stacked into barrels on the server?
- enabled: false
- # How many blocks from the barrel should be for checking for other blocks to stack into?
- merge-radius: 1
- # Custom hologram for the barrels.
- # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
- # If you don't want a hologram, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents barrel type
- # {2} represents barrel type in upper case
- custom-name: '&6&lx{0} &7&l{1}'
- # Whitelisted blocks are blocks that will get stacked.
- # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
- # If you wish to disable stacking of all blocks, use "enabled: false"
- whitelist:
- - DIAMOND_BLOCK
- # Set a maximum stack for a specific barrel.
- # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
- # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
- # If you don't want any limits, you can set a random type.
- limits:
- DIAMOND_BLOCK: 100
- # A list of worlds barrels won't get stacked inside them (case-sensitive)
- disabled-worlds:
- - disabled_world
- # When enabled, the plugin will try to find a block in the whole chunk instead
- # of only in the provided radius. merge-radius will be overridden, and will be used
- # as a y-level range only.
- chunk-merge: false
- # Should explosions break the entire stack, or just reducing it by one?
- explosions-break-stack: true
- # Here you can configurable all features related to toggle commands.
- toggle-command:
- # Should toggle-commands be enabled?
- enabled: false
- # What's the toggle command will be?
- command: stacker toggle
- # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
- # he can put blocks to add to the barrel.
- place-inventory: true
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