Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Now for other organizations. I'll start with the Interference Assassins.
- Interference Assassin Order
- Ancient Conspiracy
- Arch Enemy: The Knights Templar, though not really overtly in most cases.
- Asskicking Equals Authority: Subverted. The strongest and fastest of the group aren't necessarily the best leaders, so they are not the officers.
- Band of Brothers: Sort of. Not really overtly, and it's mostly the commanding officers that act this way.
- Combat Pragmatist: In some ways, though they do have standards.
- Freudian Trio: The leaders. Azumi is The Kirk and the commander. The Spock is Zero. Cetea was The McCoy until, due to not believing Azumi is best as leader and letting her own ambitions run away with her, she quit.
- Black And Gray Morality / Gray And Gray Morality: A Lighter Shade Of Gray, though. Also applies to their allies.
- The Hashashin: In origin.
- In The Hood: Standard attire, though most don't have it yet.
- In Series Nickname: InterAssassins.
- Mildly Military: In a sense. An order is an order, a job a job, and they can't go against a direct order in accordance with their standards or their Creed, but lower members can make suggestions to help, and people do tend to act as though on a similar level personally.
- Murder Inc: In name. Rather low key about this part of their job, though.
- The Order: Well, yeah.
- Order Versus Chaos: The conflict, instead of good versus evil. Chaos being free will, this is the Assassin side of things, with control and Order being the Templar one.
- Professional Killer: See Murder Inc.
- Recruiting the Criminal: Some of their allies are, while better than the alternatives, still not exactly legal.
- Space Cops: We kinda needed a policing force for the good Interferences, after all.
- Well-Intentioned Extremist: Mostly subverted, but they have their moments.
Advertisement
Add Comment
Please, Sign In to add comment