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dank combos

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Jul 18th, 2019
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  1. **SET BOT TO AUTO GUARD or EASY CPU, SET YOUR X-FACTOR TO INFINITE AND LEVEL 2, TURN OFF HC REGEN SO YOU LEARN HOW MUCH METER YOU BUILD WITH EACH COMBO**
  2.  
  3. ////////////////Wolverine\\\\\\\\\\\\\\\
  4.  
  5. ==Solo BNB==
  6. 2LM 5HS > [SJ MMLH xx Drill Claw, 2H > land groundbounce 5HS SJ > MMHS or MMH xx Drill Claw xx Fatal Claw]
  7.  
  8. ==Berserker Slash + Plasma Beam into BNB==
  9.  
  10. Plasma Beam > Berserker Slash (M or H usually) > [dash 5MHS > SJ MMLH xx Drill Claw, 2H > land groundbounce 5HS SJ > MMHS or MMH xx Drill Claw xx Fatal Claw]
  11.  
  12. ==Berserker Slash solo conversion with Berserker Charge==
  13.  
  14. Berserker Slash (M or H usually) xx Berserker Charge (on hit or block) > [dash 5MHS > SJ MMLH xx Drill Claw, 2H > land groundbounce 5HS SJ > MMHS or MMH xx Drill Claw xx Fatal Claw]
  15.  
  16. ==Superjump divekick conversion==
  17.  
  18. SJ up-back > 3H > land 5LMHS (or dash into 5LMHS) [SJ MMLH xx Drill Claw, 2H > land groundbounce 5HS SJ > MMHS or MMH xx Drill Claw xx Fatal Claw]
  19.  
  20. ////////////////Dr Doom\\\\\\\\\\\\\\\
  21.  
  22. ==Corner footdive solo BNB==
  23.  
  24. 2LH 5S > [SJ M(2) M(2) 6H 5S xx 3LM LM, land, 5HS] > [SJ M(2) M2 6H 5S 3LM LM, land, 5HS] > [SJ M(2) M2 6H 5S 3LM LM, land, 5M] xx 236LM OR jump 236H(5) xx 214MH
  25.  
  26. ==Midscreen footdive solo BNB==
  27.  
  28. 2LH 5S > [SJ M(2) M(2) 6H 5S xx 3LM LM, land, TRIDASH, 5MS] > [SJ M(2) M2 6H 5S 3LM LM, TRIDASH, 5MS] > [SJ M(2) M2 6H 5S 3LM LM, land, TRIDASH, 5MS] xx 236LM OR jump 236H(5) xx 214MH
  29.  
  30. ==Superjump j.M poke conversion (grounded opponent)==
  31.  
  32. SJ up-back -> 3LM,M > land, 2LH 5S > [SJ M(2) M(2) 6H 5S xx 3LM LM, land, 5HS] > [SJ M(2) M2 6H 5S 3LM LM, land, 5HS] > [SJ M(2) M2 6H 5S 3LM LM, land, 5M] xx 236LM OR jump 236H(5) xx 214MH
  33.  
  34. ==Superjump j.M poke conversion (airborne opponent)==
  35.  
  36. SJ up-back -> 3LM,M > land, 5LS > [SJ M(2) M(2) 6H 5S xx 3LM LM, land, 5HS] > [SJ M(2) M2 6H 5S 3LM LM, land, 5HS] > [SJ M(2) M2 6H 5S 3LM LM, land, 5M] xx 236LM OR jump 236H(5) xx 214MH
  37.  
  38. **Forward throw conversion with dash jump tridash**
  39.  
  40. 6H (throw) > 5LM, hold 1 or 3 (downforward), press and then release jump (right thumb), LM > 5MS [SJ M(2) M(2) 6H 5S xx 3LM LM, land, TRIDASH, 5MS] > [SJ M(2) M2 6H 5S 3LM LM, TRIDASH, 5MS] > [SJ M(2) M2 6H 5S 3LM LM, land, TRIDASH, 5MS] xx 236LM OR jump 236H(5) xx 214MH
  41.  
  42. **Air throw conversion with dash jump tridash**
  43.  
  44. 6H (throw in the air) > 3LM (dash into the floor), land, LM, hold 1 or 3 (downforward), press and then release jump (right thumb), LM > 5MS [SJ M(2) M(2) 6H 5S xx 3LM LM, land, TRIDASH, 5MS] > [SJ M(2) M2 6H 5S 3LM LM, TRIDASH, 5MS] > [SJ M(2) M2 6H 5S 3LM LM, land, TRIDASH, 5MS] xx 236LM OR jump 236H(5) xx 214MH
  45.  
  46. ////////////////Vergil\\\\\\\\\\\\\\\
  47.  
  48. Remember HSH uses ground bounce, as well as air S if used in a combo without an S launcher (such as off of high time xx xfactor SH MHS)
  49.  
  50. ==Basic Solo BNB with Dimension slash finisher==
  51.  
  52. 2LM (hold L) 5HS > [5HS (groundbounce) > SJ MMH 3H > land, 3H (High time) > 236MH (Dimension slash at the top of High Time)]
  53.  
  54. ==Helm Breaker X-factor High time conversion==
  55.  
  56. Superjump > j.3H > land, s.3H xx X-Factor > SJ MHS > land, groundbounce [5HS > SJ MMH 3H > land, s.3H (High time) > 236MH (Dimension slash at the top of High Time)]
  57.  
  58. ==Solo BNB X-Factor Activation BNB==
  59.  
  60. 2LM (hold L) [5HS > SJ MMH 3H > land, s.3H xx X-Factor > SJ MHS > land, groundbounce [5HS > SJ MMH 3H > land, s.3H (High time) > 236MH (Dimension slash at the top of High Time)]
  61.  
  62. ==Round trip mixup conversion
  63.  
  64. (RT already charged) Release RT > 214M as the RT turns around to come back to your side of the screen > 2L (hold L) 5MHS > [5HS > SJ MMH 3H > land, 3H (High time) > 236MH (Dimension slash at the top of High Time)]
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