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- Suwako Moriya
- Hero Power: Give a minion +1 Health.
- FREE
- Shizuha Aki
- 1 Mana
- 1/3
- Whenever you use your Hero Power, give -1 Attack to a random enemy minion.
- Misfortune's Wheel
- 1 Mana
- Give a minion +2/+2. At the end of turn, give a random minion -2/-2.
- Chewing Satisfaction
- 2 Mana, Spell
- Give a minion -2/+2. Minions that attack it gain +1/+1.
- Miracle Fruit
- 2 Mana, Spell
- Give a minion +1/+1. It gains +1/+1 at the end of each turn.
- Momiji Inubashiri
- 4 Mana
- 2/5
- Taunt
- Minions with Charge cost (2) more.
- COMMON/BASIC
- Warm Colour Harvest
- 1 Mana, Spell
- At the start of your turn, restore 2 Health to your hero for each card played after this.
- Minoriko Aki
- 2 Mana
- 0/5
- Whenever you use your Hero Power, draw a card.
- Moses's Miracle
- 4 Mana, Spell
- If your opponent controls an odd number of minions, destroy the minion in the center.
- Sanae Kochiya
- 6 Mana
- 3/5
- Whenever you use your Hero Power, gain Divine Shield. If it already has Divine Shield, gain Windfury.
- Mountain of Faith
- 6 Mana, Spell
- All friendly minions gain +2 Health and Divine Shield.
- COMMON/EXPERT
- Exiled Doll
- 1 Mana
- Summon a 1/1 Hina Doll for each damaged enemy minion.
- Hina Doll
- 1 Mana, Token
- 1/1
- Whenever another effect increases the Attack or Health of this minion, give it +1/+1.
- Hina Kagiyama
- 3 Mana
- 1/5
- Both players must target this minion with spells and Battlecries.
- Charm of Good Commerce
- 3 Mana, Spell
- The next minion you play this turn costs (1) less and gains “Battlecry: Draw 2 cards.” Remove all other Battlecries on it.
- Source of Rains
- 4 Mana, Spell
- Your Hero Power restores 1 Health to all friendly minions. If already used: 2 Health.
- Yasaka's Divine Wind
- 5 Mana, Spell
- All friendly characters gain +2 Attack and Charge until end of turn.
- Sacred Authority of the Gods
- 7 Mana, Spell
- The Attack of all enemy minions becomes 0.
- RARE
- Falling Leaves of Madness
- 0 Mana, Spell
- Destroy all minions with 1 Health.
- Rabies Bite
- 1 Mana, Spell
- Give a minion +5 Attack. It attacks a random enemy at the start of each turn.
- Broken Charm of Protection
- 3 Mana, Spell
- Remove all Taunts and Divine Shields. Deal 2 damage to the enemy hero for each removed effect.
- Forgotten Ritual
- 4 Mana, Spell
- Draw a card. Your Hero Power costs (1) less. If already used: (2) less.
- Kero-chan Braves the Wind and Rain
- 4 Mana, Spell
- All enemy minions gain -1 Spell Damage (Spells cannot deal less than 1 damage).
- EPIC
- Omiwatari that God Walked
- 2 Mana, Spell
- Each time a character attacks, all other friendly characters gain +1 Attack until end of turn.
- Mishaguji-sama
- 6 Mana, Spell
- Deal 2 damage to all enemy minions. If this kills two or more minions, summon a 4/4 Mishaguji with Charge.
- Mishaguji
- 4 Mana, Token
- 4/4
- Charge
- Moriya's Iron Ring
- 8 Mana, Spell
- Deal 4 damage to an enemy minion. At the end of each turn, it takes 2 damage. If it is destroyed, the effect is transferred to an adjacent enemy minion.
- LEGENDARY
- Kanako Yasaka
- 8 Mana
- 5/6
- Divine Shield
- Your Hero Power becomes ‘Give a minion +2/+2.’
- NAXXRAMAS
- Promise of the Wheat God
- 3 Mana, Spell
- Give a minion “Deathrattle: You draw 2 cards.” Remove all other Deathrattles on it.
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