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- **SET BOT TO AUTO GUARD or EASY CPU, SET YOUR X-FACTOR TO INFINITE AND LEVEL 2, TURN OFF HC REGEN SO YOU LEARN HOW MUCH METER YOU BUILD WITH EACH COMBO**
- ////////////////Wolverine\\\\\\\\\\\\\\\
- ==Solo BNB==
- 2LM 5HS > [SJ MMLH xx Drill Claw, 2H > land groundbounce 5HS SJ > MMHS or MMH xx Drill Claw xx Fatal Claw]
- ==Berserker Slash + Plasma Beam into BNB==
- Plasma Beam > Berserker Slash (M or H usually) > [dash 5MHS > SJ MMLH xx Drill Claw, 2H > land groundbounce 5HS SJ > MMHS or MMH xx Drill Claw xx Fatal Claw]
- ==Berserker Slash solo conversion with Berserker Charge==
- Berserker Slash (M or H usually) xx Berserker Charge (on hit or block) > [dash 5MHS > SJ MMLH xx Drill Claw, 2H > land groundbounce 5HS SJ > MMHS or MMH xx Drill Claw xx Fatal Claw]
- ==Superjump divekick conversion==
- SJ up-back > 3H > land 5LMHS (or dash into 5LMHS) [SJ MMLH xx Drill Claw, 2H > land groundbounce 5HS SJ > MMHS or MMH xx Drill Claw xx Fatal Claw]
- ////////////////Dr Doom\\\\\\\\\\\\\\\
- ==Corner footdive solo BNB==
- 2LH 5S > [SJ M(2) M(2) 6H 5S xx 3LM LM, land, 5HS] > [SJ M(2) M2 6H 5S 3LM LM, land, 5HS] > [SJ M(2) M2 6H 5S 3LM LM, land, 5M] xx 236LM OR jump 236H(5) xx 214MH
- ==Midscreen footdive solo BNB==
- 2LH 5S > [SJ M(2) M(2) 6H 5S xx 3LM LM, land, TRIDASH, 5MS] > [SJ M(2) M2 6H 5S 3LM LM, TRIDASH, 5MS] > [SJ M(2) M2 6H 5S 3LM LM, land, TRIDASH, 5MS] xx 236LM OR jump 236H(5) xx 214MH
- ==Superjump j.M poke conversion (grounded opponent)==
- SJ up-back -> 3LM,M > land, 2LH 5S > [SJ M(2) M(2) 6H 5S xx 3LM LM, land, 5HS] > [SJ M(2) M2 6H 5S 3LM LM, land, 5HS] > [SJ M(2) M2 6H 5S 3LM LM, land, 5M] xx 236LM OR jump 236H(5) xx 214MH
- ==Superjump j.M poke conversion (airborne opponent)==
- SJ up-back -> 3LM,M > land, 5LS > [SJ M(2) M(2) 6H 5S xx 3LM LM, land, 5HS] > [SJ M(2) M2 6H 5S 3LM LM, land, 5HS] > [SJ M(2) M2 6H 5S 3LM LM, land, 5M] xx 236LM OR jump 236H(5) xx 214MH
- **Forward throw conversion with dash jump tridash**
- 6H (throw) > 5LM, hold 1 or 3 (downforward), press and then release jump (right thumb), LM > 5MS [SJ M(2) M(2) 6H 5S xx 3LM LM, land, TRIDASH, 5MS] > [SJ M(2) M2 6H 5S 3LM LM, TRIDASH, 5MS] > [SJ M(2) M2 6H 5S 3LM LM, land, TRIDASH, 5MS] xx 236LM OR jump 236H(5) xx 214MH
- **Air throw conversion with dash jump tridash**
- 6H (throw in the air) > 3LM (dash into the floor), land, LM, hold 1 or 3 (downforward), press and then release jump (right thumb), LM > 5MS [SJ M(2) M(2) 6H 5S xx 3LM LM, land, TRIDASH, 5MS] > [SJ M(2) M2 6H 5S 3LM LM, TRIDASH, 5MS] > [SJ M(2) M2 6H 5S 3LM LM, land, TRIDASH, 5MS] xx 236LM OR jump 236H(5) xx 214MH
- ////////////////Vergil\\\\\\\\\\\\\\\
- Remember HSH uses ground bounce, as well as air S if used in a combo without an S launcher (such as off of high time xx xfactor SH MHS)
- ==Basic Solo BNB with Dimension slash finisher==
- 2LM (hold L) 5HS > [5HS (groundbounce) > SJ MMH 3H > land, 3H (High time) > 236MH (Dimension slash at the top of High Time)]
- ==Helm Breaker X-factor High time conversion==
- Superjump > j.3H > land, s.3H xx X-Factor > SJ MHS > land, groundbounce [5HS > SJ MMH 3H > land, s.3H (High time) > 236MH (Dimension slash at the top of High Time)]
- ==Solo BNB X-Factor Activation BNB==
- 2LM (hold L) [5HS > SJ MMH 3H > land, s.3H xx X-Factor > SJ MHS > land, groundbounce [5HS > SJ MMH 3H > land, s.3H (High time) > 236MH (Dimension slash at the top of High Time)]
- ==Round trip mixup conversion
- (RT already charged) Release RT > 214M as the RT turns around to come back to your side of the screen > 2L (hold L) 5MHS > [5HS > SJ MMH 3H > land, 3H (High time) > 236MH (Dimension slash at the top of High Time)]
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